Flash and Animation - PowerPoint PPT Presentation

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Flash and Animation

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Introduction to Flash. Adobe Flash has been called Macromedia Flash ... Why we need Flash? Text and images move around the screen ... – PowerPoint PPT presentation

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Title: Flash and Animation


1
Flash and Animation
  • Presented by
  • Behzad Sajed Khosrowshahi

2
Agenda
  • Introduction to Flash
  • Flash Interface
  • Animation in Flash
  • Flash with Media Files
  • Interactivity in Flash
  • Flash Distributing
  • Demonstration
  • Conclusion
  • References

3
Introduction to Flash
  • Adobe Flash has been called Macromedia Flash
  • HTML is enough for creating a static web page
  • Text
  • Images
  • Why we need Flash?
  • Text and images move around the screen
  • HTML does not really support dynamic web pages
  • How about animated GIF images or java applets?

4
Introduction to Flash
  • Vectors vs. Bitmaps
  • Bitmap
  • Bitmaps are created with lots of dots
  • Bitmap image is displayed on monitor with pixels
  • Its files are big
  • Bitmap images can not be scaled because of losing
    their quality or clarity
  • Vector
  • Vector graphics are defined with equations that
    specify lines, shapes, and locations
  • Blank space does not have to be recorded
  • File sizes are usually smaller than bitmap file
    sizes
  • Vector graphics are scalable

5
Introduction to Flash
  • Flash vs. Animated GIF
  • Animated GIF
  • It is compromised of many images saved in a one
    GIF file
  • Web pages take more time to be loaded
  • There is not any interactivity for stopping or
    changing it
  • The number of colors in animated GIF is limited
    to 256
  • Flash
  • Flash uses vector graphics
  • So, the file size is smaller
  • It can be scaled to any size without losing
    quality or clarity
  • Controlling the animation
  • Interact with animation
  • Flash movie loads much faster
  • Flash movie can use more than 256 colors

6
Flash Interface
  • Interface Fundamental
  • Tools panel
  • Time Line
  • Menu Bar
  • More Panel
  • Stage
  • Property Inspector

7
  • Drawing in Flash
  • Line tool
  • Pen tool
  • Text tool
  • Oval tool
  • Rectangle tool
  • Pencil tool
  • Brush tool
  • Ink bottle tool
  • Paint bucket tool
  • Eyedropper tool
  • Eraser tool

8
Flash Interface
  • Symbols and the Library
  • Reduce the file size
  • A symbol is an element which we can add it one
    time and use it more than one time
  • For accessing to symbol window
  • Window ? Library or
  • CTRL L
  • Types of symbol
  • Movie Clip
  • Button
  • Graphic

9
Flash Interface
  • Applying Color
  • Selecting color from Color Mixer and using Alpha
    for brightness of the color
  • Working with Text
  • After adding a text, changing its property in
    Properties Inspector

10
Animation in Flash
  • Phase 0
  • Establish guidelines for our animation
  • Timeline animation
  • Frame by Frame animation
  • Changing the individual contents of each frame
    manually
  • Tweened animation
  • Defining the start and end point of the animation
  • It needs the duration
  • Example make a circle bigger in 20 seconds
  • Timeline effects
  • After Flash MX 2004
  • Automated animation and visual effects
  • For all of these types we need to use the
    TimeLine section in Flash Interface

11
Animation in Flash
  • Layers
  • For organizing the objects in our project
  • For adding, click on INSERT LAYER
  • Two types of Layer
  • Guide Layers
  • Motion Layers controls the path of the motion
    for an object

12
Animation in Flash
  • Character
  • Fast and easy animation with Text
  • The size of the file is small
  • Doing an example in demonstration

13
Flash with Media Files
  • One of the most important part of an animation is
    its sounds and video
  • Adding sound in Flash is very simple
  • Just importing it as an object and use it
  • A sound file uses frame as its length
  • Adding and displaying a video is the same as
    adding a sound file

14
Interactivity in Flash
  • Flash uses ActionScript as a language for
    controlling the animation
  • For adding an ActionScript function to a frame,
    by right click on the frame and click on Action
  • The example of using the ActionScript is when we
    want user after clicking on START, the animation
    starts

15
Flash Distributing
  • After finishing a project, for having the output
    we can do it very easy
  • By clicking on Publish and selecting types of the
    output which we like
  • For example, animated GIF, Flash File,

16
Demonstaration
  • Using motion layer for moving an object from one
    position to another position
  • Creating an animation Text

17
Conclusion
  • Flash is one of the best application for creating
    an animation project
  • Flash supports vector graphics which are
    scalable, and its file is small
  • Flash sees each element for creating the
    animation as an Object which we can use it later
    without needing to load it again
  • With Flash we can create an interactive animation

18
References
  • http//en.wikipedia.org/wiki/Adobe_Flash
  • http//www.edaboard.com/ftopic271787.html
  • Reinhardt, R. and Dowd, S. 2006 Macromedia Flash
    8 Bible. John Wiley and Sons, Inc
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