Title: Acoustics sound propagation and interaction
1Acoustics - sound propagation and interaction
- Key points you should learn by the end of today's
lecture - refraction
- diffraction
- reflection
- diffusion
- Reverberation ??
- Absorption ??
2Refraction of Sound
- sound travels in straight lines
- refraction can occur when a sound wave travels
between two mediums - Speed of sound will be different in each of the
two mediums - Refraction will also occur at sharp edges and
boundaries of obstructions.
3Refraction at a boundary
4 Medium Speed in m/s Air 344 Sea
water 1,500 Wood, Pine (along grain)
3,800 Mild Steel bar 5,050 Plasterboard 6,8
00Typical speed of sound
5Refraction in the Atmosphere
- The atmosphere of the earth is not uniform
- Temperature
- Humidity
- Density
- refraction effects can be heard, and demonstrated
in the atmosphere.
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7 8Diffraction of Sound
- Subtly different from refraction
- diffraction is the effect of sound bending around
corners and obstacles - diffraction is the change in direction of the
sound travel by encountering sharp edges and
physical obstructions. The shorter the
wavelength, the less dominant the diffraction
effect is. Obstacles capable of diffraction must
be larger than the wavelength
9Diffraction around a small object
Diffraction around a large object
10- If Obstacle is small compared to the wavelength
it may have no effect whatsoever, - A larger object in relation to the wavelength
will cause a shadow behind it. - Any diffracted wavefront can then act as a new
point source of sound - All points p on the diffracted wavefronts may
act as point sources of sound radiation.
11Diffraction by apertures.
- Since the diffraction is dependant on the size of
the obstacle and the wavelength of the sound
wave, it is the same for apertures.
12Diffraction through a large aperture
Diffraction through a small aperture
13- We can see that for a larger aperture the sound
can pass through with little disturbance, again
with the wavefronts acting as point sources
radiating into the shadow zones - For smaller apertures (compared to the
wavelength) the wavefronts can not pass through
the hole but will act like point sources
14when sound hits a barrier, the point becomes
another effective point source of sound which
(depending on wavelength) can lessen the effect
of the sound shadow created.
15Reflection of Sound
16- Reflected wavefronts act as though they originate
from a sound images, located behind the wall. - In a room 6 walls exist and the effect of all the
6 images must be considered - Images of images exist
17- Mid and high audible frequencies are called
specular as they reflect off flat reflective
surfaces - the angle of incidence aI is equal to the angle
of reflection ar
18Reflection at Curved Surfaces
- Reflection of plane wavefronts of sound from a
solid convex surface tends to scatter sound
energy in many directions. - This amounts to diffusion of sound
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20A concave surface can concentrate sound waves
Reflection at Curved Surfaces
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22EchoObjects can be located by sending out a
pulse of sound and noting the time it takes for
the reflected echo to return. Bats use this
principle to hunt navigate in the dark.
Humans use it to obtain the depth of oceans.
23Echo
- Object location
- Precedence effect
- Flutter echo caused by two opposing parallel
reflective surfaces - generate a series of echoes reflecting
alternately from each wall - usually at a distinctive frequency
- distortion of sound in that frequency range.
- sound energy will not decay in a smooth line, but
will have peaks in the decay.
24Diffusion of Sound
- Most of the theory that follows is dependant on
the sound field in a room being diffuse - That is that the sound is fairly evenly
distributed throughout the room (after it has had
time to propagate)
25- In a totally homogeneous sound field a highly
directional microphone pointed in any direction
should pick up a constant signal. - room shape and size has a large effect on the
level of diffusion and can be used to design
suitable acoustics. - mid to higher frequencies - make the walls less
flat, which is to say more uneven or rough (to
achieve diffusion) - avoid specular reflection
- reflection in many and random directions.
26- Diffusion relies on reflection of sound to
achieve it's aim - Objects will only reflect sound depending on the
size of the object in relation to the wavelength
of the sound - Normal treatment of walls is only going to help
for mid to high frequencies - Diffusion at lower frequencies can only really be
achieved by choosing correct room proportions.
27Reverberation in enclosed spaces
- Music or sound is generally listened to in a room
of some description, and therefore is influenced
by the boundaries of that space. - The are three main stages through which a
radiated sound passes
28Direct Sound
- Sound which travels directly from the source to
the listener i.e. unaffected by any boundaries
in the room, the delay between the sound
generation and the listener hearing it. is simply
linked to the distance between them
29- Under free field conditions all sound energy is
radiated directly away from the source, so the
sound received at any point, is governed by the
inverse square law. - The free field is also often referred to as the
near field, (it is common in recording studios to
make use of near field monitors) - It is the area where direct sound predominates
over any reflected sound effects from the room.
30- After the direct sound is heard, a short time
later early reflections are heard, these are
reflections of the original sound reflected once
from the surfaces of the room - The early reflections are separated both in time
and direction from the original.
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32- The intensity levels of these reflections depends
on the distance travelled and the surface from
which they have reflected - The reflections will be predictably smaller in
amplitude due to the inverse square law (since
these reflections have travelled a greater
distance) - Most surfaces will absorb some energy, hence
making these reflections weaker still
33Sometime after the early reflections the sound
has been reflected many times off all surfaces
and in all directions, a denser set of
reverberations reach the listener, this is
reverberation.
34The amount of time it takes for a sound to die
away is called the reverberation timeIt
depends on the size of the space and the amount
of absorption by the surfaces of each reflection
of the sound.
35Reverberation time
- The amount of reverb required in a room depends
entirely on the application and size of the room - Speech may require a reverberation time of less
than one second - If for pop music then nearly a second or over may
be more appropriate. - For classical music more than 2 seconds may be
appropriate - Reverb times for recording spaces and mixing
rooms often need to be different
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37- Reverberation time
- The amount of time required for the sound field
in a space to decay by 60dB (one millionth of the
original power) - Reverberation time is important
- it can affect how well you understand speech
- it can change the way music sounds
38Every absorbent material has a Sound absorption
coefficient which is a useful measure of how much
sound it will absorb.This is a number between 0
and 1 where0 indicates no absorption (total
reflection)1 would indicate total absorption.
39- Remember
- All surfaces will
- Absorb some of the sound energy
- Allow some sound energy to pass through
- Reflect some sound energy
- Or most likely, a combination of all three
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41- NOTE when a longitudinal sound wave is reflected
from a hard surface, at the point of reflection
the VELOCITY of the wave must be zero, but since
it still has energy, all that energy at that
point is in the compression of the air i.e. the
PRESSURE. (Strictly speaking the pressure
component is twice as large as normal)(high
potential energy) - Since it is the velocity component of the
waveform that interacts with a porous absorber
and the position of highest velocity actually
occurs 1/4? away from the hard surface. Therefore
porous absorbers work well when they are either
at least 1/4? in width or are 1/4? away from the
hard surface. (high kinetic energy)
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44- The unit of sound absorption is the Sabine and is
equivalent to one square metre of perfect
absorber (i.e. ?1) - named after Wallace Clement Sabine (1868- 1919)
- i.e. 1 Sabine 1 m2 of material for which ?
1.0 - hence we can calculate the absorption of any
material in Sabines for which we know ? and size
45- for a heavy carpet with heavy underlay 4m x 3m
with an ?0.5 (at 500 Hz) - 4 x 3 x 0.5 6 Sabines
- for a heavy carpet with heavy underlay 4m x 3m
with an ?0.15 (at 125 Hz) - 4 x 3 x 0.15 1.8 Sabines
- for a vinyl floor 3m x 5m with an ?0.05 (at 500
Hz) - 3 x 5 x 0.05 0.75 Sabines
46- We are now in a position to calculate the
reverberation time (RT60) for a room using
Sabine's formula, which is - Reverberation time 0.161x total volume of the
room - Total number of Sabines
- RT600.161V
- n
47- where n (total number of Sabines) can be found by
multiplying the area a of each type of surface by
its absorption coefficient ? , and then summing
them all together. In mathematical terms, this is - n ?ai?i
- which when expanded becomes
- n (a1?1 a2?2 a3?3 .. ai?i)
48- http//www.bkla.com/reverb.htmReverb20Demos
- http//hyperphysics.phy-astr.gsu.edu/hbase/hframe.
html - Look under sound and hearing
- http//www.customaudiodesigns.co.uk/diffusers.htm
- Or any book on the reading list