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Unit 2. Hardware Systems

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Title: Unit 2. Hardware Systems


1
Unit 2. Hardware Systems
  • 2.1 Processor and Memory
  • 2.2 Peripherals
  • 2.3 Storage devices
  • 2.4 Putting Together the Hardware Components
  • 2.5 Improving Computer performance

2
Overview of Hardware Components
Microprocessor (executes instructions)
Chipset (controls data flow)
Main Memory (temporarily stores data and
program instructions while the computer is
running)
Storage Devices (permanently store data and
application programs)
Legend
Peripherals (input/output)
Components
Data Path
3
How a File is Displayed
  • The microprocessor sends instructions to the
    storage devices (via the chipset) requesting the
    specified file to be loaded into main memory.
  • The storage devices send the file through the
    chipset to main memory.
  • The microprocessor fetches
  • the file contents from main
  • memory.
  • The microprocessor sends the display data to the
    monitor
  • via the chipset.

4
Components inside the System Unit
A. Motherboard
H. Disk drives
B. Power supply
C. Microprocessor (underneath a cooling fan)
G. IDE cable
D. Expansion slot
E. Expansion card
F. Chipset
5
Fetch-Execute Cycle
Control Unit
Step 1. Control unit fetches instruction
Step 3. Control unit executes the instruction by
directing the ALU to add the 2 numbers in the
registers 1 and 2 then store the result in the
accumulator.
Step 2. Control unit interprets the instruction
and sends the 2 numbers to be added into the
appropriate registers in the ALU.
Step 4. Result is stored back in memory.
ALU
Register 1 (contains Number 1)
Register 2 (contains Number 2)
Accumulator (Result of Number 1 Number 2)
6
The Microprocessor
Microprocessor
Chipset (controls data flow)
Main Memory (temporarily stores data and
program instructions while the computer is
running)
Storage Devices (permanently store data and
application programs)
Legend
Peripherals (input/output)
Components
Data Path
7
Processor Performance
  • Rate at which the instructions are processed
    (clock rate)
  • Measured in Hertz
  • 1 Hertz - one cycle per second
  • Processor clock rate measured in MHz
  • Machines are compared based on their clock speed
    or number of instructions per second (ISP).
  • This measure depends on both the number of cycles
    per second and the mix of instructions executed.
  • Measure of processor performance is benchmarking.
  • ZDNet is organization which has a set of useful
    benchmarks

8
Types of Memory
Main Memory
Microprocessor (executes instructions)
RAM (instructions to be executed after computer
is booted)
Boot Memory
ROM (instructions needed to boot the computer)
Chipset (controls data flow)
Storage Devices (permanently store data and
application programs)
CMOS (Configuration information used in the boot
process)
Legend
Peripherals (input/output)
Components
Data Path
9
Types of Memory (continued)
  • RAM (random access memory) is a temporary holding
    area for both data and instructions. It is also
    referred to as main memory.
  • Data in RAM is lost when the computer is turned
    off.
  • Measured by its memory capacity and latency.
  • Capacity is the maximum number of bits or bytes
    that can be stored. The capacity of RAM is
    typically measured in megabytes (MB). Many
    computers have RAM capacity of 128MB or more.
  • Latency is the delay between the time when the
    memory device receives an address and the time
    when the first bit of data is available from the
    memory device. This delay is also referred to as
    access time. Latency is typically measured in
    nanoseconds (ns), billionth of a second (10-9
    sec). Latency measures the speed of RAM.

10
DRAM
  • DRAM - Dynamic RAM is a common type of RAM.
  • Made of an integrated circuit (IC), composed of
    millions of transistors and capacitors.
  • A capacitor can hold electrons. An empty
    capacitor represents a zero, and a non-empty
    capacitor represents a one. Each capacitor can
    register either a zero or a one for a memory
    cell, storing one bit of data.
  • The transistor is like a switch that controls
    whether the capacitor's state (charged or not
    charged, 1 or 0) is to be read or changed.
  • However, a capacitor is like a cup that leaks, in
    order to keep its charge, the memory control
    needs to be recharged or refreshed periodically.
    Therefore, it is called the dynamic RAM because
    its state is not constant.
  • Refreshing capacitors also takes time and slows
    down memory.

11
DRAM (continued)
  • SDRAM (Synchronous Dynamic RAM)
  • Used in many personal computers
  • Fast and relatively inexpensive
  • Synchronized to the clock so that data can be
    sent to the CPU at each tick of the clock,
    increasing the number of instructions the
    processor can execute within a given time
  • DDR SDRAM (Double Data Rate SDRAM)
  • Transfers twice the amount of data per clock
    cycle compared to SDRAM
  • Capacity is up to 2 GB
  • RDRAM (Rambus Dynamic RAM)
  • Higher bandwidth than SDRAM
  • More expensive compared to SDRAM
  • Enhances the performance of applications that
    access large amounts of data through memory, i.e.
    real-time video and video editing
  • SRAM (Static RAM)
  • Uses transistors to store data
  • Because SRAM does not use capacitors, reading
    data from SRAM does not require recharging the
    capacitors. Therefore, it is faster than DRAM.
  • Holds fewer bits and costs more compared to DRAM
    of the same size
  • Used in the cache because it is fast and cache
    does not require a large memory capacity

12
RAM Comparisions
13
Which Memory Device to Use?
ROM
no
Need to maintain data when power is off?
Need to update information?
Need to store configura-tion information?
yes
no
Start
no
yes
yes
EEPROM/ Flash
RAM
CMOS
14
Processor and Memory
Microprocessor
Main Memory
CPU (ALU, Registers, Control unit)
RAM (instructions to be executed when the
computer is running)
L1 cache
L2 cache (usually on CPU)
Boot Memory
ROM (instructions needed to boot the computer)
Storage Devices (permanently store data and
application programs)
Chipset (controls data flow)
CMOS (Configuration information used during the
boot process)
Legend
Peripherals (input/output)
Components
Data Path
15
Peripherals
Storage Devices
Microprocessor (executes instructions)
Storage Devices (permanently store data and
application programs)
Main Memory (temporarily stores data and
program instructions while the computer is
running)
Chipset
Peripherals
Legend
Parallel
modem
Component
PS-2
sound card
Memory
Port
PCI Slots
Expansion Card
video card
USB
Expansion Slot
FireWire
AGP Slot
Peripheral Device
Digital camera
Camcorder
Monitor
Modem
Printer
Bus
Mouse
Speaker
Scanner
Disk drive
16
Expansion Slot, Card, and Port
  • An expansion slot is a slit-like socket on the
    motherboard into which a circuit board can be
    inserted.
  • The circuit board is called the expansion card.
  • Used to extend the capability of a computer
  • Examples sound card and the video card
  • Also provides port(s), which are connector(s)
    between the expansion card and the peripheral
    device.

17
Expansion Slots
  • The two most common types of expansion slots are
    Peripheral Component Interconnect (PCI) and
    Accelerated Graphics Port (AGP).
  • PCI (Peripheral Component Interconnect ) slot
  • Can hold a variety of expansion cards such as a
    sound card or an Ethernet card
  • AGP (Accelerated Graphics Port) slot
  • Primarily used for graphics cards
  • PCMCIA (personal computer memory card
    international association) slot
  • Used for laptops in place of PCI slots on desktop
    computers
  • Relatively smaller than a PCI slot

18
Expansion Cards
  • Small circuit boards that control the peripheral
    devices
  • Graphics Cards
  • Takes signals from the processor and displays the
    graphics, images in the monitor
  • Sound Cards
  • Converts analog sound signals to digital and vice
    versa
  • Modem
  • Transmits data over phone or cable lines
  • Ethernet card
  • Serves as the interface to a Local Area Network
    (LAN), a common network technology allowing users
    access to network resources such as the Internet,
    email, shared printers, etc.
  • Transfers data at a rate of 10 Mb/s
  • Newer versions of Ethernet called "Fast Ethernet"
    and "Gigabit Ethernet" support data rates of 100
    Mb/s and 1 Gb/s (1000 Mb/s).

19
Expansion Ports
  • Ports are connectors that enable signals to be
    passed in and out of a computer or peripheral
    device.
  • Cables from peripheral devices connect to ports
    of a computer system.

20
Different Types of Ports
  • PS/2 port, also known as serial port
  • Transfers data one bit at a time
  • Uses a 6-pin, mini-DIN configuration, which look
    like a small, round port
  • Used to be the de facto standard for keyboard and
    mouse connections, however, they are gradually
    being replaced by USB ports.
  • DB-9 port
  • Also becoming obsolete
  • Used to connect PDA devices before the advent of
    USB ports
  • Connects external modem, barcode scanner, and
    other older electronic devices
  • DB-25F, also known as Parallel port
  • Transfers data one byte at a time
  • Requires a 25-pin male connector (DB-25M) on the
    cable
  • Can be used for printers or external drives

21
USB and FireWire
  • USB (Universal Serial Bus) port
  • Appears on desktop systems and laptops
  • Can connect up to 127 devices via a USB hub,
    which provides multiple USB ports (e.g. mouse,
    keyboard, scanner, printer, digital camera, and
    hard disk drive)
  • Supports "hot connectivity," which allows
    peripherals to be connected to the system,
    configured, and used without restarting the
    machine
  • Replacing serial and parallel ports
  • FireWire
  • Faster data transfer rate and more expensive
    compared to USB (50MBps versus 1.5 MBps)
  • Supports up to 63 devices
  • Intended for data-intensive devices such as DVD
    players and digital camcorders
  • Peripheral devices can be connected via chaining.
  • Supports hot connectivity
  • Note In response to FireWire's fast data
    transfer rate, USB-2 is developed with a data
    transfer rate of 60 MBps. To compete with USB,
    FireWire 2 is developed with a data transfer rate
    of 100 MBps.

22
Comparing Different Ports
23
Buses
Microprocessor (executes instructions)
Storage Devices
F r o n t
s i d e
Storage Devices (permanently store data and
application programs)
Main Memory (temporarily stores data and
program instructions while the computer is
running)
Chipset
PCI
Memory
PC I
AGP
USB
F i r eWi r e
Peripherals
Legend
Parallel
modem
Component
PS-2
sound card
Memory
Port
PCI Slots
Expansion Card
video card
USB
Expansion Slot
FireWire
AGP Slot
Peripheral Device
Digital camera
Camcorder
Monitor
Printer
Phone line
Bus
Scanner
Mouse, keyboard
Speaker, microphone
Disk drive
24
Bus
  • A bus is a pathway through which data is
    transferred from one part of a computer to
    another.
  • Consists of the data bus and the address bus.
  • The data bus transfers the data itself, while the
    address bus transfers information about where the
    data is to go.
  • Has a width, a speed, and a transfer rate.
  • The width, also called the word size, of a bus is
    measured in bits.
  • The speed of a bus is measured in hertz (Hz), or
    cycles per second.
  • Transfer rate is the measure of how much data may
    be moved from one device to another in one
    second.
  • Transfer rate can be increased by transferring
    data multiple times during a cycle or increasing
    the number of channels used to transfer data.

25
Different Types of Buses
  • Front Side bus
  • Bus on the motherboard that transfers data
    between the CPU and the chipset
  • Memory Buses RAM bus and DRAM bus
  • Usually transfers data multiple times during a
    clock cycle or uses multiple channels to transmit
    data to increase data transfer rate to match that
    of the CPU.
  • ISA (Industry Standard Architecture)
  • Becoming obsolete
  • Word size or width of the data path is 16 bits,
    running at a mere 8 MHz
  • PCI (Peripheral Component Interconnect)
  • Predominant bus for newer systems
  • 32 bits (standard), running at 33 MHzgiving PCI
    up to 133MBps of bandwidth
  • AGP (Accelerated Graphics Port)
  • Bus architecture similar to that of PCI
  • Provides video cards with rapid access to the
    system memory
  • To date, only used for graphics cards, especially
    those that perform texture-mapping onto
    three-dimensional renderings
  • Very fast, running at 66 MHz with a 32-bit word
    size, and transferring 266 MBps

26
Different Types of Buses (continued)
  • IDE bus
  • Transfers data between storage devices and the
    chipset
  • USB (Universal Serial Bus) and FireWire (IEEE
    1394)
  • Transfer data one bit at a time at a variable
    pace
  • Not rated with a MHz speed rated by peak
    transfer rate.
  • USB
  • Faster than standard serial connections, with a
    peak transfer rate of 1.5 MBps.
  • Considered a low-speed bus and is designed to
    handle low to medium-speed peripherals
  • An extension to USB-1 is USB-2, which supports
    data rates up to 60 MBps versus the 1.5 MBps in
    USB-1 USB-2 is fully compatible with USB-1.
  • FireWire
  • High transfer rate designed for high-speed
    external peripherals such as DVD-ROM and hard
    disk drives
  • FireWire 2 (IEEE 1394b) emerged with data rates
    up to 100 MBps, double that of FireWire 1 (IEEE
    1394).

27
Input Devices
  • Cameras
  • Digital Camera
  • Enables photos taken to be stored in digital
    form, which can uploaded onto a computer.
  • Web Camera (webcam)
  • Captures live video and sends the compressed
    image stream to the computer or to other
    computers via the Internet
  • Digital Camcorders
  • Record video in digital form, which can be
    uploaded onto a computer without further loss in
    image quality
  • Recorded video can be edited using movie-editing
    software
  • Images are more clear than those captured by a
    webcam, but requires more bandwidth
  • Uses fireWire jack/interface to enable host
    computers to provide enough bandwidth for the
    camcorder
  • Scanners
  • Convert a 2-D physical image (for example, a
    photograph or a paper copy of an image) into a
    digital image that can be viewed and edited on
    your computer

28
Output Devices Monitors and Projectors
  • CRT (cathode ray tube) monitors
  • Used to be the most common type of computer
    monitors until LCD monitors began to gain
    popularity
  • Use three electron beams to create colors, red,
    green, and blue. To generate the color white, all
    three beams are fired simultaneously. To create
    the color black, all three beams are turned off.
    Other colors are created using different mixtures
    of these three color beams.
  • Inexpensive and dependable for displaying images
    on screen.
  • Also found in conventional TV sets.
  • LCD (liquid crystal display) monitors
  • Produce images by manipulating light within a
    layer of liquid crystal cells
  • Also known as flat-panel screens
  • Compact, lightweight, easy-to-read, and emit less
    radiation compared to CRT monitors
  • Used in notebook computers and desktop computers

29
Projectors
  • Enable images on the computer screen to be
    magnified and projected onto a bigger screen
  • Use two types of technologies
  • LCD (liquid crystal display) system
  • Images are projected as light shines through a
    layer of liquid crystal cells
  • DLP (digital light processing) system
  • Uses tiny mirrors that reside on a special
    microchip called the Digital Micromirror Device
    (DMD)
  • Images are smoother and have better contrast than
    those created using LCD

30
Printers
  • Ink Printers
  • Works by spraying and dyeing the page with color
  • Rated according to their resolution and color
    depth
  • Color depth is the range of colors that any given
    drop may represent
  • Resolution is measured in dpi, the number of dots
    per inch (horizontally or vertically) that a
    printer can place on a page. Sometimes the dpi is
    the same both horizontally and vertically, such
    as 1200 dpi. Other times, the horizontal and
    vertical dpi differas in1440x720 dpi.
  • Use a four-color process, CMYK (cyan, magenta,
    yellow, and black), to produce various colors.
    Sometimes the color black is excluded because it
    can be produced by mixing the other three colors.
  • Multiple drops of colors can also be placed on a
    single dot to produce more colors.

31
Printers (continued)
  • Dye-Sublimation Printers
  • Used to print high-quality images like those at a
    photo lab
  • Use solid dyes consisting of the four colors,
    cyan, magenta, yellow, and black.
  • Varying mixtures of CMYK color dyes can be used
    to represent different colors, achieving
    photo-like quality
  • The print head heats and vaporizes the dyes to
    allow them to permeate the glossy surface of the
    printing paper before they solidify
  • Laser Printers
  • Use toner cartridges that contain toner, a
    colored powder
  • Uses laser beams to charge the image of the page
    onto a photoelectric drum
  • When the paper runs through the printer in
    between the drum and the toner cartridge, the
    electro-magnetic charge of the drum picks up the
    toner and then transfers it to the paper. A heat
    and pressure system then fuses the powder to the
    page.

32
Disk Controller Interfaces
Microprocessor (executes instructions)
Storage Devices
Storage Devices
Hard drive
Disk Controller
I D E
CD-ROM
Main Memory (temporarily stores data and
program instructions while the computer is
running)
Chipset (controls data flow)
PCI
DVD-ROM
Legend
Peripherals (input/output)
Components
Data Path
Bus
33
IDE Interface
  • Provides a standard way for storage devices to
    connect to a computer
  • The controller for the IDE is usually integrated
    into the disk or CD-ROM drive, and the controller
    directs how the hard drive stores and accesses
    data.
  • IDE was created as a way to standardize the use
    of hard drives in computers by combining the
    controller and the hard drive because having
    separate controllers and hard drives resulted in
    poor signal quality and performance.
  • In 1984, IBM introduced the AT computer with a
    hard drive had a combined drive and controller. A
    ribbon cable from the drive/controller
    combination is used to connect to the system
    unit, creating the AT Attachment (ATA) interface.
  • Soon, other vendors started offering IDE drives
    based on the ATA standard developed by IBM. Thus,
    IDE became the term that covered the entire range
    of integrated drive/controller devices. Because
    almost all IDE drives are ATA-based, the two
    terms are used interchangeably.

34
EIDE
  • EIDE is Enhanced IDE.
  • Provides a set of two IDE (Integrated Device
    Electronics) ports. 
  • Primary port and secondary port
  • Each port attaches to a cable containing two
    plugs, and each plug can connect to a device.
  • Total of four devices can be accommodated two on
    the primary, and two on the secondary.

Primary Master Device
Primary IDE Port
Primary Slave Device
Secondary Master Device
Secondary IDE Port
Secondary Slave Device
35
Mass Storage
  • Slowest access times
  • Low transfer rates
  • Located farther from processor
  • Examples
  • Magnetic disks (Hard discs, floppy discs)
  • Optical disks (CD-ROM)
  • Magnetic tapes
  • Advantages of Mass storage devices
  • Non-volatile (data remains even after power is
    turned off)
  • High storage capacity (billions or trillions of
    bytes)
  • Cost per bit is lower than RAM
  • Use removable media in some cases

36
MTBF (Mean Time between Failures)
  • Reliability of the computer component is
    expressed as MTBF
  • Calculated by dividing the number of failures by
    the total hours of observation.
  • MTBF is somewhat misleading to most consumers.
  • Effect of Hardware depends on the component
    fails.
  • If RAM , monitor or microprocessor fails they can
    be replaced.
  • Hard Disc drive failure is serious as all the
    data are lost.

37
Optical Media CDs and DVDs
  • Advantages of optical technologies
  • Reliability they are less prone to environmental
    damages.
  • Usually used as a medium for multimedia
    presentations that combine sound with graphics,
    such as movies
  • A DVD is an enhanced form of a CD.
  • The two types of disks are physically the same
    size, but they differ in format.

38
DVDs
  • Greater capacity
  • Narrower tracks
  • Use blue laser, which has a shorter wavelength
    than the red laser used by CDs, allowing it to
    focus on the tinier tracks of the DVD.
  • Use multiple layers of tracks
  • Blue laser beams can penetrate the plastic and
    focus at different depths
  • Some are dual-layered- two sets of tracks on one
    side of the disk, one beneath the other. This
    doubles the capacity of one side of a DVD disk.
  • A double layer double side (DLDS) DVD drive uses
    double layers and can read double-sided disks,
    giving it four times the capacity of a single
    layer single side (SLSS) drive.

39
CDs
  • Two recordable formats, CD-R and CD-RW
  • Less expensive and have less capacity than a DVD
  • Most expensive of the CD drives, are priced about
    the same as a read-only DVD drive.
  • The more capable DVD-RW drives can be four times
    the cost of a standard DVD drive.
  • Many computers (desktops and laptops) today are
    equipped with CD-RWs and read-only DVD combo
    drives.

40
Magnetic Media Zip Disks
  • Magnetic media range from some of the smallest
    capacity storage devices, floppy disks, to the
    largest capacity devices, hard disk drives.
  • Zip disks
  • Removable storage drives produced by Iomega,
    allow users to store much larger amounts of data
    than a floppy disk can hold
  • Capacity ranges from 100 to 750 MB
  • Better option for graphics and large files.
  • Were once very popular, and many machines can
    still be purchased today with a Zip drive as
    standard equipment. But, their use declined with
    the wide availability of CD-RW drives and the
    reduced cost of blank CD-R disks.

41
Optical Versus Magnetic Media
  • Optical Media
  • more durable not ruined by dust or moisture,
    nor are they vulnerable to electrical damage
    (however, they can be damaged by physical damages
    such as scratches).
  • MTBF rating (average life expectancy) ranges
    between 30 and 300 years, while magnetic media
    utilize magnetic properties that have a MTBF of
    about 37 years.
  • Magnetic Media
  • Less expensive per MB than magnetic disks
  • Can be written and read faster than optical disks
    (except for floppy disks)
  • Most hard disk drives offer greater capacity than
    any currently available optical device

42
Solid State
  • Solid-state memory, or flash memory, uses no
    moving parts inside the chip.
  • Records data using electronic charges
  • Rewrites data by applying electric fields using
    in-circuit wiring to erase predetermined sections
    of the chip so those areas can be rewritten
  • Examples CompactFlash and SmartMedia cards.
  • CompactFlash card
  • Uses a controller chip, which can increase
    performance on devices with slow processors and
    flash-memory chips.
  • Storage capacity is between 4MB and 4GB
  • SmartMedia card
  • Smaller and thinner than a matchbox
  • Storage capacity is between 2MB and 256MB

43
Working Together
Main Memory
Microprocessor
CPU (ALU, Registers, Control unit)
Storage Devices
Storage Devices
RAM (instructions to be executed when the
computer is running)
L1 cache
L2 cache (usually on CPU)
Hard drive
Boot Memory
F r o n t
s i d e
ROM (instructions needed to boot the computer)
Disk Controller
I D E
CD-ROM
Chipset
CMOS (Configuration information used during the
boot process)
PCI
DVD-ROM
Memory
Legend
PC I
AGP
USB
F i r eWi r e
Peripherals
Parallel
Component
modem
PS-2
Memory
sound card
Port
Expansion Card
PCI Slots
video card
Expansion Slot
USB
FireWire
AGP Slot
Peripheral Device
Digital camera
Camcorder
Monitor
Phone line
Printer
Bus
Disk drive
Mouse, keyboard
Speaker, microphone
Scanner
44
Major Hardware Components and Their Functionality
  • CPU executes instructions stored in memory
    devices.
  • During the boot process, the CPU fetches
    instructions from the permanent memory devices,
    ROM and CMOS.
  • ROM is read-only memory that stores instructions
    needed to start up the computer.
  • CMOS contains system configuration data.
  • Once the computer is booted, RAM is used to load
    the rest of the instructions to be executed by
    the CPU.
  • Data from storage devices such as the CD-ROM
    drive and the hard drive are passed through the
    disk controller. Data can also be stored on hard
    disk or CD.
  • Data in the hardware system passes through buses.
    The buses are the communication channels among
    components in the system unit.
  • Peripheral devices such as the keyboard, mouse,
    joystick, printer, speakers, and microphone are
    connected to the computer via ports typically in
    the back of a system unit.
  • Expansion cards can be plugged into the expansion
    slots of the computer to extend the functionality
    of a computer.

45
How Components Work Together
  • When a computer processes requests from the user,
    the CPU directs the other components to carry out
    specific tasks, and data is passed among
    components through buses and the chipset.
  • Scenarios
  • To save a file to hard disk, the CPU would pass
    the data to be saved through the front bus to the
    chipset. The chipset sends the file data via the
    PCI bus to the disk controller, which would then
    send the data to the hard disk storage device.
  • To open and display an image file, the CPU would
    signal the disk controller to fetch the image
    file on the storage device using and store it in
    RAM. The graphics card would then access the
    image data and display the image as pixels on the
    computer monitor.

46
Researching a Computer System
  • Researches done through product reviews
  • Price comparisons
  • Price and comparisons can be found at
    http//www.cnet.com

47
Online Configuration
  • Computer hardware vendors have their own web
    sites
  • Sites specify system configurations of various
    products
  • Priced by components

48
Moores Law
  • Law can be stated as
  • Number of transistors on a microchip doubles
    every 18 months.
  • Denser the chip gt Higher the capacity
  • Limitations Chips must be thick enough for the
    electrons to pass through.
  • Predictions based on Moores Law
  • Processing power (speed) doubles every 18 months.
  • Storage capacity of RAM increases exponentially.
  • Other observations
  • Storage capacity of hard disk drives is also
    increasing exponentially.
  • Cost for consumers to purchase computer parts is
    decreasing over time.

49
Moores Law (continued)
50
Parkinsons Law of Data
  • Parkinson's Law of Data Data expands to fill
    the space available.
  • As more memory or disk space becomes available,
    the demand for more memory or disk space
    increases accordingly.
  • As Parkinson's Law predicts, today's operating
    systems are much more elaborate and require more
    memory for their own use.
  • As disk drive capacity increases, people begin
    using them in new ways (e.g. storing musical
    recordings, short video clips, and movies).

51
Bottlenecks
  • Bottleneck is a step within a series of steps
    that takes the longest time to complete.
  • Time required to perform a task consisting of
    several steps may be delayed by the bottleneck
    step.
  • Process time cannot be shortened without speeding
    up the bottleneck.
  • Typical bottlenecks
  • Cache
  • RAM
  • I/O
  • Video card (particularly for 3-D gaming)
  • To speed up performance of a system
  • Use profiling tools to measure each sections
    time taken to complete to determine the
    bottleneck steps
  • Improve upon the bottleneck steps

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Data Compression
  • Storing data in a format that requires less space
    than usual
  • When data is compressed, the file size shrinks.
  • Amount of shrinkage is referred as compression
    ratio.
  • Some compression techniques require specialized
    computer hardware.
  • Hardware or software used to compress and
    decompress is technically referred as codec
    (Compressor and Decompressor).

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Disk Compression
  • Disk compression shrinks the files and places it
    in a special volume on the hard disk.
  • Disk volume is a disk or an area of a disk which
    has a unique name and is treated as a hard disk.
  • Disk compression creates a compressed volume
    containing data that has been re coded to use
    storage space more efficiently.
  • Advantages
  • Gain storage space without any additional
    hardware.
  • Under optimal circumstances, the hard disk
    capacity is doubled.
  • Disadvantages
  • If the compressed files are no longer required,
    drive space should be sufficient to hold the
    uncompressed data.
  • File error in the compressed volume means the
    loss of all the data in that volume.

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File Compression
  • Shrinks one or more into single smaller file.
  • Compressed file cannot be used until it is
    uncompressed.
  • PKZIP and WinZip are popular shareware programs
    that compress and uncompress files.
  • Compressing a file is called Zipping.
  • Uncompressing a file is known as Unzipping.

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Text File Compression
  • Adaptive Pattern Substitution
  • Designed specifically for compressing text files.
  • Scans the entire text and looks for patterns of
    two or more bytes, substitutes a byte pattern and
    make a dictionary entry for it.
  • Effectiveness of the Adaptive Pattern
    Substitution depends on the content of the
    document.
  • Another type of compression scans and finds
    repeated words.
  • Occurrences of the word is substituted with
    number and it acts as a pointer to the original
    occurrence

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Graphics File Compression
  • Run Length Encoding is a technique that looks for
    patterns (i.e.)blocks of same color.
  • Graphics file with .tif ,.gif, .pcx and .jpg
    contain bitmap images that have already been
    stored in compressed formats.
  • Graphics software used to open and save files
    contains codes required to compress and
    decompress them.
  • Compressed file Formats use
  • Lossy Compression
  • Lossless Compression
  • Lossy Compression throws away some of the
    original data for the graphic
  • For Example JPEG(Joint Photographic Experts
    Group)
  • Lossless Compression provides a way to
    reconstitute all of the original data in a
    graphics file.

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Video File Compression
  • Used to display video on the PC by
  • Reducing number of frames displayed per second.
  • Number of frames per second affects the
    smoothness of the video.
  • High quality video displays 30 frames/sec and low
    quality 10-15/sec
  • Reducing the size of the video widow.
  • Displaying an image 1/4 of the screen requires
    only 1/4 of the data required to display on a
    screen.
  • The above technique is Intra frame Compression
  • Coding only the changes that take place one frame
    to next
  • difference between frames are evaluated and the
    data changed are stored.
  • The above technique is termed as motion
    compensation.

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Music File Compression
  • MP3 is a popular format for music compression
  • Type of lossy compression technique as it filters
    the data outside the human hearing.
  • Maintains a high degree of sound quality.
  • Downloaded MP3 music files from web can be played
    using MP3 software.
  • MP3 ripper software is used to convert songs from
    the CD to WAV files.

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END of Unit 2
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