Title: STEM-A Science, Technology, Engineering and Math through Art
1STEM-AScience, Technology, Engineering and
Math through Art
- Jane Crayton
- http//stem-a.org
2Jane Crayton
- Artist, Inventor, Writer, Educator
STEM-A (Science Technology Engineering and Math
through Art) Founder http//stem-a.org RUST-E
(Radically Urban Sustainable Technology
Exploration) Founder, CEO http//rust-e.org
Dorkbot303 (People doing strange things with
electricity in Colorado) Founder Colorado
Chapter http//dorkbot.org/dorkbot303 Media
Production Consortium (University of Colorado
Student Group) President Live Interactive Dome
(Denver Museum of Nature and Science) Catalyst,
Participant
3STEM-A Mission
- To facilitate growth and education in STEM-A
(Science, Technology, Engineering and Math
through Art.) -
- STEM-A is a philosophy, and pedagogy style which
implements experiential techniques of teaching
art. STEM education is fostered by creating a
space for students to explore and experiment in
real-time learning situations, with hands on
activities, that engage the student. Themes
relating to culture, ethics and aesthetics are
transformed into learning adventures in science,
technology, engineering and math through art.
4Media Technology (vs) STEM
Gallup Poll (Oct.2004) on Teen Leisure Habits
- Math and science scores for 12th graders continue
to decline, with less than 20 percent of high
school graduates showing proficiency in science. - A recent survey conducted by the Pew Internet
American Life Project (Hitlin Rainie, 2005)
found that roughly 21 million youth between the
ages of 12 through 17approximately 87 percent of
the entire age bracketuse the Internet. - 45 of teens had a cell phone in 2004. Since that
time, mobile phone use has climbed steadily among
teens ages 12 to 17 to 63 in fall of 2006 to
71 in early 2008. - A new nationwide survey suggests that
approximately 1 in 12 teens show signs of
behavioral addiction to video games. - In a recent study, the Los Angeles Times and
Bloomberg found that nearly half of young teens
ages 12 to 14 like to watch TV while they're
doing homework, and almost 20 percent go online
while hitting the books. Girls are more likely
than boys to do other things during homework
time, such as talking on the phone, watching a
movie and text-messaging.
5Saturation Overload (ADT)
How can teachers compete with media and
technology entertainment?
- Studies are showing increasing rates of
Attention Deficit type syndromes, for example
technology is blamed for creating an epidemic of
ADT (Attention Deficit Trait) - Attention Deficit Trait (ADT) is this over
stimulation and saturation which eventually
creates this ADD like condition, where
themulti-tasker is overwhelmed, and distracted
by technology and all its nuances, As defined by
wikipedia.
6Technology Gap
-
- Recently reported by the American Electronics
Association, "regrettably, the American K-12
system is failing to provide the math and science
skills necessary for kids to compete in the 21st
century workforce, and the U.S. higher education
system cannot produce enough scientists and
engineers to support the growth of the high-tech
industry that is so crucial to economic
prosperity."
of Patents Filed
SOURCES Task Force on the Future of American
Innovation based on data from National Science
Foundation. Science andEngineering Indicators
2004, Appendix Table 6-11. Arlington APS Office
and Public Affairs. National Science Board.
Scienceand Engineering Indicators 2004. NSB
04-1. Arlington, VA National Science Foundation,
2004, Table 5-30.
7Consumers not Makers
- The National Science Board found that the United
States is a net importer of high-technology
products. Its trade balance in high-technology
manufactured goods shifted from 54 billion in
1990 to minus-50 billion in 2001. - Are we too late to help America's teens reverse
the sudden decline in scientific and technical
leadership? - Will today's high school students be able to
maintain the technological edge that has provided
America's extraordinary standard of living? - Can they sustain the culture of innovation and
scientific prowess that has given this nation the
military and economic supremacy it has enjoyed
for nearly a century?
8Inspiring youth in STEM
- Push the boundaries in technology exploration
- Help Students find a personal connection
- Ethics and Politics as a form of personal
expression - Allow for failure, and chaos
- Do it, hands on. DIY DIT
- Share, publish, twitter
9STEM-A Classes
- Blogging "cyber tools"
- Circuit Bending
- Citrus and Circuits
- Digital Photography "art of techno-ecology"
- Digital/Eco Arts
- Flash animations for Video Mixing
- Live Broadcast Streaming
- Poetic Terrorism and Guerrilla Art
- Secrets of the Hive
- Theories in Video Mixing
Secrets of the Hive, provides practical
applications of STEM for youth, with emphasis on
ecological and biological sciences. Sometimes
learning why not to fear, is the most valuable
lesson learned! Above Jane Crayton
(Instructor)Left Students from SOH 2009 at
Science Discovery.
10Lecture Series
- Blogging your digital identity
- Digital Narratives
- Ethical Technologist
- Poetic Terrorims and Guerrilla Art
- Re-appropriated Art and Collage
- STEM-A Philosophy in Pedagogy
"Experiential hands-on education is the key to
engaging students, especially today with media
saturation" -Jane Crayton
11Why Arts to teach STEM?
- The creation of art helps to develop inventive
behavior needed for RD in STEM. - Art education helps students develop a personal
connection, and an ethical relationship to their
subject. - Art allows the student an opportunity for
failure, and the ability to practice technique in
order to find success. - Learning to understand art, teaches tolerance,
and respect for cultural, religious, and even
extreme thinking and creating. - Arts allow the students to develop creative and
unique identities and styles for thinking,
living, learning and inventing. - Balances the Gender Gap in STEM education,
encouraging girls to learn traditionally "male
subjects".
Students making paper with Sarah Chung at DAVA
for Citrus and Circuits Class.
12Digital Photography Art of "techno-ecology"
STEM-A Class Example 1
Students learn pratical skills in photography and
Photoshop, while creating narratives on
ecological ethics.
13STEM-A Class Example 2
- Students learn about the acidity of natural
elements, alternative energy, and how to read,
design and build simple electronics.
Students measure voltage of DIY lemon powered
batteries and build Lemon Powered LED Dream
Catchers
Citrus Circuits
14STEM-A Class Example 3
creative short-circuiting of electronic devices
such as low voltage, battery-powered
toys. Hacked by experimental artists who aim to
re-appropriate lo-fi digital toys for electronic
manipulation, and use in live musical
performances.
- Circuit Bending, teaches practical skills in
electronics. From soldering 1/4" audio jacks to
reading multi-meters, students learn the basics
of circuits, and the complex avante-guard
concepts of circuit bending as an experimental
electronic art.
Circuit Bending
15Circuit Bending Anti-theory/Hacking
- Phase 1 Introduction and Theory
- Participants will explore the anti-theory and
practice of- History of circuit bending and
re-appropriation of discarded electronic
mediums- Technical aspects to circuit
bending Soldering (wires and
connections on electronic boards)
Programming (chips and cards)
Engineering (how will it connect and be
transmitted)- Resources for circuit bending-
Circuit bending culture (Artists and
perspectives)- Hacking your medium
16YouTube Videos as a tool for teaching art
concepts.
What is Circuit Bending?
Circuit Bending with Reed Ghazala
17Circuit Bending Gracefully altering the circuits
of your childhood
- Phase 2 Practical Experience
- Students find discarded electronic items from
their childhood, in which to circuit bend.
Working with the guide of the instructor they
will seek to hack and reprogram their electronic
device for use in a live demonstration or
performance. -
- Body Bending
- Using exploratory tools
- Adding components
- resistors
- capacitors
- potentiometers
- knobs, sliders, switches
-
-
18Circuit Bending Performance Art
- Phase 3 Finishing Process and Perspectives
- An evaluation and feedback session will be held
so participants can have an opportunity to
improve in the future with regards to technique,
skill, or style. A final performance of students
playing their circuit bent instruments will
complete the class.
19Special Thanks to our Partners, Supporters and
Affiliates
RUST-E