Title: Introduction to Computers, Problem Solving, and Programming
1Introduction to Computers, Problem Solving, and
Programming
21.1 Overview of Computers
- Computer - A device for counting or computing
- Dr. John Atanasoff - 1st computer.
- ENIAC 1946 at U of Penn
- Dr. John Von Neumann - Princeton
- Stored program concept
- Memory rather than wires and switches.
- Computing History
3Overview of Computers
- Von Neumann architecture basis for today's
computers - VLSI Technology made computers affordable, small
and available to the public - How programming has changed over time
41.2 Computer Hardware
- Every computer is organized roughly into six
parts - CPU - central processing unit
- Where decisions are made, computations are
performed, and input/output requests are
delegated - Main Memory
- Stores information being processed by the CPU
- Secondary Memory
- Stores data and programs
5Computer Hardware
- Input devices
- Allows people to supply information to computers
- Output devices
- Allows people to receive information from
computers - Network connection
- Modems / Ethernet interface
6Computer Components
7Main Memory
-27.2
0
1
75.62
1024
8Main Memory
- Stores
- programs
- data
- results
- Types
- RAM
- ROM
9Secondary Memory Storage
- Semi permanent data-storage capability
- Tape or Disk
- Hard disk
- CD ROM
- Secondary memory has much more storage capacity
10CPU
- Brains of the computer
- Arithmetic calculations are performed using the
Arithmetic/Logical Unit or ALU - Control unit decodes and executes instructions
- Arithmetic operations are performed using binary
number system
11CPU
- Fundamental building block is a switch
- Switches are made from ultrasmall transistors
- Examples
- The Pentium processor contains about three
million transistors - The Pentium Pro has about 5.5 million
transistors
12Input / Output Devices
- Accessories that allow computer to perform
specific tasks - Receiving information for processing
- Return the results of processing
- Store information
- Common input and output devices
- Printer Joystick CD-ROM
- Keyboard Monitor
13Computer Networks
- LAN - Local area network
- Organizational
- WAN - Wide area network
- Internet
14World Wide Web
- Introduced 1989
- Developed by CERN
- European Laboratory for Particle Physics
- Web browser
- GUI
- Netscape
- IE
151.3 Computer Software
- Application software
- Programs designed to perform specific tasks that
are transparent to the user - System software
- Programs that support the execution and
development of other programs - Two major types
- Operating systems
- Translation systems
16Application Software
- Application software is the software that has
made using computers indispensable and popular - Common application software
- Word processors
- Desktop publishing programs
- Spreadsheets
- Presentation managers
- Drawing programs
17Operating System
- Controls and manages the computing resources
- Important services that an operating system
provides - File system
- Commands that allow for manipulation of the file
system - Ability to perform input and output on a variety
of devices - Management of the running systems
- Examples
- MSDOS , Windows , Unix
18Programming Languages
- Machine Language
- Native tongue of the computer
- Binary 0s and 1s that specify what to do
- 0010 0000 0000 0100
- 1000 0000 0000 0101
- 0011 0000 0000 0110
- High - Level Languages
- Resemble human language (C, C, Pascal)
- cost price tax
19Programming Languages
- Language Standard
- Syntax (grammatical form) (rules)
- Portable
- programs used without modification
- Source Program
- Object Program
- Executable Program
20Object Oriented Programming
- OOP derived from C
- Bjarne Stroustrup
- Popular because of reuse
- Classes
- Objects
- Organized in a Hierarchy
- Super Classes
- Sub Classes
21OO Programming and Structured Programming
- Object-oriented design and programming supports
good software engineering - Object-oriented design promotes thinking about
software in a way that models the real world
22OO Programming and Structured Programming
- Algorithms are the basis for the procedural
sections (Structured Programs) - Highly structured
- Top-down design
- Step-wise refinement
23Object Oriented Design
- Abstraction
- Extract the relevant properties of an object
while ignoring inessential details - Encapsulation
- Breaking down an object into parts, hiding and
protecting its essential information, and
supplying an interface to modify the information
in a controlled and useful manner
24Object Oriented Design
- Modularity
- Dividing an object into smaller pieces or modules
such that the object is easier to understand and
manipulate - Hierarchy
- Ranking or ordering of objects based on some
relationship between them
25Abstraction
- Process of extracting only the relevant
properties of an object - Extracted properties define a view of the object
26Abstraction
- Car dealer views a car from selling features
standpoint - Price, warranty, color, etc.
- Mechanic views a car from systems maintenance
standpoint - Oil, oil filter, spark plugs, etc.
27Encapsulation
- Breaking down an object into parts, hiding and
protecting its essential information, and
supplying an interface to modify the information
in a controlled and useful manner - By hiding the information its representation and
content can be changed without affecting other
parts of the system
28Encapsulation
- Example - car radio
- Controlled by switches and knobs
- The details of how it works is hidden
29Modularity
- Dividing an object so that the object holds
useful information and it is easier to understand - Most complex systems are modular
- Cooling System
- Ignition System
- Fuel System
30Modularity
- Example - Automobile can be decomposed into
subsystems - Cooling system
- Radiator
- Thermostat
- Water pump
- Ignition system
- Battery
- Starter
- Spark plugs
31Hierarchy
- Ranking or ordering of objects based on some
relationship between them - Hierarchies facilitate understanding complex
organizations and systems - Example - a company hierarchy helps employees
understand the structure of their company and
their positions
32OO Classes
- Later we will use data abstractions
- C language
- Will apply OO techniques
- Structured Programming
- Object Oriented Programming
- Model our own objects or abstractions
331.4 Processing a High-Level Language Program
- Set of programs used to develop software
- A key component of a is a translator
- Types of translators
- Compiler
- Linker
- Examples
- g, Borland C , Microsoft Visual C
34Processing a Program
- Editor used to enter the program
- Source program (file.cpp)
- UNIX vi text editor
- Compiler translates the source program
- Displays syntax errors (not descriptive)
- Linker/Loader to combine object file with other
object files - Executable program
35Processing a Program
- Major activities
- Editing
- Compiling
- Linking with pre-compiled files
- Object files
- Library modules
- Loading and executing
- Viewing the behavior of the program
36Process Cycle
371.5 Software Development Method
- Problem Analysis - (Correct Problem)
- Identify data objects
- Goal to model properties
- Determine Input / Output data
- Constraints on the problem
- Design
- Decompose into smaller problems
- Top-down design (divide and conquer)
- Develop Algorithm (Desk check)
38Software Development Method
- Implementation
- Writing the algorithm
- Testing
- Verify the program meets requirements
- System and Unit test
- Documentation
- Key part in the development process
39Software Development Method
- Software engineering
- Area of computer science concerned with building
large software systems - Challenge
- Tremendous advances in hardware have not been
accompanied by comparable advances in software
40Software Engineering Goals
- Reliability
- An unreliable life-critical system can be fatal
- Understandability
- Future development becomes very difficult if
software is hard to understand - Cost Effectiveness
- Cost to develop and maintain should not exceed
profit
41Software Engineering Goals
- Adaptability
- System that is adaptive is easier to alter and
expand - Reusability
- Improves reliability and maintainability, and
reduces development costs
421.6 Applying the Software Development Method
- Case Study Converting Miles to Kilometers
- Problem Your summer surveying job requires you
to study some maps that give distances in
kilometers and some that use miles. You and your
coworkers prefer to deal in metric measurements.
Write a program that performs the necessary
conversion.
43Applying the Software Development Method
- Analysis The first step in solving this problem
is to determine what you are asked to do. You
must convert from one system of measurement to
another, but are you supposed to convert from
kilometers to miles, or vice versa? The problem
states that you prefer to deal in metric
measurements, so you must convert distance
measurements in miles to kilometers.
44Applying the Software Development Method
- Design The next step is to formulate the
algorithm that solves the problem. Begin by
listing the three major steps, or sub problems,
of the algorithm. - Implementation To implement the solution, you
must write the algorithm as a C program. - Testing How do you know the sample run is
correct?
451.7 Professional Ethics for Computer Programmers
- Privacy and Misuse of Data
- Computer Hacking
- Plagiarism and Software Piracy
- Misuse of a Computer Resource