Title: Efficient Map Path Finding with Realistic Conditions
1Efficient Map Path Finding with Realistic
Conditions
2Goals for the Project
- Create a fairly abstract map path-finding program
- Add more complex heuristics to account for things
such as traffic lights, stop signs, and different
amounts of roads - Create a random graph generator
- Create a visual representation, perhaps using
Java, to display the map
3Goals (but in one sentence)
- Basically the idea is to create a method of
searching for a path on an abstract map that
would lead to simpler, more realistic results,
and avoid passing through generally slow turns
and intersections. (stop sign left turns onto a
big street like Fairfax County Parkway)
4Specifics
- The language used will be Python for the speed of
coding that it provides - Java will be used to create the visual, as Java
graphics are easy to work with. - The maps and searches will be realistic, and the
program overall will be efficient, allowing
large-scale data sets
5First Quarter
- A very basic version of the program was developed
- Built upon the path finding program in the AI
course - Text-only, basic coordinates, only one type of
roads, and most importantly, no intersections.
6First Quarter
- To give you an idea of what the program did
(since input / output are all just text)
Only one type of road (no difference whether its
a small driveway or I-95) represented One type of
location Doesnt account for delay at
intersections
7Second Quarter
- The RGG at this point is somewhat random the
following being a good example of the type of map
it produces
Different road sizes No overlapping locations
(none within 10 units of space between each
other), all locations connected. BUT Still no
intersections Mostly random roads (note the only
path to get to the purple one and the random
5-foot long interstate highway)
8Third Quarter and BEYOND!
- Fixing a lot of the bugs currently in the
program, adding more functionality to the Random
Graph Generator. - Later in 3rd Quarter Graphical representation
using Java. - 4th Quarter cleaning up the program, improving
the heuristic, and finishing the research paper.
9Random Graph Generator
- This is what Im planning to accomplish by mid
February
Realistic road structure coherent highways,
very little randomness involved past the
generation of locations Intersections A is a
bridge with no exits, drivers on the small road
(black) cannot get onto the interstate highway
(red) at point B, drivers on the green (sort-of
like Braddock) pass freely, but drivers on the
small road have to go through a stop sign
B
A
10The Rest
- I am focusing my research on average wait times
on street lights and stop signs actual data
from a valid source on how long we spend at
different types of intersections will be perfect. - If I have spare time left over after I finish my
current goals, there are plenty of features I can
add.
11The Big Picture
- My project will be expandable. Probably the best
next step would be to add a learning algorithm,
which will alter the heuristic based on results,
in order to find the shortest path in the
quickest way possible and make the search more
efficient.