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Introduction to Basic OS Concepts

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Title: Introduction to Basic OS Concepts


1
Introduction to Basic OS Concepts
2
Introduction
  • What is an Operating System?
  • Mainframe Systems
  • Desktop Systems
  • Multiprocessor Systems
  • Distributed Systems
  • Clustered System
  • Real -Time Systems
  • Handheld Systems
  • Computing Environments

3
What is an Operating System?
  • A program that acts as an intermediary between a
    user of a computer and the computer hardware.
  • Operating system goals
  • Execute user programs and make solving user
    problems easier.
  • Make the computer system convenient to use.
  • Use the computer hardware in an efficient manner.

4
What is OS?
  • Computer systems typically containHardware and
    SoftwareHardware - electronic, mechanical,
    optical devicesSoftware programs
  • Without support software, the computer is of
    little use..

5
What is OS?
  • An interface between Hardware and User Programs
  • An abstraction of the hardware for all the (user)
    processes
  • Hide the complexity of the underlying hardware
    and give the user a better view of the computer
  • gt A MUST!

6
Computer System Components
  • 1. Hardware provides basic computing resources
    (CPU, memory, I/O devices).
  • 2. Operating system controls and coordinates
    the use of the hardware among the various
    application programs for the various users.
  • 3. Applications programs define the ways in
    which the system resources are used to solve the
    computing problems of the users (compilers,
    database systems, video games, business
    programs).
  • 4. Users (people, machines, other computers).

7
Abstract View of System Components
8
The OS
9
Operating System Definitions
  • Resource allocator manages and allocates
    resources.
  • Control program controls the execution of user
    programs and operations of I/O devices .
  • Kernel the one program running at all times
    (all else being application programs).

10
The Goals of an OS
  • Let users run programs
  • Correctness
  • Memory boundaries, priorities, steady state
  • Convenience
  • User should not handle the tiny details
    (encapsulate/abstract), provide synchronization
    primitives, system calls, file system, tools

11
The Goals of an OS
  • Let users run programs
  • Efficiency
  • Resource Utilization, resource Sharing,
    Multitasking
  • Fairness (in resource allocation)
  • Among users, tasks, resources
  • The tradeoff between efficiency and fairness

12
An OS is a Resource Allocator
  • Mama says Its good to share!
  • Multiple users (?) get all computing resources
    simultaneously
  • Cpu time
  • Memory (ram, swap, working set, virtual,..)
  • File system (storage space)
  • I/O devices (display, printers, mouse,..)
  • Clock
  • The OS should give every user the illusion that
    she is getting all resources to herself (not
    sharing!)

13
What an OS does for a living..
  • loop forever
  • run the process for a while.
  • stop process and save its state.
  • load state of another process.

14
Virtual Continuity
  • A process can get switched in or switched
    out.
  • OS should give the illusion for the process as if
    it exists in the CPU continuouslygt Context
    Switching

15
Context switching
  • When an event occurs, the operating system saves
    the state of the active process and restores the
    state of the new process.
  • This mechanism is called a Context Switch.
  • What must get saved? Everything that the next
    process could or will damage. For example
  • Program counter (PC)
  • Program status word (PSW)
  • CPU registers (general purpose, floating-point)
  • File access pointer(s)
  • Memory (perhaps?)

16
Scheduling and Context switch
  • A process can give up the cpu
  • A. by performing I/O (e.g. getchar())
  • B. by entering a waiting state (e.g. semaphore)
  • C. by entering a suspended state (e.g. sleep())
  • Give up the CPU switch out the current
    process switch in another process

17
Preemptive Scheduling
  • There are OSs where a process is forced to give
    up the cpu (e.g. when stayed for too long).
  • Such systems are implementing a preemptive
    scheduling policy.
  • Examples include Windows NT, Unix, - BUT NOT -
    Windows prior to Win95 ! or Macintosh!
  • Xinu?
  • Should a real-time system implement preemptive
    scheduling?

18
Using Priorities
  • Most OSs provide the priority mechanism
  • Priorities are associated with processes
  • Priority are used to help the OS to reach
    fairness
  • Can you think of processes (e.g. in Windows)
    for which you will give especially high/low
    priority ??

19
Process
  • A process is a program in execution.
  • The components of a process are
  • the program to be executed,
  • the data on which the program will execute,
  • the resources required by the programsuch as
    memory and file(s)and
  • the status of the execution.

20
Process Interleaving
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21
Mainframe Systems
  • Reduce setup time by batching similar jobs
  • Automatic job sequencing automatically
    transfers control from one job to another. First
    rudimentary operating system.
  • Resident monitor
  • initial control in monitor
  • control transfers to job
  • when job completes control transfers pack to
    monitor

22
Memory Layout for a Simple Batch System
23
Multiprogrammed Batch Systems
Several jobs are kept in main memory at the same
time, and the CPU is multiplexed among them.
24
OS Features Needed for Multiprogramming
  • I/O routine supplied by the system.
  • Memory management the system must allocate the
    memory to several jobs.
  • CPU scheduling the system must choose among
    several jobs ready to run.
  • Allocation of devices.

25
Time-Sharing SystemsInteractive Computing
  • The CPU is multiplexed among several jobs that
    are kept in memory and on disk (the CPU is
    allocated to a job only if the job is in memory).
  • A job swapped in and out of memory to the disk.
  • On-line communication between the user and the
    system is provided when the operating system
    finishes the execution of one command, it seeks
    the next control statement from the users
    keyboard.
  • On-line system must be available for users to
    access data and code.

26
Desktop Systems
  • Personal computers computer system dedicated to
    a single user.
  • I/O devices keyboards, mice, display screens,
    small printers.
  • User convenience and responsiveness.
  • Can adopt technology developed for larger
    operating system often individuals have sole use
    of computer and do not need advanced CPU
    utilization of protection features.
  • May run several different types of operating
    systems (Windows, MacOS, UNIX, Linux)

27
Parallel Systems
  • Multiprocessor systems with more than on CPU in
    close communication.
  • Tightly coupled system processors share memory
    and a clock communication usually takes place
    through the shared memory.
  • Advantages of parallel system
  • Increased throughput
  • Economical
  • Increased reliability
  • graceful degradation
  • fail-soft systems

28
Parallel Systems (Cont.)
  • Symmetric multiprocessing (SMP)
  • Each processor runs and identical copy of the
    operating system.
  • Many processes can run at once without
    performance deterioration.
  • Most modern operating systems support SMP
  • Asymmetric multiprocessing
  • Each processor is assigned a specific task
    master processor schedules and allocated work to
    slave processors.
  • More common in extremely large systems

29
Symmetric Multiprocessing Architecture
30
Distributed Systems
  • Distribute the computation among several physical
    processors.
  • Loosely coupled system each processor has its
    own local memory processors communicate with one
    another through various communications lines,
    such as high-speed buses or telephone lines.
  • Advantages of distributed systems.
  • Resources Sharing
  • Computation speed up load sharing
  • Reliability
  • Communications

31
Distributed Systems (cont)
  • Requires networking infrastructure.
  • Local area networks (LAN) or Wide area networks
    (WAN)
  • May be either client-server or peer-to-peer
    systems.

32
General Structure of Client-Server
33
Clustered Systems
  • Clustering allows two or more systems to share
    storage.
  • Provides high reliability.
  • Asymmetric clustering one server runs the
    application while other servers standby.
  • Symmetric clustering all N hosts are running the
    application.

34
Real-Time Systems
  • Often used as a control device in a dedicated
    application such as controlling scientific
    experiments, medical imaging systems, industrial
    control systems, and some display systems.
  • Well-defined fixed-time constraints.
  • Real-Time systems may be either hard or soft
    real-time.

35
Real-Time Systems (Cont.)
  • Hard real-time
  • Secondary storage limited or absent, data stored
    in short term memory, or read-only memory (ROM)
  • Conflicts with time-sharing systems, not
    supported by general-purpose operating systems.
  • Soft real-time
  • Limited utility in industrial control of robotics
  • Useful in applications (multimedia, virtual
    reality) requiring advanced operating-system
    features.

36
Handheld Systems
  • Personal Digital Assistants (PDAs)
  • Cellular telephones
  • Issues
  • Limited memory
  • Slow processors
  • Small display screens.

37
Migration of Operating-System Concepts and
Features
38
Computing Environments
  • Traditional computing
  • Web-Based Computing
  • Embedded Computing

39
The PC-XINU OS
  • Lets fillin the bits..
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