Title: Applied Mechanics
1Applied Mechanics
- Rigid Body Mechanics
- Statics
- Dynamics
- Kinematics
- Kinetics
- Deformable Body Mechamics
- Elasticity
- Plasticity
- Viscoelasticity
- Fluid Mechanmics
- Liquids
- Gases
2Statics Vs. Deformable Body Mechanics
Statically Indeterminant
Statically Determinant
How is the problem different if the beam is rock?
Wood? Bone? Tooth Enamel?
3Elasticity
The beam can bend to conform to the constraints
of the supports. (You have done these types of
problems in ENGR 220).
4Elasticity vs. Plasticity
Elastic You can bend it, but it will come right
back when you remove the external force (like a
spring). Plastic You can bend it, and it will
stay where it left off (like soldering
wire). Some materials tend to behave elastically,
some plastically, but. Almost all materials will
have both behaviors. Small deflection
elastic. Large deflection plastic.
5Stress-Strain Curve(or Force-Deflection)
6Elasticity vs. Viscoelasticity
Elastic Force is proportional to deflection
(e.g. a spring). Viscoelastic Force is
proportional deflection AND to rate of deflection
(e.g. silly putty). Viscous Force is
proportional to deflection only (e.g. a shock
absorber or a fluid).
7Mechanical Analogy
F kx spring (Think of k as Youngs
Modulus) (Circuits q CV or V q/C) F C
dx/dt shock absorber (dashpot) (Circuits ViR,
or V R dq/dt) What about F m d2x/dt2 ? Same
as F ma Newtons law of motion. (Circuits V
L di/dt L d2q/d2t) Mass is inductance
8If we know something about how circuits behave,
we know something about how mechanical systems
behave.
One major difference Circuits tend to be
discrete. Mechanical systems tend to be
distributed. We must deal with spatial
relationships.
9Styrofoam Cup
- Is a styrofoam cup elastic, plastic or
viscoelastic? - Place your answer here
YES
10Important Stuff from Chapter 1
- Units must match
- Hierarchy of Mechanical Measures
11Important Stuff from Chapter 1
- Energy and Torque (Same units, but
Torque is a vector, Energy is a scalar. Torque is
instantaneous, Energy happens over time.
12Important Stuff from Chapter 1
13Modeling and Approximation
- In general, it is always best to begin with a
simple basic model that represents the system.
Gradually, the model can be expanded on the basis
of experience - But
- Do not throw out the baby with the bath water.
14Generalized Procedure
- Select the system
- Postulate characteristics
- Simplify with approximations
- Relate body parts to mechanical elements
- Construct the mechanical model
- Apply principles of mechanics
- Solve for unknowns
- Compare to experiments
- Repeat from step 3
15From Chapter 2
- You need to know how to manipulate vectors.
- Vectors are the only way to represent systems in
space. - Review Dot product, cross product, how to
calculate them, and what they mean. - For distributed systems
16Vector Arithmetic
- Add Head to tail
- Subtract reverse direction and then add
A
A B
B
A - B