Title: Teaching with Immersive Virtual Archaeology
1Teaching with Immersive Virtual Archaeology
Brian M. Slator, Jeffrey T. Clark, James Landrum
III, Aaron Bergstrom, Justin Hawley, Eunice
Johnston, and Shawn Fisher Departments of
Computer Science, Sociology/Anthropology,
English North Dakota State University Fargo, ND
58105 Contact slator_at_cs.ndsu.edu
2Virtual Archaeologist
An immersive multi-user 3D virtual environment
that faithfully reproduces an archeological
site, Fort Berthold/Like-A-Fishhook Village
(FB/LF), which supports
- exploration of a spatially oriented, authentic
virtual world - practical, field-based decision making
- critical thinking for scientific problem solving
- and time-travel
3Immersive Virtual Environments
- Simulated environment using LambdaMOO
(enCore version 3.0, UT Dallas, Haynes
Holmevik) - Multiple interface(s) to the SAME simulation
- Hosted on the internet, browser accessible
- Multi-user, embedded objects, spatial navigation
- Implemented support for story points (for
embedded historical and/or fictional narrative) - Support humanities student writing project
4Like-A-Fishhook Time Line
1839
1845
1862
1890
1930
1950
2001
5Like-A-Fishhook MOO
6Like-A-Fishhook MOO
7Like-A-Fishhook MOO
http//lions.cs.ndsu.nodak.edu4445/
8Playing the Archaeology Game
- Premise site about to be lost
- Students given authentic tools, resources, and
Goals - Role-based learning of procedure- to act like
and think like an archaeologist
9Time-Travel
1954 Excavation
1851 Village
Visualizing archaeology in virtual contexts
10Project Resources
- archaeological reports
- historical documents
- field notes
- archaeological artifacts
- maps
- photographs
- audio recordings
- video/film
State Historical Society of North
Dakota http//www.state.nd.us/hist/
11Project Resources
Excavation Photos
Excavators removing soil to reveal structure,
remains and artifacts.
12Project Resources
Aerial Photos
13Project Resources
1870 site photos
Arikara ceremonial lodge.
14Project Resources
Excavation Maps
153D Models/Renderings
163D Models/Renderings
173D Models/Renderings
18Project Resources
3D Laser Scanning of Archaeological Artifacts
19Digital Archive Network For Anthropology
Project Co-PIs
- Dr. Jeffrey T. Clark
- Dr. Brian Slator
- Dr. William Perrizo
- DANA is intended to be a cross-platform
information retrieval system for web-based
multimedia utilized in anthropological research. - Ultimately, the goal of the DANA project is to
create a network of distributed, federated
databases containing research quality digitized
3D models, photographs, and video of
archaeological and cultural data. - To the user seeking to access a broad variety of
data, the client application will seem as though
it is a user-friendly interface to a single
online database. In actually, the user will be
conducting searchers across a wide variety of
databases located across the globe.
http//atl.ndsu.edu/archive/
20DANA Fact Sheet
Technology Used
- Java3D
- Java JDK 1.3
- Java Web Start
- Java Servlets
- JDBC
- NCSA Java3D Portfolio
- IBMs HotMedia Classes
- Though further research is required to implement
the distributed, federated network aspects of
DANA, the database browsing application currently
supports servlet search capabilities for
Postgress, mySQL, and Oracle databases. - DANA currently only displays VRML 97 and
HotMedia 3D models, though the addition of 3D
file formats supported by the NCSA Java3D
Portfolio is expected soon.
21WWWIC
World Wide WebInstructional Committee
Other WWWIC Projects
- Geology Explorer
- Virtual Cell
- Programming Land
- Blackwood
- Dollar Bay
http//www.ndsu.edu/wwwic/
22Fishhook Project Website
- main page http//vcell.ndsu.edu/fishhook/
- slideshows http//vcell.ndsu.edu/fishhook/demo
nstration.html/ - reference links http//vcell.ndsu.edu/fishhoo
k/lfvfb-links.html - bibliography http//vcell.ndsu.edu/fishhook
/biblio.html