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Please place all stuff along back wall.

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Title: Market Entry Author: Candice Bauer Last modified by: Candice Bauer Created Date: 2/22/2005 3:24:31 AM Document presentation format: Custom Company – PowerPoint PPT presentation

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Title: Please place all stuff along back wall.


1
  • Please place all stuff along back wall.
  • Please bring a writing utensil and a pad of
    paper.
  • Please sit with your teams such that one person
    is in the front row, one person is directly
    behind that person in the second row, etc.

2
6 Customer Needs
  • Please escort me into the hall.
  • Please write down your customer needs.

0
5
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50
60
3
5 List of Features
  • 6, please pass your description to 5.
  • 5, please draft a list of features.

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5
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60
4
4 - Drawing
  • 5, please pass the list of features to 4 do
    not pass the customer needs
  • 4, please create a drawing to illustrate the
    features.

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5
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5
3 - Prototype
  • 4, please pass the drawing to 3 do not pass
    the list of features.
  • 3, please create a prototype from the drawing.

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6
2 Mass Production
  • 3, please pass the prototype to 2 do not
    pass the drawing.
  • 2, replicating the prototype, please produce as
    many units as needed.

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7
1 Sell to Customer
  • 2, please pass the completed designs to 1 do
    not pass the original prototype.
  • 1, please create an advertisement to sell the
    product to me, your customer. Please be sure to
    include how many units you have for sale.

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8
Customer Needs
  • Three paper fans
  • With at least one fringed edge
  • Must have a handle

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Over-the-wall Engineering
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Concurrent Engineering
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Concurrent Engineering
  • Please sit in a circle with your group.
  • I want two paper hats with fringed edges, but I
    do not want it to have a pointy end.
  • Complete
  • List of customer needs
  • Device features
  • Drawing
  • Prototype
  • Mass production
  • Advertisement

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2
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1
10
0
12
Market Entry
13
Overview
  • Concurrent versus over-the-wall
  • Core Competence
  • Continuous versus discontinuous innovation
  • Dominant design
  • Acceptability
  • Adaptability
  • Market entry
  • Barriers
  • First to market
  • Late to market

14
Concurrent vs. Over-the-wall
  • Time
  • Allocation of resources
  • Customer needs
  • Management
  • Quality control

15
Core Competence
  • Primary area of specialization
  • Knowledge acquisition
  • Collective learning
  • Coordination of skills and technology
  • Example Radiator Company
  • Brazing of aluminum

16
Test for Core Competence
  • Providing access to a wide variety of markets
  • Adding to the benefits of the end product as
    viewed by the customer
  • Discouraging imitation by competitors

17
Continuous vs. Discontinuous Innovation
Dis
in
con
Continuous Innovation
nov
a
ous
tin
u
tion
18
Continuous Innovation
  • Create features and refinements to their end
    state products
  • Make new products that enhance their existing
    product line
  • Improve their production process

19
Discontinuous Innovation
  • New products / service
  • New knowledge
  • Customers future needs

20
Dominant Design
  • Standard model
  • Perception
  • Function
  • Cost

21
Acceptability
  • Functional performance
  • Acquisition cost
  • Ease-of-use characteristics
  • Operating cost
  • Reliability
  • Serviceability
  • Compatibility

22
Adaptability
  • Learning by using
  • Network externalities
  • Scale economics in production
  • Information increasing returns
  • Technological interrelatedness

23
Market Entry 8 Factors for Success
  1. Having a high performance-to-cost ratio
  2. Coordinating and interfacing the creation,
    making, and marketing functions
  3. Providing a high contribution margin
  4. Benefiting existing technology and market
    strengths
  5. Allocating resources for marketing and promoting
    the product
  6. Planning and coordinating research and
    development
  7. Supporting all stages of product design
  8. Entering into the market at an early stage

24
Early versus Late Entry
  • Early
  • Customer loyalty
  • Set price
  • Discourage competition
  • Set learning curve
  • Patents

25
Early versus Late Entry
  • Late Entry
  • Imitate
  • No worries for adaptability or acceptability
  • Less research and development cost
  • Generic brand medicine

26
Conclusion
  • Concurrent versus over-the-wall
  • Core Competence
  • Continuous versus discontinuous innovation
  • Dominant design
  • Acceptability
  • Adaptability
  • Market entry
  • Barriers
  • First to market
  • Late to market

27
Questions
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