Title: DESC 9180 Designing Virtual Worlds
1DESC 9180 Designing Virtual Worlds
- Coordinator Prof. Mary Lou Maher
- Kathryn Merrick
- Owen Macindoe
- Course website http//www.cs.usyd.edu.au/kkas068
6/teaching.html
2About the Lecturers
3Outline of Todays Lecture
- Administrative information
- Lecture plan
- Introduction to designing virtual worlds
- What is this course about?
- Basic concepts
4Administrative Information
- Course website (slides, tutorials, readings)
- http//www.cs.usyd.edu.au/kkas0686/teaching.htm
l - Consultation times
- Tuesday 500 545pm
- PhD and Visiting Scholars Office on Mezzanine
Floor - E-mail kathryn_at_arch.usyd.edu.au
- omacindoe_at_gmail.com
5Lectures Studio, Room 313
- Lecture 6-7pm, Tuesdays
- Lecture
- Discussion of assigned reading materials
- Studio 7-9pm Tuesdays
- Tutorials
- Individual exercises
- Design project development
6General Information
- Lectures notes available on the webpage
- Readings available as PDFs or books from the
Architecture library (reserve section) - Discussions sessions will be related to readings
announced the previous week
7Lecture Plan (Owen)
8Lecture Plan (Kathryn)
9Course Topics
- What are virtual worlds?
- What are the basic elements of virtual
experience? - What are the basic design elements?
10Course Topics
- Sense of place presence
- Virtual world styles and metaphors
- Virtual world applications
- Scientific visualisation, game technology, CAD,
entertainment, and more - Virtual worlds research
- HCI, agents, intelligent environments, sociology
- Game design
11Graphical Virtual Worlds
- Active Worlds www.activeworlds.com
- Second Life www.secondlife.com
- Moove Online, IMVU, vMTV, and numerous MMOGs.
12Game-Focused Worlds
13Socially-Focused Worlds
14Assessment Overview
- Task 1 Impossible places(individual)
- 15 Design and implementation
- 10 Report
- 5 Presentation
- Task 2 You versus the world (group)
- 25 Design and implementation
- 10 Group report
- 10 Group planning (individual mark)
- 5 Presentation
- Paper review (10)
- Tutorial participation (10)
15Tutorial Participation
- Attend tutorials!
- http//www.arch.usyd.edu.au/documents/latesub-att
endance.pdf - Ask questions!
- Complete the tutorial exercises
- Be active in critiques
16Design Project 1 (Individual)
- Design and implement an impossible social space
in Second Life - One or more areas for communicating with others,
either casually or formally - Each student will need to purchase their own
land, which will be reused for the group
assignment
17Design Project 1 (Individual)
- Informal critiques on August 21st, 7pm
- Final design due on August 28th, 6pm with
- Report discussing your design
- Short presentation summarising design
- The assessment criteria include
- Establishment of a sense of the spaces function
- Consideration of Second Life interaction norms
- Effective use of building primitives
- Presence of elements that accentuate the designs
virtual nature - Quality and consistency of the design
18Design Project 2 (Group)
- You versus the World! Design and implement a
game in Second Life in which the environment is
the primary antagonist - The design brief is to create a dynamic game
environment that presents challenges for players
to overcome - The design must make use of the interactive
elements in Second Life (scripting in LSL)
19Design Project 2 (Group)
- Informal critiques on October 16th, 7pm
- Final design is due on October 23rd, 6pm
- Report discussing your group design
- Group process mark
- Presentation and demonstration
- The assessment criteria include
- Establishment of a sense place and consistency
- Demonstrated use of simple scripted behaviours
- Demonstrated use of agent technology
- Demonstrated use of advanced building techniques
- Exposition of a plot line
20Paper Reviews and Discussion
- Choose a paper from the virtual worlds literature
and present it in front of the class (September
2nd, 6pm) - You will have 8 minutes of presentation time and
2 minutes of question time - You will also be asking questions of two
classmates - Your questions will count towards your tutorial
participation mark
21University Policies
- Late submission
- http//www.arch.usyd.edu.au/CS/postgrad/late_subm
it.shtml - Plagiarism
- http//www.arch.usyd.edu.au/CS/postgrad/plagiaris
m.shtml
22Questions?
23What is Cyberspace?
- A consensual hallucination experienced daily by
billions of legitimate operators, in every
nation, by children being taught mathematical
concepts... A graphic representation of data
abstracted from banks of every computer in the
human system. Unthinkable complexity. Lines of
light ranged in the nonspace of the mind,
clusters and constellations of data. Like city
lights, receding. - William Gibson, Neuromancer
- Cyberspace is the "place" where a telephone
conversation appears to occur. Not inside your
actual phone, the plastic device on your desk.
The place between the phones. The indefinite
place out there, where the two of you, two human
beings, actually meet and communicate. - Bruce Sterling, The Hacker Crackdown
- The Internet is only one part
Cyberspace in popular culture Neos view of The
Matrix
24Metaphors for the Internet
- The metaphor we use for the Internet influences
how we think about and relate to it (Stefik,
2006) - Information Superhighway (Traveller)
- Digital Library (Keeper of Knowledge)
- Electronic Mail (Messenger)
- Electronic Marketplace (Trader)
- Digital World (Adventurer)
25Definition Virtual
- Being in essence or effect, but not in fact.
- (Websters New Universal Unabridged Dictionary
1989)
26Definitions World
- An environment that its inhabitants regard as
being self-contained.
(Richard Bartle, Designing Virtual Worlds)
27Virtual Reality Virtual Worlds
- Textual Worlds
- Graphical Worlds
- Fishtank VR
- Projection VR
- Head-based VR
- Hand-held VR
(Sherman, Understanding Virtual Reality)
28In Next Weeks Lecture
- Introduction to virtual worlds
- Historical overview of virtual worlds
- Key elements of virtual experience
- Interface of virtual worlds
- Design metaphors
- Review of current virtual world examples
29In Todays Tutorial
- Fill in the skill-set survey
- If you have an ARCH account
- Set up a Second Life account
- Login to Second Life
- Visit the course website
- Read the Curtis paper on the course web site for
discussion next week
30Bibliography
- Bartle, R.A. (2003) Designing Virtual Worlds,
New Riders, Indianapolis - Gibson, W. (1984) Neuromancer, Ace Books, New
York - Sherman, W.R. and Craig, A.B. (2003)
Understanding Virtual Reality, Morgan Kaufmann,
Boston - Stefik, M. (1997) Internet Dreams Archetypes,
Myths, and Metaphors, MIT Press, Boston - Sterling, B. (1992) The Hacker Crackdown Law and
Disorder on the Electronic Frontier,
http//www.gutenberg.org/etext/101