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Crowd Scattering A Good Starting Point

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Smith, Michael M. and Melinda Hoffstetter, 'Conduit or Cul-de-sac? ... At first, each individual will behave in a unique way. Also a group behavior ... – PowerPoint PPT presentation

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Title: Crowd Scattering A Good Starting Point


1
Crowd Scattering? A Good Starting Point
  • Bradley C. Schricker
  • Sonia R. von der Lippe
  • ATT Government Solutions, Inc.
  • Orlando, FL
  • 2004 Spring SIW

2
Overview
  • Introduction
  • Military Operations Other Than War (MOOTW)
  • What is Crowd Scattering?
  • Similar Scattering Work
  • Crowd Scattering Development
  • Crowd Scattering and Beyond
  • Summary and Conclusion

3
Introduction
4
Introduction, cont
5
Introduction, cont
Hiroshima mushroom cloud, August 6, 1945
6
Introduction, cont
Nagasaki mushroom cloud, August 9, 1945
7
Introduction, cont
  • SO WHAT???

8
Introduction, cont
  • Could be considered the introduction of mass
    counter-terrorism a major aspect of MOOTW
  • Why?
  • Up until then, military operations typically
    pitted equal forces against each other
  • By dropping A-bombs, a small squadron was able to
    decimate entire cities with little or no warning
    (sound familiar?)

9
MOOTW
  • Military Operations Other Than War
  • Military operations fit into two categories
  • War
  • MOOTW

FM 100-11 Force Integration,
www.adtdl.army.mil/cgi-bin/atdl.dll/fm/10011/fm100
-11.pdf, January 5, 1998.
10
MOOTW, cont
  • Characteristics of War
  • Direct and usually declared combat
  • Use of overwhelming force
  • Infliction of as few military and particularly
    civilian casualties as possible
  • Goal is to cease combat on terms favorable to
    United States and allies

11
MOOTW, cont
  • Characteristics of MOOTW
  • Mostly non-combat operations
  • Can include armed conflict
  • Counter-drug activities
  • Disaster relief
  • Civil support tasks
  • National assistance

12
MOOTW, cont
  • Strikes and raids
  • Enforcement of the peace
  • Support against violent insurgence
  • Counter-terrorism
  • Non-combat related evacuations

13
MOOTW, cont
  • Specifically, counter-terrorism is the focal
    point of this paper
  • It is also the tie-in with WWII A-bombs
  • Furthermore, terrorism-related operations are
    witnessed on some scale by Americans every single
    day
  • February 26, 1993 (World Trade Center Parking
    Garage)
  • April 19, 1995 (Oklahoma City bombing)
  • October 12, 2000 (Attack against the U.S.S. Cole)
  • September 11, 2001 (needs no explanation)
  • Daily attacks against U.S. soldiers in Iraq

14
MOOTW, cont
  • What does all of this mean?

15
MOOTW, cont
  • Two things
  • Terrorism has become a daily part of our world
  • Counter-terrorism must improve

Smith, Michael M. and Melinda Hoffstetter,
Conduit or Cul-de-sac? Information Flow in
Civil-Military Operations, Joint Force
Quarterly, Spring 1999, pages 100-5.
16
What is Crowd Scattering?
  • The name for collective movements of a group of
    individuals fleeing in a panic state from a
    perceived danger
  • An individual behavior
  • At first, each individual will behave in a unique
    way
  • Also a group behavior
  • As individuals find successful avenues of escape,
    more will follow

17
Crowd Scattering, cont
  • Could be applied to
  • Counter-terrorism
  • Hostage rescue
  • Disaster relief
  • Urban warfare

18
Crowd Scattering, cont
  • Our scenario
  • In an airport
  • Populated with hundreds of civilians
  • Pedestrians
  • Airport employees
  • With no warning, a single man begins to shoot a
    firearm, potentially striking some number of the
    civilians

19
Other Crowd Scattering Work
  • Crowd movement
  • Movies
  • Disneys Hunchback of Notre Dame
  • Jurassic Park
  • Lord of the Rings trilogy
  • Franco Tecchia Urban Behavior Representations
  • Daniel Thalman Individual and group interactions

Christensen, Per H., Non-Photorealistic
Rendering, ACM SIGGRAPH, Vol. 32, No. 1,
February, 1999. 6 Hodgins, Jessica K. and James
F. OBrien, Computer Animation, Encyclopedia of
Computer Science, Fourth Edition, MacMillan
Publishers Ltd., August, 2000. 7 Tecchia,
Franco, Céline Loscos, Ruth Conroy, and Yiorgos
Chrysanthou, Agent Behaviour Simulator (ABS) A
Platform for Urban Behaviour Development,
Proceedings of the 2001 Games Technology
Conference, Hong Kong, China, January 17-20,
2001. 8 Thalmann, Daniel, Soraia Raupp Musse,
and Marcelo Kallmann, From Individual Human
Agents to Crowds, Informatik / Informatique,
No1, 2000.
20
Other Work, cont
  • Crowd Fleeing
  • Sounds similar
  • Involves planned movement
  • Typically, also involves modeling a crowd as a
    single unit

Ulicny, B., Thalmann, D., Crowd simulation for
interactive virtual environments and VR training
systems, Proc. Eurographics Workshop on Animation
and Simulation '01, pp. 163-170, Springer-Verlag,
2001.
21
Crowd Scattering Development
  • Consists of two separate stages
  • Random motion
  • Freeze
  • Duck
  • Run in a random direction
  • Exit immediately
  • Possibly more extreme reactions such as heart
    attacks
  • Flock
  • Based on algorithm credited to Thomas G. Grubb
  • Group behavior emerges at this point

22
Development, cont
  • Demonstration application of Grubbs algorithm
    can be downloaded from
  • http//www.riversoftavg.com/flocking.htm
  • Individual entities can be controlled by
  • Separation Strength
  • Alignment Strength
  • Cohesion Strength
  • Avoidance Strength

23
Development, cont
24
Crowd Scattering and Beyond
  • Already have the foundation for testing our
    scattering algorithm
  • We have demonstrated a distributed simulation
    between a COTS game engine and our own simulation
    engine
  • Game engine handles extensive graphics
    applications better than simulation engine
  • Simulation engine handles communications and
    overhead operations better than game engine
  • Used both to get best of both worlds
  • Simulation was demonstrated at 2002 I/ITSEC in
    Orlando, FL

Kayne, L. and Chludzinski, J., Game
Engine-Simulation Engine Hybrid IRD Final
Report, ATT Government Solutions, Inc. December
31, 2002.
25
Beyond, cont
26
Beyond, cont
27
Summary and Conclusion
  • Summary
  • MOOTW
  • Crowd scattering in general
  • Previous crowd behavior work
  • Our algorithm
  • Applying the algorithm

28
Summary and Conclusion, cont
  • Conclusion
  • This behavior stands out as interesting because
    of its hybrid nature between individual and group
    modeling
  • Could lead to improved training environments for
    specific MOOTW operations
  • This work has clear benefits for MOOTW training
    research and development

29
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