Title: Fostering and supporting creativity through digital libraries
1Fostering and supporting creativity through
digital libraries
- Shalini Urs
- Professor and Chairperson
- Department of library and Information science
- Director Vidyanidhi Digital Library
- University of Mysore, India
2Outline
- Context Convergence and integration
- Information cycle
- Digital libraries role in the information cycle
- Creativity
- Digital libraries role in supporting creativity
cases and examples
3Digital revolution
- Key word-Convergence
- Convergence of activities and processes
- Roles are converging- what is the role of
Libraries? - Technologies are converging
- Result confusion and creativity
4Digital libraries for creativity
- Two facets
- Digital Libraries supporting creativity
- Creativity in developing Digital libraries
5Information cycle
- Creating information
- Fixing the information in a medium
- Storing the information
- Distributing information
- Archiving information
- Accessing information
- Using information
6Information cycle
- The cyclic nature of information has not been
explicitly studied and exploited - Link between creating information and using
information is not taken into consideration in
our discussions of knowledge creation and use
7Digital libraries
- Digital libraries what are they?
- Digital libraries are a focused collection of
digital objects, including text, video, and
audio, along with methods for access and
retrieval, and for selection, organisation, and
maintenance of the collection - Operative words
- Focused collection
- Digital objects text, video, audio etc
- Methods for-
- Access and retrieval
- Selection, organisation and
- Maintenance of collection
8Role of digital libraries
- Enhancing access breadth and depth
- Enlarging audience breadth and depth
- Improving retrieval locating hidden treasure
- Preservation and archiving
- Has always been recognised and efforts are
made to develop and design digital libraries for
the above functions
9Digital libraries as dynamic landscapes for
- Creating
- Accessing
- Storing
- Retrieving
- Distributing
- Archiving
- Knowledge
10Role of Digital libraries
- In fostering and supporting creativity is not
recognised and understood - Digital libraries play a significant role in the
creation of knowledge
11Creativity
- Creativity is ability to create ideas and
artifacts-knowledge, information and other
artifacts - Creativity also called in to solve wicked
problems
12Creativity Perspectives and frameworks
- Three frameworks for creativity
- Inspiration the Eureka kind
- Structural based on exhaustive exploratory
approach - Situational based on social and intellectual
context
13Inspirational creativity- revolutionary kind-
intuitive variety
- Breakthrough discoveries Illuminatory moments
- Archimedes Eureka
- Kekule's Benzene ring discovery
- Newtons gravitational theory
14Points to ponder
- Luck favors the prepared mind
- Key is the prepared mind
- 99 perspiration and 1 inspiration
- Though it might happen at one moment, behind that
breakthrough is the hard work and the persistent
and focused attention to find solution
15Breakthrough discoveries
- The critical factor is the sudden association
between seemingly unrelated issues or factors - Creativity is also defined as seeing relations
or associations where none is apparent - Such association of seemingly unrelated factors
for solving problems has led to some great
discoveries - The key is seeing relations between unrelated
things
16How do Digital libraries support the
inspirational creativity?
- Free association
- Today digital library technologies support free
association - Example traditional classification vs Free
association - Search engines support free association example
many advanced features support exploratory
approach - Diverse categorizing techniques offered by some
search tools such as Vivisimo categoriser
17Hypertext linking
- The very word hypertext and hyper media refers
to non linear presentation of information - Early hypertext systems such as Engelbrats
Augment was the first to recognise the potential
of technology for augmenting human intellect - Human mind does not think in a sequential manner
but works in a Hyper mode
18Some Examples
- Search for communal problems in India
- Throws up Kashmir issues
- Click on Kashmir leads to Kashmir Carpets
- Click on Carpets leads to Persian carpets
- Write up on carpets leads to an anecdote about
Cleopatra wrapped in a carpet seducing Caesar
19Some more examples
- Search Nose jobs led to cosmetic surgery
- Surgery leads to caesarean section
- That leads to Caesar- the first one to be borne
by C section
20Creativity is fostered by
- Searching and browsing digital libraries
- Thinking by free associations
- Consulting with peers and interactivity
- Visualizing data and processes
- Exploring possibilities
- Intuition supported by instant access to
knowledge and information
21Structuralism
- Emphasis on exhaustive exploration of previous
work and possible solution - Studying previous work
- Methodological techniques
- Understanding the problem
- Devising a plan
- Carrying out the plan
- Looking back
22Levels of creativity
- Classification of creativity
- Breakthrough types- revolutionary
- Evolutionary day to day tasks simple and
routine jobs improved upon with creative ideas
such as doctors doing their jobs and architects
designing buildings, and librarians finding
relevant information for their users
23The focus- Evolutionary creativity
- Beliefs
- Knowledge or creativity is-
- Cumulative-built on previous knowledge- both
societal as well individual - Is a continuous process-Improvement is creative
- Creativity is a integrative or integration
process - Technology supports and fosters creativity
- Libraries and digital libraries support the above
24Focus
- Some simple examples and how they could be used
and applied to improve things or makes things
better - The development of digital libraries and ICTs to
foster the simple tasks
25Word Processing software and creativity
- Yesterday the word processing software only
supported simple creation, editing and text
formatting, with minimal support for creativity - Today ability to integrate text with diagrams,
pictures , sound etc - Support ofr creativity quite high
- Some examples spell checking, synonymous words,
thesauri etc - Tomorrow when a new word is presented, it is
linked to its meanings, definitions,
translations, hyperlinked to picture libraries,
usages in different contexts etc
26Another example
- Multitasking- windows and tool bars today support
multitasking fostering creativity - Tomorrow- integration with other software tools,
we can expect support for example synchronized
scrolling of related documents to support
comparisons - Simple tools such as style sheets , windows
wizard foster creativity
27Power Point presentations another example
- Windows wizard helps creativity
- Animations help express ideas better
- Slide layouts and slide transitions and such
other features foster creativity - Use of facilities for creating drawings, tables,
cuing and many other features - Innovative use of colors and other features
- Most applications now being multimedia helps
foster creativity in idea generation
28National Libraries and digital domain Two main
dimensions
- Building digital collection of traditional
materials such as old books, rare book
collections, newspapers, printed music, maps,
manuscripts, photographs, paintings and others - Preserving digital heritage
This is re defining a tradtional role
Shaping a new role-reasserting old
responsibilities
29Decades Of ChangeWaves Of Internet Evolution
Technology
Standard
Innovation
Browse the Web
Program the Internet
30ICT and DL support for disadvantaged groups
- Use of icons- support illiterates and oral
culture - Touch sensitive screens
- Text to speech functionality
- Insets to elaborate further
- Insets- to special groups- ex- dumb people-
special features - Elderly and children
31Ebooks Another example
- eBooks today maybe easily created with software
tools such as MS reader - One can easily create cover designs
- Convert any text into a book form
- Text to speech functionality allows one to make
the ebook suitable for visually handicapped.
illiterates - Customization- of fonts, size and other features
- Turning pages- metaphor
- Annotating, book marking and other features
32Creativity through collaboration
- Simple tools for collaborative creative processes
- DLs are called as collaboratories
- Simple tools- Review feature in Word
- Net meeting allowing people to meet on line
- Another example Wiki fosters collaboration
- Specialized tools to foster collaborative
writing-many examples
33Invisible college concept
- Virtual college
- Brining like minded and similar thinking people
to share and collaborate - E-mails, Videoconferencing, teleconfercing and
many other tools - Listservs
- Closed interactive workspace-allowing members to
share and create works collaboratively
34Digital Libraries for children
- Visual Query specification
- Example children wanting some pictures of fish
eating other animals - But children are not able to articulate their
query - Digital libraries created for children can
incorporate innovative query interfaces
35Right This is where children search.They can
search in four ways.
36The query results for fish that eatother
animals.
37Browsing
- Browsing has been one of the well known process
that supports creativity - Open Access was introduced with the idea of
supporting browsing rather than searching - Digital libraries with their rich linking
features support browsing - Browsing also promotes recognition rather than
recall - Traditional IR tools supported Recall but recall
is not easy, while recognition is easier
38Personalization and customization
- People need to seek, use, re-use, create,
maintain, and preserve information in support of
their work and life activities. In a world of
print and hard-copy documents, the process of
creating new works involves copying, rewriting,
cutting, pasting, and rearranging prior works of
ones own and of others, while adding ideas,
data, analysis, effort, and other forms of value - In the digital world, creators are dependent
upon digital tools to perform tasks that once
could be accomplished with scissors and paste,
pencil and paper calculations, and later with
photocopiers and other reproduction devices
39Digital libraries and education-from asynchronous
to synchronous mode
- Learning moving beyond acquiring facts and data
- Learning can be more interactive with the support
of DLs - DLs support rich interaction
- Classrooms are becoming creative work spaces
- Teachers lectures linked to supporting
materials, tools and resources - Blending of library support with classroom
teaching in a synchronous rather than
asynchronous manner - Practical training, visits to museums, galleries
and all other activities may be made synchronous
today with the help of DLs
40Visualization processes and creativity
- Visualization is a powerful tool especially in
some fields- such as chemistry, medicine /
surgery, design, architecture etc - Today, many software tools support converting
data to visual representations - Simple to complex tools have made these processes
very simple and leading innovations - Visualization software Examples-http//www.spotfi
re.com
41Some more examples
- http//www.thebrain.com
- Taps the power associations by visualizing
information flow and relationships between words
, concpets etc - http//www.mindman.com
- Creates relationships among information easily,
identify relationships between items and branches - http//singnet.com.sg/7Eaxon200/
- A sketchpad for visualizing and organizing ideas
42Exploring tools-simulation tools
- Supporting methodological exploration of
solutions - Simple tools-electronic spreadsheets-what if
tools that allow business planners to try out
different strategies and approaches - More complex tools- flight simulators, traffic
flow models, weather models
43Creativity and digital libraries
- Many simple tools can be effectively used to
support creativity - Different tools may be effectively integrated to
support higher level of creativity - Using these helps better digital libraries
- Good digital libraries support creativity in the
end-users- who are the creators of ideas,
knowledge in other fields
44 45- Thank U
- For contact
- shalini_at_vidyanidhi.org.in