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Physiology of Perception

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Design in black and white, adding color for emphasis. ... Colour depends on interactions between the physics of light radiation and the eye-brain system ... – PowerPoint PPT presentation

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Title: Physiology of Perception


1
Physiology of Perception
  • Light

2
Light
  • Light is the stimulus for vision
  • The energy within the EM spectrum is
    characterised by its wavelength
  • The wavelength of visible light is associated
    with colour
  • Light - as a wave or as a stream of particles
    called photons (1 photon 1 packet of light
    energy)

3
Light
  • An electromagnetic phenomenon, like television
    waves, infrared radiation, and x-rays
  • Light means those waves that lie in a narrow band
    of wavelengths in the visible spectrum

4
EM spectrum
5
Colour Blindness
6
Colour Blindness
  • 8 Normal vision
  • 3 Red Green colour blind
  • No number no colour vision!
  • Color blindness is not a single problem but a
    variety of problems that affect color vision
  • Only a very small portion of people do not see
    color at all, but view the world in shades of
    gray
  • The most common type of color blindness is
    red/green, which has two forms
  • Some people are missing red receptor cones
  • Others are missing green receptor cones
  • Approximately eight percent of males and one
    percent of females

7
Choosing Colour Schemes for People with Colour
Blindness
  • There are four general guidelines to be
    considered when designing computer interfaces
  • Design in black and white, adding color for
    emphasis.
  • Color should never be the only visual cue for
    anything.
  • Distinguish between features that a user must be
    able to see in order to use the application and
    those that would be nice to see.
  • Test whether color contrast is sufficient to be
    read by people with color deficiencies or by
    those with low-resolution monitors, print pages
    on a black and white printer (with backgrounds
    and colors appearing in grayscale).
  • Sufficient contrast for reading is a key factor
    when considering accessible colours for
    applications
  • Therefore, particular colour combinations to be
    avoided are red-green, green-yellow, and
    blue-yellow

8
Colour
  • We need tools to describe and control colour in
    applications
  • Colour depends on interactions between the
    physics of light radiation and the eye-brain
    system
  • How are colours described in numerical terms, and
    how do these descriptions relate to everyday ways
    of describing colour?

9
Pure Spectral Light
  • The eye responds to light with wavelengths
    between approximately 400 and 700 nm
  • Some light sources emit light of essentially a
    single wave-length (e.g. lasers)
  • Here are some spectral densities for pure
    spectral light, and how we perceive them

10
Perceived Colour
  • The light from most sources, however, does not
    consist of only one wavelength
  • It consists of power of various amounts over a
    continuous set of wavelengths
  • Their spectral densities (Spectra) cover a band
    of wavelengths
  • An enormous variety of spectra is perceived by
    the eye as having the same colour

11
Example Spectra
  • The total power of the light in any band of
    wavelengths is found as the area under the
    density curve over the band of visual light (400
    and 700 nm)

12
Describing Colour
  • How can a a particular colour be precisely and
    unambiguously described?
  • Verbal descriptions such as Dark blue, Bright
    red, Slimy green are too broad
  • Description of its spectral density curve, by
    specifying its level at a number of wavelengths
    is awkward, and too specific, as many different
    spectral shapes produce the same perceived colour

13
Numeric Colour Description
  • Ideally, every colour should be described
    uniquely in some numeric way
  • How many numbers are required to define a colour?
  • What coding scheme can be used to map colours
    into numbers, and vice versa?
  • There are several different conventions for
    coding colours, what are they, and how do they
    relate to each other?
  • E.g The light sources and their colour are
    described by the International Commission on
    Illumination (CIE)

14
Tri-stimulus colour theory
  • Tri-stimulus colour theory the colour we see is
    the result of our cones response to red, green
    and blue light
  • We do not unlike insects have extra cones that
    react to other colour frequencies

15
Tri-stimulus Therory
  • Any colour can be constructed as a linear
    combination of three primary colours
  • e.g. C n1R n2G n3B (n1, n2, n3 scalars)
  • e.g. (0,1,0) would be pure green, (.2,.3,.5)
    would be a yellow

16
Hue, Luminance, Purity
  • When we view a source of light our eyes respond
    to 3 basic sensations
  • Hue
  • The colour of light we perceive
  • Purity or Saturation
  • How washed out or how pure the colour appears
  • eg. pastels are described as less pure
  • Brightness or Luminance
  • Perceived intensity of light
  • A.K.A. Hue Saturation Brightness (HSB)

17
Dominant Wavelength Theory
  • The energy density of the dominant light
    component is labelled D
  • red in this example
  • The brightness of the light is the area under the
    curve
  • Purity depends on the difference between D and A

18
Dominant Wavelength Theory
  • The dominant wavelength, luminance and saturation
    fully define a colour
  • The larger the energy D of the dominant frequency
    compared to the white-light component A the more
    pure the light
  • Purity or saturation of 100 when A 0
  • Purity or saturation of 0 when D A
  • Pastel colours contain much white light, and are
    therefore unsaturated
  • The eye can distinguish about 128 different hues,
    and about 20 different saturations (depending on
    the hue).

19
Dominant Wavelength Theory
  • Luminance (total power in the light)
  • L (D - A)B AW
  • Hue (location of the dominant wavelength)
  • Colour of the main pure light present
  • Saturation (purity of the light)
  • the of luminance that resides in the dominant
    component

20
3-dimensional Colour Spaces
  • Saturation, luminance and hue are useful concepts
    for describing colour
  • However, not very easy to measure these values
    when presented with a sample colour
  • It does, however, illustrate the fact that colour
    perception is three-dimensional,
  • i.e. that any colour may be described uniquely by
    exactly three numbers
  • Any colour can be represented as a point in a
    three-dimensional colour space

21
Colour Models
  • The most common colour model for CRT monitors is
    the RGB model, an additive colour system
  • The RGB space is a cube

22
Colors Computing (Java)
  • Several different approaches to specifying
    colours
  • red, green, blue
  • hue, saturation, brightness
  • luminance and two chrominance
  • Create Color objects as needed, specify rgb
    values (0...255)
  • myColor new Color(135, 206, 235) // light blue

23
Colors in Java
  • Class Color has some predefined color constants
  • black, blue, cyan, darkGray, gray, green,
    lightGray, magenta, orange, pink, red, white,
    yellow
  • SystemColor class has colors used by default for
    things like color of window frame, border color
    for caption text, ...
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