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Keyboarding for Kindergarten

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Ann White. Keyboarding for Kindergarten ... Ann White. Objectives. Make the learning effective, fun and appropriate for this age group. ... – PowerPoint PPT presentation

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Title: Keyboarding for Kindergarten


1
Keyboarding for Kindergarten
  • As children are learning their letters, they can
    also learn recognition of those letters on the
    keyboard and learn what hand is used to input
    those letters.

2
Introduction
  • Concept (why and what)
  • User Definition (who)
  • Quality Assurance and User Testing

3
Concept
  • 5 year olds can develop logical search strategies
    for locating individual keys1
  • Keyboarding is simply another method for
    communicating their ideas.
  • 1 Rosengrant, T. (1985). Using the
    microcomputer as a tool to read and write.

  • Journal of Learning Disabilities, 18, pp
    113-115

4
Goals
  • Recognize the letters on the keyboard and use
    the correct hand to strike the key.
  • Engage children in learning

5
Possible Solutions
6
Objectives
  • Make the learning effective, fun and appropriate
    for this age group.
  • What is available for this concept?
  • What is age appropriate?
  • What makes learning effective?

7
User Research
  • Target Audience 5 year old children
  • Can copy simple geometric patterns
  • Know colors
  • Beginning to learn to print letters
  • Can differentiate between fantasy and reality
  • Can spend ½ hour on computer but will spend more
    time if having fun

8
Feature Value Analysis
  • What features are needed and how they should
    operate to ensure an enjoyable and effective
    learning session?
  • Easily learned icons (recognition)
  • Large and consistent icons

9
Feature Value Research
  • Offer different levels of difficulty
  • Use audio and visual aids to offer help.
  • After initial guidance, children should be able
    to operate the software essentially on their own.
  • Printing should be possible.
  • childrenandcomputers.com
  • Selecting Developmentally Appropriate Software

10
The Practice Process
11
Mastery
  • Items (Letters) are generated randomly (shuffle)
  • 6 letters are released at a time
  • 2 correct answers on first try Mastery
  • the item (letter) will not reappear in this level
  • When all items have been mastered, the level has
    been completed

12
Iterative Testing
  • Quality Assurance - The Nitty Gritty
  • Platforms
  • Algorithm Checks
  • Buttons
  • Navigation, Animation timing
  • Print, Sound
  • Are the Letters the Correct Colors?
  • Quality
    Assurance Evaluation Plan pdf 100kb

13
MORE Iterative Testing
  • User Testing Adults and Children
  • Formal and Informal Observation
  • Day Care Centers
  • Cobb County Public Schools
  • Hearing Impaired
  • Color Deficiency http//colorfilter.wickline.or
    g/

  • User Test Plan pdf 178kb

14
Future Features
  • Student personalization
  • Save state to return to the game
  • Random animations keep it exciting
  • Retrieve data to use it in a meaningful manner
  • Add more difficulty levels
  • Flash cards and learning sheets
  • Other related activities Swat
    Board

15
Lets Play!
  • Keyseeker.org
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