Title: 3D Graphics - Current Technologies
13D Graphics - Current Technologies
- Open GL (Open Graphics Language)
- SGI Silicon Graphics
- Direct 3D
- Microsoft Direct X Technology
- Java3D
- Sun MicroSystems
- RDX (Realistic Display Mixer)
- Intel MMX Technologies
2Open GL
- Platform Independent 3D API
- Texture Mapping
- Z-Buffering
- Double Buffering
- Lighting Effects
- Smooth Shading
- Material Properties
- Alpha Blending
- Transformation matrices
Properties
3OpenGL
Toolkits
- GLUT (OpenGL Utility Toolkit)
- Window system independent API for binding OpenGL
API. (No need to learn Win32API,MFC, Xlib or
Motif) - Very Simple to use .
- Reduces learning and code overhead for OpenGL
applications. - Features supported
- Multiple windows for OpenGL rendering.
- Callback driven event processing.
- An idle' routine and timers.
- Utility routines to generate various solid
and wire frame objects. - Support for bitmap and stroke fonts.
- Miscellaneous window management functions.
4Direct X - DirectDraw
- Very Fast - DirectDraw bypasses GDI and directly
accesses video memory on graphics card (via
surface object) - PRIMARYSURFACE - direct access to display memory
area. - OFFSCREENSURFACE - offscreen behind the scene
drawing area
5Display Architecture in Win95
6Direct3D - Modes of Operation
- Direct3D Retained Mode
- Sophisticated Geometry Engine to create entire
scene to be manipulated with high level API
calls. - Functionality comes at performance cost
(similar to OpenGL). - Direct3D Immediate Mode
- A device independent way for accessing low-level
hardware acceleration (however programmers must
design their own geometry and lighting modules). - Very Fast! But difficult to program!
7Direct3D
- Advantages
- Faster than OpenGL (Direct hardware accelaration)
- Used in Games
- Disadvantages
- Platform Dependent (PC Windows platform)
- Very difficult use (steep learning curve) with
large code overhead incomparison to OpenGL.
8Java3D API
- Provides a Java 3D API that sits on top of
OpenGL. - Advantages
- Platform Independent
- Ability to distribute over the web (3D Applets)
- Small Code size (similar to OpenGL overhead)
- Also-Magician is a front-end to OpenGL
- Java Language-NO Pointers-gtNo Headaches!!!!!!
- Disadvantages
- Slow (Java Byte code is interpreted by the Java
Virtual Machine, which then talks to Lower Level
OpenGLLayer
9Comparison
10References
- OPENGLProgramming for Windows 95/NT
- DIRECTX, RDX, RSX, MMX TECHNOLOGY (High perf API,
Rohan Coelho) - High PerformaceWindows Graphics Programing
- www.mesa3d.org
- http//www.microsoft.com.../directx/dxm/help/da/fr
ameset/cpp_right.htm - http//cc.usu.edu/sljwm/index.html
- http//cc.usu.edu/sljwm/OpenGL.html
- http//trant.sgi.com/opengl/toolkits/glut-3.5/prog
s/mui/mui.html - http//www.rezio.com/d3d/
- http//www.cmlab.csie.ntu.edu.tw/robin/JavaGL/
- htttp//java.sun.com
- http//www.opengl.org/
- http//trant.sgi.com/opengl/toolkits/glut-3.5/prog
s/progs.html - http//java3d.sdsc.edu/
- http//www.jars.com
- http//www.wksoftware.com/publications/mcd_icd.htm
l - http//reality.sgi.com/mjk_asd/glut3/glut3.html
- http//reality.sgi.com/mjk_asd/glut3/glut3.html
11INSTALLATION FOR Windows DRIVERS required for
Demos OpenGL SGI OpenGL drivers for
Windows95 http//
www.opengl.org/Downloads/DevDownloads.html ---ftp
//ftp.microsoft.com/softlib/mslfiles/opengl95.exe
---http//www.berkelium.com/OpenGL/sgi-opengl.ht
ml MESA OpenGL Implementation
http//www.mesa3d.org/download.html GLU
T You can compile and re-build libraries
given original GLUT source code, or just download
necessary binaris, DLLS etc avaliable at the
following links Reccommended to download
complete GLUT src and compile libraries (VC
recommeded)..includes very nice OpenGL demos,
like Ideas (SGI) Atlantis Chess
Manymore.... http//www.opengl.org/Documentation
/GLUT.html //Good links http//reality.sgi.
com/mjk_asd/glut3/glut3.html
12 DirectX RDX This links to
Intels Download area for RDX SDK samples and
includes binary donwload for DirectX
3a. http//developer.intel.com/ial/rdx/download.h
tm http//developer.intel.com/ial/rdx/demos.htm
DirectX6 Microsoft has DirectX V6 out
but is only available via purchasing its CD from
microsoft (approx 12.50 inc S/H). http//www.mic
rosoft.com/directx/resources/dx61sdk.htm (SDK
includes sample code demos) Java3D
JDK1.2 Import Note to set-up
classpaths correclty for JDK1.2
installation. http//java.sun.com/products/jdk/1.
2/ //includes demo prgs for Java 2d
java 3D http//java.sun.com/products/java-media/3D
/ All These SDK/Driver installations were
necessary to show the demos during the
presentation.