Title: Persona Design
1Persona Design
- Goal directed design using personas
2Missing the Target
- Technology is the name we give to stuff that
doesn't work properly yet - Douglas Adams
3What is Technology for?
- To help people perform tasks?
4What is Technology for?
- To help people achieve goals?
5What is Technology for?
6Who is Technology for?
- One of the most important questions for any
project is who is this device for? - For example, how do you present information on a
website to - Kids
- Teens
- Adults
- Elders
- Would you use the same tone, navigation, visual
style? No! And thats just one dimension
7One size doesnt (often) fit all
- Strategies for designing for people
- Design a system that can be used by anyone
- Design specialised systems for each type of
audience - When to design one size fits all
- Public access terminals - e.g. train ticket
machines - Even then it pays to understand who youre
designing for and to design for the most
challenging case
8 9What is a Persona
- A Persona is a description of a character that
the site will be designed for. Acts as a focus
for design - It is
- An archetype, a stereotype
- A design target
- Specific (but not excessively so)
- It is not
- Politically correct
- A marketing demographic
- An average
10What is a Persona
- A Persona includes information such as
- Personal profile
- age, sex, education, job, hobbies, family,
socio-economic group, etc - Role
- job role for work-centred sites
- position in household for home-centred sites (eg
mother) - Flavouring
- back-story, what sort of house they live in, how
long theyve had their job, where their parents
live, when they got married, where they went on
their honeymoon, etc
11Should be recognisable
- A good persona generally gets
- oh, I know someone just like that
- The designer should feel they know them well
enough that they can answer questions about them - Once into design thats exactly what youll be
doing! You need to know them well enough to get
into character - rather like method acting!
12An Example Marjorie Bannet
- Biography
- 78 years old
- Just moved to Penrith from Windermere
- Has a son in Hastings, and a daughter in
Newcastle - Doesnt know anyone else in Penrith yet
- Hasnt been driving for a few years now
- Sometimes feels lonely
- Has a help come in once a week
- Would like to be able to read more
13An Example Marjorie Bannet
- Health
- Has trouble sleeping from time to time. Will wake
up in the early hours and often not get to sleep
again for 2-3 hours - A little arthritis in her hands
- Early cataracts, so less acute vision
- Can move about, perhaps not quite as quickly as
she could 10 years ago - Sometimes has a rest in the afternoon
14An Example Marjorie Bannet
- Technology
- Has never used a computer before, and is a little
nervous about them - Has a mobile phone, and instructions on how to
use it from her son - Uses the microwave to prepare many of her meals
- Uses a video recorder, but cant be bothered
setting it to record things
15Whats the right level of detail?
- A persona should be rich enough that they are a
believable person. The designer must be able to
feel empathy for the persona for them to be
effective. - They should be normal people, not laden down
with quirks, although they should have typical
preferences. - Demographics are important, but you also need a
few personal titbits. These help you see a person
- not just a statistic, and develop empathy.
16A Persona has Goals
- A persona has goals they want to achieve, not
tasks they wish to perform - Tasks pre-suppose a solution, goals are invariant
- The goals should be mostly relevant to the device
being designed, although some may be more general
and include lifestyle goals
17An Example Marjorie Bannet
- Goals
- To not be lonely
- Keep in touch with her sons and their families
- Avoid frustrating technology experiences!
- Not be reliant one anyone
18How do Personas help?
- A persona acts as a focus for the design
- As design options are created each one can be
very rapidly tested by asking would Marge
understand this? - The personas goals direct the design towards an
solution which genuinely solves the correct
problem - The next step is creating design, starting with
Scenarios
19Different types of Personas
- There are several types of personas
- Primary - this is the person youre mostly
designing for. If you only have one persona they
will be primary - Secondary - not the main target, but they should
be satisfied if it can be done without upsetting
the primary - Negative - this is someone who are explicitly NOT
designing for - useful to avoid but what about
Fred the freak who wants arguments - Bit Part - not always a full persona, but someone
who interacts with a persona in a significant way
20 21Scenarios in Design
- A scenario is a walk through a design, from the
point of view of a specific persona. - They can be done at various levels of detail.
- Initially a scenario will be very vague, but as
the design is filled in and refined it will
become more and more specific. - Its important that vague scenarios be completed
before detail is added, since this forces Breadth
First design.
22High Level Scenario
- Marjorie is lonely, and would like to have a chat
with someone. - She finds out (or knows) who is about that she
can chat with - She invites Robert round for a chat, and banishes
the loneliness. - Goal Directed
- No mention of the implementation
- A solution is being defined
23Medium Level Scenario
- Marjorie is lonely
- She looks at her device, and it shows her who is
online. She sees that Robert is available, so she
invites him for an online chat. - Robert accepts her invitation, and they start
chatting. - Still Goal Directed
- The implementation is implied
- A solution has been defined
24Low Level Scenario
- Marjorie is lonely
- She looks at her tablet PC, which is switched on
and sitting on her coffee table, and she can see
in the address book that Robert, one of her
contacts, is online, and has set his status
message as Want to chat?. - Marjorie select Robert, and then selects the chat
program, and taps the start button. She then
writes a short invitation to Robert Hello
Robert
25Compared to HTAs
- HTAs are an analysis of a task that already
exists. They include multiple levels of detail. - Scenarios start with almost no detail.
- The scenario suggests new details that need to be
filled in, which provides a design problem to be
solved. - The design solution then feeds into the next
iteration of the scenario. At each level multiple
solutions can be tested.
26Testing Design Solutions
- As the scenario and design evolve together
Personas can be walked through the emerging
design. - Would the persona understand the design?
- Does the design help the persona achieve their
goals? - Are there parts of the design (excise) which are
not moving the persona towards their goals which
might be removed? - These questions should be answered by the
designer, based on their empathy with the persona
27Secondary Personas
- Secondary Personas will have their own scenarios,
for those extra requirements they have. - They should be able to achieve their goals
without distorting the design for the Primary. - If its not possible to accommodate both the
Primary and the Secondaries reasonably, then a
better option might be a second design.
28 29How to create a Persona
- Personas should be created by the designers who
will ultimately use them. - The designer should interview, target users of
the system to be designed. - If designing a movie database (as we are going
to) then attitudes to movies should be examined.
30Movie database user Persona
- What are peoples goals when looking for movie
information? Why are people interested in movie
information? - What sorts of information are important to
achieve those goals? - When are you interested in getting movie
information? - Do you do this on your own, or with others?
31Collating into Personas
- After interviewing a number of people youll spot
similar ideas coming up repeatedly. - You should start to identify a few different
types of people. - e.g. With movies, some people might just turn up
at the cinema and see whats on. Others might see
a movie and plan to go to it when it comes out. - Each of these different types is probably a
separate persona.
32Design for a single Persona
- Now you need to pick a Primary Persona.
- Just One!
- You might also want to pick a couple of secondary
personas (but not too many) - If theres someone who you know youre not
interested in supporting, they are a negative
persona.
33- Problems Personas help you avoid
34The elastic user
- Without personas talk tends to drift towards the
user. - Then you get questions like
- what if the user wanted to do
- If several people are asking these questions they
are probably all imagining different users. - The resulting design would be a hotchpotch, and
probably not make much sense to anyone. Personas
ensure everyone is aiming at the same user.
35Self-Referential Design
Designers know what they like. Left unchecked
its very easy to end up designing for
yourself. Designers are not representative of the
intended audience however. Engineers even more
so! By constantly referring back to Personas
designers can ensure that they are not just
designing something they like. Graphic/Visual
design also suffers from this problem.
36Design for one, works for many
- Because personas are archetypes there are many
people out there who will be close enough to a
Persona that they will be happy with the design. - Surprisingly designs generated using a Persona
methodology often have wider appeal that designs
which try to cater to all. - So keep focussed. Once youve selected a Persona
stick to it, dont allow yourself to switch to a
different one mid way through.
37Persona Design