Title: Multimedia on the Web
1Multimedia on the Web
2The Two Major Effects of Digitization
- Multimedia (VISTA)
- Video
- Image
- Sound
- Text
- Animation
- Interactivity
3How the Computers Capture, Store, Transmit
Multimedia
- All multimedia is converted into digital form
called binary digits (bits) represented as 1s
and 0s or on and off - Each multimedia object has a code associated with
it e.g. text is represented by an ASCII code - Typical codes for images on the Web are JPEG,
GIF, PNG - Sound Codes are wav, midi, mp3
- Video codes are mpeg, avi
4The Process of Displaying a Web Page
- Data and instructions from the server or host
computer are sent to the local or client
computer. - The instructions are in a computer programming
language called hypertext markup language (html) - The browser interprets the instructions and
causes the action.
5The Look of the Web Page on the Client Computer
Depends on --
- The design of the web page
- The ability of the Web Page design software to
convert the page to html - The capability of the network to transmit the
html instructions and data - The capability of the browser to interpret the
instructions - The capability of the client computer to act on
the instructions
6Typeface
- The most conventional scheme for using typefaces
is to use a serif face such as Times New Roman or
Georgia for body text and a sans serif face such
as Verdana or Arial as a contrast for headlines. - Serif typeface
- Times New Roman
- Georgia
- Sans Serif typeface
- Verdana
- Ariel
7Type Size
- Measured in Points 72 points 1 inch
- 12 point is usually the minimum for reading
- 72 point is 6 times larger
8Color Displays
Cathode Ray Tube - CRT
Liquid Crystal Display -LCD
Through the careful control and variation of the
voltage applied, the intensity of each subpixel
can range over 256 shades. Combining the
subpixels produces a possible palette of 16.8
million colors (256 shades of red x 256 shades of
green x 256 shades of blue), as shown below.
These color displays take an enormous number of
transistors. For example, a typical laptop
computer supports resolutions up to 1,024x768. If
we multiply 1,024 columns by 768 rows by 3
subpixels, we get 2,359,296 transistors etched
onto the glass! If there is a problem with any of
these transistors, it creates a "bad pixel" on
the display. Most active matrix displays have a
few bad pixels scattered across the screen.
9The Role of Bandwidth
- Bandwidth Data rate bits/second
- Low telephone modem 56kbps/sec
- High cable, satellite, DSL mb/sec
- Caution what appears fast on your development
computer may be unusable over the WWW
10Data Compression
- Bitmap images are very large file size
- Codecs (computer programs) compress and
decompress files to make them much smaller by - Removing repetition
- Pixel averaging
- Dynamic range reduction
- Jpeg and Gif are the most common for Web pages
11Images
- Advantages of GIF files
- GIF is the most widely supported graphics format
on the Web - GIFs of diagrammatic images look better than
JPEGs - Supports transparency and interlacing
- Supports GIF animations
- Advantages of JPEG images
- Huge compression ratios mean faster download
speeds - JPEG produces excellent results for most
photographs and complex images - JPEG supports full-color (24-bit, "true color")
images
12Web Style Guide
- From the Yale Web Style Manual 2nd Edition
- Link
13Planning
- Web sites are developed by groups of people to
meet the needs of other groups of people.
Unfortunately, Web projects are often approached
as a "technology problem," and projects are
colored from the beginning by enthusiasms for
particular Web techniques or browser plug-ins
(Flash, digital media, XML, databases, etc.), not
by real human or business needs. People are the
key to successful Web projects. - Although the people who will actually use your
site will determine whether the project is a
success, ironically, those very users are the
people least likely to be present and involved
when your site is designed and built.
14Build a Content Inventory
- Once you have an idea of your Web site's mission
and general structure, you can begin to assess
the content you will need to realize your plans. - Building an inventory or database of existing and
needed content will force you to take a hard look
at your existing content resources and to make a
detailed outline of your needs - Content development is the hardest, most
time-consuming part of any Web site development
project.
15INTERFACE DESIGN
- USERS OF WEB DOCUMENTS don't just look at
information, they interact with it in novel ways
that have no precedents in paper document design.
16Page Design
- The spatial organization of graphics and text on
the Web page can engage readers with graphic
impact, direct their attention, prioritize the
information they see, and make their interactions
with your Web site more enjoyable and efficient.
17Page dimensions
- Graphic "safe area" dimensions for layouts
designed for 800 x 600 screensMaximum width
760 pixelsMaximum height 410 pixels (visible
without scrolling) - (1000 x 800)
18Page length
- Determining the proper length for any Web page
requires balancing four factors - The relation between page and screen size
- The content of your documents
- Whether the reader is expected to browse the
content online or to print or download the
documents for later reading - The bandwidth available to your audience
19Page Length
- Researchers have noted the disorientation that
results from scrolling on computer screens. The
reader's loss of context is particularly
troublesome when such basic navigational elements
as document titles, site identifiers, and links
to other site pages disappear off-screen while
scrolling
20Page Length Guidelines
- In general, you should favor shorter Web pages
for - Home pages and menu or navigation pages elsewhere
in your site - Documents to be browsed and read online
- Pages with very large graphics
21Design grids for Web pages
- Current implementations of HyperText Markup
Language do not allow the easy flexibility or
control that graphic designers routinely expect
from page layout software or multimedia authoring
tools.
22Example Layouts
23Use Tables or Frames
- Because of the limitations of HTML the only
reliable layout tools for site designers at this
time are Tables or Frames.
24Use of Whitespace
- Good typography depends on the visual contrast
between one font and another and between text
blocks, headlines, and the surrounding white
space. Nothing attracts the eye and brain of the
reader like strong contrast and distinctive
patterns, and you can achieve those attributes
only by carefully designing them into your pages.
If you cram every page with dense text, readers
see a wall of gray and will instinctively reject
the lack of visual contrast.
25MULTIMEDIA
- Web designers must always be considerate of the
consumer. A happy customer will come back, but
one who has been made to wait and is then offered
goods that are irrelevant is likely to shop
elsewhere. Because multimedia comes with a high
price tag, it should be used sparingly and
judiciously.
26Web multimedia strategies
- Simply because we can digitize hours' worth of
analog video and stream it out over the Web
doesn't mean that we should. - Most people prefer to read the work in print. We
digitize texts in order to use the strengths of
computing, such as searching and linking, to
enhance our understanding of the material. - This holds true for multimedia, too we need to
consider how best to use the computer and not
simply translate analog video and audio content
to the computer screen. - The key to successful Web multimedia is to tailor
your content for Web delivery.