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Graphics Cards

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Graphics Cards Presentation by David Fong What are graphics cards used for? Animation Gaming both PC and console Design/Drafting Special effects creation/editing ... – PowerPoint PPT presentation

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Title: Graphics Cards


1
Graphics Cards
  • Presentation by David Fong

2
What are graphics cards used for?
  • Animation
  • Gaming both PC and console
  • Design/Drafting
  • Special effects creation/editing
  • Medical Instruments
  • And other purposes where fast rendering and high
    resolutions are needed

3
History
  • Over the years, more colors, higher resolution,
    faster bus interfaces, and more memory.

4
History
  • Monochrome Display Adapter (MDA) was the first
    video card created in 1981 displays green text
    on black screen
  • Video Graphics Array (VGA) very popular and was
    the standard in almost every PC up until recently
  • First 3d video cards were released in 1995 and
    they used SVGA learned to create 3d effects

5
Monochrome Monitor
6
Components
  • Graphics Processing Unit (GPU) perform
    calculations for rendering and figure out what to
    do with each pixel
  • Video Memory storing images and information
    about each pixel
  • Output Common outputs include Video Graphics
    Array (VGA) for CRT monitors, Digital Visual
    Interface (DVI) for flat panel displays, and
    Video-in-video-out (ViVo) for television and
    video cameras

7
Components
  • Heat sink and Fan used to cool the GPU, just
    like the CPU of a computer having the same
    cooling instruments
  • Motherboards PCI before AGP
  • Motherboards Accelerated Graphics Port (AGP)
    compatible popular decade ago Peripheral
    Component Interconnect Express (PCI-E) gaining
    popularity
  • BIOS chip that stores settings, information about
    each component of the graphics cards, and can be
    altered for over-clocking

8
Picture of Graphics Card
9
How graphics cards work?
  • Take data from CPU and figure out what to do with
    each pixel to create image
  • Create wire frame using vectors
  • Fill remaining pixels with color, lighting, and
    texture
  • The filling will consider viewpoint
  • For games and video, the graphics cards has to do
    the above steps for 30 frames per second

10
How graphics cards work?
  • In greater detail
  • GPU creates image, stores image with location and
    color of each pixel in memory
  • Memory also holds completed images until its
    time to display them (frame buffer)
  • Digital-to-analog converter (DAC) is connected to
    memory and translates image into analog signals
    that is sent through monitor cable and the image
    is displayed on monitor

11
Wire image
  • Draw 12 lines for cube, then fill in
  • A curve is created by many short lines

12
3d Image Development
13
3d effect Mip-Mapping
  • Pre-calculated images of target image
  • Target image, may have several copies which is ΒΌ
    the size of previous image
  • Makes rendering faster when the output is moving
    toward and further away from a target image

14
3d effect Z-buffering
  • Each pixel is part of a 2d coordinate (x-y
    coordinates)
  • Depth is z-coordinate
  • When a new object that is rendered wants to take
    a pixel, Z-buffering checks which pixel is closer
    to the observer, the old pixel or the new pixel
    based on the z-coordinate
  • If new pixel is closer, the new pixel is buffered
    and replaces old pixel

15
3d effect Anti-aliasing
  • When trying to represent high resolutions signal
    at lower resolutions.
  • Smoothes out edges to the human eye by blending
    of colors

16
Anti-aliasing
17
Anti-aliasing
18
Anti-aliasing
19
Anti-Aliasing
20
Anti-Aliasing
21
Extra Features
  • ATI and nVidia added enhancements to their GPUs
    including
  • Anti-aliasing which makes smoother edges for 3d
    objects
  • Anisotropic filtering creating crisper images
  • Dual-monitor support which can increase
    productivity
  • TV-tuner

22
Do you need a graphics card?
  • If you only surf the web, watch streaming videos,
    chat, or word processing, the integrated graphics
    processor on your motherboard is enough.
  • If you play games or work with 3d graphics, then
    a graphics card is recommended.

23
How to judge quality of graphics card?
  • Most of the time, you can judge the quality of a
    graphics card by the processor speed and how much
    memory the card has.
  • There are some sites that do benchmark tests
    (www.tomshardware.com) for comparable cards by
    running graphics intensive games or environments
    and measuring the frame rate (frames per second)
  • Higher the frames per second, the smoother the
    transitions for frames in games and video

24
Manufacturers
  • Intel develop IGPs (integrated graphics
    processors)
  • AMD (acquired ATI) develop GPUs
  • Nvidia also develop GPUs
  • Different manufacturers take GPUs and other
    components to assemble video cards thus creating
    slight variations of video cards with same GPUs
  • Video cards are marketed with GPU manufacturers
    brand name
  • Most popular video brands are the Radeon of ATI
    and GeForce of Nvidia

25
IGPs vs Graphic Cards
  • About 90 of computers use IGPs
  • IGPs use the memory in the system instead of
    having dedicated video memory like Graphics Cards
  • IGPs are way cheaper than Graphics Cards
  • Performance always favors Graphics Cards
  • Almost impossible to play high end games on IGPs

26
How much video memory you need?
  • Depends on resolution and bits per pixel (how
    many colors possible for pixel)
  • 32bpp 232 4,294,967,296 colors
  • Minimum memory Resolution x bpp
  • Example 1024 x 768 x 32 bits per pixel
  • 25,165,824 bits / (8 bits per byte)
  • 3,145,728 bytes
  • So need a little bit more than 3 MB of memory

27
Future
  • Because of growing processor speeds, there may be
    a need to develop a faster way for the CPU to
    transfer bits to the GPU (like how AGP was needed
    a decade ago, and PCI-E few years ago)
  • With greater GPU speeds, comes greater demand for
    power (a simple PCI-E connection is not enough to
    power a high quality graphics cards these days,
    most likely needs additional sockets to be
    connected for power)
  • The growth in processor speed and memory will
    create higher fps at greater resolutions

28
Twix
  • How to calculate the minimum amount of video
    memory you need?

29
Twix
  • What was the most popular bus interface before
    PCI-E?

30
Twix
  • How do most benchmark tests measure the
    performance of a graphics card?

31
Sources
  • Howstuffworks.com
  • Wikipedia.org
  • Encarta.msn.com
  • Brighthub.com
  • Pcwize.com
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