Title: Command and Control Visualization: NAVCIITI Task 2'1a
1Command and Control Visualization NAVCIITI Task
2.1ab
- R. Kriz, L. Arsenault, J. Kelso,
- F. Das Neves, and C. Logie
- University Visualization and Animation Group
- Engineering Science and Mechanics
- Computer Science
NAVSEA Dahlgren Virginia, April 12, 2002
2- Presentation
- Overview of NAVCIITI Task 2.1ab Command and
- Control Visualization a collaboration
between NUWC, - NRL, and Virginia Tech to develop of an ASW
tactical - interface for littoral battle space
CONRAY/MIX. - Demo CONRAY/MIX
- The DIVERSE API used to develop CONRAY/MIX
- with features for future network centric
warfare - system development
- Demo DIVERSE embedded in CONRAY/MIX
3Key Project Personnel
- ONR, Paul Quinn NAVCIITI Primary Project
Contact - VT, Ken Reifsnider NAVCIITI Principal
Investigator - NRL, Larry Rosenblum Task 2.1 POC
- Doug Maxwell, CONRAY/MIX developer
- NUWC, Ken Lima (code22) Task 2.1 Program Manager
- Rich Shell and Lauren Mathews, CONRAY/MIX
developers - VT, Ron Kriz CoPI Task 2.1a
- F. Das Neves, integrate scenegraph into
CONRAY/MIX dGL - VT, Lance Arsenault CoPI Task 2.1b DTK
Development - VT, John Kelso Chris Logie Task 2.1b dGL
Development - VT, Alex Kalita Eric Tester, Develop GUI
manager for DTK
4NAVCIITI Task 2.1
- Task 2.1a (year 3, 156K)
- Development of CONRAY/MIX CC acoustic model
- scenegraph based on API developed in Task
2.1b - Task 2.1b (year 3, 275K)
- Create OpenGL API for IRIX, Linux, HP-UX, Windows
- Investigate how to incorporate OpenGL
scene-graphs - Integrate networked device tools
- Create navigation tools in collaboration with D.
Hix - Expand on network extensions for DTK
- with data abstractions and security
- Create GUI manager for DTK
5ONR-NavCIITI Task2.1 Command Control
Visualization
NUWC K. Lima, R. Shell, L. Mathews NRL L.
Rosenblum, D. Maxwell VT R. Kriz, L. Arsenault,
J. Kelso, F. das Neves
Physics based simulation model of acoustics in
a 3D world bottom Bounce, etc.
http//www.sv.vt.edu/future/cave/resprj/navciiti/n
uwc_task2-1/
6CONRAY/MIX model scalable - reconfigurable
I-Desk
CAVE
Desktop CAVE simulator
7(No Transcript)
8(No Transcript)
9ONR Command and Control and Combat Systems
(C2CS) Technology Review, Arlington,
Virginia May 22-24, 2001 Visualization for
Multi-warfare Planning and Execution Presentation
by Ken Lima, NUWC, Project Manager Top Ranked
Project by Review Panel
10(No Transcript)
11(No Transcript)
12(No Transcript)
13 14Accomplishments and Future work
- Presentation to ADM Cohen (CNR) Feb 2001 on 3D
- Viz project and proposed DSS FNC concept
- Two presentations at JAWS S3 Symposium, July
2001 - - Undersea Command Control Visualization
- - DIVERSE a Software Toolkit to Integrate
Distributed - Simulations and Heterogeneous Virtual
Environments - Patent application in preparation 3D Acoustic
scattering - and rendering technique for Conical Bearing
data - 1st 2D/3D assessment experiment conducted 5/9/01
- Virginia Tech will be an integrated part of the
FNC Y02.
15D evice I ndependent V irtual
E nvironment R econfigurable,
S calable,
E xtensible
16DIVERSE sponsored by
Office of Naval Research
DURIP Kam Ng
NAVCIITI Paul Quinn
Lockheed Martin
Pat McKenzie
17What is DIVERSE?
- DIVERSE is
- free (GNU LGPL and GPL) software
- Consisting of
- C Application Programming Interfaces (APIs)
- Utility and Example programs
18What is DIVERSE?
DIVERSE is for creating Applications like
19DIVERSE Toolkit Networked Asynchronous Simulation
- Remote shared memory
- Library C Classes to Build Server and
Applications - Networked Server Manage Dynamic Shared Objects
(DSOs) - DSO I/O Services Loaded/Unloaded on the Fly
DIVERSE Graphics Interface for Performer
- Uses DTK and Performer to provide
- Configuration via DSOs
- Display-Independent Graphics
- Coordinate Systems and Scene Graph
- Viewing Frusta
- Stereo Graphics
- Input from Real and Emulated Devices
- Many Navigation Methods
20DTK Remote Shared Memoryis Simulator Glue
21CONCLUSION
The remote shared memory architecture of the
DIVERSE API can be used to develop other network
centric command and control tactical interfaces.