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Kernels and Routines

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Title: Kernels and Routines


1
Kernels and Routines
  • Dr. Harold D. Camp
  • IT 212 002
  • 29 March 2007

2
Homework 6
  • For an application that maintains your checkbook,
    build three flow charts
  • Kernel flow chart showing the process of
    balancing a check book
  • Routine flow chart showing the accessing of data
    from a hard drive (that is called from the Kernel)

3
Flow Charting
Call Routine
Function
Decision
Start/Stop
Input or Output
4
Sample Flow Diagram
Start/Stop
OS Supplied Routines
Read Balance, Type, Amount
If Type Is Debit
Kernel
Call Debit
Call Credit
Kernel Specific Routines
Stop
5
Sample Flow Diagram
Debit
Start/Stop
NBal Bal - Amt
Read Balance, Type, Amount
If NBal gt 0
Call Dispense
If Type Is Debit
Call Debit
Write NBal
Call Reject
Call Credit
Return
Stop
6
So, Check Book Kernel
  • Checkbook Activities
  • Debit
  • Credit
  • Balance
  • Does my balance agree with Banks balance?
  • Routines (One Kernel Specific and One OS
    Required)
  • DLL
  • API
  • Registry

7
Dynamic Link Library (DLL)
  • A library of executable functions or data that
    can be used by a Windows application
  • A DLL provides one or more functions
  • A program accesses the functions by creating a
    static or a dynamic link to the DLL
  • A static link remains constant during program
    execution
  • A dynamic link is created by the program as
    needed
  • A DLL can be used by several applications at the
    same time
  • Some DLLs are provided with the Windows operating
    system and available for any Windows application
  • Other DLLs are written for a particular
    application and are loaded with the application

8
Dynamic Link Library (DLL)
  • DLL is Microsoft's implementation of the shared
    library concept in the Microsoft Windows and OS/2
    operating systems
  • Usually have the file extension DLL, OCX (for
    libraries containing ActiveX controls), or DRV
    (for legacy system drivers)
  • DLL file formats are the same as for Windows EXE
    files
  • Portable Executable (PE) for 32-bit Windows
  • New Executable (NE) for 16-bit Windows
  • DLLs can contain code, data, and resources, in
    any combination.

9
Dynamic Link Library (DLL)
http//www.eldos.com/documentation/solfs/dll_funct
ions_list.html
10
Application Program Interface (API)
  • A set of routines, protocols, and tools for
    building software applications
  • A good API makes it easier to develop a program
    by providing all the building blocks
  • A programmer puts the blocks together
  • Most operating environments, such as MS-Windows,
    provide an API
  • Programmers can write applications consistent
    with the operating environment
  • Guarantee that all programs using a common API
    will have similar interfaces
  • Examples?

11
Registry
  • A database used by the Windows operating system
    to store configuration information
  • The Registry consists of the following major
    sections
  • Roots - file associations and OLE information
  • Users Preferences - all preferences set for
    current user
  • User Information - all the current user
    information for each user of the system
  • Local Machine Settings - settings for hardware,
    operating system, and installed applications
  • Current Configuration - settings for the display
    and printers and other devices
  • Dynamic Data - performance data
  • Most Windows applications write data to the
    Registry
  • You can edit the Registry directly by using the
    Registry Editor
  • regedit.exe provided with the operating system
  • Errors in the Registry could disable your
    computer.

12
In Class Example
  • Digital Clock Kernel
  • Kernel Specific Routines
  • OS Specific Routines
  • Be careful here
  • Must use API, DLL, Registry

13
Bandwidth and Moving Data,A/D Converters, UPS,
Ports, SATA, USB
14
How Bandwidth Moves Data
  • In Class Discussion

15
Analog to Digital Converters
  • Signals in the real world are analog
  • Light, sound, you name it
  • Must be converted into digital, using a circuit
    called ADC (Analog-to-Digital Converter), before
    they can be manipulated by digital equipment

16
Analog to Digital Converters
  • Signals in the real world are analog
  • Light, sound, you name it
  • Must be converted into digital, using a circuit
    called ADC (Analog-to-Digital Converter), before
    they can be manipulated by digital equipment

17
Digital to Analog Conversion
18
Analog to Digital Converters
  • In Class Discussion
  • http//electronics.howstuffworks.com/analog-digita
    l4.htm

19
Uninterruptable Power Supplies
  • http//www.aeceuro.co.uk/upsAnimation.asp
  • Voltage surges and spikes - Times when the
    voltage on the line is greater than it should be
  • Voltage sags - Times when the voltage on the line
    is less than it should be
  • Total power failure - Times when a line goes down
    or a fuse blows somewhere on the grid or in the
    building
  • Frequency differences - Times when the power is
    oscillating at something other than 60 Hertz

20
Ports
  • A port serves as an interface between the
    computer and other computers or devices
  • Physically, a port is a specialized outlet to
    which a plug or cable connects
  • Serial ports send and receive one bit at a time
    via a single wire pair (Ground and /-)
  • Parallel ports send multiple bits at the same
    time over several sets of wires

21
Ports
  • After ports are connected, they typically require
    "handshaking,"
  • similar to negotiation, where transfer type,
    transfer rate, and other necessary information is
    shared before data are sent
  • Hot-pluggable ports can be connected while
    equipment is running
  • Hot-plugging a keyboard on many computer models
    can cause permanent damage to the motherboard
  • Plug-and-play ports are designed so that the
    connected devices automatically start handshaking
    as soon as the hot-plugging is done
  • USB ports and FireWire ports are plug-and-play
  • At times, special software (driver) must be
    loaded to allow communication (correct signals)
    for certain devices
  • A driver doesn't change the port,
  • Rather a driver uses the port signal to control
    the attached device

22
Ports
  • Currently (2006) manufacturers have nearly
    standardized on colors associated with ports on
    personal computers, although there are no
    guarantees. The following is a short list
  • Orange, purple, or Grey Keyboard PS/2
  • Green Mouse PS/2
  • Blue or magenta Parallel Printer DB-25
  • Amber Serial DB-25 or DB-9
  • Pastel pink Microphone 1/4" stereo (TSR)
    Minijack
  • Pastel green Speaker 1/4" stereo (TSR) Minijack

23
Ports
http//www.cyberwalker.net/connectors
24
Serial Advanced Technology Attachment (SATA)
  • SATA
  • A computer bus technology primarily designed for
    transfer of data to and from hard disks and
    optical drives
  • Designed as a successor to the legacy Advanced
    Technology Attachment standard (ATA)
  • Expected to replace the older Parallel ATA
    technology
  • Serial ATA adapters and devices communicate over
    a high-speed serial link
  • Architecture
  • Two pairs of (unidirectional) signal wires
  • Low Voltage Differential Signaling (LVDS)
  • 1.5 Gbit/s and up
  • Above the SATA physical level are the link level
    and transport level
  • Convert data into discrete ordered packets
  • The application level generates read/write PIO
    and DMA requests
  • Each SATA/device has a link to a SATA host-port,
    with no sharing of cable or bandwidth between
    devices

25
Serial Advanced Technology Attachment (SATA)
26
Universal Serial Bus
  • A serial bus standard to interface devices
  • Designed for personal computers
  • Has become commonplace on handheld devices
  • Devised to help retire all serial and parallel
    ports on personal computers
  • A USB system has an asymmetric design
  • Host controller
  • Multiple daisy-chained peripheral devices
  • Additional USB hubs may be included in the chain
  • Allows branching into a tree structure, subject
    to a limit of 5 levels of branching per
    controller
  • No more than 127 devices
  • USB's ability to daisy-chain devices
  • Led to computers shipped only two USB ports
  • To reduce the need for USB hubs, desktop
    computers now come with more USB ports
  • Up to half of them on the front panel to
    facilitate temporary connection of portable
    devices

27
Universal Serial Bus
  • USB designed to allow peripherals to be connected
    without expansion cards
  • And to improve plug-and-play capabilities by
    allowing devices to be hot-swapped
  • Connected or disconnected without powering down
    or rebooting the computer
  • When a device is first connected, the host
    enumerates and recognizes it, and loads the
    device driver it needs
  • USB can connect peripherals
  • Such as mouse devices, keyboards, PDAs, gamepads
    and joysticks, scanners, digital cameras,
    printers, external storage, networking
    components, etc.
  • For many devices such as scanners and digital
    cameras, USB has become the standard connection
    method
  • USB is also used extensively to connect
    non-networked printers, replacing the parallel
    ports that had previously been in wide use

28
Universal Serial Bus Features
  • The computer acts as the host.
  • Up to 127 devices can connect to the host, either
    directly or by way of USB hubs.
  • Individual USB cables can run as long as 5
    meters with hubs, devices can be up to 30 meters
    (six cables' worth) away from the host.
  • With USB 2.,the bus has a maximum data rate of
    480 megabits per second.
  • A USB cable has two wires for power (5 volts and
    ground) and a twisted pair of wires to carry the
    data.
  • On the power wires, the computer can supply up to
    500 milliamps of power at 5 volts.
  • Low-power devices (such as mice) can draw their
    power directly from the bus. High-power devices
    (such as printers) have their own power supplies
    and draw minimal power from the bus. Hubs can
    have their own power supplies to provide power to
    devices connected to the hub.
  • USB devices are hot-swappable, meaning you can
    plug them into the bus and unplug them any time.
  • Many USB devices can be put to sleep by the host
    computer when the computer enters a power-saving
    mode.
  • http//computer.howstuffworks.com/usb.htm

29
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