Title: Using Creative Learning approaches in Learning Programmes..
1Using Creative Learning approaches in Learning
Programmes..
- ..to enhance the learning experience
2Webquests..for interactive learning
3Input Transformation - Output
- Inputsreferences, articles,images, sounds,news
reports, press releases,experts,dynamic data
sources,project / field reports - Transformationscomparison / contrast,concept
creation,Analysis,synthesis,evaluation,problem
solving,decision making,policy formation - Outputoral presentations,written reports,
letters, etc.,creative writing,
videoconferencing, audioconferencing,Web
publishing
4 5The idea machinea pool of starting points
- What information/facts do you want to make sure
your students learn? - What more sophisticated thinking would you like
students engaged in? - What are the main skills students should master
in your class? - Is there a topic in your curriculum you want to
enhance?
6Pre-writing your web-quest
- The big ideas
- Links likely to be used
- Roles or Jobs for Developing Expertise
- "Go / No Go" Questions
7Thinking thru linking
- Instructional designers should think through how
they use Internet links - The Internet holds such a wealth of possibilities
that it is important to diagnostically choose the
right kind of site to achieve the intended
instructional goal. - Thinking links should be developed in the minds
of learners using the pages - Students should engage in thinking that connects
to prior knowledge, creates links to other
content areas, extends their cognitive schema,
and prompts the construction of new meaning.
8The Web-quest design process
- Exploring the possibilitiesChoose and chunk the
topic,Identify learning gaps, Inventory
resources,uncover the question - Designing for successBrainstorm
transformations,identify real world feedback,sort
links into roles,define the learning task - Creating your webquest write the web-page,engage
learners,scaffold thinking,implement and evaluate
9Web- and flow interaction
- It is a fee-based web-site for this purpose
- It's an interactive design site. It's a
just-in-time workshop. It's an interactive
book. It's an expert system. It's an HTML
editor. It's a Web host. It's a
learning community
10Filamentality
- Filamentality is a fill-in-the-blank tool that
guides you through picking a topic, searching the
Web, gathering good Internet links, and turning
them into learning activities. It combines the
"filament" of the Web with a learner's
"mentality". Support is built-in through
Mentality Tips that guide you along the way. In
the end, you'll create a Web-based activity you
can share with others even if you don't know
anything about HTML, Web servers, or all that
www-dot stuff.
11Web-quest template
- Introduction
- Question Task
- The Process and Resources
- Background Something for Everyone
- Looking Deeper Different Perspectives on the
Topic - Debate and Discuss What You Learned
- Conclusion
12Web-quest designers checklist
- An Engaging Opening
- The Question / Task
- Background for Everyone
- Roles / Expertise
- Use of the Web
- Transformative Thinking
- Real World Feedback
- Conclusion
13Web-quest Rubrics
LowProbably not a WebQuest
Engaging Opening No attempt made to appeal to learners.
The Question / Task Fuzzy Question or Task. Maybe what's asked for is lower level thinking.
Background for Everyone No attempt to access prior learning or build common background.
Roles / Expertise Roles are artificial or not requiring interdependent teamwork.
Use of the Web This activity could probably be done better without the Web.
Transformative Thinking No Transformative thinking. (This is not a WebQuest, but may be a good Treasure Hunt).
Real World Feedback No feedback loop included.
Conclusion Minimal conclusion. No mention of student thinking or symmetry to intro.
14Web-quest Rubrics
MediumA solid draft
Engaging Opening Honestly attempts to appeal to student interests.
The Question / Task The Question and Task target higher order thinking, but may not be totally clear.
Background for Everyone Some mention of addressing a common body of knowledge. (May not happen within the activity.)
Roles / Expertise Roles are clear. They may be limited in scope.
Use of the Web Some resources reflect features of the Web that make it particularly useful.
Transformative Thinking Higher level thinking is required, but the process for students may not be clear.
Real World Feedback The learning product could easily be used for authentic assessment although this may not be mentioned.
Conclusion Sums up the experiences and learning that was undertaken. Probably returns to the intro ideas.
15Web-quest Rubrics
HighReady for Blue Web'n
Engaging Opening Has that something that compels attention.
The Question / Task Clear Question and Task. These naturally flow from the introduction and signal a direction for learning.
Background for Everyone Clearly calls attention to the need for a common foundation of knowledge and provides needed (Web?) resources.
Roles / Expertise Roles match the issues and resources. The roles provide multiple perspectives from which to view the topic.
Use of the Web Uses the Web to access at least some of the following interactivity, multiple perspectives, current information, etc.
Transformative Thinking Higher level thinking required to construct new meaning. Scaffolding is clearly provided to support student achievment.
Real World Feedback Some feedback loop is included in the Web page. May include a rubric.
Conclusion Clear tie-in to the intro. Makes the students' cognitive tasks overt and suggests how this learning could transfer to other domains/issues.
16Human mind
- Humans are capable of Rational
- thinking while animals are instinctive.
- Thinking itself is a process of analysis of
inputs to arrive at a logical (individual's
logic) output where Our brain is the processor - . Humans are the only species, where IQ is
genetically transferred from parent to child.
That is also the reason why children are smarter
than the parent at that age. - The term thoughts arise in my mind means.... the
thoughts are brought forth from a sub-conscious
state to a conscious state for the brain to focus
17What is a Mind Map?
- A mind map is a visual
- thinking tool which
- reflects the way the
- brain naturally thinks.
18Mind Mapping
- Mind mapping is a term coined by Tony Buzan to
describe a creative thinking process - It is a brilliant method of putting your thoughts
into a visual format that encourages and fosters
the process of thinking creatively -- and it is a
great study aid too.
19Mind mapping ..it's origins in history.
- Leonardo da Vinci used
- visual mapping thinking
- techniques
- the poet Alfred Lord
- Tennyson invented a
- creative thinking process called Nuclear
Shorthand which was a forerunner to mind mapping.
20 Benefits of Mind Maps
- Brainstorm creative ideas quickly and easily
- Make better decisions
- Take fast effective notes in meetings
- Make concise notes from books, documents, reports
and other printed material - Prepare and present documents etc.
- Study better and remember more
- Think through problems and find the best
solution
21How to do Mind Mapping For Creative Insights
22The free flowing approach to mind mapping
- You start with your
- central idea on the mind
- map and you see what
- comes to mind next and you
- add that to the map with a
- branch line from the central
- idea to the new idea with a circle around the new
idea. - If that idea sparks other thoughts, you add lines
and circles from the new idea to note down the
other thoughts too. - If you reach a dead end, you may go back to the
central idea or to any other sub-idea that has
occurred to you. This is easier to practice than
to describe!
23Mind Map Global warming Impacts
24The systematic approach to mind mapping
- involves creating branches out from your central
idea, labelled with sub-ideas that relate to the
central idea. So if you were mindmapping on the
subject of, say, videoblogs... your central
circle would say Impact of Global warming , then
you would create branches off with sub-ideas such
as economics, GW worse than, predictions, mass
extinction - This systematic approach can often end up being
simply a way of creating a map of your knowledge
of a subject -- but just seeing it in this format
frees your mind to think creatively, laterally,
dynamically on the subject.
25How to Read a Mind Map
- The best way to start learning how to construct
your own Mind Maps is to study ones that other
people have created. -
- On Mind Maps, ideas and thoughts are shown as
coloured images and key words branching out from
a central theme. One of the key benefits of Mind
Maps is that they help you to see how ideas link
to each other as well as how they relate to the
central theme. -
-
26Start reading the Mind Map by
- Start in the centre - the image represents the
theme/topic of the Mind Map. - 2. Select one of the main branches (thick curved
line connected to the central image). This has a
key word printed on it and represents an
idea/thought that is linked to the main theme. - 3. Read out from the centre along the branch.
These are second and third levels of thought with
words and images that are associated with the
main branch - 4. Continue reading around the Mind Map until you
have read and understand the whole map.
27What to use Mind Maps for
- Mind Maps can be used for a wide variety of
activities that involve - thinking, learning and communication in business,
in school and at home.
28Edward De Bonos Six Thinking Hats
29- Its many-sided. Fact-finding, for first
instance, is when you (are in a meeting, all the
others) concentrate on the facts, analyse the
information you have, and identify what more you
need to know. Here you wear the White Hat.
30- The Red Hat function couldnt be further removed.
Here you let your intuition take command. Never
ignore a hunch or gut feelings. They result
from the same intellectual processes as
controlled thinking. You may not be conscious of
those processes, but you can benefit hugely from
the result of their silent work.
31- There are also positive results from thinking
negatively. That may sound weird, but its
important to think through all the negatives -
all the reasons why a plan may not work. People
who only wear this Black Hat are a pain. But you
must make sure that the black, cautionary
warnings have all been thoroughly examined
32- The Yellow Hat is the opposite, again. This is
positive thinking, where you concentrate on the
benefits and show the sunny, optimistic side of
your thinking.
33- Yellow goes hand-in-hand with green - creativity.
The Green Hat is worn for developing creative
ideas. While logic and organisation are required
to develop creative excellence, this depends on
free thought - in which lateral thinking (the
most famous de Bono inspiration) covers a highly
valuable body of techniques.
34- Finally, theres the Blue Hat. With this hat on,
you think about controlling the process, about
organising discussion, planning and execution to
achieve the best possible result. This is where
you ask the key question
35Summary of Six thinking Hats
36A 6 step model for information processing skills
- 1. Task Definition1.1 Define the information
problem 1.2 Identify information needed - 2. Information Seeking Strategies 2.1 Determine
all possible sources 2.2 Select the best sources - 3. Location and Access3.1 Locate sources
(intellectually and physically) 3.2 Find
information within sources - 4. Use of Information4.1 Engage (e.g., read,
hear, view, touch) 4.2 Extract relevant
information - 5. Synthesis5.1 Organize from multiple sources
5.2 Present the information - 6. Evaluation6.1 Judge the product
(effectiveness) 6.2 Judge the process
(efficiency)
37How will it get done?
- The academic strand through traditional high
quality teacher training Institutes, - The other strand through creative teaching using
web 2.0 and allied technologies, facebook, wikis,
blogs, podcasting, twitter, second life and
accessed through mobile hand-held devices
38Drawing from the double helix model
- One strand is the initial professional
pre-service training e.g. B.Ed, NTT etc. - The other strand is continuous development of
generic skills of ICT, assessment, enhancing
learner motivation - There are links at several levels between the two
strands
39Creative Learning Activities
- Research activities
- Games
- Case studies
- Discussion
- Debates
- Simulations
- Investigations
- Assignments
- Projects
- Group work
- Other Practical activities
40Resources for creative Learning activities
- Research materials and networks
- External contacts
- Opportunities outside of the classroom
- Support Networks
- Games
- Case Studies
- Simulations
- Practical activities
- Assignments
- Projects
41Facilitation Skills
- Induction
- One on one and group discussions and review
- Formal and informal feedback
- Written and oral feedback
- Contacts, access, availability
- Communications, briefing
- Monitoring of progress
- Timely Interventions
42Environment
- Relationships
- Involvement of others
- Support of colleagues, technicians and other
staff - Suitable Physical environment
- Two-way interaction regular and varied
- Trust
- Open Climate
43Implement activities
- Independent research activities
- Team and collaborative working
- External speakers and visits
- Work placement
- Projects
- Presentations
- Simulations
44Activities for a specific programme
- Identify programme outcomes
- Matching activities to desired outcomes
- Applying above approach to activities listed
earlier to specific programmes
45 Thank You !!!!!!!!! www.mmpant.net