Title: Solid Modeling Symposium, Seattle 2003
1Solid Modeling Symposium, Seattle 2003
- Aesthetic EngineeringCarlo H. Séquin
- EECS Computer Science Division
- University of California, Berkeley
2 I Am Not an Artist
3I am a Designer, Engineer
CCD Camera, Bell Labs, 1973 Soda Hall,
Berkeley, 1994
RISC chip, Berkeley, 1981 Octa-Gear,
Berkeley, 2000
4Artistic Geometry
- The role of the computer in
- the creative process,
- aesthetic optimization.
- Interactivity !
5What Drives My Research ?
- Whatever I need most urgently to get a real job
done. - Most of my jobs involve building things-- not
just pretty pictures on a CRT. - Today Report on some ongoing activities --
motivation and progress so far. - Thanks to Ling Xiao, Ryo Takahashi,Alex
Kozlowski.
6Outline Three Defining Tasks
- 1 Mapping graphs onto surfaces of suitable
genus with a high degree of symmetry. - 2 Making models of self-intersecting surfaces
such as Klein-bottles, Boy Surface, Morin
Surface - 3 Coming up with an interesting and doable
design for a snow-sculpture for January 2004.
7Outline Some Common Problems
- A Which is the fairest (surface) of them all
? - B Drawing geodesic lines (or curves with
linearly varying curvature) between two
points on a surface. - C Making gridded surface representations
(different needs for different applications).
8TASK GROUP 1Two Graph-Mapping
Problems(courtesy of Prof. Jürgen Bokowski)
- Given some abstract graph
- K12 complete graph with 12 vertices,
- Dyck Graph (12vertices, but only 48 edges)
- Embed each of these graphs crossing-free
- in a surface with lowest possible genus,
- so that an orientable matroid results,
- maintaining as much symmetry as possible.
9Graph K12
10Mapping Graph K12 onto a Surface(i.e., an
orientable two-manifold)
- Draw complete graph with 12 nodes
- Has 66 edges
- Orientable matroid has 44 triangular facets
- Euler E V F 2 2Genus
- 66 12 44 2 12 ? Genus 6
- ? Now make a (nice) model of that !
11Bokowskis Goose-Neck Model
12Bokowskis ( Partial ) Virtual Model on a
Genus 6 Surface
13My Model
- Find highest-symmetry genus-6 surface,
- with convenient handles to route edges.
14My Model (cont.)
- Find suitable locations for twelve vertices
- Maintain symmetry!
- Put nodes at saddle points, because of 11
outgoing edges, and 11 triangles between them.
15My Model (3)
- Now need to place 66 edges
- Use trial and error.
- Need a 3D model !
- No nice CAD model yet.
16A 2nd Problem Dycks Graph
- 12 vertices,
- but only 48 edges.
- E V F 2 2Genus
- 48 12 32 2 6 ? Genus 3
17Another View of Dycks Graph
- Difficult to connect up matching nodes !
18Folding It into a Self-intersecting Polyhedron
19Towards a 3D Model
- Find highest-symmetry genus-3 surface? Klein
Surface (tetrahedral frame).
20Find Locations for Vertices
- Actually harder than in previous example, not
all vertices connected to one another. (Every
vertex has 3 that it is not connected to.) - Place them so that themissing edges do not
break the symmetry - ? Inside and outside on each tetra-arm.
- Do not connect the vertices that lie on thesame
symmetry axis(same color)(or this one).
21A First Physical Model
- Edges of graph should be nice, smooth curves.
Quickest way to get a model Painting a
physical object.
22What Are the CAD Tasks Here ?
- 1) Make a fair surface of given genus.
- 2) Symmetrically place vertices on it.
- 3) Draw geodesic lines between points.
- 4) Color all regions based on symmetry.
- ? Lets address tasks 1) and 3)
23Construction of Fair Surfaces
- Input Genus, symmetry class, size
- Output Fairest surface possible
- Highest symmetry G3 ? Tetrahedral
- Smooth Gn continuous (n?2)
- Simple No unnecessary undulations
- Good parametrization (for texturing)
- Representation Efficient, for visualization, RP
- ? Use some optimization process
- ? Is there a Beauty Functional ?
24Various Optimization Functionals
- Minimum Length / Area (rubber bands, soap
films)? Polygons -- Minimal Surfaces. - Minimum Bending Energy (thin plates,
Elastica) ? k2 ds -- ? k12 k22
dA ? Splines -- Minimum Energy Surfaces. - Minumum Curvature Variation (no natural model
?) ? (dk / ds)2 ds -- ? (dk1/de1)2 (dk2/de2)2
dA ? Circles -- Cyclides Spheres,
Cones, Tori ? Minumum Variation Curves /
Surfaces (MVC, MVS)
25Minimum-Variation Surfaces
D4h
Oh
Genus 3
Genus 5
- The most pleasing smooth surfaces
- Constrained only by topology, symmetry, size.
26Comparison MES ?? MVS(genus 4 surfaces)
27Comparison MES ?? MVS
- Things get worse for MES as we go to higher
genus
pinch off
3 holes
Genus-5 MES
MVS
281st Implementation Henry Moreton
- Thesis work by Henry Moreton in 1993
- Used quintic Hermite splines for curves
- Used bi-quintic Bézier patches for surfaces
- Global optimization of all DoFs (many!)
- Triply nested optimization loop
- Penalty functions forcing G1 and G2 continuity
- ? SLOW ! (hours, days!)
- But results look very good
29What Can Be Improved?
- Continuity by construction
- E.g., Subdivision surfaces
- Avoids need for penalty functions
- Improves convergence speed (gt100x)
- Hierarchical approach
- Find rough shape first, then refine
- Further improves speed (gt10x)
- Computers are 100x faster than 1993
- ? gt105 ? Days become seconds !
30B Drawing onto that Surface
- MVS gives us a good shape for the surface.
- Now we want to draw nice, smooth curvesThey
look like geodesics
31Geodesic Lines
- Fairest curve is a straight line.
- On a surface, these are geodesic lines
- They bend with the given surface, but make no
gratuitous lateral turns. - We can easily draw such a curve from an initial
point in a given direction - Step-by-step construction of the next point (one
line segment per polyhedron facet).
32Real Geodesics
- Chaotic Pathproduced by a geodesic lineon a
surfacewith saddlesas well as convex regions.
33Geodesic Line Between 2 Points
T
S
- Connecting two given points with the shortest
geodesic on a high-genus surface is an NP-hard
problem.
34Try Target-Shooting
- Send geodesic path from S towards T
- Vary starting direction do binary search for
hit.
35Target-Shooting Problem (2)
- Where Gauss curvature lt 0 (saddle regions)
- ? no (stable) path ? defocussing effect.
T1
T2
S
T2
V
S
V
T
T1
T1, T2 can only be reached by going through V !
36Polyhedral Angle Ambiguity
- At non-planar vertices in a polyhedral surface
there is an angle deficit (Ggt0) or excess (Glt0). - Whenever a path hits a vertex,we can choose
within this angle,how the path should continue. - If, in our binary search for a target hit,the
path steps across a vertex,we can lock the path
to that vertex,and start a new shooting game
from there.
37Pseudo Geodesics
- Need more control than geodesics can offer.
- Want to space the departing curves from a vertex
more evenly, avoid very acute angles. - Need control over starting and ending tangent
directions (like Hermite spline).
38LVC Curves (instead of MVC)
- Curves with linearly varying curvaturehave two
degrees of freedom kA kB, - Allows to set two additional parameters,i.e.,
the start / ending tangent directions.
CURVATURE
kB
ARC-LENGTH
kA
B
A
39The Complete Shooting Game
- Alternate shooting from both ends,
- gradually adjusting the two end-curvature
parameters until the two points are connected and
the two specified tangent directions are met. - Need to worry about angle ambiguity,whenever the
path correction jumpsover a vertex of the
polyhedron. - Gets too complicated instabilities
- gt NOT RECOMMENDED !
40More Promising Approach to Findinga Geodesic
LVC Connection
- Assume, you already have some path that connects
the two points with the desired route on the
surface (going around the right handles). - Move all the facet edge crossing points so as to
even out the curvature differences between
neighboring path sample pointswhile approaching
the LVC curve with the desired start / end
tangents.
41Path-Optimization towards LVC
- Locally move locations of edge crossingsso as to
even out variation of curvature
S
C
V
C
T
As path moves across a vertex, re-analyze the
gradient on the new edges, and exploit angle
ambiguity.
42TASK GROUP 2Making RP Models of Math Surfaces
- Klein Bottles
- Boys Surface
- Morin Surface
-
- Intriguing, self-intersecting in 3D
43Skeleton of Klein Bottle
- Transparency in the dark old ages when I could
only make BW prints - Take a grid-approach to depicting transparent
surfaces. - Need to find a good parametrization,which
defines nicely placed grid lines. - Ideally, avoid intersections of struts (not
achieved in this figure).
SEQUIN, 1981
44Triply Twisted Figure-8 Klein Bottle
SEQUIN 2000
- Strut intersections can be avoided by design
because of simplicity of intersection line and
regularity of strut crossings.
45Avoiding Self-intersections
- Rectangular surface domain of Klein bottle.
- Arrange strut patternas shown on the left.
- After the figure-8 fold, struts pass smoothly
through one another.
46A Look into the FDM Machine
47Triply Twisted Figure-8 Klein Bottle
As it comes out of the FDM machine
48The Finished Klein Bottle (supports removed)
49The Projective Plane
PROJECTIVE PLANE
C
-- Walk off to infinity -- and beyond come
back upside-down from opposite direction. Project
ive Plane is single-sided has no edges.
50Model of Boy Surface
- Computer graphics by John Sullivan (1998)
51Double Covering of Boy Surface
- Wire model byCharles Pugh( 1980 )
- Decorated by C. H. Séquin
- Equator
- 3 Meridians, 120º apart
52Can We Avoid Strut Intersectionsfor Boys
Surface ?
- This is much harder
- More difficult to find a nice, regularly gridded
parametrization, - Intersection lines are more complicated,
- Harder to predict where parameter lines will
cross over.
53Tessellation from Surface Evolver
- Triangulation from optimal polyhedron.
- Mesh dualization.
- Strut thickening.
- FDM fabrication.
- Quad facet !
- Intersecting struts.
54Paper Model with Regular Tiles
- Only vertices of valence 3.
- Only meshes with 5, 6, or 7 sides.
- Struts pass through holes.--gt Permits the use
of a modular component...
55A Modular Triconnector
- Prototype made in the FDM machine
56Assembly of the Tiled Boy Surface
KIHA LEE
57(No Transcript)
58Boy Surface in Oberwolfach
- Sculpture constructed by Mercedes Benz
- Photo courtesy John Sullivan
59TASK GROUP 3Combining Math Model Makingwith
some artistic ambitions
- This needs some background
60Brent Collins
Hyperbolic Hexagon II
61Brent Collins Stacked Saddles
62Scherks 2nd Minimal Surface
Normal biped saddles
Generalization to higher-order saddles(monkey
saddle)
63Hyperbolic Hexagon by B. Collins
- 6 saddles in a ring
- 6 holes passing through symmetry plane at 45º
- wound up 6-story
Scherk tower - Discussion What if
- we added more stories ?
- or introduced a twist before closing the ring ?
64Closing the Loop
straight or twisted
65Brent Collins Prototyping Process
Mockup for the "Saddle Trefoil"
Armature for the "Hyperbolic Heptagon"
Time-consuming ! (1-3 weeks)
66Sculpture Generator I, GUI
67V-art
VirtualGlassScherkTowerwith MonkeySaddles(R
adiance 40 hours) Jane Yen
68Collins Fabrication Process
Wood master patternfor sculpture
Layered laminated main shape
Example Vox Solis
69Slices through Minimal Trefoil
50
10
23
30
45
5
20
27
35
2
15
25
70Profiled Slice through Heptoroid
- One thick slicethru sculpture,from which Brent
can cut boards and assemble a rough shape. - Traces represent top and bottom,as well as cuts
at 1/4, 1/2, 3/4of one board.
71Emergence of the Heptoroid (1)
Assembly of the precut boards
72Emergence of the Heptoroid (2)
Forming a continuous smooth edge
73Emergence of the Heptoroid (3)
Smoothing the whole surface
74The Finished Heptoroid
- at Fermi Lab Art Gallery (1998).
75Various Scherk-Collins Sculptures
76Hyper-Sculpture Family of 12 Trefoils
W2
W1
B1 B2 B3
B4
77Cohesion
78Stan Wagon, Macalester College, St. Paul, MN
- Leader of Team USA Minnesota
79Snow-Sculpting, Breckenridge, 2003
- Brent Collins and Carlo Séquin
- are invited to join the team
- and to provide a design.
- Other Team Members
- Stan Wagon, Dan Schwalbe, Steve Reinmuth
- ( Team Minnesota)
80Breckenridge, CO, 1999
- Helaman Ferguson Invisible Handshake
81Breckenridge, 2000
- Robert Longhurst
- Rhapsody in White
- 2nd Place
82Monkey Saddle Trefoil
- from Sculpture Generator I
83Annual Championships in Breckenridge, CO
84(No Transcript)
85Day 1 The Monolith
86End of Day 2
87Day 3, 4 Carving the Flanges, Holes
88Day 5, am Surface Refinement
89Whirled White Web
90(No Transcript)
911240 pm -- 42 F
921241 pm -- 42 F
93124001
Photo StRomain
943 pm WWW Wins Silver Medal
95Snow-Sculpting Plans for 2004
- Turning a Snowball Inside Out
- Design is due July 1, 2003
- Again, I am having some problemsmaking a good
CAD model.
96Sphere Eversion
- 1960, the blind mathematician B. Morin, (born
1931) conceived of a way how a sphere can be
turned inside-out - Surface may pass through itself,
- but no ripping, puncturing, creasing
allowed,e.g., this is not an acceptable solution
PINCH
97Morin Surface
- But there are more contorted paths that can
achieve the desired goal. - The Morin surface is the half-way point of one
such path
John Sullivan The Optiverse
98Simplest Model
- Partial cardboard model based on the simplest
polyhedral sphere ( cuboctahedron) eversion.
99Gridded Models for Transparency
SLIDE virtual model
100Shape Adaption for Snow Sculpture
- Restructured Morin surface to fit block size
(10 x 10 x 12)
101Make Surface Transparent
- Realize surface as a grid.
- Draw a mesh of smooth lines onto the surface
- Ideally, these areLVC lines.
102Best Modeling Effort as of 5/25/03
- Used Sweep-Morph for best controlof placing
parameter lines. - Developed a special offset-surface generator that
cuts windows into all the facets,so that only
a grid structure remains.
103Latest FDM Model 6/1/03
- Work to Be Done
- Need a perfect CAD model for bronze cast.
- Struts should be curved and follow surface.
- Should be of uniform thickness.
- Could involve challenging CSG operation.
- Plan Build into offset-surface generator.
104CAD and Modeling Tools
- State of the art is lacking
- Fairly generic utilities are missing
- Surface optimization,
- Geodesic lines,
- Gridded surface representations.
- We are building our own procedural extensions to
fill this void.
105Tools for Early Conceptual Design
- For creating new forms, e.g. a Moebius bridge
- 3D Sketching Tools are totally inadequate.
- I typically find myself using cardboard, wires,
scotch-tape, styrofoam, clay, wiremesh - Effective design ideation involves more than just
the eyes and perhaps a (3D?) stylus.
106My Dream of a CAD System (for abstract,
geometric sculpture design)
- Combines the best of virtual / physical worlds
- No gravity ? no scaffolding needed,
- Parts have infinite strength ? dont break,
- Parts can be glued together and taken apart.
- Has built-in optimization functionality
- Beams may bend like steel wires (or MVC),
- Surfaces may stretch like soap films (or MVS),
- Geodesic threads on surfaces.
- Provides a hands-on feel during modeling
process. - As much co-located haptic feedback as possible.
107Conclusions
- A glimpse of research in progress,
- what motivates me and my students,
- and how we tackle some practical problems.
- This is a solicitation for help with
- references to similar work,
- suggestions of better approaches,
- or outright collaboration.
108QUESTIONS ?DISCUSSION ?