Title: Crowd Scattering A Good Starting Point
1Crowd Scattering? A Good Starting Point
- Bradley C. Schricker
- Sonia R. von der Lippe
- ATT Government Solutions, Inc.
- Orlando, FL
- 2004 Spring SIW
2Overview
- Introduction
- Military Operations Other Than War (MOOTW)
- What is Crowd Scattering?
- Similar Scattering Work
- Crowd Scattering Development
- Crowd Scattering and Beyond
- Summary and Conclusion
3Introduction
4Introduction, cont
5Introduction, cont
Hiroshima mushroom cloud, August 6, 1945
6Introduction, cont
Nagasaki mushroom cloud, August 9, 1945
7Introduction, cont
8Introduction, cont
- Could be considered the introduction of mass
counter-terrorism a major aspect of MOOTW - Why?
- Up until then, military operations typically
pitted equal forces against each other - By dropping A-bombs, a small squadron was able to
decimate entire cities with little or no warning
(sound familiar?)
9MOOTW
- Military Operations Other Than War
- Military operations fit into two categories
- War
- MOOTW
FM 100-11 Force Integration,
www.adtdl.army.mil/cgi-bin/atdl.dll/fm/10011/fm100
-11.pdf, January 5, 1998.
10MOOTW, cont
- Characteristics of War
- Direct and usually declared combat
- Use of overwhelming force
- Infliction of as few military and particularly
civilian casualties as possible - Goal is to cease combat on terms favorable to
United States and allies
11MOOTW, cont
- Characteristics of MOOTW
- Mostly non-combat operations
- Can include armed conflict
- Counter-drug activities
- Disaster relief
- Civil support tasks
- National assistance
12MOOTW, cont
- Strikes and raids
- Enforcement of the peace
- Support against violent insurgence
- Counter-terrorism
- Non-combat related evacuations
13MOOTW, cont
- Specifically, counter-terrorism is the focal
point of this paper - It is also the tie-in with WWII A-bombs
- Furthermore, terrorism-related operations are
witnessed on some scale by Americans every single
day - February 26, 1993 (World Trade Center Parking
Garage) - April 19, 1995 (Oklahoma City bombing)
- October 12, 2000 (Attack against the U.S.S. Cole)
- September 11, 2001 (needs no explanation)
- Daily attacks against U.S. soldiers in Iraq
14MOOTW, cont
- What does all of this mean?
15MOOTW, cont
- Two things
- Terrorism has become a daily part of our world
- Counter-terrorism must improve
Smith, Michael M. and Melinda Hoffstetter,
Conduit or Cul-de-sac? Information Flow in
Civil-Military Operations, Joint Force
Quarterly, Spring 1999, pages 100-5.
16What is Crowd Scattering?
- The name for collective movements of a group of
individuals fleeing in a panic state from a
perceived danger - An individual behavior
- At first, each individual will behave in a unique
way - Also a group behavior
- As individuals find successful avenues of escape,
more will follow
17Crowd Scattering, cont
- Could be applied to
- Counter-terrorism
- Hostage rescue
- Disaster relief
- Urban warfare
18Crowd Scattering, cont
- Our scenario
- In an airport
- Populated with hundreds of civilians
- Pedestrians
- Airport employees
- With no warning, a single man begins to shoot a
firearm, potentially striking some number of the
civilians
19Other Crowd Scattering Work
- Crowd movement
- Movies
- Disneys Hunchback of Notre Dame
- Jurassic Park
- Lord of the Rings trilogy
- Franco Tecchia Urban Behavior Representations
- Daniel Thalman Individual and group interactions
Christensen, Per H., Non-Photorealistic
Rendering, ACM SIGGRAPH, Vol. 32, No. 1,
February, 1999. 6 Hodgins, Jessica K. and James
F. OBrien, Computer Animation, Encyclopedia of
Computer Science, Fourth Edition, MacMillan
Publishers Ltd., August, 2000. 7 Tecchia,
Franco, Céline Loscos, Ruth Conroy, and Yiorgos
Chrysanthou, Agent Behaviour Simulator (ABS) A
Platform for Urban Behaviour Development,
Proceedings of the 2001 Games Technology
Conference, Hong Kong, China, January 17-20,
2001. 8 Thalmann, Daniel, Soraia Raupp Musse,
and Marcelo Kallmann, From Individual Human
Agents to Crowds, Informatik / Informatique,
No1, 2000.
20Other Work, cont
- Crowd Fleeing
- Sounds similar
- Involves planned movement
- Typically, also involves modeling a crowd as a
single unit
Ulicny, B., Thalmann, D., Crowd simulation for
interactive virtual environments and VR training
systems, Proc. Eurographics Workshop on Animation
and Simulation '01, pp. 163-170, Springer-Verlag,
2001.
21Crowd Scattering Development
- Consists of two separate stages
- Random motion
- Freeze
- Duck
- Run in a random direction
- Exit immediately
- Possibly more extreme reactions such as heart
attacks - Flock
- Based on algorithm credited to Thomas G. Grubb
- Group behavior emerges at this point
22Development, cont
- Demonstration application of Grubbs algorithm
can be downloaded from - http//www.riversoftavg.com/flocking.htm
- Individual entities can be controlled by
- Separation Strength
- Alignment Strength
- Cohesion Strength
- Avoidance Strength
23Development, cont
24Crowd Scattering and Beyond
- Already have the foundation for testing our
scattering algorithm - We have demonstrated a distributed simulation
between a COTS game engine and our own simulation
engine - Game engine handles extensive graphics
applications better than simulation engine - Simulation engine handles communications and
overhead operations better than game engine - Used both to get best of both worlds
- Simulation was demonstrated at 2002 I/ITSEC in
Orlando, FL
Kayne, L. and Chludzinski, J., Game
Engine-Simulation Engine Hybrid IRD Final
Report, ATT Government Solutions, Inc. December
31, 2002.
25Beyond, cont
26Beyond, cont
27Summary and Conclusion
- Summary
- MOOTW
- Crowd scattering in general
- Previous crowd behavior work
- Our algorithm
- Applying the algorithm
28Summary and Conclusion, cont
- Conclusion
- This behavior stands out as interesting because
of its hybrid nature between individual and group
modeling - Could lead to improved training environments for
specific MOOTW operations - This work has clear benefits for MOOTW training
research and development
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