Title: JISCCNI Meeting
1the projecta joint project with
Strathclyde and Stanford Universities
digital libraries for global distributed
innovative design education and teamwork
JISC/CNI Meeting 6th July 2006
Neal Juster (University of Strathclyde) Larry
Leifer (Stanford University) n.p.juster_at_strath.ac.
uk leifer_at_cdr.stanford.edu
2the projecta joint
project with Strathclyde and Stanford Universities
digital libraries for global distributed
innovative design education and teamwork
3Project Programme
JISC/NSF Project 2003-2008 Digital Libraries
in the Classroom Programme
- Transform the education process using
innovative applications of emerging technologies
and electronic resources
4Project Team
- One of four US/UK collaborations in DLIC
Programme - Stanford University
- Center for Design Research
- Department of Mechanical Engineering
- Hasso Plattner Institute of Design at Stanford
- University of Strathclyde
- Department of Design, Manufacture
- and Engineering Management (DMEM)
- Centre for Academic Practice and
- Learning Enhancement (CAPLE)
- Centre for Digital Library Research (CDLR)
- Learning Services
5Partner roles
- Stanford
- Laboratory based experiments
- small numbers 10-40
- Understanding impact of ICT and coaching on
design teams and processes - Strathclyde
- Adoption of ICT and pedagogy (including coaching)
in classroom - large numbers 40-180
- Evaluation of impact on student learning
- Both
- Global student design projects
6Project Vision
- To enhance student learning opportunities by
enabling them to participate in global team-based
design engineering projects that give them
experience of working within multi-cultural
contexts. Make this possible through a range of
information and communication technologies.
7Project objectives
- Teach engineering information retrieval,
manipulation, and archiving skills - Measure the use of those skills in design
projects - Measure the learning performance affected by the
provision of usually difficult to access
information - Measure how alternative sources of information
and ICT affects performance in different cultural
contexts - Use the measurement results to annually redesign
course content and digital library use
8Nature of Design Engineering
- Negotiation and resolution of open ended design
scenarios - Distributed/global design projects need
collaborative working area and communication
tools - Need access to as wide a range of information as
possible on demand - Engineering skills must be complemented with
information literacy skills - All design is re-design
9Design knowledge framework
Eris 03
10Design knowledge framework
INFORMAL
FORMAL
Learning Loop 3
Instructor
PD History
Learning Loop 2
Tacit PD Knowledge
Formalized PD Knowledge
Learning Facilitator
Learners
PD Practice
Coach
Process
Team
Learning Loop 1
11Informal Design Knowledge
- Informal knowledge is found in casual design
documents (notes, sketches, photos, email, blogs,
draft documents) - Informal knowledge is created during design
activity and reflection. - Authorship is often ambiguous
- Difficult to capture, share and re-use
- How do we support students to do this?
12Classroom Model
- Project-based design learning
- hands on approach, learn by doing
- open-ended scenarios demanding creativity
- no pre-defined information requirements
- no right answer
- Learner support
- blended learning
- coaching team
- Approach to Project-based learning
- find, create, and reuse information
- using the widest possible range of resources
13System
- Wiki based system LauLima
- Developed from open source wiki Tikiwiki
- Extensively customised and enhanced
- Powerful permissions system for wiki pages and
file gallery file storage system - Two discrete parts to LauLima system Learning
Environment (LLE) and Digital Library (LDL)
14LauLima Digital Library (LDL) longer
term reuse by staff and students
INFORMAL DYNAMIC
FORMAL MORE PERMANENT
Storing and sharing content Group Collaboration/
Team communication Cross team activities Workfow
management (process) Manipulation of
information Capturing tacit information Knowledge
structuring
Retrieval of resources Reuse of student-generated
resources, design concepts and sharing
processes Quality assurance Metadata and
standards Granularity Browse/ search
LauLima system architecture
15INFORMAL DYNAMIC
- LLE groupware configured as a shared workspace
and digital repository - - hierarchical file galleries organise, store and
share content - wiki pages (interlinked web pages) share,
construct, manage and present information, ideas
and knowledge homepages, project logs, templates - blogs
- communication tools shout facility, internal
email, forums.
16INFORMAL DYNAMIC
- LLE supports -
- team working from any where at any time
collaboration, communication and co-ordination - content sharing within defined teams
(permissions) - progress and decision-making can be recorded,
revisited and reflected upon - coaches can see progress recorded in the team
logs and adjust support appropriately
17FORMAL MORE PERMANENT
- Digital Library (LDL) -
- Digital Library with browse and search
functionalities - Other contextual functionality (e.g. parse search
queries to external services like EEVL, SMETE,
University Library, etc.) - Links to a comprehensive and authoritative set of
external resources (e.g. patent information,
major design engineering gateways / portals,
etc.)
18FORMAL MORE PERMANENT
- Digital Library (LDL) supports -
- Longer term storage of quality resources
- Including student generated
- Retrieval of resources
- Reuse by staff in support of classes
- Reuse by students in design learning and project
work
19LauLima
- Will be made available for free down load soon
- Conflicting shareware licences
- Being adopted more widely at Strathclyde and
Stanford - Growing use at other Universities
20Class contexts
- LauLima has been used in several teaching and
learning contexts - PDP industrial projects (4th 5th years)
- 40 teams of 4
- Cross-Atlantic operations management class
project (2nd year) - 100 students UK, 100 US (Iowa)
- Formula student (cross-departmental, several
years) - 40 students
- Paper bike
- 16 students 3 Universities (Olin College)
- See Larry
21Class contexts
- 3rd year product design engineering class,
working in teams of 4 - 100 students total
- 6-week project to design and prototype a
- Can crusher (2003/04)
- Ice crusher (2004/05)
- Fruit squeezer (2005/06)
- Can crusher (2006/07)
22Class contexts
23Typical project format
24FORMAL
INFORMAL
Lecturer
LLE (practice, tacit knowledge)
LDL (process, formalised knowledge)
information from other sources
Team
Coach
Revised Design Knowledge Framework (after Eris,
2003)
25Changes to class framework
- The class has been altered over the last 3 years
using LauLima to facilitate Project Based
Learning improvements in the 3 loops of the
Design Knowledge Framework
26Supporting the design processpool laptops
- Laptops were made available to teams during class
they were encouraged to use them as project
hubs
27Supporting the design processinterlinked Wiki
pages
- Students had to think about hierarchy of their
resources - analysing, organising and reflecting.
28Supporting the design processconcept maps
- Creating a concept map encouraged students to
reflect on what information was relevant.
29Coachingmulti-disciplinary design team
- The multi-disciplinary coaching team broadened
the scope of the project.
Lecturer gave tailored mini-topics
highlighting key issues and tasks
Coaches provided on-going process and
technical support
student experience
Learning technologist provided on-going
information literacy support
Librarian gave tailored session on
information searching and sources
30Coachingtemplates as shareable learning objects
- Templates minimised work in transferring
information, capturing rationale and linking
resources to concepts.
31Formalising reusing contentharvesting material
- Staff harvest the best material when marking
student sites then stored in LDL for both to
use.
32Workflow LLE to LDL
33Formalising reusing contentmetadata
- Applying metadata encourages reflection, but
burden of process must be minimised for staff
and students.
34Effects on learning
- Feedback indicates LauLima is a useful tool -
structured exercises and Information Literacy
tutorials necessary.
Usage statistics for 6-week project
35Student survey
- This years graduating MEng cohort have used
LauLima for 3 years. - Comments from exit interviews
- Some felt forced to use LauLima
- Use in appropriate classes i.e. Global design
- Supports team management and information sharing
- Liked access to previous student examples
- Benchmark of quality not re-use!
- Staff find it useful to track progress students
find it time consuming to upload files
36Conclusions
- Support
- Pool laptops provided project hub
- Wikis encouraged sharing and reflection in design
process - Concept maps helped create knowledge structures
- Coaching
- Necessary to provide IL as well as design support
- Structured logs can assist with autonomous
learning - Formalising knowledge
- Diverse resources go through two-stage process
before being stored in LDL - Student generated material provides a rich source
of informal information that is difficult to
obtain elsewhere.
37But
- Students still rely on sources they are familiar
with - Goggle not digital libraries
- Narrow and shallow search
- Student reluctance to add metadata
- Poor file descriptions and names
- icecrusher1, icecrusher2.
- Little recognition of need for metadata tagging
38Further information
- www.didet.ac.uk
- n.p.juster_at_strath.ac.uk
- leifer_at_cdr.stanford.edu
39Further Information