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Title: Computer Networks Theory and Practice


1
Computer Networks - Theory and Practice
CSE 434 / 598 Spring 2001
  • Sourav Bhattacharya
  • Computer Science Engineering
  • Arizona State University

2
Class Objectives
  • Technical Goals
  • Provide basic training in the area of Computer
    and Communication Networks
  • A comprehensive protocol/algorithm level
    understanding of the essentials of a network
  • Concept driven, not implementation/package driven
  • Focus on core communication aspects, and not on
    cosmetics
  • Achieve a level where you are ready to learn
    about specific network implementations
  • Other Goals
  • Learn to learn, Job well done, intellectual
    honesty, mutual good wish, promote research
    careers,

3
Success Criteria
  • At the end of the class
  • Class does well in the tests, and projects
  • Class has learnt the subject matter from the
    instructor
  • Instructor has inspired few (at least !!) career
    advancements
  • Instructor has improved the class material
  • Dont Do List
  • Instructor Demonstration of research
  • Class Inhibitions, shy to ask questions,
    interrupt...

4
Text and Syllabus
  • Computer Networks, by Andrew S. Tannenbaum, 3rd
    ed., Prentice Hall, 1996
  • Flow of Discussion
  • Chapter 1 and 2 - background, assumed !!
  • You are graduate students or undergrad seniors !!
  • Chapter 4 - Medium Access Sublayer
  • Chapter 3 - Data Link Layer
  • Chapter 5 - Network Layer
  • Chapter 6 - Transport Layer
  • Sporadic Coverages Security and Encryption,
    Network Management, Multimedia, WWW, ... (as time
    permits)

5
References
  • High-Speed Networks TCP/IP and ATM Design
    Principles, by William Stallings, Prentice Hall
  • Network Analysis with Applications, by William D.
    Stanley, Prentice Hall
  • Local and Metropolitan Area Networks, by William
    Stallings, Prentice Hall
  • Protocol Design for Local and Metropolitan Area
    Networks, by Pawel Gburzynski, Prentice Hall
  • Introduction to Data Communications A Practical
    Approach, by Larry Hughes, Jones and Burlett
    Publishers.
  • High-Speed LANs Handbook, by Stephen Saunders,
    McGraw-Hill

6
The Network Design Problem At A Glance
  • Design Analogy N persons can successfully, and
    efficiently communicate amongst themselves,
    sharing individual, group and global views
  • Step 1 Two remote persons can communicate
  • Step 2 Three or more remote persons can
    efficiently share a common medium to exchange
    distinct views (but these people have to do the
    entire co-ordination by themselves)
  • Step 3 Increasingly convenient ways of doing
    Step 2
  • Abstraction
  • Quality of Service
  • Value added features...

7
Layered Protocol Hierarchies
  • Basic data transfer occurs at the lowest layer
  • The rest is merely solving human problems
  • Abstraction and convenience of access
  • Inter-operability
  • Making sure that multiple users do not fight
  • Or, if they do, at least gracefully, and with a
    recourse

...
...
Layer N
Layer N
Layer 3
Layer 3
Layer 2
Layer 2
Layer 1
Layer 1
Physical Medium
8
Quality of Connections
  • Issues
  • Layered Protocol Interfaces
  • Protocol Header, and Body
  • Nework Architecture
  • Network Architecture
  • Connections Type
  • Simplex, vs. Duplex
  • Connection-oriented, vs. Connection-less
    (datagram)
  • Life of connection, vs. Delay of setting up a new
    connection
  • QoS of Connections

9
OSI Model
Application
Application
  • Open System Interconnection (OSI) Model
  • Data header at each layer
  • Real data transfer at the lowest layer
  • Logical data flow at upper layers

Presentation
Presentation
Session
Session
Transport
Transport
Network
Network
Data Link
Data Link
Physical
Physical
Physical Medium
10
TCP / IP Model
Telnet, Ftp, Smtp, DNS, ...
Application
Application
TCP, or UDP
Transport
Transport
IP
Network
Network
Data Link
Data Link
ArpaNet, NSFNet, various LANs, ...

Physical
Physical
Physical Medium
  • Application layer controls everything above the
    Transport Layer (theme reduce the overhead)

11
Network Standardization
  • International Standards Organization (ISO)
  • Various TCs, and Working Groups
  • ANSI (Am. Natl Standards Inst.)
  • NIST
  • IEEE
  • Internet Engineering Task Force (IETF)
  • Produces stream of RFCs

12
Medium Access Control
  • Chapter 4 of the Text

13
Problem Introduction
  • Two or more contenders for a common media
  • Contenders Independent nodes or stations with
    its own data/information to distribute
  • Distribute one-to-one, one-to-many,
    one-to-all (routing, multicast, broadcast)
  • Data/Information anything from a bit to a long
    message stream
  • Common media
  • Fiber, cable, radio frequency channel, ...
  • Characteristics of the media -- refer Chapter 2

14
The Most Obvious Solution
  • N cars to share a common road
  • Two approaches
  • Slice the road width into N parallel parts, i.e.,
    Lanes(hopefully each part will still be wide
    enough for a car)
  • Each car drives in its own Lane
  • Regulate the cars to drive on a rotation basis,
    i.e., one after the other
  • Careful co-ordination is critical
  • No width restriction. Each car can enjoy the
    entire road width !!
  • Problems
  • Naive, and simplistic
  • Opportunity for resource wastage

15
The Two Naive Solutions...
  • Frequency Division Multiplexing (FDM)
  • For N user stations, partition the bandwidth into
    N (equally sized?) frequency bands
  • Each user transmits onto a particular bandwidth
    slot
  • No contention. But, likely under-utilization of
    bandwidth.
  • Time Division Multiplexing (TDM)
  • For N user stations, create a cycle of N (equally
    sized ?) time slots
  • Each user takes its turn, and transmits only
    during the corresponding time slot
  • No contention. But, likely under-utilization of
    the time slots

16
Channel Allocation on as needed Basis
  • Instead of apriori partitioning of the channel
    resource (bandwidth, time) - employ dynamic
    resource management
  • Advantages include reduced channel resource
    wastage
  • Disadvantages
  • Require explicit (or, implicit) co-ordination of
    transmission schedules
  • Co-ordination can be of several categories
  • Detection and Correction
  • Avoidance
  • Prevention (contention-free !)

17
Model and Assumptions
  • User stations or Nodes
  • Probability of a frame being generated in an
    interval T is LT, where L is a constant for a
    particular user.
  • Independent in their transmissions. Can transmit
    a frame any time.
  • Concerns
  • This model is not valid for co-related
    transmissions (e.g., performance analysis for a
    set of parallel/distributed programs or threads)
  • Single channel Assumption
  • No second medium is available among the stations
    to communicate (data, and/or control information)
  • Concern this assumption is not true for many
    environments, where the control information may
    be carried on a second channel.

18
Model (contd...)
  • Carrier Sense, or No Carrier Sense
  • Before transmission nodes can (or, cannot) sense
    if the channel is currently busy due to another
    users message
  • Protocols can be lot more efficient if Carrier
    Sense is true
  • Issue It is hardware, and analog device specific
  • Activation Instances
  • Continuous time a message can be attempted for
    transmission at any time. There is no master
    clock.
  • Slotted time a message can be delivered only at
    a fixed set of points in time. Time axis is
    discretized. Requires a master clock.

19
ALOHA - A Simple Multiple Access Protocol
  • N user stations, randomly generating data frames
  • Anytime data is ready ---gt transmit on the
    media(without care for collison)
  • Listen to the channel, and find out if there
    is/was collison
  • If collison, then wait for a random time and goto
    step 1
  • Collision vulnerability period
  • If frame time t, then vulnerability period 2t
  • Reason two frames can collide (head, tail) or
    (tail, head) at the extreme ends
  • Refer Figure 4-2

20
  • insert figure 4-2 here

21
Performance of ALOHA
  • A lot of nodes are suddenly jumping into the
    shared, common channel - What can you expect
    about the performance ?
  • G frame transmission attempts (including new,
    and re-transmission)
  • Thus, during a 2-frame vulnerability period
    (refer Fig 4-2) there will be 2G frames generated
  • Probability that k frames are generated during a
    given vulnerability period ((2G)k e(-2G)) /
    k!
  • Probability that no frame will be generated,
    i.e., k0, gt e(-2G)
  • Successful transmissions, or throughput rate
    prob(none else transmits) G e(-2G)

22
ALOHA gt Slotted ALOHA
  • Best case performance of ALOHA
  • G 0.5, Throughput 1/(2e), nearly 18
  • What else can you expect from purely random, and
    no carrier sense protocols
  • Slotted ALOHA
  • Like ALOHA, in every sense, except when a
    transmission request can originate
  • Discretize the time axis into slots, 1 slot 1
    frame width
  • A node can only transmit a frame at a slot
    beginning
  • Requires a master clock, typically one node
    transmitting a special control signal at the
    beginning of each frame
  • Issue Is clock synchronization that easy ?

23
Performance of Slotted ALOHA
  • Effect of restricted transmission request time
    instants
  • Vulnerability period is reduced from 2t to t,
    where t is the frame width (refer Figure 4-2, and
    explain why ?)
  • Probability of no other transmission during one
    frame e(-G)
  • Thus, Throughput G e(-G)
  • Best throughput is for G1, with nearly 37
    throughput
  • 37 utilization, 37 empty slots and 26
    collisions
  • About twice better than pure ALOHA
  • Exercise
  • Increasing G would reduce the of empty slots.
    Why that will not increase the throughput ?
  • Work out few examples...

24
ALOHA gt Slotted ALOHA
Insert Fig 4-3 here
25
Carrier Sense Protocols
  • Best performance of Slotted ALOHA 1/e
  • Since, nodes cannot sense the carrier prior to
    transmission
  • In other words, they cannot avoid collision, can
    only detect
  • Carrier Sense Protocols
  • Can listen for a carrier, i.e., shared channel,
    to become idle and then transmit
  • Carrier Sense Multiple Access (CSMA) class of
    protocols
  • Persistent CSMA
  • Also, called as 1-persistent, since it transmits
    with a probability 1
  • A node with ready data
  • Listen for idle channel, if line is busy then
    WAIT Persistently
  • When channel is free, transmit the packet, and
    then listen for a collision
  • If collision, then sleep for a random time and
    goto Step 1

26
Persistent CSMA
  • How does contention resolution occur ?
  • Depends on the randomness of the wait periods
  • If a set of random wait periods, one from each
    user, are in effect then eventually everyone will
    get through...
  • Role of Propagation Delay
  • Collision detection time depends on the
    propagation delay
  • If d is the propagation delay, then worst case
    collision detection time 2d
  • d 0, there may still be some collisions
  • Analogous to round table conference discussions
    among human users
  • Improvement over ALOHA
  • Nodes do not jump in at the middle of another
    nodes transmission

27
Non-Persistent CSMA
  • Persistent CSMA
  • When looking for an idle channel, it keeps a
    continuous wait
  • A greedy mode for seize asap
  • Consequence multiple contenders, each in the
    seize asap mode will lead to followup
    collisions
  • Non-Persistent CSMA
  • If an idle channel is not found, the node
    desiring to transmit does not wait in a grab as
    soon as available mode
  • Instead, the node attempting to transmit goes
    into a random wait period. It wakes up at the end
    of the random wait, and re-tries for an idle
    channel
  • Benefit reduced contention (Note it includes a
    2-level randomness)
  • Random wait, if not found idle channel
  • Random wait, if found idle channel, transmitted
    but had collision

28
Non-Persistent CSMA gt p-Persistent CSMA
  • Contention reduction strategy
  • Involve more and more random delays in each user
    activities
  • Throughput will increase, but individual user
    delays will decrease
  • p-Persistent CSMA
  • Channel is time slotted, similar to Slotted ALOHA
  • A node with ready data
  • Look for an idle channel, if channel is busy then
    wait for the next slot
  • If idle channel found then transmit with
    probability p (i.e., defer until the next slot
    with prob 1-p)
  • If next slot is also idle, then transmit with
    probp, and defer for the second next slot with
    prob 1-p
  • Continue until the data is transmitted, or some
    other node starts transmitting
  • If so, wait for a random time and goto Step 1

29
Why p-Persistent CSMA ?
  • The more probabilistic events, and randomness gt
    the less contention and increased throughput
  • Degrees of uncertainty
  • Persistent CSMA 1, random delay when a
    collision occurs
  • Non-Persistent CSMA 2, random delay both at the
    channel seek, and at the collision
  • p-Persistent CSMA 2 (but different kind from
    Non-Persistent)
  • Random delay at collision (as Non-Persistent)
  • Deterministic seizure attitude at channel seek
    time (like Persistent)
  • Slotted time (like Slotted ALOHA)
  • But, non-deterministic transmission even when
    channel is idle
  • An additional level of uncertainty beyond
    Persistent CSMA)

30
Performance of CSMA Class of Protocols
  • Throughput and individual user delays are against
    each other
  • Throughput
  • Non-persistent is better than Persistent
  • Non-Persistent VS. p-Persistent
  • Depends on the value of p
  • Both have 2 degrees of uncertainty, but different
    kinds
  • Refer Figure 4-4 for an aggregate performance
    depiction
  • In increasing throughput
  • Pure ALOHA
  • Slotted ALOHA
  • 1-Persistent, or Persistent CSMA
  • 0.5 Persistent CSMA
  • (Non-Persistent, 0.1 Persistent) CSMA
  • 0.01 Persistent CSMA

31
  • include figure 4-4 here

32
CSMA with Collision Detection
  • CSMA does not abort a transmission when a
    collision occurs
  • Colliding transmissions will continue (until the
    frame completion)
  • A fair (!!) amount of garbage being generated,
    once a collision occurs
  • Why not abort transmission as soon as a collision
    is detected
  • CSMA with Collision Detection
  • IEEE 802.3, Ethernet protocol
  • Quickly terminate damaged frames
  • Contention periods are single slot each, not a
    frame width (Fig 4-5)
  • Resource wastage width of the slots (and not
    those of the frames)
  • Slot width worst case signal propagation delay
  • Actually, twice of that
  • Includes the delay of the analog devices as well

33
  • include fig 4-5 here

34
Collision-Free Protocols
  • Channel co-ordination can be of several
    categories
  • Detection and Correction
  • Avoidance
  • Prevention (contention-free !)
  • Static MAC Policies
  • Collision-free by design, i.e., avoidance
  • Resource utilization may be questionable
  • Dynamic MAC with Collision Detection
  • Like CSMA/CD
  • Dynamic MAC with contention prevention
  • Protocol does few extra steps in run-time to
    prevent collision

35
Reservation-Based Dynamic MAC Protocols
  • Protocols consist of two phases
  • Reservation or bidding process
  • Actual usage, after the bidding process
  • Reservation phase
  • All nodes with data to transmit go through the
    reservation phase
  • Result one or more winners gt implicit
    reservations
  • Transmission phase
  • The winner channel(s) transmits (one after
    another)
  • Bit-Map Protocol - One Reservation Policy
  • Basic idea stems from Link List approach
  • Refer Figure 4-6

36
  • include fig 4-6 here

37
Bit-Map Protocol
  • N Contention Slots for N stations
  • Node i transmits a 1 in Slot i, iff node i has
    data to send
  • The collection of 1s in the Contention Slot will
    indicate which stations are with data (to
    transmit)
  • Followed by Transmission Phase
  • Allocate Frames only for those Nodes with a 1 in
    the Contention Slots
  • Performance
  • Low load -
  • Frames time ltlt Contention Slot time
  • Contention Slots delay for Low numbered station
    -- 1.5N (why ?)
  • Contention Slots delay for High numbered station
    -- 0.5N (why?)
  • Average wait N slots (sloppy analysis !!)
  • For d-bit data frames, efficiency d / (d N)

38
Performance of Bit-Map Protocol
  • At high load
  • Multiple (k) frames per each group of N
    Contention Slots
  • Efficiency kd / (N kd)
  • For k gt N, efficiency d/(d1)
  • Question ?
  • Is this a realistic analysis ?
  • Can you do a queueing analysis for this protocol
    ?
  • Is there any fundamental bottleneck ?

39
Binary Countdown Protocol
  • 2-phase Protocol Reservation followed by
    Transmission
  • Reservation phase
  • Each station, with ready data, transmits its bit
    address in msb to lsb order
  • At each bit-position, binary OR of all the
    respective bits from each node. If a node with a
    0-bit, observes a 1 after the OR operation - then
    it withdraws from the competition. The latest
    surviving node is the winner.
  • Transmission phase Winner (single) transmits the
    data
  • Example, nodes 3, 4 and 6 have data to transmit
  • Node ids (0011), (0100) and (0110) get
    transmitted
  • First transmission 0, 0, and 0
  • Second transmission 0, 1 and 1 gt Node 3
    withdraws
  • Third transmission none, 0, and 1 gt Node 4
    withdraws
  • Node 6 is the winner. Node 6 transmits data frame.

40
Performance of Binary Countdown Protocol
  • Note only a single winner in this approach
  • The node with the highest bit address
  • This approach may starve the lower numbered users
  • For N nodes, ln(N) bit addresses will be
    transmitted
  • d bits frame gt efficiency d / (d ln(N))
  • Enhancements
  • Bit ordering different from (msb --gt lsb) type
  • Parallelized version of binary countdown, instead
    of serial
  • Efficiency can reach upto 100

41
Limited Contention Protocols
  • Design features
  • Low traffic load - Collision detection approaches
    are better, they offer low delay, and not much
    collision occurs anyways
  • High traffic load - Collision free protocols are
    better, they have higher delay, but at least the
    channel efficiency is much better...
  • What if we combine the advantages of the two ?
  • Limited Contention Protocols
  • Idea Do not let every station compete for the
    channel with equal probability. Allow different
    groups of nodes to compete at different times...
  • Refer Figure 4-8, for Success Probability f(
    ready stations)
  • Question give an analogy of this idea using the
    car/road domain...

42
  • include fig 4-8 here

43
Adaptive Tree Walk - Limited Contention Protocol
  • Group the N nodes as a log(N) height binary tree
  • Tree leaves are the N nodes
  • Starting phase, or immediately after a successful
    transmit
  • All N nodes can compete for the channel
  • If one of the nodes acquire a channel, then
    repeat with all N nodes as the contenders list
  • Else, if collision then narrow the contenders
    list left subgroup of nodes
  • If one of the nodes acquire a channel, then shift
    to the right sibling group of nodes for the next
    slot
  • Else, if there is a further collision, narrow
    down the contenders list to the leftward
    children subtree (Repeat...)
  • Refer Figure 4-9, essentially walk around with
    various subgroups of the tree leaves at each time
    as the Contenders list

44
  • Figure 4-9

45
Wavelength Division Multiplexed MAC Protocol
  • Analogous to FDM, used popularly for optical
    networks
  • Partition the wavelength spectrum into (equal ?)
    slices
  • One slice for each node / user
  • Can apply TDM in conjunction as well
  • Useful for implementation of broadcast topologies
  • Refer Figure 4-10, each wavelength slice has two
    parts - for control information, and for data
    values
  • Can also implement point-to-point network
    topologies (how ?)
  • Collectively it is called TWDM (time-wave-division
    multiplexed) MAC protocol
  • Key design issue transmitters, and receivers
    at each node
  • Frequencies and Tunability of the transceivers...

46
  • Figure 4-10

47
WDMA - A Particular WDM MAC
  • WDMA - a broadcast based protocol
  • Each node is assigned two channels, for Control
    and for Data
  • The data channel is slotted
  • One slot for every other node
  • One slot for status information of the host node
    itself
  • The control channel is also slotted
  • Supports three classes of traffic
  • Constant data rate connection-oriented traffic
  • Variable data rate connection-oriented traffic
  • Datagram traffic, e.g., UDP packets
  • Each node has two receivers (one fixed freq,
    another tunable) and two transmitted (one fixed
    freq, another tunable)

48
Arbitrary Topology Configurations using WDM and
TDM
  • Consider any graph topology
  • Replace every bi-directional edge using two
    back-to-back simplex edges
  • Assign each simplex edge of the graph topology to
    one slot in the (frequency, time)
  • Select time slots just adequate enough so that
    freq time slots gt the simplex edges
  • Work out an example

49
Wireless LAN Protocols
  • Consider a Cellular Network, with Cell sizes
    anywhere between few meters to several miles
  • Frequency reuse is adopted, as a feature of
    Cellular system
  • What could be a typical MAC ? Can CSMA work ?
  • No, since there is no common broadcast channel
    which everyone eventually listens to
  • Refer Figure 4-11
  • Design difficulty how to detect interference at
    the Receiver ?
  • Hidden station problem Two nodes transmit to a
    common receiver located in the middle
  • Competitor station is too far away
  • Exposed station problem Two adjacent nodes
    transmitting in opposite directions. False sense
    of competition...

50
  • figure 4-11

51
MACA - Multiple Access with Collision Avoidance
  • Idea have both the sender and receiver ackn each
    other stating the length of upcoming transmission
  • Consequently, neighbors both around the sender
    and receiver will be aware of the transmission
    activity and its duration (from the bits in the
    transmission)
  • Figure 4-12
  • Protocol
  • Sender send a request-to-send (RTS) signal to
    receiver with bits in the upcoming data frame
  • Receiver ackn to sender using a clear-to-send
    (CTS), if no collision.
  • Sender start transmitting upon receiving the CTS
  • Where is the catch ? Both the senders and
    receivers neighbor can hear the message
    initiation along with size !!

52
  • figure 4-12

53
MACA and MACAW
  • Collisions in MACA
  • Still possible, but chances are much reduced
  • If two nodes initiate an RTS simultaneously
  • Collision gt backoff and re-try later (like
    CSMA)
  • Backoff approach is based upon a binary
    exponential scheme
  • MACAW - an enhanced MACA Protocol
  • ACK signal at the MAC layer, after each data
    frame
  • Include carrier sensing to further reduce
    collision(Although, carrier could only be sensed
    locally.)
  • Random wait and re-try transmission at every
    message level, instead of at every node level
  • Congestion information exchange between pairwise
    stations, leading to better congestion control
    and backoff approaches

54
Protocols for Digital Cellular Radio
  • Significant usage for mobile telephony
  • Each connection lasts longer than few msec
  • Hence, channel allocation per Call is better than
    per Frame (why ?)
  • Preferably use digital coding, instead of analog
  • Allows compression of data/speech
  • Allows to integrate voice, data, fax, ...
  • Can include error-correcting codes (for
    reliability) and encryption (for security)
  • GSM - Global System for Mobile Communication
  • Allocated in the 900 MHz band, later re-shuffled
    to the 1800 MHz range as well (called DCS 1800)
  • Employs 124 bi-directional freuqncy channels
    within each cell
  • Refer Figure 4-13

55
  • figure 4-13

56
GSM - Details
  • Each cell has 124 (base station --gt user nodes)
    frequency channels 124 (user nodes --gt base
    station) freq. channels
  • These are used for Data In/Out and Control
    signals
  • Each freq. channel is 200KHz wide, allowing a
    fair bit rate !!
  • Each freq. channel is 8-way TDM slotted
  • Thus, a total of 992 (124 8) logical
    connections are possible
  • Not all of the 992 connections are implemented
  • for avoiding frequency conflicts with neighboring
    cells
  • Also, for enhancing the bps within each logical
    connection
  • Format of the TDM slots
  • 148 bit in each slot, 8 slots per frame for time
    division multiplexing, and 26 frames to create a
    multiframe

57
Data Format of GSM Frames
  • Refer Fig. 4-14
  • Each TDM slot, of 148 bits, consist of
  • 3 start bits
  • 57 bit Information
  • 1 bit Voice/Data toggle
  • 26 bit synchronization information
  • 1 bit Voice/Data toggle
  • 57 bit Information
  • 3 stop bits
  • 8 TDM slots create a TDM frame
  • Slots are separated by 30 microsec guard time
    (worth 8.25 bit)
  • Guard times accommodate lack of sync, and data
    overflow

58
  • figure 4-14

59
GSM (contd...)
  • 26 TDM Frames constitute a TDM multi-frame
  • 24 frames are data use, 1 frame for control, 1
    left for future use
  • Time spent for a TDM multiframe is 120 milisec
  • Effective data rate in each logical connection is
    9600 bps
  • Other GSM channels
  • Apart from the GSM framing structure, it also
    supports other specific purpose channels
  • Broadcast Control Channel
  • Continuous stream of outputs from the Base
    Station to all the nodes describing the Base
    Station id
  • Mobile nodes check the strength of this signal to
    detect the cellular parenthood

60
Other GSM Channel (contd...)
  • Dedicated Control Channel
  • for location updating, registration and call
    setup
  • each base station maaintains a data structure
    with all intra-cell mobile nodes the control
    channel exchanges information to keep this data
    structure updated
  • Common Control Channel
  • Paging Channel
  • Base station uses this for announcing Incoming
    Calls
  • Mobile nodes listen to this for answering
    Incoming calls
  • Random Access Channel
  • Slotted ALOHA to setup a call in the Dedicated
    Control Channel
  • A node can setup a Call using this Channel
  • Access Grant Channel
  • response of Random Access Channel

61
GSM vs. CDPD Cellular Digital Packet Data
  • GSM
  • Circuit Switched, not packet switched
  • Not friendly to cellular handoffs, each handoff
    can miss some data
  • Increased error rate
  • CDPD
  • A packet switched, digital datagram service
  • Using 30 KHz channels, it can offer 19.2 Kbps
    links (excluding protocol overhead gt 9600 bps
    data channels)
  • CDPD System Architecture
  • Three kinds of nodes mobile end system, base
    stations and base interface stations (which
    connect between base stations and to the
    Internet)
  • Refer Figure 4-15

62
  • figure 4-15

63
CDPD Details
  • Uses three types of interfaces
  • E-Interface Connects a CDPD Network to the
    outside world networks, e.g., the Internet
  • I-Interface Connects between multiple CDPD areas
    (basically, between multiple cells)
  • A-Interface Between base station and mobile
    nodes
  • One Downlink part, from Base Station to Mobile
    Noeds
  • Not difficult to manage, since it has only one
    user (the Base Station)
  • One Uplink channel, shared by all the mobile end
    users
  • Digital Sense Multiple Access protocol adopted by
    the mobile end nodes
  • Similar to Slotted, p-Persistent CSMA
  • Data is packetized, time axis is slotted, and
    re-entry attempts are spread out to
    non-consecutive time slots
  • Combines the benefits of Slotted ALOHA,
    p-Persistent CSMA

64
Collision in CDPD
  • Possible, when two or more mobile end nodes start
    on a time slot together
  • Mobile hosts may not immediately detect a
    collision (sensing delay due to RF propagation)
  • Microblock transmission is faster than the rate
    of detection of a failure
  • Correct/Incorrect reception of microblock n is
    delayed until microblock n2
  • In between, the mobile node just goes ahead and
    continues transmission
  • If a failure is detected (later), it stops -
    otherwise transmission continues
  • Voice data has higher priority, data transmission
    is next

65
Code Division Multiple Access
  • CDMA - a completely new line of MAC approach
  • MAC approaches so far TDM, FDM, WDMA, slotted
    ALOHA, ...
  • CDMA - each user transmits across the entire
    spectrum
  • However, nobody collides with each other
  • Each node has a unique code, called Chip, using
    which it transmits
  • The uniquness of the Chips ensure no eventual
    collision
  • Analogy - Multiple people speaking in a room
  • TDM everyone takes turn in speaking
  • FDM Separate clusters of people, each speaking
    within its cluster, yet not being overheard at
    other clusters
  • CDMA Everybody speaks loud and clear to
    everybody else, but using different languages

66
CDMA - Summary
  • Each node has a unique sequence, called Chip
  • Usually its a 64 or 128 bit pattern, but we
    demonstrate using a 8-bit Chip
  • Example As chip (0, 0, 0, 1, 1, 0, 1, 1)
  • If A wants to transmit a 1, it will send the
    above chip
  • If A wants to transmit a 0, then it will send
    1s complement of the Chip
  • Another node, B, will have a different Chip
    sequence
  • Orthogonal from every other nodes Chip
  • Normalized inner product of any pair of Chip
    sequences 0
  • Thus, As Chip ltnormalized inner productgt Bs
    Chip 0
  • By definition, As Chip ltnorm. inner prod.gt
    Complement(Bs Chip) 0
  • Bit sequence within the Chips are transmitted
    across the entire spread spectrum

67
CDMA - Bandwidth Usage
  • Consider 100 nodes, and 1 MHz spectrum with 1
    Mbps
  • FDM allocates 10 KHz per station
  • Each station has a 10 Kbps data rate
  • CDMA, with m bit Chips
  • Allocates the entire 1 MHz to each station
  • Thus, each stations data rate 1000/m Kbps
  • When m is smaller than 100, CDMA is a better
    bandwidth utilization
  • Where is the catch ?
  • CDMA will expect to treat the RF media in an
    analog fashion
  • Voltages (RF transmission powers) will be
    expected to be additive in value
  • It can get more noisy, likely to be more erroneous

68
CDMA - Example (refer Figure 4-16)
  • Four nodes, A, B, C, and D each with unique 8-bit
    Chip
  • 0-bits in the Chip sequence can be treated as -1
    for voltage or transmission power point of view
  • Two or more nodes transmitting together simply
    adds their voltages (addition of negative values
    indicate voltage or RF power reduction --gt this
    is a major source of error, in analog handling)
  • The design of the Chip sequences ensure that
  • A ltnorm. inner prod.gt B 0
  • A ltnorm. inner prod.gt (complement of B) 0
  • Suppose, A and C transmit a 1, while B transmit a
    0
  • T (A not(B) C) is transmitted. Everyone
    receives this.
  • Receiver node D, trying to listen to C, computes
    C ltnorm. inner prodgt T
  • C.A C.(not(B)) C.C 1, where 1 is what C
    transmitted

69
  • figure 4-16

70
CDMA Example (contd...)
  • Suppose, C transmitted a 0 in the previous
    example
  • T (A not(B) not(C))
  • The receiving node D will compute
  • C . T C.A C.(not(B)) C.(not(C))
  • 0 0 (-1) -1
  • 0-bit is assumed to have a value -1
  • Efficiency of CDMA
  • Theoretically, can be arbitrarily large
  • In practice, the noise level, analog value
    handling and bits/Chip pose limitations
  • Design rule if you want to enhance b/w, and can
    live with some noise - go for CDMA (Korean
    Telecom)
  • Question Why the name Chip

71
Theory to Practice
  • CSMA/CD MAC Protocol with various degrees of
    Persistency
  • IEEE 802.3 is a specific implementation
  • Random delay, if collision occurs, is based on a
    Binary Exponential Backoff algorithm
  • Average case performance Moderate
  • However, no worst case delay guarantee for
    individual stations
  • Token Bus and Token Ring Protocols
  • Worst case bounded delay, may be useful for
    Real-Time application
  • IEEE 802.4 and 802.5 LAN standards
  • LAN to MAN and fairness issues
  • Distributed Queue Dual Bus (DQDB), IEEE 802.6
  • IEEE 802.2 Logical Link Control

72
Ethernet ??802.3
  • Essentially, it is a 1-persistent CSMA/CD
    Protocol
  • Looking for an idle channel
  • If not found, i.e., Channelbusy, station waits
    in a greedy mode
  • If Channel idle, station immediately attempts
    to transmit data
  • If no collision, then successful transmission
  • If collision, stop transmission immediately and
    go into a random delay wait more
  • Requires broadcast mode cable topology
  • Linear, Backbone, Tree, Segments with Repeaters
  • Figure 4-19
  • Worst case delay in broadcast transmission
    affects performance (Efficiency, for example)

73
  • figure 4-19

74
Binary Exponential Backoff Algorithm for Random
Delay Wait
  • Motivation
  • Random delay to ensure that collissions will
    eventually be resolved
  • Minimize the probability that two (or more)
    colliding stations will keep colliding again and
    again
  • Once done so, then minimize the absolute ranges
    of delay periods during these random wait cycles
  • If few stations compete, the range of random
    delays should be smaller
  • Chances of consecutive collisions is less, hence
    minimize the random delay period
  • If collisions occur in consecutive attempts, then
    the range of random delays should be increased
    (perhaps, rapidly) to quickly resolve the
    colliding stations
  • Here, two or more stations are repeatedly
    colliding. Hence, most immediate priority is to
    resolve the conflict between them.

75
Binary Exponential Backoff (contd...)
  • After the first collision
  • random wait period is either 0 (i.e., re-try next
    slot) or 1
  • After the second consecutive collision
  • random wait period is in the range 0, 1, 2, and
    3
  • After the i-th consecutive collision, ilt 10
  • random wait period is in the range 0, 1, 2, ...,
    2i -1
  • For, 11 lt i lt15, the random wait period range
    is fixed 0, 1023
  • For i16, an abnormal transmission event
    interrupt is sent to the message source
  • Features
  • For fewer stations, and fewer collisions gt
    average randon wait is small
  • For many stations, and lot of collisions gt
    collision gets resolve quickly

76
Ethernet Addressing
  • Frame Format
  • Transmission _at_ frame quantums (viz. collision
    detection advt.)
  • Preamble 7 Bytes
  • Each byte 10101010 gt 10 MHz square wave for
    5.6 microsec
  • Used for clock synchronization
  • Start Delimitter 1 Byte (10101011)
  • Destination (and, Source) Address 2 or 6 Bytes
  • Data Length 2 Bytes Actual Data 0 to 1500
    Bytes
  • Pad 0 to 46 Bytes (used for ensuring gt 64 bytes
    after dest.addr)
  • Checksum 4 Bytes (32-bit CRC 8 bit
    end-delimiter)

7 1 2 or 6 2 or 6
2 0-1500 0-46 4
Preamble Start Dest.Addr. Source Addr
Length Data Pad Checksum
77
802.3 Frame Format
Insert Figure 4-21 here
78
Ethernet Addressing (contd.)
  • Data length 0 to 1500 Bytes
  • Effects of short data frames
  • Too small data length can confuse the receiver
  • Is it a collided frame, or real (short) data ?
  • Also, two frames may start at distant ends of the
    cable
  • Answer Each frame must be at least 64 bytes
    after the destination address
  • If actual data size is small, then create a Pad
    (upto 46 bytes)
  • Why 64 Bytes ?
  • 10-Mbps LAN, 2.5 km cable (specs), and 2t
    collision window
  • Minimum frame width 51.2 microsec gt 64 Bytes
    length

79
Broadcast and Multicast Addresses
  • Destination Address
  • Msb 1 for group (multicast or broadcast), 0
    for unicast
  • Address all 1s indication of Broadcast
  • How does multicast work ?
  • Group addr. id programmed to listen at
    individual nodes
  • 2nd Msb Local vs. Global addresses
  • Useful for address filtering, and flooding
    control
  • Uniqueness of Node Addresses
  • Total 46 bit addressing (6 bytes - 2 msb)
  • Approx. 7 1013 addresses
  • Can provide unique address to every node !!
  • Manufacturers procure a bulk of address ranges

80
Broadcast, Multicast, and Unicast
  • Each transmitted frame is listened to by every
    adapter
  • Adaptors act as filters
  • Frames that are ok-ed by the filter are sent to
    the backend host computer
  • Filter Modes
  • Listen to self-address only Unicast
  • Promiscuous Listen to all addresses (useful for
    gateway design)
  • Listen to addresses with all 1s Broadcast
  • Listen to specific group-ID Multicast

81
ARP vs. RARP
  • Issue Upper Layer Address vs. Ethernet Address
  • Forward and Reverse Mapping
  • Address Resolution Protocol
  • 32-bit IP address gt 48 bit Ethernet address
  • Naive Approach Configuration Files (IP address
    vs. Ethernet address)
  • ARP Algorithm Broadcast IP address and seek a
    response
  • ARP records can be cached, optimized for locality
  • Reverse Address Resolution Protocol
  • Host machine (at boot time) transmits ethernet
    address and seeks IP address (from RARP server)

82
Ethernet Connectors
  • 10Base 5 (Thick Ethernet)
  • Vampire Tap
  • 10Base 2 (Thin Ethernet)
  • Flexible Connector
  • 10Base T (Central Hub)
  • Nodes connect twisted pair cable to a switch
  • 10Base F
  • Version for optical fiber

83
Worst Case Collision Detection
Insert Fig 4-22 here
84
Performance of 802.3
  • Simplistic analysis
  • Assume a fixed number of, k, stations always with
    data to transmit
  • p probability with which each station transmits
    during a contention slot
  • Then, the probability that one of those k
    stations will successfully acquire the channel is
    A k p (1-p)k-1
  • k times, one for each station being the channel
    winner
  • (k-1) stations did not transmit, while the winner
    stations did transmit gt Probability p
    (1-p)k-1
  • Probability that the contention interval is
    exactly j slots, will be A (1-A)j-1
  • Contention interval is not in the (j-1) slots gt
    (1-A)j-1
  • It is at the j-th slot gt A (1-A)j-1

85
Performance of 802.3 (contd...)
  • Mean number of slots per contention
  • sum (from j0, to jinfinity) j A
    (1-A)j-1
  • 1/A
  • Each slot is a duration 2????where ??is the
    worst case broadcast delay
  • Hence, mean contention interval 2?? 1/A
  • If the average frame takes P time units to
    transmit, then the total time taken to transmit
    P mean contention interval P 2??
  • Hence, Channel efficiency P / ( P 2??/A )
  • Refer Figure 4-23, for channel efficiency as a
    function of the stations trying to send data
  • Large P gt higher efficiency, but increased
    frame fragmentation

86
  • figure 4-23

87
Switched Ethernet
  • Switched Ethernet
  • Intelligent processing allows packet filtering
  • Useful for traffic reduction, containment
  • Example multicast filtering, broadcast
    filtering,
  • Other usage security, workgroup establishment
  • Design Paradox
  • Ethernet had not been initially meant to be
    point-to-point
  • However, design needs led it to becoming
    point-to-point
  • Its still called Ethernet, and behaves like
    Ethernet - for compliance, and ability to (still
    !!) use existing ethernet adapter cards
  • Sometimes, it is an expensive mistake to carry
    one !!

88
Full Duplex Ethernet
  • Design Rationale
  • Ethernet does not scale well
  • Connect Points, also bandwidth...
  • Solution Several 802.3 LAN connected via a
    faster switch
  • Each 802.3 LAN is in reality a plug-in card at
    the switch
  • Full Duplex Switched Ethernet
  • FDSE Architecture
  • Not a shared bus LAN
  • Instead, a point-to-point protocol around a fast
    switch
  • Switch has several (lt32) Plug-in Cards
  • Each Plug-in Card has few (lt8) Connectors
  • Each connector is a 10Base T link to a host
    computer

89
FDSE Block Diagram
Insert Fig 4-24 here
90
FDSE Structure
host
to other FDSE
host
FDSE
802.3 LAN
Hub
hosts
91
FDSE Design
  • Idenaitcal frame format, addressing, ....
  • On-Card LAN
  • If a frame is addressed to another node on the
    same card, then the frame is locally copied
  • Else, it is transmitted over the high-speed
    backbone bus to another on-card LAN
  • Input Buffering
  • Collision resolution with on-card LAN(Btw,
    collision never occurs across multiple cards)
  • Approach 1 adopt CSMA/CD within each card
  • Approach 2 Input packet buffering scheduling
  • Whao !! Feasibility for Packet Prioritization,
    Periodic traffic support...

92
Packet Priority in FDSE LAN
  • 802.3 has no support for priority
  • 802.4 and 5 evolved precisely for these reasons
  • However, FDSE is a much digressed version of the
    initial ethernet
  • It is point-to-point, instead of shared media
  • It is input buffered, and scheduled, instead of
    collision and re-try
  • Hence, packet priority establishment is feasible
    in FDSE
  • Priority implementation in the scheduling of
    input buffer
  • Still, ethernet frame format does not accommodate
    priority values
  • One way to accommodate priority is as part of the
    data field
  • Priority support from upper OSI layers (e.g.,
    TCP) is always feasible

93
Periodic Traffic Support in FDSE LAN
  • Not directly supported
  • But, can always be implemented from TCP or IPX
    layer
  • Admission Control Stage
  • At TCP or upper application layer
  • Dynamic Scheduling Stage
  • At FDSE input buffer scheduling algorithm
  • Upper OSI Layer Connection-Oriented Virtual
    Circuit can solve this problem
  • Aperiodic RT Traffic Support
  • Use placeholder (i.e., stub) periodic traffic

94
FDSE LAN of LANs
  • FDSE as a switch easily lends itself to
    hierarchical construction as LAN or MAN / WAN (as
    LAN os LANs)

95
FDSE Flow Control
  • Prevent over-bandwidth situations, and recover
    from congestions and hot spots
  • Objective Forward packets from ingtout ports
    without any loss of packets and minimum (0 ?)
    latency
  • TCP or Window Based Protocol
  • Several packets transmitted before a destination
    port overloaded message can be reverse ackn-ed
  • Solution modest sized buffer, time to fill up
    the buffer (due to destnation port jamming) is
    adequate to inform the sender node
  • Disadvantage Large buffer gt large (individual)
    packet latency
  • Another solution reduce the window size of the
    upper layer protocol (e.g., TCP or IPX)

96
Learn Table (Address Mapping)
  • Learn table a table of information associating
    48-bit Ethernet addresses with ports
  • New frame arrival
  • Look up the port address, from (destinations)
    ethernet address
  • If port address unavailable, then broadcast
    (unfortunate situation, cannot be helped) - are
    you out there, please respond type
  • Learn Table updated bu current lookup
    information
  • Recent failures in lookup, and eventual
    resolution (by broadcast)
  • Old entries are flushed in a cache-page update
    manner
  • LRU, or FIFO

97
FDSE and Fast Ethernet Connectors
  • 100 Base - Fx
  • Specs for 100 Mbps Fast Ethernet over fiber
  • Similar to FDDI specs
  • Signals are unscrambled, 4B5B encoded
  • 100 Base - T4
  • same as above, except for category 3 or better
    twisted pair cabling
  • Full duplex not supported under T4
  • 100 Base - TX
  • same as above, except for category 5 twisted pair
    cabling
  • Similar to CDDI specs, signals are scrambled,
    4B5B encoded

98
Limitations of 802.3
  • No worst case delay bound for any given stations
  • No notion of priorities to any of the
    nodes/stations
  • Focusses on the overall channel efficiency, not
    on the individual user station needs
  • Certainly not good for time-critical traffic
  • IEEE 802.4 evolves from 802.3
  • Token Bus structure, logically
  • Each one of the N nodes takes turn in sending
    their respective frames
  • If each node takes T time units, then no node
    will have to wait more then NT time units
  • Figure 4-25 as an example Token Bus

99
  • figure 4-25

100
IEEE 802.4 Token Bus
  • Logical linear connection
  • Each node has a predecessor and a successor node
  • The Token arrives from the predecessor node, and
    is destined to the successor node after usage by
    the current node
  • The highest numbered station sends the first
    frame
  • If a node has no data to send, it passes the
    Token immediately
  • Logically the nodes are organized as a Ring (Fig.
    4-25)
  • Collison avoidance by mutual exclusion in Token
    ownership
  • Physically, the nodes may be in any connection
    pattern
  • Tree, Bus, ...
  • Essentially, a broadcast transmission medium is
    needed
  • Logical ordering of the stations is independent
    of the physical locations

101
Priority in Token Bus
  • Worst case response time for each node lt NT time
    units, for N nodes and T time units per node
    (i.e., per Token)
  • This prevents from unbounded response delay
    situations
  • Yet, may not follow hard real-time guarantees
  • How to assign priorities to the traffic within
    each node ?
  • Token Bus defines four priority classes, 0, 2, 4
    and 6
  • Priority 6 is the highest, Priority 0 is the
    least
  • When a node acquires the Token, say for T time
    units
  • First, it allocates transmission from Priority 6
    messages
  • After all the data from Priority 6 set is
    exhausted, if any more time is still left gt
    allocate traffic from Priority 4 messages
  • After all Priority 4 messages are over, if still
    some time is left, then use for Priority 2
    messages, and so on

102
Synchronous Traffic in Token Bus
  • The bandwidth for at least one of the Priority 6
    messages is guaranteed
  • ltT (as much as desired) time units of
    transmission per every NT time units
  • Synchronous traffic, e.g., live video,
    multimedia, automated factories and production
    environments, are supported
  • Limitations
  • Ranges of deadline that can be honored
  • No notion of periodic traffic support
  • Fault-Tolerance
  • What if a node/station goes down while holding a
    Token ?
  • A max-time parameter for claiming tokens

103
Token Ring IEEE 802.5
  • Token Bus
  • Requires a broadcast channel
  • Large delay
  • Analog characteristics
  • Enjoys the freedom of logical predecessor/successo
    r assignment
  • Token Ring
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