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The Technopsychology of intelligence Part One

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CONNECTIVITY (volume of interactions) Speed. 1844: Telegraph (five bauds) ... Connectivity. Connective not collective ... Person-to-person connectivity ' ... – PowerPoint PPT presentation

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Title: The Technopsychology of intelligence Part One


1
The Technopsychology of intelligencePart One
  • Derrick de Kerckhove

2
We shape our tools and
thereafter, our tools shape us Marshall McLuhan
3
Effects of language under different media
4
Three Speeds
5
The marriage of language and electricity
6
Acceleration at warp speed
  • There are two kinds of acceleration
  • SPEED ( access/bandwidth/processing time)
  • CONNECTIVITY (volume of interactions)

7
Speed
  • 1844 Telegraph (five bauds)
  • 1 baud 1 bit per second
  • 1876 Telephone (2000 bauds)
  • 1915 Continental copper wires (30000 bauds)
  • 1940 Co-axial circuits (7.6 million bauds)
  • 1962 Telstar (700000 bauds - two-way - all
    connected)
  • 1983 Early fiber technology (45 million bauds)
  • 1996 New photonics 100 billion baud
  • 2000 and beyond Giga, tetra, peta bauds.

8
Volume
  • Telegraph city-to-city
  • Telephone business-to-business, home-to-home,
    body-to-body
  • Internet one-to-all/ all-to-all/ all-to-one
  • World Wide Web linking the contents
  • Acceleration and take-off wirelessness

9
Networking
  • Networking provides the metaphor for late
    twentieth century culture it speaks of
    interactivity, decentralization, the layering of
    ideas from a multiplicity of sources. Networking
    is the provenance of far-reaching connectivity
    and, mediated, accelerated, and intensified by
    the computer, it leads to the amplification of
    thought, enrichment of the imagination, both
    broader and deeper memory, and the extensions of
    our human senses. Computer networking means the
    linking person-to-person, mind-to-mind,
    memory-to-memory regardless of their dispersal in
    space and their dislocation in time.

Roy Ascott 1989
10
Electricity
  • 1837 Electricity weds the alphabet
  • Maximum speed multiplying and distributing
    maximum complexity
  • Relentless refinement of the code from the 25
    letters of the alphabet to 0/1 via Morses long,
    short, naught
  • O/1 becomes the smallest common denominator of
    all our experiences, physical and mental
  • Telegraph Language accelerated, amplified,
    redistributed by electricity

11
The digital is Phase Two of Electricity
  • Phase One ANALOG
  • Heat, light, amplification and instant
    transportation of signal
  • Telephone, radio, television Language
    accelerated, amplified and redistributed
  • Easier to conceptualize and thus to
    industrialize, wired communications precede
    wireless ones
  • Phase Two DIGITAL
  • Information, knowledge and instant reconstruction
    of signal
  • Computers, networks, simulation Electricity
    emulating command and control operations
  • Take-off point the Wireless Revolution

12
Key biases of electricity
  • Globality
  • Convergence
  • Integration
  • Decentralization
  • Real-time
  • Connectivity

13
Biases exclusive or dominant in the digital
  • Globality
  • Convergence
  • Integration
  • Decentralization
  • Real-time
  • Connectivity
  • Virtuality
  • Intelligence
  • Interactivity
  • Transparency
  • Random Access
  • Hypertextuality

14
Biases specific to each electronic technology
cluster
  • ANALOG (ALL)
  • Globality
  • Convergence
  • Integration
  • Decentralization
  • Real-time
  • Connectivity
  • DIGITAL
  • Virtuality
  • Intelligence
  • Interactivity
  • Transparency
  • Random Access
  • Hypertextuality
  • WIRELESS
  • True ubiquity
  • Glocalism
  • Immersion
  • Total surround
  • Always on
  • Implosiveness

15
The a versus the e principle
  • Dynamic
  • Digital
  • Immersive
  • Virtualized
  • Implosive
  • Hypertext
  • Multimedia
  • Interactive
  • Connected
  • Static
  • Analog
  • Frontal
  • Spatialized
  • Explosive
  • Text
  • Desensorialized
  • Internalized
  • Private identity

16
Screenology
17
Three Screen Profile
Number in Home
Share of Screens
30 38 23 9
Q.1
18
Change in Time Spent with Three Screens versus
2-3 Years Ago
Net Change 33 -22 47
Q.3
19
The classic screen as opposed to the dynamic
screen
  • 2D versus 3D
  • Frontal versus immersive
  • Light on versus light through
  • Replay versus remake
  • Passive versus interactive
  • Screen-out versus total surround
  • Single versus multiple screens (Windows,
    Picture-In-Picture)
  • Disappearance of the screen in VR

20
  • Emigration of the mind from the head to the
    screen
  • The screen is where physical, mental and virtual
    space coincide
  • Recovery of control from the zapper to the
    computer
  • Resensorialization of communications
  • Sharing the responsibility of making sense with
    the screen

21
Three spaces, physical, mental and cyberspace
22
Mind-machine-direct-connect
  • The image as close to thought as possible
  • Closing the gap between the mind and external I-P
  • Every move, every glance a command (hand/
    eye/brain ratio)
  • Emigration of mind from head to screen
  • Wearing the world on/in your skin

Mark Ngui
23
The technobiology of electricity
  • Electricity is both within and without the human
    body
  • In the analogue mode, electricity emulates
    muscular functions of the body
  • In the digital mode, it emulates cognition
  • All digital appliances are extensions of our
    senses and our communications capabilities
  • Some of them such as the cell phone bring
    electric back to the body

24
The technobiology of wirelessness
  • Wireless means permanent, ubiquitous access to
    all our extensions
  • The cellular phone spells the integration of the
    whole world within the body of the user
  • Wearable computing heralds the quasi
    internalization of this process

25
The technopsychology of globality
  • Change of self-image (body-image)
  • Change of scale
  • Change of physical distribution
  • Change of time (macro and micro scales)

26
Hypertextual thinking
  • Your horoscope
  • The I Ching
  • Palabra, dreaming, prayer, simulation
  • Hypertextual thinking an issue of time, not
    space
  • The only time that counts is NOW
  • All links and connections are made in REAL TIME
  • All simulations are manner of prediction
    (pregestual)
  • Under electronic conditions, the delay between
    project and realization is shortening

27
Text, context and hypertext
  • Role of text internalizing and silencing speech
  • Power of context in oral societies
  • Vectorial biases of text and context
  • Ambiguous status of hypertext
  • silent but shared as speech
  • spontaneous but archived
  • private but made public

28
Connectivity
Connective not collective Embodied (interactions
face-to-face) Emergent (Francisco
Varela) Intersubjective Dynamic Thought is not
internalized language, but language is
externalized thought
29
Distributed cognition
  • Cognitions are situated and distributed rather
    than decontextualized tools and products of the
    mind (G. Solomon)
  • Rather than thinking of cognition as an isolated
    event that takes place inside ones head,
    cognition should be looked at as a distributed
    phenomenon, one that goes beyond the boundaries
    of a person to include environment, artifacts,
    social interactions, and culture (Hutchins
    Hollan)

30
Principles (Hutchins)
  • 1. Cognition is mediated by tools
  • 2. Tool mediation in cognition means that
    cognition is rooted in the artificial
  • 3. Cognition is a social affair that involves
    delicate variations and shades of communication,
    learning and interpersonal interactions

31
Hutchins and Hollan
  • Cognitive processes may be distributed among
    members of a social group
  • Cognitive processes may involve coordination
    between internal and external (environmental
    and/or material) structure
  • Cognitive processes may be distributed through
    time in a way that the end results (products) or
    earlier evens can change the nature of events
    that come later.

32
Cole Engstrom
  • 1. Cultural mediation has a recursive,
    bi-directional effect mediated activity
    simultaneously modifies both the environment and
    the subject
  • 2. Cultural artifacts are both material and
    symbolic they regulate interactions with ones
    environment and ones self. In this respect, they
    are tools broadly conceived and the master tool
    is language

33
Cole Engstrom
  • 3. The cultural environment into which children
    are born contains the accumulated knowledge of
    prior generations. In mediating their behavior
    through these objects, human beings benefit not
    only from their own experience, but from that of
    their forebears.
  • 4. A natural unit of analysis for the study of
    human behavior is activity systems, historically
    conditioned systems of relations among
    individuals and their proximal, culturally
    organized environments.

34
Person-to-person connectivity
35
Individuals become more effective when they
interact, so too do groupsClay Shirky
36
Ryerson Study
  • 75 criteria
  • Number one teamwork (4.69/5 )
  • Second how to present oneself (3.87)
  • Third how to make a business plan (3.54)
  • Tenth network experience

37
Connected intelligence (CI)
  • Idea inspired by networks but not limited to
    networks
  • Networked vs broadcast
  • Focused self-organization
  • Trainable

38
CI communities
  • Creating a Knowledge community rather than a
    knowledge database
  • Building relevance across generations
  • CI Workshops
  • Ownership into the problem
  • Networking across fields
  • Role-playing
  • Digital supports

39
Training CI
  • CI is always capable of focus and increased
    efficiency
  • Just as traditional techniques of meditation,
    concentration and mind-training have succeeded in
    the past with private minds, it is possible to
    train connected minds and hearts to multiply
    by each other

40
Principles of CI workshops
  • Creating teams in and between departments
  • Trusting non-experts
  • Creating digital contents for export
  • Archiving and sharing contents
  • Giving roles to each member
  • Searching for real solutions to real questions
  • Sharing in the ownership of solutions
  • Encouraging coopetition among and between
    departments

41
Donald Norman
  • When the intellect is tightly coupled to the
    world, decision making and action can take place
    within the context established by the physical
    environment, where the structures can often act
    as a distributed intelligence, taking some of the
    memory and computational burden of the human.
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