Title: Depth Perception
1Depth Perception 3D Vision
23-D Perception Inferential leap from image to
environment
Inverse Problem depth ambiguity
No inverse problem with 3-D retina
3Reducing the problem
Perceiving distance
- Depth
- Surface orientation Slant and Tilt
Perceiving 3-D objects
4Surface layout recovering orientation at a
distance
Visible surfaces
5Theoretical Frameworks
- For solving the inverse problem
6Ecological optics
- Active exploration of the environment (ecology)
- Information available in the optic flow is
sufficient for the perception (direct
perception), no need for internal representations - Adding temporal dimension to the 2-D optic array
(dynamic optic array) could solve the inverse
problem
Information theory and computer vision
J.J. Gibson
Texture gradient
7But it is insufficient to solve the problem
uniquely!
8Heuristic assumptions
Veridical perception vs. Perceptual illusions
Helmholtz
Probabilistic view of perception
Leading to unique interpretation
Solving the inverse problem
9Computational approaches to ecological optics
Marrs 2.5-D sketch
David Marr
X Modules
10Sources of depth information -Depth cues
- Ocular information / Optical information
- Binocular information / Monocular information
- Static information / Dynamic information
- Absolute information / Relative information
- Quantitative information / Qualitative information
11Sources of depth information -Depth cues
- Ocular information
- Stereoscopic information
- Dynamic information
- Pictorial information
12Accommodation
- Ocular/Monocular/Static/Absolute/Quantitative
- Visual system should have access to the
information about the tension of the muscles - Useful for close distances
- Accommodation is derived by image blur so that
the output of high spatial frequency channels is
maximized - The best depth cue in the African chameleon
13Convergence
- Ocular/Binocular/Static/Absolute/Quantitative
- Useful for close distances
- Convergence and accommodation are not independent
14Stereoscopic information
Finger Experiment
- Optical/Binocular/Static/Relative/Quantitative
- Binocular disparity
Direction of disparity Crossed disparity
close Uncrossed disparity far Magnitude of
disparity How much closer or farther
Effective within 30 meters
15Stereoscopic informationThe Horopter
Also fixation point has zero disparity.
16Stereoscopic information
Diplopia (doubleness)
Repeat finger experiment
Stereoblindness in Strabismus, also in children
with cataract in one eye
Panums fusional area
17Stereograms
Crossed convergence method Uncrossed convergence
method
Seeing stereograms with Stereoscope
18The correspondence problem
19Random Dot Stereograms
Bela Julesz
However, there may well be some primitive shape
analysis before stereopsis.
20How to construct RDS?
21Computational Algorithms for solving the
correspondence problem
e.g. Marr-Poggio, 1977
taking heuristic constraints into account (e.g.
surface opacity and surface continuity)
22Autostereograms
Christopher Tyler
23Autostereograms
24Autostereograms
25Vertical Disparity
26Da Vinci Stereopsis
27Physiological mechanisms of binocular disparity
Recording from V2
- V1 Responds to zero or near-zero disparity
- V2 Responds to large disparities
- (Hubel Wiesel, Barlow Blakemore)
- Recently V3A, V4 and MT
28Disparity selectivity in area MT
29fMRI of Stereopsis
30Binocular Rivalry
Red/Green filter glasses
Convergence method
Mirror devices
31Dynamic Information
Old depth cues in evolution
Objects closer to you travel at faster speeds and
in the opposite direction further objects travel
slower and in the same direction.
32Dynamic Information
- Optic flow (optic expansion)
33Dynamic Information
- Kinetic depth effect (KDE)
Rigidity heuristic
34Pictorial Information
35Pictorial Information
36Pictorial Information
- Familiar size
- absolute depth cue
37Pictorial Information
- Texture gradients
- systematic changes in the shape and size of
texture elements
Notice to the background of slides!
38Pictorial Information
- Partial occlusion or interposition
39Junctions
40Pictorial Information
41Pictorial Information
Perceiving the height of objects
42Pictorial Information
Non-homogeneous textures, 2004
43Integration/Interaction of different depth cues
Pseudoscope
Cue conflict between disparity and monocular
depth cues
44- Main Reference
- Vision Science Palmer (Chap 5)