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Switching Concepts

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Switching Concepts Introduction to Ethernet/802.3 LANs Introduction to LAN Switching Switch Operation Switching Concepts Introduction to Ethernet/802.3 LANs Ethernet ... – PowerPoint PPT presentation

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Title: Switching Concepts


1
Switching Concepts
  • Introduction to Ethernet/802.3 LANs
  • Introduction to LAN Switching
  • Switch Operation

2
Switching Concepts
  • Introduction to Ethernet/802.3 LANs

3
Ethernet Technology Overview
  • Ethernet multi-access broadcast technology
  • Uses CSMA/CD
  • Collisions impact on network performance
  • Layer 2 devices can improve performance
  • Media includes CAT5(e), fibre, wireless
  • Speeds from 10Mbps to 10,000 Mbps

4
Network Growth
  • Bandwidth needs have increased
  • Internet/intranet/email
  • Multimedia
  • Increasing use of enterprise servers
  • Ethernet has developed to meet challenge
  • 10Mbps, 100Mbps, 1000Mbps, 10Gbit
  • Coaxial, Twisted Pair, Fibre Optic, Wireless
  • Repeaters, hubs, bridges, switches, routers
  • BUT you must understand the features of all this
    technology to gain best performance in your
    network design!

5
Hubs
  • Layer 1 devices
  • Regenerate, retime, amplify signals
  • 1 collision/bandwidth domain
  • Broadcasts propagated out of every port
  • Only 1 device can transmit at a time
  • Only 50-60 bandwidth available

6
Bridges
  • Layer 2 device
  • Splits network into 2 collision/bandwidth domains
  • Broadcasts are forwarded
  • Local traffic stays local
  • Checks Layer 2 MAC addresses in 802.3 frame

7
Switches
  • Layer 2 device
  • Learns MAC addresses of devices attached to each
    port
  • Each switchport is a collision domain
  • More collision domains BUT smaller collision
    domains
  • Broadcasts still sent out of every port
  • Each switchport has dedicated bandwidth
  • 100 bandwidth available

8
Transmission Time Latency
  • Bit time time taken to recognise 1 bit
  • Minimum frame size - 64 bytes 512 bits
  • Maximum frame size 1518 bytes 12,144 bits
  • Transmission time is always 512 bit times
  • 10Mbps 64 byte frame - 51,200 ns (100ns bit
    time)
  • 100Mbps 64 byte frame 5,120 ns (10 ns bit time)
  • 1000Mbps 64 byte frame 512 ns (1ns bit time)
  • Times above do not include
  • Time taken to propagate signal along medium
  • Delays introduced by hubs/switches/routers/NICs
    etc

9
Types of Transmission
  • Half-duplex
  • Host checks medium for signal if clear host
    transmits
  • Only 1 host can transmit at a time
  • Collisions jam signal generated, back-off
    algorithm before retransmission
  • 50-60 bandwidth available
  • Full duplex
  • Host can transmit immediately
  • 2 hosts can transmit simultaneously
  • No collisions
  • 100 bandwidth available
  • Requires dedicated connection to a switchport

10
Switching Concepts
  • Introduction to LAN Switching
  • Switch Operation

11
Overview
  • Maximum availability for the least cost
  • Reduce the effects of collisions on available
    bandwidth
  • Reduce the effect of broadcasts on available
    bandwidth
  • Deploy network hardware (media/switches/routers)
    to overcome bottlenecks meet bandwidth
    requirements

12
LAN Segmentation - bridges
  • A bridge splits a LAN into 2 segments
  • It creates 2 collision domains
  • Adds 10-30 latency
  • Learns MAC addresses
  • Keeps local traffic local
  • Forwards broadcasts

13
LAN Segmentation - Switches
  • Each switchport is a collision domain
    micro-segmentation
  • 100 bandwidth available to each switchport
  • Every switchport can send/receive simultaneously
  • Host to switch/switch to switch connection
    creates full duplex link

14
LAN Switch Operation - 1
  • When a switch starts up it sends a broadcast out
    of all ports to learn host MAC addresses
  • When a frame is received for an unknown
    destination a broadcast is sent to discover
  • Addresses are added to a switching table mapping
    them to the port on which they were learned
  • When a frame is received for a known destination
    it is switched to the appropriate port

15
LAN Switch Operation - 2
  • Switches contain RAM known as CAM Content
    Addressable Memory
  • Stores MAC address table
  • Used as frame buffer
  • Used to queue frames in asymmetric switching
    switchports operating at different speeds e.g. 10
    and 100 Mbps

16
Switching Methods
  • Cut-through Switching
  • Fast-forward as soon as destination address is
    read switching starts
  • Fragment-free after 64 bytes have been received
    (minimum valid frame size) frame is switched
  • Store Forward Switching
  • Entire frame is received before switching

Increased Latency
17
Terminology
  • Ignoring a frame filtering
  • Copying a frame forwarding
  • Microsegmentation dividing a network into
    smaller segments (using a switch)

18
Broadcasts
  • Bridges switches cannot block layer 2 or layer
    3 broadcasts
  • Adding bridges or switches to a network extends
    the broadcast domain but creates additional
    collision domains a 24 port switch creates 24
    collision domains
  • Routers can inspect layer 3 packets and create
    broadcast domains a router with 3 ports creates
    3 broadcast domains
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