Title: The Technopsychology of intelligence Part One
1The Technopsychology of intelligencePart One
2We shape our tools and
thereafter, our tools shape us Marshall McLuhan
3Effects of language under different media
4Three Speeds
5The marriage of language and electricity
6Acceleration at warp speed
- There are two kinds of acceleration
- SPEED ( access/bandwidth/processing time)
- CONNECTIVITY (volume of interactions)
7Speed
- 1844 Telegraph (five bauds)
- 1 baud 1 bit per second
- 1876 Telephone (2000 bauds)
- 1915 Continental copper wires (30000 bauds)
- 1940 Co-axial circuits (7.6 million bauds)
- 1962 Telstar (700000 bauds - two-way - all
connected) - 1983 Early fiber technology (45 million bauds)
- 1996 New photonics 100 billion baud
- 2000 and beyond Giga, tetra, peta bauds.
8Volume
- Telegraph city-to-city
- Telephone business-to-business, home-to-home,
body-to-body - Internet one-to-all/ all-to-all/ all-to-one
- World Wide Web linking the contents
- Acceleration and take-off wirelessness
9Networking
- Networking provides the metaphor for late
twentieth century culture it speaks of
interactivity, decentralization, the layering of
ideas from a multiplicity of sources. Networking
is the provenance of far-reaching connectivity
and, mediated, accelerated, and intensified by
the computer, it leads to the amplification of
thought, enrichment of the imagination, both
broader and deeper memory, and the extensions of
our human senses. Computer networking means the
linking person-to-person, mind-to-mind,
memory-to-memory regardless of their dispersal in
space and their dislocation in time.
Roy Ascott 1989
10Electricity
- 1837 Electricity weds the alphabet
- Maximum speed multiplying and distributing
maximum complexity - Relentless refinement of the code from the 25
letters of the alphabet to 0/1 via Morses long,
short, naught - O/1 becomes the smallest common denominator of
all our experiences, physical and mental - Telegraph Language accelerated, amplified,
redistributed by electricity
11The digital is Phase Two of Electricity
- Phase One ANALOG
- Heat, light, amplification and instant
transportation of signal - Telephone, radio, television Language
accelerated, amplified and redistributed - Easier to conceptualize and thus to
industrialize, wired communications precede
wireless ones - Phase Two DIGITAL
- Information, knowledge and instant reconstruction
of signal - Computers, networks, simulation Electricity
emulating command and control operations - Take-off point the Wireless Revolution
12Key biases of electricity
- Globality
- Convergence
- Integration
- Decentralization
- Real-time
- Connectivity
13Biases exclusive or dominant in the digital
- Globality
- Convergence
- Integration
- Decentralization
- Real-time
- Connectivity
- Virtuality
- Intelligence
- Interactivity
- Transparency
- Random Access
- Hypertextuality
14Biases specific to each electronic technology
cluster
- ANALOG (ALL)
- Globality
- Convergence
- Integration
- Decentralization
- Real-time
- Connectivity
- DIGITAL
- Virtuality
- Intelligence
- Interactivity
- Transparency
- Random Access
- Hypertextuality
- WIRELESS
- True ubiquity
- Glocalism
- Immersion
- Total surround
- Always on
- Implosiveness
15The a versus the e principle
- Dynamic
- Digital
- Immersive
- Virtualized
- Implosive
- Hypertext
- Multimedia
- Interactive
- Connected
- Static
- Analog
- Frontal
- Spatialized
- Explosive
- Text
- Desensorialized
- Internalized
- Private identity
16Screenology
17Three Screen Profile
Number in Home
Share of Screens
30 38 23 9
Q.1
18Change in Time Spent with Three Screens versus
2-3 Years Ago
Net Change 33 -22 47
Q.3
19The classic screen as opposed to the dynamic
screen
- 2D versus 3D
- Frontal versus immersive
- Light on versus light through
- Replay versus remake
- Passive versus interactive
- Screen-out versus total surround
- Single versus multiple screens (Windows,
Picture-In-Picture) - Disappearance of the screen in VR
20- Emigration of the mind from the head to the
screen - The screen is where physical, mental and virtual
space coincide - Recovery of control from the zapper to the
computer - Resensorialization of communications
- Sharing the responsibility of making sense with
the screen
21Three spaces, physical, mental and cyberspace
22Mind-machine-direct-connect
- The image as close to thought as possible
- Closing the gap between the mind and external I-P
- Every move, every glance a command (hand/
eye/brain ratio) - Emigration of mind from head to screen
- Wearing the world on/in your skin
Mark Ngui
23The technobiology of electricity
- Electricity is both within and without the human
body - In the analogue mode, electricity emulates
muscular functions of the body - In the digital mode, it emulates cognition
- All digital appliances are extensions of our
senses and our communications capabilities - Some of them such as the cell phone bring
electric back to the body
24The technobiology of wirelessness
- Wireless means permanent, ubiquitous access to
all our extensions - The cellular phone spells the integration of the
whole world within the body of the user - Wearable computing heralds the quasi
internalization of this process
25The technopsychology of globality
- Change of self-image (body-image)
- Change of scale
- Change of physical distribution
- Change of time (macro and micro scales)
26Hypertextual thinking
- Your horoscope
- The I Ching
- Palabra, dreaming, prayer, simulation
- Hypertextual thinking an issue of time, not
space - The only time that counts is NOW
- All links and connections are made in REAL TIME
- All simulations are manner of prediction
(pregestual) - Under electronic conditions, the delay between
project and realization is shortening
27Text, context and hypertext
- Role of text internalizing and silencing speech
- Power of context in oral societies
- Vectorial biases of text and context
- Ambiguous status of hypertext
- silent but shared as speech
- spontaneous but archived
- private but made public
28Connectivity
Connective not collective Embodied (interactions
face-to-face) Emergent (Francisco
Varela) Intersubjective Dynamic Thought is not
internalized language, but language is
externalized thought
29Distributed cognition
- Cognitions are situated and distributed rather
than decontextualized tools and products of the
mind (G. Solomon) - Rather than thinking of cognition as an isolated
event that takes place inside ones head,
cognition should be looked at as a distributed
phenomenon, one that goes beyond the boundaries
of a person to include environment, artifacts,
social interactions, and culture (Hutchins
Hollan)
30Principles (Hutchins)
- 1. Cognition is mediated by tools
- 2. Tool mediation in cognition means that
cognition is rooted in the artificial - 3. Cognition is a social affair that involves
delicate variations and shades of communication,
learning and interpersonal interactions
31Hutchins and Hollan
- Cognitive processes may be distributed among
members of a social group - Cognitive processes may involve coordination
between internal and external (environmental
and/or material) structure - Cognitive processes may be distributed through
time in a way that the end results (products) or
earlier evens can change the nature of events
that come later.
32Cole Engstrom
- 1. Cultural mediation has a recursive,
bi-directional effect mediated activity
simultaneously modifies both the environment and
the subject - 2. Cultural artifacts are both material and
symbolic they regulate interactions with ones
environment and ones self. In this respect, they
are tools broadly conceived and the master tool
is language
33Cole Engstrom
- 3. The cultural environment into which children
are born contains the accumulated knowledge of
prior generations. In mediating their behavior
through these objects, human beings benefit not
only from their own experience, but from that of
their forebears. - 4. A natural unit of analysis for the study of
human behavior is activity systems, historically
conditioned systems of relations among
individuals and their proximal, culturally
organized environments.
34Person-to-person connectivity
35Individuals become more effective when they
interact, so too do groupsClay Shirky
36Ryerson Study
- 75 criteria
- Number one teamwork (4.69/5 )
- Second how to present oneself (3.87)
- Third how to make a business plan (3.54)
- Tenth network experience
37Connected intelligence (CI)
- Idea inspired by networks but not limited to
networks - Networked vs broadcast
- Focused self-organization
- Trainable
38CI communities
- Creating a Knowledge community rather than a
knowledge database - Building relevance across generations
- CI Workshops
- Ownership into the problem
- Networking across fields
- Role-playing
- Digital supports
39Training CI
- CI is always capable of focus and increased
efficiency - Just as traditional techniques of meditation,
concentration and mind-training have succeeded in
the past with private minds, it is possible to
train connected minds and hearts to multiply
by each other
40 Principles of CI workshops
- Creating teams in and between departments
- Trusting non-experts
- Creating digital contents for export
- Archiving and sharing contents
- Giving roles to each member
- Searching for real solutions to real questions
- Sharing in the ownership of solutions
- Encouraging coopetition among and between
departments
41Donald Norman
- When the intellect is tightly coupled to the
world, decision making and action can take place
within the context established by the physical
environment, where the structures can often act
as a distributed intelligence, taking some of the
memory and computational burden of the human.