GDC 2005

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GDC 2005

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When the Honeymoon Ends. So, who is this guy? Director of Creative Management at THQ ... every project as the courtship for the next one because it is ... – PowerPoint PPT presentation

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Title: GDC 2005


1
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2
When the Honeymoon Ends 12 Ways to Keep Your
Publisher in Love with You
Michael Fitch
3
When the Honeymoon Ends
  • So, who is this guy?
  • Director of Creative Management at THQ
  • Previously, a Creative Manager at THQ
  • A fancy way of saying Publishers producer on
    creative topics
  • Before that, Red Storm Entertainment
  • Back in the day, at Atomic Games

4
When the Honeymoon Ends
  • Whats this talk about?
  • Relationship management
  • Simple, practical approaches
  • Concrete actions you can take
  • Building a reputation as a good partner

5
When the Honeymoon Ends
  • Whats this talk not about?
  • How to pitch (finding a partner)
  • Managing the due diligence process
  • Contract negotiations
  • Bitching about bad relationships
  • On with the show

6
Pre-Production
  • 1) Talk early and often
  • Set up regular calls, at least weekly
  • When in doubt, pick up the phone
  • Create opportunities for feedback
  • Follow-up with e-mail, regularly
  • Track issues, resolutions

7
Pre-Production
  • 2) Plan the future together
  • Agree on a vision for the project
  • Establish priorities early, revisit frequently
  • Set expectations clearly
  • Create opportunities to demonstrate progress

8
Pre-Production
  • 3) Get approvals before you actually need them
  • Make milestone approval a foregone conclusion
  • Pre-submit milestone materials
  • Agree explicitly on build deliveries
  • Use interim drops when valuable

9
Pre-Production
  • 4) Sell the game with every milestone
  • Highlight all progress
  • Include pretty pictures
  • Over-deliver wherever you can
  • No nasty surprises!

10
Production
  • 5) Make your builds a present, not a chore
  • Package it up
  • Schedule time to integrate and test
  • Build notes are a guidebook to your work
  • Create shortcuts to the good bits
  • Give us something to brag about
  • Deliver it on time!

11
Production
  • 6) Deliver bad news early, but bring flowers
  • Shit happens, we know that
  • Dont wait until the milestone is due
  • Help us to understand not just what, but how and
    why
  • Present a recovery plan with every problem

12
Production
  • 7) Be scrupulously honest
  • Let us see everything
  • Provide access to your wiki, source control,
    intraweb
  • Visibility is cheap
  • Control the conversation

13
Production
  • 8) Keep it a two-way street
  • Come visit!
  • Pick up a check every once in a while
  • Ask questions
  • Manage up

14
Finishing the Game
  • 9) Budget time and money for marketing
  • Demand a timeline and asset list
  • Build tools for screen and video capture
  • Block out time for all your leads
  • Dedicate an artist before you think youll need
    one
  • Plan to lose days for visits, and industry
    events, and road shows

15
Finishing the Game
  • 10) Tell us what you need
  • We have resources!
  • Get QA on-site for free
  • Insist on usability testing
  • The best time to ask for more is when everyone
    can see the end
  • The more of a confidence surplus youve built up,
    the more likely youll get what you ask for

16
Finishing the Game
  • 11) Share the load
  • Your producer(s) can work for you
  • Scheduling/prioritizing
  • Testing/balancing
  • PR
  • Community management
  • Content

17
Finishing the Game
  • 12) Test everything
  • Pretend you dont know how it works
  • Get into the dark corners
  • Try wacky combinations
  • Nothing hurts more than a slip thats too late to
    do anything about

18
Takeaway
  • A relationship is just that a relationship
  • Communication
  • Trust
  • Collaboration
  • You need to satisfy both partners needs
  • Bumps happen its how you handle them that
    matters
  • Treat every project as the courtship for the next
    one because it is

19
Questions?
20
When the Honeymoon Ends 12 Ways to Keep Your
Publisher in Love with You
  • Michael Fitch
  • Follow-ups web_at_micrysweb.com
  • Slides will be posted at www.micrysweb.com
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