Title: Final Year Student Projects: Prelude Michael R. Lyu
1Final Year Student Projects PreludeMichael R.
Lyu
2Video over InternEt and Wireless (VIEW)
Technologies
3Wireless Video-On-Demand
- Internet is ubiquitous and free
- Video is key to rich media content
- Wireless services are chargeable
4Wireless News-On-Demand
- Stay in touch
- Redeem unused time
- Quick search
- Portable information
- Continuous flow
- Dynamic delivery
5Interactive Wireless Videos
6Application Areas
7Wireless-Enhanced Digital Video Content Hub
8Final Year Student Projects Project
ListingMichael R. Lyu
9LYU0101 Bluetooth Access Point with Security and
Quality of Service (QoS)
Objective To design and implement data access
points and client applications for secure and QoS
information exchange based on bluetooth techology.
Price Quotation or Staff information or Map
Data Access Point
Visitor
Exhibition Counter or Reception Desk or Campus
PDA
10LYU0101 Bluetooth Access Point
Background In our daily life, some data is
unavailable or not useful until we reach certain
geographical location or personal interaction
circumstance. For example, you cant get the
staff contact information or price quotation
before you come to the sales desk. You will need
a map when you come to an unfamiliar area. Data
access point is a hardware station that can
establish communication with a users digital
device when they come to close distance. The
bluetooth technology fits this deployment.
Applications including e-commerce, kiosk
11LYU0101 Bluetooth Access Point
- Study and compare bluetooth architectures and
development kits - Create an application for data sending and
receiving - Perform connectivity and placement test for
servers and clients - Define specific functionalities and marketable
system features - Security issues access control and encryption
- Performance issues Quality of service, bandwidth
management, and congestion avoidance.
12LYU0102 Multi-Player PDA Games over Wireless
Networks
Objective To develop multi-player PDA games on
bluetooth.
PDA2
PDA1
13LYU0102 PDA Games on Bluetooth
Background Current two-player pocket games are
based on wired connection. The existing PDA
connection required line of sight and therefore
not suitable for playing games.
- Challenges
- Explore the feasibility of building multi-player
games. - Design a scheme for action game data streaming.
14LYU0102 PDA Games on Bluetooth
- Project Tasks
- Study and get familiar with the wireless
development tools - Create a simple application for sending and
receiving data in the wireless networks - Make a simple game (e.g., tic-tac-toe) for two
players - Design an interactive auction game
- Perform advanced topics e.g., a generic game
data streaming control system for multiple players
15LYU0103 XML and Digital Video Library
- Develop an automated system which can enable
multimedia information capture, search,
retrieval, summarization and reuse, based on XML
techniques. - Robust indexing and retrieval of audio and video
documents from heterogeneous databases - On-demand searching and presentation of
multimedia documents to various client devices - Video segmentation and summarization.
16Video Processing Procedure
- Building Video Databases
- collect videos (all are news), prepare
corresponding text scripts, short
descriptions.... - convert analog videos to digital compressed
format, e.g. mpeg1 - Breaking the Video into Segments
- break the videos into smaller pieces
- each piece talks about one topic of news
- Indexing the Video Contents
- index the videos manually, e.g. prepare the title
of a news - Retrieving Video
- user can make request by inputting such as
keyword, and then the system will returns the
required videos
17LYU0104 Interactive Geographical Map Over
Internet
Background A digital map is actually a large
database with special data structures (vectors to
describe the border lines and hierarchical
structure of geographical relations). A
state-of-the-art implementation is the MapObjects
ActiveX component for desktop applications.
Objective To design and implement two kinds of
geographical map over internet 1. Thick client
implementation approach As a browser plug-in
application with the map data pre-stored at the
client side. 2. Thin client implementation
approach interactive map browsing scheme that
can optimize the delivery performance for clients
without prior map data.
18LYU0104 Interactive Geographical Map Over
Internet
- Development Tasks
- Develop and load digital maps (e.g., Hong Kong)
- Implement thick and thin client architectures
- Perform indexing and searching capabilities based
on map components - As an advanced feature, connect the client device
with a global or local positioning system for
location pointing and navigation
19My previous FYP students
Justin Wan 1998-1999 ACM Team
Kenny Kwok 1998-1999 ACM Team 1999-2000 ACM
Team
Starsky Wong 1999-2000 ACM Team
Ho Man Lam 2000-2001 ACM Team
20My Previous FYP Students