Title: The Challenges of Networks As A Weapon System
1 The Challenges of Networks As A
Weapon System
First Annual C4ISR Transformation and Fusion
Government and Industry Conference
JOHN POMFRET JOHN.POMFRET_at_SUBSIDIUM.US
843-849-7745 SUBSIDIUM, INC WWW.SUBSIDIUM.US
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2INFORMATION AGE OF WARFARE
Information Warfare is the Offensive and
Defensive Use of Information And Information
Systems to Deny, Exploit, Corrupt, or Destroy
and Adversarys Information Systems, and
Computer-Based Networks While Protecting Ones
Own. Such Actions are Designed to Achieve
Advantages over Military, Political or Business
Adversaries. - Dr. Ivan Goldberg
There are but Two Powers in the World, the Sword
and the Mind In the Long Run the Sword is Always
Beaten by the Mind - Napoleon Bonaparte
Communications without Intelligence is
Noise Intelligence without Communications is
Irrelevant - Gen Alfred M. Gray, USMC
3The Cognition Hierarchy
Synthesized Visualized
UNDERSTANDING
Judgment
KNOWLEDGE
Correlated, Fused, Analyzed and Displayed
Cognition
INFORMATION
Formatted, Plotted, And Translated
Processing
DATA
Raw Data and Inputs
4The Predominant Human Behavior in the Information
Age is Network Behavior. Network Centric Warfare
is About Human Behavior in A Networked
Environment. In Warfare Human Behavior Ultimately
Determines the Outcome. - VADM Arthur Cebrowski
5NETWORK CENTRIC WARFARE
Fundamental Shift from Platform Centric Warfare.
Information Superiority-Enabled Concept of
Operations that Generates Increased Combat Power
By Networking Sensors, Decision Makers and
Shooters to Achieve Shared Awareness, Increased
Tempo of Operations, Greater Survivability, And A
Degree of Self Synchronization
6Sea Power 21 FORCENET
FORCEnet enables Naval Transformation
7- - Synchronization of Information Warfare with
Kinetic Effects - Integrate Multiple Command Levels Staff
Planning - Integrate the Information Continuum
- Blurring of Strategic, Operational, and Tactical?
8FORCEnet will enable the naval service to employ
a fully netted force, engage with widely
distributed combat forces, and command with
increased awareness and speed as an integral part
of the joint team. - Admiral Vern Clark
Migrate Navy Communications from a Need to
Know Legacy Model to a Need to Share Culture
A Critical Challenge for FORCENET is to Develop
and Deploy Powerful Decision Aids For Force
Commanders as well as to Institute Streamlined
Execution Processes
Effective Integration of Vast Amounts of
Information Will Require New Models For Command,
Control, and Data Flow
9FORCENET Integrate Warriors, Sensors, Command and
Control, Platforms and Weapons Into a Networked
and, Distributed Force
10ISEAPOWER 21nfoation Superiority and Flexible
Strike Options Will Result in TTT Targeting
With Far Greater Speed and Accuracy. Military
Operations Will Become More Complicated as
Advanced Intelligence, Surveillance, and
Reconnaissance Products Proliferate.
11Networks Become a Weapon System
- FORCEnet is a Process and a System
- - As a Process FORCEnet is a Transformational
Approach to - Commanding and Controlling Future Forces Based
on the - Creation of Network Capabilities
- As a System FORCEnet Constitutes the Adaptive,
Distributed, - Network of Commanders, Staffs, Organizations,
Sensors, - Weapons and Other Equipment Interacting with
One Another - On an Underlying Information Infrastructure
FORCEnet Fundamentally Alters the Way Networks
are Used and Integrated. Networks Enable the
FORCEnet Process and System Collect, Analyze,
Synchronize Information
12The Network Effect
COMBAT POWER
KNOWLEDGE
INFORMATION
If the Network is the Weapon System What is
the Bullet and Who can Aim It And Fire it? Ken
Bible, SPAWAR Systems Center Charleston, Head
Networks Engineering Division
13KM The Cognitive Enabler
NETWORK CENTRIC WARFARE FORCEnet KNOWLEDGE
MANAGEMENT
14Challenge Process Changes Legacy Command and
Control Structure
Command and Control Will be the Engagement
Network of Tomorrow - Admiral Archie Clemins
Legacy Centralized Command and Decentralized
Control Vertical Command And Control Model
Push of Information from Top-Down
Imperative We Cannot Simply Apply New
Technologies to Current Platforms, Organizations,
and Doctrine of Warfare
- Change Required
- Shift from Platform Centric to Network-Centric
Warfare - Commanders Intent Drives Operations
- Legacy Concepts of Operations, Battlespace
Geometry, Command Relations, - Will be Replaced
- Command and Control Processes Must be Adopted to
the Networks Speed, - Tempo, and Volume of Information
15Challenge Processes - Distributive Operations
Mission Planning within Time-Critical Strike
Efforts May Involve As Many as 80 Systems.
-RADM Ken Slaght
Legacy Unity of Command Subjugates Unity of
Effort
Imperative Speed of Operations and Networked
Distributive Operations and Forces Require
Command and Control to Evolve from Controlling
Operations To Setting the Conditions for the
Operations
- Change Required
- Infosphere Heterogeneous Tapestry of
Electronic Interchange - Self Synchronization and Horizontal
Fusion/Integration - Unity of Effort Subjugates Unity of Command
- Network Bullet is Tailored to the Mission
- Network Bullet is Aimed and Fired Based on
Commanders Intent - Command and Control via Virtual Collaboration via
the Network
16Challenge Systems Transformational Changes
Automatic Data Fusion Systems or the Correlation
of Data Across Domains May be Stalled by the
Persistence of Stove Piped Systems Which Tightly
Couple Sensors, Processing, and Displays into a
Tailored Package -Martin Libicki Tomorrows War
Legacy Network is a Group of Systems and Nets
Imperative Capability is not in the Networks but
the Networking Environment The Networks Provide
The Network Effect
- Change Required
- Infostructure - View that all nodes on the
network are producers, processors, - and users
- Network focuses on Information Superiority and
Knowledge Dominance - Human Systems Interface - Focus on the Warrior
not Just the Network Administrator - Allow for Self-Synchronization
- Plan on Nodes being Disconnected from the Network
17Challenge Systems Transformational Acquisition
The Pace of Technological Advances Has Quickened
to such a Degree That Current DoD Methods of
Incorporating Technology are Well Behind The
Power Curve. David Alberts, Network Centric
Warfare
Legacy Federal Acquisition Regulations,
Stove-Piped Acquisition, In-Service Engineers,
DLA Driven Sustainment, Institutional Training
Imperative Industry not the Military is Leading
the Technological Way in the Information Age.
Legacy Requirements Determination, Acquisition,
Test and Development will not meet the
Requirements of FORCEnet
- Change Required
- Navy responds as a Partner and Buyer Not
Developer - Spiral Development Process
- Transform FAR and Acquisition Process
- Create Speed to Capability in System
Acquisition
18Challenge Network Vulnerabilities
Until Recently, Information Systems were Second
in Importance to Real Weapons such as tanks,
aircraft, and missiles. Today Information
Systems are so Critical to Military Operations
that It is more Effective to Attack An Opponents
Information Systems Than to Concentrate on
Destroying Its Military Forces Directly. Bruce
Berkowitz
Legacy Upgrade Technology, Information
Assurance, Need to Know Multiple Levels of
Security and Upgrade of Systems
Imperative Information Warfare Technology is
Available, Costs for Information Technology
Declines 90 Every 5 years, Assymmetric Warfare
is Real, Critical Vulnerabilities Abound
- Change Required
- Protect the Network as a Weapon System
- Knowledge Managers at Every Level
- Network Training, Education, Wargames
- Strike and Shield
- Synchronize/Prioritize Network Effects
19CONCLUSION
As For the Future, Your Task Is Not to Foresee
It, But to Enable It -Arthur Cebrowksi
Challenge of Networks as a Weapon System Requires
Transformational Processes and Policies for
Training, Education, Acquisition, Management, And
Employment
20Questions?
JOHN POMFRET JOHN.POMFRET_at_SUBSIDIUM.US
843-849-7745 SUBSIDIUM, INC WWW.SUBSIDIUM.US
CERTIFIED HUBZONE