Title: Adventures of Sherlock Holmes
1Adventures of Sherlock Holmes
2Adventures of Sherlock Holmes
London Canterbury
Dover Continent
3"Sherlock Holmes, Criminal Interrogations and
Aspects of Non-cooperative Game Theory"
- Brandi Ahlers
- Jennifer Lohmann
- Madoka Miyata
- Soo-Bong Park
- Rae-San Ryu
- Jill Schlosser
4Index
- Holmes Moriarty paradox
- Zero sum games
- The Prisoners dilemma
- F-scale
5The Holmes Moriarty Paradox
- Introduction to solving the problem using some
principles of game theory
6The Adventures of Sherlock Holmes
London Canterbury
Dover
Continent
- Oskar Morgenstern, 1928
- John VonNeumann
7-
- C D
- C 0 p
- D P 0
- 0 Holmes dies
- p Holmes has a fighting chance
- P Holmes succeeds to escape
Moriartys Options
Holmes Options
8Zero-sum Games
- Definition of zero-sum game
- Example of a zero sum game
- Assumptions of games
- Important concepts of game theory
- Determinate games
- Indeterminate games
9What Is a Zero Sum Game?
- Competitive game
- Players either win or lose
10Example of Zero Sum Game
- Two players play a game where a coin is flipped
(call the players rose Colin) - Each player chooses heads or tails independent of
the other player - The payoffs (rewards) can be displayed in a
reward matrix
11Example of Zero Sum Game
Reward Matrix
12Assumptions of the Game
- Games are non-cooperative
- There is no communication between players
- Rational play is used by each player to determine
the strategy he should play - Each player does what is in his own best interest
- I.E. Player does whatever possible to earn the
highest payoff (within the rules of the game)
13Key Concepts of Game Theory
14Players Payoffs
- The reward (or deficit) a player earns from a
given play in a game - Row players payoffs are shown in matrix
- Column players payoffs are the negatives of the
row players payoffs
15Players Payoffs
Roses Payoffs
16Players Payoffs
Colins Payoffs
17Saddlepoint
- Pair of strategies (one for each player) which
the game will evolve to when each player uses
rational play - This is the optimal strategy for both players
- Two ways to find saddle point
- Minimax Maximin principles
- Movement diagram
18Minimax/Maximin (Method)
- Maximin row player's strategy
- Find minimum row entry in each row
- Take the maximum of these
- Minimax column player's strategy
- Find the maximum column entry in each column
- Take the minimum of these
19Minimax/Maximin (Applied)
Colins Optimal Strategy
Saddle point
Roses Optimal Strategy
20Movement Diagram (Method)
- Simpler way to find the saddle point
- 1st - consider Roses point of view
21Movement Diagram (Applied)
Saddle point
22Saddle PointComments
-
- Saddlepoint 0 fair game
- Saddlepoint 0 biased game
- Game biased toward Rose
- This game has a saddlepoint
- It is a determinate game
23Determinate Games
- Rose/Colin game is determinate
- There is a saddle point
- The saddle point indicates
- There is a clear set of strategies which the
players ought to use to attain the highest payoff
in the long run - When there is no saddle point
- The game is called indeterminate
24Game Tree
- Diagram showing the progression of moves in
the game - When a player makes a choice, he/she knows he/she
is at a node in a particular information set, but
he/she does not know which node - A moment in the game at which a player must act
Information Set
Decision Node
25Indeterminate Games
- No saddle point
- Rationalization of the other players moves used
- Players look out for own best interest
- Each player can take advantage of the other
26Indeterminate Games
The Holmes Moriarty Paradox (revisited)
27Game Tree
Holmes and Moriarty in London
Information Set for Holmes
Moriarty detrains at Canterbury
Moriarty detrains at Dover
Holmes detrains at Canterbury
Holmes detrains at Dover
Holmes detrains at Canterbury
Holmes detrains at Dover
Holmes escapes
Fighting chance
Holmes dies
Holmes dies
28No Saddle Point
-
-
- 0 Holmes dies
- 2/3 Holmes has a fighting chance
- 1 Holmes succeeds to escape
29Finding Mixed Strategy
p1
p2
q2
Mathematical Expectation employed E p1q1 p2q2
piqi
30Mixed Strategy
EHolmes 0C1D 2/3C0D D2/3C or
1-C2/3C C3/5 gt D2/5 StrategyHolmes
3/5C2/5D
31Mixed Strategy
EMoriarty 0C2/3D 1C0D 2/3D C or
2/3(1-C) C 2/3 5/3C C 2/5 gt D 3/5
StrategyMoriarty 2/5C3/5D
32Mixed Strategy
33Imagine
- You a cohort have been arrested
- Separate rooms in the police station
- You are questioned by the district attorney
34Imagine...
- The clever district attorney tells each of you
that - If one of you confesses the other does not
- The confessor will get a reward
- His/her partner will get a heavy sentence
- If both confess
- Each will receive a light sentence
- You have good reason to believe that
- If neither of you confess
- You will both go free
35Imagine...
36The Prisoners Dilemma
- Non-zero-sum games
- Nash equilibrium
- Pareto efficiency and inefficiency
- Non-cooperative solutions
37Non Zero Sum Game
- Zero sum game
- The interest of players are strictly opposed
- Non zero sum game
- The interest of players are not strictly opposed
- Players payoffs do not add to zero
38Equilibrium Non Zero Sum Game
- Equilibrium outcomes in non zero sum games
correspond to saddle points in zero sum games - Non Zero Sum Game
- No Equilibrium Outcome
- Two different Equilibrium Outcome
- Unique Equilibrium Outcome
- Pareto Optimal
- Non Pareto Optimal Prisoners Dilemma
39Games without Equilibrium
- Colin
- H T
-
- H (2, 4) (1, 0)
- Rose
- T (3, 1) (0, 4)
Example
40Games without Equilibrium
- No equilibrium No saddle point in zero sum game
- No pure strategy
-
How to solve
- Suppose this game as zero sum game
- Solve this game by using mixed strategy
41Two Different Equilibrium
- Colin
- H T
-
- H (1, 1) (2, 5)
- Rose
- T (5, 2) (-1, -1)
Example
42Two Different Equilibrium
- Multiple saddle points are equivalent and
interchangeable - Optimal Strategy always saddle point
Zero Sum Game
Non Zero Sum Game
- Players may end up with their worst outcome
- Not clear which equilibrium the players should
try for, because games may have non
equivalent and non interchangeable equilibrium
43Unique Equilibrium Outcome
Equilibrium Point
44What is Pareto Optimal ?
Definition
- Non Pareto Optimal if there is another outcome
which would give both players higher payoffs, - or one player the same payoff, but the other
player a higher payoff. - Pareto Optimal if there is no such other
outcome
Note
In zero sum game every outcome is Pareto optimal
since every gain to one player means a loss to
other player
45Unique, but not Pareto Optimal
- The outcome (-1, -1) is not Pareto optimal
- both prisoners are better off
- choosing (0, 0)
Unique Equilibrium
46When are Non Zero Sum Games Pareto Optimally
solvable ?
- If there is at least one equilibrium outcome
which is Pareto optimal - If there is more than one Pareto optimal
equilibrium, all of them are equivalent and
interchangeable
47Non-Cooperative Solutions
- Repeated Play-theory
- Metagames argument
48Repeated Play -Theory
- Definition
- Assumption
- Formal approach
49Definition
- Game is played not just once, but repeated
- In repeated play theory people may be willing to
cooperate in the beginning, but when it comes to
the final play each player will logically chooses
whats best for them.
50Assumption
Assume your opponent will start by choosing C
(cooperate), and continue to choose C(cooperate)
until you choose D (defect).
R reward (0) S sucker payoff (-2) T Temptation
(-1) U Uncooperative (0)
51Formal Approach
With cooperation the payoff would be
Without cooperation the payoff would be
52Formal Approach
53Formal Approach
R Reward for cooperation (0) S Sucker payoff
(-2) T Temptation payoff (1) U Uncooperative
payoff (-1)
54Formal Approach
Under the assumption it makes sense for both
players to cooperate (C) when pgt1/2. This will
lead us to a Pareto Optimal solution
55Metagame Approach
- Will lead to an equilibrium which is cooperative.
- This argument depends on both players being able
to predict the other players strategies.
56Metagame
Your partners choice is contingent on your
choice. Your partner has four strategies
Partner
IAA IIAB IIIBA IVBB
A B
(0,0) (0,0) (-2,1) (-2,1) (1,-2)
(-1,-1) (1,-2) (-1,-1)
You
I Choose A regardless III Choose
opposite of partner II Choose same as partner
IV Choose B regardless
57 I AA IIAB IIIBA IVBB
IAAAA (0,0) (0,0)
(-2,1) (-2,1) IIAAAB (0,0)
(0,0) (-2,1) (-1,-1) IIIAABA
(0,0) (0,0) (1,-2)
(-2,1) IVAABB (0,0) (0,0)
(1,-2) (-1,-1) VABAA (0,0)
(-1,-1) (-2,1) (-2,1) VIABAB
(0,0) (-1,-1) (-2,1)
(-1,-1) VIIABBA (0,0) (-1,-1)
(1,-2) (-2,1) VIIIABBB (0,0)
(-1,-1) (1,-2) (-1,-1) IXBAAA
(1,-2) (0,0) (-2,1) (-2,1)
XBAAB (1,-2) (0,0) (-2,1)
(-1,-1) XIBABB (1,-2) (0,0)
(1,-2) (-2,1) XIIBABB
(1,-2) (0,0) (1,-2)
(-1,-1) XIIIBBAA (1,-2) (-1,-1)
(-2,1) (-2,1) XIVBBAB (1,-2)
(-1,-1) (-2,1) (-1,-1) XVBBBA
(1,-2) (-1,-1) (1,-2)
(-2,1) XVIBBBB (1,-2) (-1,-1)
(1,-2) (-1,-1)
58F-scale
59Have you ever seen this?
- Rate on a scale from 1 to 7 (1 is high)
- for the following
- How satisfied are you with
- How sure are you that
60Applications in Social Psychology
- T.W. Adorno
The Authoritarian Personality - Test personality variables
- Controversial
- Research
- trust, suspicion, trustworthiness
61Research on Trustworthiness
- Morton Deutsch
- Experimentation
- F-Scale Questionnaire
- Subjects played the prisoners dilemma
- Strong Correlation between
- Suspicion
- Untrustworthiness
- Scoring high on the F-Scale (Adornos
Authoritarian Personality) - High F-scale scorers play the Prisoners dilemma
differently
62Results of F-Scale Research
- Discrepancy between interpretations
- Experimental Games
- Previously vague concepts precise operational
- Provide measurable results
63Conclusion
- Many uses of game theory
- Zero sum games / non zero sum games
- Cooperative / non-cooperative
- Applications of game theory
64Conclusion
- Why is game Theory a successful model?
- Wide variety of applications
- Concrete map of
- Rules of the game
- How the game is played
- Knowledge of players at any given moment
- Ability to analyze complex problems
65References
- Eatweel, Milgate, Newman. The new Palgrave, game
theory W.W. Norton company inc New York, NY
1989. - Case, James. Paradoxes involving conflicts of
interest. Mathematical association of America
33-38, January 2000. - Straffin, Philip D. Game Theory and strategy The
Mathematical Association of America 1993.
66Thank you
67Questions?