Title: Does e Stand for Everything
1Does e Stand for Everything?
- Maggie McPherson
- University of Sheffield
- Department Information Studies
2Outline of Session
- Introduction
- eLearning
- Discussion of Issues
- Workshop Debate
- Focus group activity
- Summary Conclusions
3Introduction
- Background
- Personal experience of e-Learning
- Involved in Distance Ed for over ten years
- Currently doing ongoing research in e-Learning
- Collaborative work with Dr Miguel Nunes
4Issues to be addressed
- Define Critical Success Factors in Context
- Organisational and Management Issues
- Technological Issues
- Curriculum Development Issues
- Educational Systems Design Issues
- eLearning Delivery Issues
5Definitions of CSFs
- Critical success factors are those handful of
things that within someones job must go right
for the organisation to flourish. They are
factors that the manager wishes to keep a
constant eye upon. - Robson (1997 p.155)
- Critical success factors are those components
of strategy where the organisation must excel to
out perform competition. - Johnson and Scholes (1999 p.192)
6Critical Success Factor (CSFs) Analysis
- An established management research method,
first proposed by Rockhart in 1979, as a means
of identifying the factors that are required for
an organisation to thrive. - In this session, however, this means looking at
CSFs for eLearning identified by participants in
previous workshops and attempting to reach a
concensus on what the key factors might be
7HEIs E-Learning Stakeholders
McPherson Nunes, 2004
High
Institutional Involvement
Low
Academic Involvement
High
Low
8Organisational Issues
9eLearning Organisational Challenges
- Strategic Issues at Cultural/Managerial Level
- Decisions for positioning of university
- Need for explicit eLearning strategies
- Lack of expertise in creating strategies
- Human resources - opportunities and constraints
- National funding - competition vs. co-operation
- HE competition worldwide (e.g. US, Australia)
- Corporate eLearning providers emerging
10eLearning Organisational Challenges
- Implementation Issues
- Staff motivational issues need to be addressed
- Customs and practice - barriers to change
- HE Reward systems not aligned with teaching
- Overcome academics wariness of new methods
- Academic contracts may impede innovation
- HE systems slow to change
- Senior staff may lack change management skills
11Technologies for Learning and Teaching
12eLearning Technologies
- Virtual Learning Environments (VLEs)
- Managed Learning Environments (MLEs)
- Computer Medicated Communication (CMC)
- Specific Teaching and Learning Tools
13Learning Environments
- Learning Environments are developed to
- address an identified learning need
- resolve a particular educational problem
- Learning Environments should be
- linked to the solution of the problem
14Learning Environments
- Learning Environments are essentially constructs
that promote learning by supporting interactions
between - the tutor
- the learner and her/his peers
- the subject matter, and the
- learning materials
- These interactions may, or may not, be computer
mediated
15Virtual Learning Environments
- VLEs should be conceived, designed and
implemented using an appropriate Educational
System Design (ESD) framework that ranges from
curriculum design to course delivery
16Considerations for Development of VLEs, MLEs, and
e-Learning Tools
- In designing and developing these environments
you need to consider - Information, Communication Technology (ICT) vs.
Face-to-Face (F2F) components - Technical issues, e.g. security
- Educational and subject matter specialisms
- Staff and support issues, e.g. IP
- Strategic needs of the Institution
17Curriculum Development
18Curriculum Development
- A curriculum can be defined as a planned
educational experience - It is likely to involve
- Academic Staff
- Educational Specialists
- Subject Matter Experts
- Designing a curriculum involves
- doing a needs analysis
- deciding on initial team
- analysing all stakeholders
- deciding on learning objectives
- allocating resources
19Curriculum Design Processes
- Designing an e-Learning curriculum involves
- doing a needs analysis
- assessing suitability for eLearning
- deciding on initial team
- analysing all stakeholders
- deciding on learning objectives
- allocating resources
20Select a Suitable Pedagogical Model, e.g.
- Explicit Learning Materials
- Course Materials
- Case-Studies
- Links to relevant Web Sites
- Learning Activities
- Individual Learning Activities
- Group Learning Activities
- Assessed Activities
Self Reflection Individual Construction of
Knowledge
Virtual Learning Environment
Social negotiation. Collaboration, Co-operation
Tutoring, Scaffolding and Pastoral Support
Peer Support, Socialisation
The Tutor
The Learner
Nunes McPherson (2002)
The Peers
21eLearning Curriculum Development
Pedagogical Model
Curriculum Design
McPherson Nunes, 2004
22Educational Systems Design
23Educational Systems Design
- ESD must focus on
- identifying and implementing a learning
environment combining pedagogical, subject matter
and tutoring issues - (Moore, 1991 Croft, 1993, Nunes, 1999)
24Implementing ESD
- Recognize that complex e-learning environments
means more than - designing a few screens
- specifying their sequence
- Key to development of successful e-learning
environments is - recognising both technical and pedagogical
components of educational design - integrating them in a coherent framework
25Implications for ESD
- The process of design and development is
- one of co-construction and negotiation,
- rather than interpretation of students needs
- Rapid prototyping is thought to be an ideal
approach, which - facilitates the integration of different agents
in educational software development, i.e.
subject matter experts, designers students
26Educational Systems Design
- An ESD Framework
- Construction not Interpretation
- Framework not a Methodology
- Based on a Rapid Prototyping Approach
- Recursive Design and Development
- Required for Both Individual and Team-based
Projects
Curriculum Design
Design and Specification of the Learning
Environment
Development of different components
CMC facilities
Reference materials
Other Components
Explicit Web Materials
Student and Tutor Feedback
Evaluation
Course Delivery
General ESD framework adapted from Croft (1993)
and Nunes (1999)
27Delivery of eLearning
28The eLearning Delivery Design
- Must consider
- target audience
- student background
- delivery mode
- Often needs a team approach
- Academic staff
- Researchers
- Tutors
- Support staff
29Delivering an eLearning Course
- Implementation model needs careful thought
30eLearning Delivery Issues
- Particular consideration to be given to
- Tutoring and counselling processes
- Prepared self-study learning materials
- Readily available learning resources
- Student group activities
31Time for some interaction!
- This workshop forms part of on-going research at
the University of Sheffield - At this point, you are invited to join this
co-operative inquiry and to carry out a eLearning
Critical Success Factor (CSF) Analysis
32Concluding Reflections
- ICT offers great potential for HE, however
- challenges must be faced if eLearning
implementation is to be effective - Policy-makers must decide and support strategy
- Managers, technologists and educationalists must
work together - Academics need training to implement changes to
best advantage - Research to incorporate all stakeholder views
33Educational Management Action Research
34Closing Discussion
- Any Comments or Questions?
- Contact Details
- Maggie McPherson ltm.a.mcpherson_at_sheffield.ac.ukgt
- Tel 44 114 222 2696
35Option 1 Do nothing about it!
(courtesy of Dr Amer Al Rawas,Sultan Qaboos
University, Oman)
36Option 2 Rush to it !
(courtesy of Dr Amer Al Rawas,Sultan Qaboos
University, Oman)
37Option 3 Take it seriously!
(courtesy of Dr Amer Al Rawas,Sultan Qaboos
University, Oman)