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TwoSided Platforms: Pricing and Social Efficiency

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Title: TwoSided Platforms: Pricing and Social Efficiency


1
Two-Sided Platforms Pricing and Social Efficiency
  • Andrei Hagiu
  • Princeton University
  • and
  • RIETI
  • October 13th 2004

2
Motivation
  • Many high-technology industries revolve around
    two (multi) sided platforms
  • Platforms are bottlenecks for users and producers
    of complements
  • Platforms control and restrict access of both
    sides of the market through prices
  • Users demand a variety of complements

3
Examples (cf. Evans Hagiu and Schmalensee (2004))
and many others (including shopping malls)
4
TYPICAL SOFTWARE PLATFORM RELATIONSHIPS
Platform Components
Software Platform
Platform Components
Users
5
WHATS DIFFERENT AND INTERESTING?
  • Pricing
  • Departure from price-cost relationships
  • Structure matters (interesting differences)
  • Platform governance
  • Open platforms vs. proprietary platforms
  • Strategy, Design and Technology
  • Degree of vertical integration with hardware
    and/or applications
  • Importance of application variety
  • Openness
  • Industry Dynamics
  • Competition between different business models
  • Competition between partially coincident or
    formerly distinct platforms (digital convergence)

6
SOFTWARE PLATFORMS PRICING STRUCTURES (absolute
or price less marginal cost)
7
Social efficiency
  • Product diversity
  • Higher or lower under proprietary platform than
    under social planner
  • Comparison with open platform (Windows vs. Linux
    for example)
  • Product diversity
  • Social welfare

8
Related Literature
  • Two-Sided Markets
  • Rochet and Tirole (2003) and (2004)
  • Armstrong (2003)
  • Product diversity, free entry and social
    efficiency
  • Mankiw and Whinston (1986)
  • Indirect network effects
  • Church and Gandal (1992)
  • Clements and Ohashi (2004)

9
Outline
  • Model
  • Theoretical explanations of different platform
    pricing structures (videogames vs. i-mode vs. all
    others)
  • User demand for variety
  • User risk-aversion
  • Limited supply of (high-quality) developers
  • Social efficiency open vs. proprietary platforms
  • Product variety
  • Social welfare

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Discussion, questions and
  • thank you for your attention!
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