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Motion Graphs

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Motion Graphs. Davey Krill. May 3, 2006. Overview: Project 2. MotionTestBed Framework ... Skeleton contains all information about the motion clip ... – PowerPoint PPT presentation

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Title: Motion Graphs


1
Motion Graphs
  • Davey Krill
  • May 3, 2006

2
Overview Project 2
  • MotionTestBed Framework
  • Motion Graph for 2 motion clips
  • Finding candidate transitions
  • Selecting transition points
  • Creating Transitions (linear blending)
  • Goal / Testing / Results
  • Project 3

3
Motion Framework
  • Skeleton contains all information about the
    motion clip
  • Frames indicate the orientation of joints and
    root position at that time
  • Joints are hierarchically related, defining their
    position relative to their parent joint and
    globally with the root joint
  • Poses can be adjusted with rigid transformations
    quaternion rotation, (x,y,z) translation

4
P2 Find Candidate Transitions
  • Goal Find the distance between two frames
  • Method Compute the minimal sum of squared
    distances between corresponding points within the
    point clouds of each frame pose
  • Compute this distance for every pair of frames in
    the motion set

5
P2 Select Transition Points
  • The 2D distance map can have several local minima
  • Need to select only those below a certain
    threshold
  • Good transitions vs. high graph connectivity
    trade-off
  • Finding ways to determine this threshold is one
    focus of Project 3

Sampled 2D error function (Local minima are red
dots)
6
P2 Creating Transitions
  • Align the second motion with the appropriate 2D
    transformation (the minimal T, x, z).
  • Create the transition frames between the ith
    frame of motion 1 and jth frame of motion 2.
    This is done by linearly blending the ith to
    ithk-1 frames with the jth-k1 to jth frames.
  • Use spherical linear interpolation on joint
    rotations, and linearly interpolate root positions

7
P2 Testing and Results
  • Goal of P2 Find transition points between two
    motions and generate linearly blended transitions
    at those points (i.e. create a 2-motion graph).
  • From this 2-motion graph, generate a new motion
    clip by manually selecting a single transition
    point.
  • Distance correctness 2 identical motions,
    zero-diagonal on 2D distance function
  • Example two kicking motions

8
P2 Two Kicking Motions
  • Empirically, any transition with a distance error
    lt6.00 generated a good motion clip
  • Linear blending has been omitted to better
    illustrate the transition points
  • Clip72-47.bvh
  • Distance error of 5.11
  • Clip86-70.bvh
  • Distance error of 4.87
  • Clip62-102.bvh
  • Distance error of 31.66
  • Example of how linear blending wouldnt help
    since the direction of momentum is different
  • Which brings us to

9
Project 3
  • Full motion graph
  • Handle arbitrary number of motions
  • Pruning the graph
  • Testing
  • Transition point metrics
  • Beyond point cloud matching
  • Evaluate physical state, momentum, footskate

10
P3 Full Motion Graph
  • Nodes are choice points connecting clips of
    motion
  • Arcs between nodes are clips of motion
  • Expands on 2-motion graph.
  • Each new motion added to the graph searches for
    transition points with the rest of the nodes, and
    creates new arcs appropriately.

11
P3 Pruning the Graph
  • Goal Prune the graph such that it is possible to
    generate arbitrarily long streams of motion.
  • Remove any nodes with few or no outgoing edges.
  • How to handle transition points that are close
    neighbors yet still distinct local minima.
  • Example (78, 57, 5.48) and (76, 51, 6.83) are
    very close transitions. How should these be
    handled? Eliminate one? Let both persist?

12
P3 Testing
  • Problem of generating arbitrary motion clips from
    the motion graph not generally addressed.
  • Testing by having advance knowledge of where the
    good transitions are and manually walking the
    graph.
  • In progress

13
P3 Transition point metrics
  • Problem Determining what local minima threshold
    to use when selecting transition points is
    somewhat of a hack.
  • As was seen from the earlier example, there are
    cases when using the point cloud distance is not
    a good enough metric for determining transition
    points.
  • Need to consider momentum, physical state
    (imagine a person jumping up and down)
  • Adaptive thresholds for
  • Slow motions vs. fast motions
  • Familiar (walking) motions vs. strange motions
  • Context of motion determines whether you want a
    low or high threshold value

14
Work in Progress
  • Generate examples of an arbitrarily long motion
    graph walk
  • Develop better graph pruning
  • Evaluating threshold-finding techniques
  • Spacing out transition points
  • Adaptive threshold model

15
Questions?
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