RealTime Inverse Kinematics Techniques for Anthropomorphic Limb - PowerPoint PPT Presentation

1 / 20
About This Presentation
Title:

RealTime Inverse Kinematics Techniques for Anthropomorphic Limb

Description:

Deepak Tonali, Ambarish Goswami, and Norman I. Badler ... Department of Computer Science, National Chengchi University. fake3d_at_imlab.cs.nccu.edu.tw ... – PowerPoint PPT presentation

Number of Views:134
Avg rating:3.0/5.0
Slides: 21
Provided by: jerem90
Category:

less

Transcript and Presenter's Notes

Title: RealTime Inverse Kinematics Techniques for Anthropomorphic Limb


1
Real-Time Inverse Kinematics Techniques for
Anthropomorphic Limb
  • Deepak Tonali, Ambarish Goswami, and Norman I.
    Badler
  • Computer and Information Science Department,
    University of Pennsylvania
  • Graphical Models 62, Sept. 2000

Presented by Che-Jen Chen Intelligent Media
Laboratory Department of Computer Science,
National Chengchi University fake3d_at_imlab.cs.nccu.
edu.tw
2
Outline
  • Introduction
  • Traditional Inverse Kinematics Algorithms
  • An Analytical Algorithm For A 7-DOF Limb
  • Conclusions And Future Works

3
Introduction
  • IK Plays a Key Role in Computer Animation and
    Simulation of Articulated Figures.
  • Making a Set of Joint Easy to Control
  • Finding Joint Angles From Sensors of Live Subject
  • Analyzing Reachable Objects in Virtual Workspace

4
Problems That Using Robotics IK Algorithms in
Computer Animation
  • Only Involve Position and Orientation Constraints
    of Terminal Segments
  • Few Robots Have More Than Six Joints
  • Joints Are Independent and Joint Limits Are
    Simple Linear Constraints
  • In General, Errors Are Less Critical in CG
    Applications

5
Features of This Approach
  • Include Aiming and Partial Orientation
    Constraints
  • Focus on Analytical Methods
  • Extra Degree of Freedom Handling
  • Real Time
  • 7 DOF - Human Arm
  • Dynamic Simulating, Realistic Trajectory
    Generating

6
Traditional Inverse Kinematics Algorithms
  • Newton-Raphson Methods
  • Resolved Motion Rate Control
  • Control-theory-based Methods
  • Optimization Approaches
  • Other IK Techniques and HAL Chains

7
Goals in Jack / Quality Criteria
  • Goals in Jack
  • Position, Orientation, Position Orientation,
    Aiming At and Plane Goals
  • IK Algorithm Quality Criteria
  • Efficiency, Reliability, Completeness, Stability
    and Generality

8
An Analytical Algorithm For A 7-DOF Limb
9
Forward Inverse Kinematics
10
Solving for ?4
  • Low of Cosines
  • In This Approach
  • From S2 to S1
  • VS2S1 . VS2S1 (VS2S1)2
  • acos(?4) bsin(?4) C

11
Characterizing Extra Degree of Freedom
arbitrary axis (corresponding to F0)
12
Solving for R1 R2
13
Joint limits
14
Partial Orientation Constraints
15
Aiming Problems
16
Result (1)
17
Result (2)
18
Conclusions And Future Works
  • A Hybrid Analytical Numerical IK Algorithm
  • Reduce Complexity by Decomposing the IK Problem
  • Repeatability
  • Solution Existence Determination
  • Redundant Handling

19
Conclusions And Future Works (Cont.)
  • From Arms Legs to Spine Model and to Entire
    Body
  • Decouples a Complex IK Problem Into Simpler Ones
  • From Goal Reachable Determination to Balance
    Control Collision Avoidance Constraints

20
Q AThank You!
  • Presented by Che-Jen Chen
  • Intelligent Media Laboratory
  • Department of Computer Science, National Chengchi
    University
  • fake3d_at_imlab.cs.nccu.edu.tw
Write a Comment
User Comments (0)
About PowerShow.com