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By Chris Guthrie

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In a study by Anderson and Ford (1986), university students who played a 'highly ... than a group that played a less aggressive game (Centipede) for 20 minutes. ... – PowerPoint PPT presentation

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Title: By Chris Guthrie


1

Video Games Not the Problem
  • By Chris Guthrie

2
My Ideas
  • The Decisions
  • The Parents
  • Maturity
  • How violent is the player already.

3
Supporting Facts
  • In a study by Anderson and Ford (1986),
    university students who played a "highly
    aggressive" video game (Zaxxon) were not more
    hostile than a group that played a less
    aggressive game (Centipede) for 20 minutes. In
    studies by Ballard Lineberger (1999), Scott
    (1995), and Winkel et al. (1987), the level of
    aggressive content in video games had no effect
    on subjects aggressive behavior.

4
Supporting Facts
  • In a study of elementary school children,
    Graybill, Strawniak, Hunter and OLeary (1987)
    found no effects of video games on aggressive
    behavior, which was measured by pushing buttons
    that could reward or punish another child.

5
Supporting Facts
  • Children who played or observed the aggressive
    video game spent more time playing with the
    aggressive toy than did other children. This was
    particularly so for girls. Boys play with the
    aggressive toy was not affected by the video game
    played. Cooper and Mackie also found that
    children who played the violent video game were
    more active afterwards, changing often from one
    activity to another. Although video games clearly
    influenced the childrens post-game play, the
    video games had no effect on interpersonal
    aggression. Children who played Missile Command
    did not differ from those who played Pac Man in
    how much punishment or reward they administered.

6
Work Cited
  • Goldstien, Jeffrey. "DOES PLAYING VIOLENT VIDEO
    GAMES CAUSE ." 21 Oct
    2001. 03 Nov 2005 lthttp//culturalpolicy.uchicago
    .edu/conf2001/papers/goldstein .htmlgt.
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