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Awana Leader Training Equipping the saints to serve

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Title: Awana Leader Training Equipping the saints to serve


1
Awana Leader Training
  • Equipping the saints to serve.

2
Schedule For Today
  • An Overview of Awana (25 minutes) 100 pm
  • Break (5 minutes)
  • Leadership, Discipline (25 minutes) 130 pm
  • Break (5 minutes)
  • Meeting Segments (25 minutes) 200 pm
  • Break (15 minutes)
  • Cubbies (25 minutes) 240 pm
  • Break (5 minutes)
  • Sparks (25 minutes) 310 pm
  • Break (5 minutes)
  • Truth and Training (25 minutes) 340 pm
  • Break (5 minutes)
  • Tests and Scoring (25 minutes) 410 pm
  • The Gift (30 minutes) 435 pm
  • The Gift Test (15 minutes) 505 pm
  • Awards (5 minutes) 520 pm
  • Out by 530 pm

3
Overview of Awana
  • The purpose of the Awana Ministry is to
  • Reach boys and girls with the gospel of Christ
    and train them to serve Him
  • Reach parents and family members with the gospel
  • Train adults to minister to children
  • Your service as an Awana leader helps fulfill the
    Great Commission (Matthew 2819-20)

4
What does AWANA Stand for?
S
X
  • Approved
  • Workmen
  • Are
  • Not
  • Ashamed
  • Sometimes
  • Comes from 2Tim 215 Study to show thyself
    Approved unto God, a Workman that needeth Not to
    be Ashamed, rightly dividing the Word of Truth.

xxxxxxxxx
5
Why Awana?
  • Children must enjoy Gods Word
  • Christian friendships are a powerful tool against
    Satans grip on children
  • Our children need godly heroes YOU!

6
Awana Emphasizes
  • The Gospel Message
  • Scripture Memory

7
Whats the Big Attraction?
  • Games!
  • Ask most kids why they come to Awana, and they
    will tell you its all about the fun games we
    play!
  • Awards!
  • Every kid (adults too!) needs an Atta-boy from
    time to time, for the hard work they do.

8
Children Must Know
  • Why they need to be saved
  • What salvation brings
  • That they must trust what Christ did on the cross

9
The Club Meeting
  • Opening Ceremony (10 minutes)
  • Game Time (30 minutes)
  • Handbook Time (30 minutes)
  • Council Time (30 minutes)
  • Closing Time (10 minutes)
  • Add 5 minutes for movement, section to section

10
Awana Clubs
  • Cubbies Ages 3-4
  • Sparks K5 2nd Grade
  • Truth and Training 3rd 6th Grade
  • Truth We want clubbers to know the Truth of
    Gods Word
  • Train We want to train them to serve Him in
    their everyday lives.
  • Junior Varsity 7th-8th grade
  • Varsity (Journey 24/7) 9th-12th grade

11
BREAKTIME!
  • Be back in 5 minutes

12
Leadership Structure
  • Church Pastor
  • Responsible for all aspects of club
  • Commander
  • Oversees 2 or more clubs
  • Director
  • Hands-on management of Club
  • Leader
  • A committed volunteer who gives time to work with
    Clubbers
  • Secretary
  • Records advancement, issues uniforms and books
    and gathers awards for Awards Ceremony. Records
    points towards Awana Store
  • LIT Leader In Training
  • Needs to be Certified also. Works with kids at
    least 2 grades younger.
  • Game Director
  • Organizes Awana Games on the game circle,
    prepares games ahead of time, ensures fair play
    and FUN!

13
Leader Qualifications
  • Genuinely saved and above reproach
  • Consistent walk with the Lord
  • Burdened to reach kids for Christ
  • Enthusiastic
  • Patient and gentle
  • Trained (what you are getting now!)

14
Leaders Wear Uniforms to
  • Encourage discipline
  • Promote club unity
  • Provides a place to display awards
  • Allows clubbers to identify leaders

15
Action Steps for Awana Leaders
  • Study Leader Basics and complete the Training
    Test
  • Attend Monthly Prayer and Planning Sessions
  • Commit to a year of service
  • Annually Attend the Leadership Training Conference

16
Leadership Training Conference
  • September 10th, Germantown Baptist Church, 8-4
  • Mark Your Calendars!
  • Once A Year Commitment
  • Recharges your batteries. Encouraging.
    Informative.
  • Valuable Class Instruction on every aspect of
    club
  • Leaders train other leaders
  • Instead of everyone going to the same class,
    split up and cover more subjects. Get handouts
    and make photocopies for all leaders.
  • I will be teaching 4 classes. The least you can
    do is come see if I flubb up!

17
Leadership Awards
  • Basic Training
  • BT Bar for any uniform
  • BT Patch for casual shirt
  • Other Awards
  • Years of service, Sharing Awana, Leadership
    Conference Attendance, Awana Games Attendance,
    Awana Games Service, Bible Quiz Service, Trainer
    Pin, Book Awards (YES, you can earn them too!)
  • Worn on BT Bar, collar or award strips. Patches
    worn on sleeves.

18
Discipline
  • What Discipline IS
  • To Disciple, to Teach, To Mold
  • What Discipline is NOT
  • Punishing, revenge, physical abuse, verbal abuse.
  • Positive Discipline
  • Verbal praise
  • Positive points
  • Special Recognition

19
Tools of Discipline
  • Preparation
  • Keep the meeting moving along, clubbers do not
    have TIME to get bored and unruly.
  • Whistle to start games
  • 5 count
  • Leader begins counting SLOWLY to five, raised
    hand, raised voice (no yelling)
  • All clubbers should be quiet and still BEFORE the
    leader reaches 5. They should ALL be looking at
    the leader counting.
  • Maintains discipline, gets clubbers attention
    for announcements and information.
  • Positive points to enforce the 5-count. Awarded
    to first team to be quiet
  • Dont take points away, look for ways to reward
    positive behavior.
  • 3 count
  • Individual rebellion.
  • At ONE, clubber is warned by Leader, explaining
    what happens at 2 3
  • At TWO, clubber is taken to Director, who warns
    clubber. Clubber may be kept from activities at
    Directors discretion.
  • At THREE, Clubber is taken to Commander, who will
    call parents to come get clubber. Parents are
    required to talk with Commander before clubber
    can come back to club.

20
Points!!
  • The MOST important things receive the MOST points
  • The team that wins should win because of sections
    and behavior.
  • TEAM points go towards a team prize at
    end-of-night.
  • Individual points go towards Awana Bucks to be
    used in the Awana Store.

21
The Path to Good Discipline
  • The Director is the primary disciplinarian
  • Stay on schedule!
  • Plan thoroughly and prepare well
  • Keep the meeting moving
  • Meet clubbers needs
  • (Sometimes you may THINK what a clubber NEEDS is
    a swift kick, but what they usually need is some
    loving correction and gentle firmness.)

22
Establishing Good Discipline
  • Establish Club Rules
  • Be Sure each rule is necessary
  • Enforce the rules fairly and consistently
  • Encourage good conduct by personal example
  • Make discipline a matter of prayer
  • Recognize that various degrees of noise and quiet
    are acceptable
  • Establish standards for discipline when clubbers
    move from one segment of club to another

23
Importance of the Uniform
  • It enhances discipline
  • It develops a feeling of unity
  • It provides a place to display awards
  • It bonds Leaders and Clubbers

24
BREAKTIME!!
  • Stretch your legs!
  • Grab a drink
  • Be back in 5!

25
Opening
  • A proper Opening sets the stage for Discipline
    for the rest of the night.
  • Begin Opening with Five Count
  • Clubbers should assemble on game square lines
  • Leaders and clubbers should be silent.
  • Doors are closed to meeting room for opening.
  • No latecomers should be allowed to straggle in.
  • One leader should be posted outside door to
    enforce this
  • Two clubbers in uniform, selected before the
    meeting, or the previous week, get the flags

26
Opening A Great Start
  • Flag Ceremony
  • Attention!
  • Present Colors! (clubbers get flags, carry to the
    LONG hash mark on Adjacent color diagonals
  • Right Hand Salute!(right hand over heart)
  • Pledge (American Flag, Awana Flag)
  • Post Colors! (clubbers carry flags back to posts)
  • Order Arms!
  • Awana Song
  • Here, if you wish can go the Sparks Key Verse,
    Sparky song, TT song, Awana Cheer, Sparks Cheer
  • Prayer
  • General Announcements (Handouts at END of night!)

27
The Meeting Night
  • Divided into 3 segments
  • Handbook Time (Sparkle Time)
  • Game Time
  • Council Time (Green Meadow)

28
General Info Handbook Time
  • Gives an opportunity to work individually with
    clubbers to lead them to accept Christ as Savior
    and grow spiritually.
  • All clubbers must start in their clubs entrance
    booklet when they enter that club.
  • All clubbers must then start in the first book of
    their club.
  • Clubbers who start a year or two late in their
    club can go on to do multiple books in one year.
    NO clubber should ever advance beyond his/her
    grade level.

29
Handbook Time-Sections
  • What is a SECTION?
  • The amount of work a clubber MUST do at one
    setting to earn a leaders signature.
  • Sections may contain
  • Bible memory
  • Questions to be answered
  • Things to do
  • Bible reading and written questions to answer.

30
Handbook Time- Section Passing Standards
  • Sections MUST be passed in one setting.
  • Clubbers may receive no more than TWO helps per
    section
  • A HELP consists of 1-3 words or a verse reference
  • Clubbers must recite Address and Verse
  • Clubbers must complete ALL section activities.
  • Sections must be completed in order.
  • (Exceptions to this will be discussed later)
  • Sections must be completed in Handbook Time or at
    Awana-accepted functions (Super Section Saturdays
    and scheduled available times)
  • Parents cannot pass their own children on
    sections unless they are that clubbers leader.

31
Handbook Time The Leaders Role
  • Open with prayer
  • Get each child working
  • Listen to sections
  • Each child should be limited to 1-2 sections
    until ALL have had a chance to recite. Then work
    back through for those wanting to complete more.
  • Help clubbers understand. Review the words after
    they complete the section.
  • Get to know your clubbers
  • Keep Records.
  • Sign clubbers book.
  • Fill out clubbers attendance points and
    permanent record
  • Fill out nightly advancement sheet for Secretary
    to pull awards

32
General Info - Gametime
  • The BIG Draw of Awana
  • Provides fun. KISMIF
  • Develops good sportsmanship
  • Gives Clubbers exercise
  • Encourages Clubbers to excel.
  • Provides practice for Awana Games and SAR.

33
What does a Game Director Do?
  • Plans and directs game time.
  • Plan games 2 weeks in advance
  • Plan to have 5-6 games per night
  • Plan games that apply to Theme nights, plan
    special, odd, or NEW games the kids have never
    tried (KISMIF).
  • Controls the gametime
  • Maintains the pace and discipline of Game Time
  • Give children who dont WANT to play a JOB
    scorekeeper, team lap counter, beanbag monitor
    for tug-of-war, cheerleader.

34
Line Leader Duties
  • Is Enthusiastic
  • Be a proper example
  • Be THERE! Your team needs you.
  • Is an Encourager
  • Is an assistant. Helps team line up for each game
  • Helps maintain discipline

35
Awana Game Circle
  • Teams are divided up by the 4 game Circle colors
    Red, Yellow, Blue, Green
  • Teams line up outside the square
  • Line Leader stands by the Team color diagonal
  • Here is the starting line.
  • Most games end in the center in a race for the
    center pin
  • Players run in a counterclockwise direction

X
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36
Council Time
  • Kids and leaders are together in a large group
    setting
  • Focuses on the bible
  • Provides another opportunity to present the
    gospel.
  • Use worship music to help clubbers prepare for
    the message
  • Message should be one minute per year of age plus
    3.
  • Leave Time for counseling
  • Use an invitation that encourages a genuine
    response
  • Use biblically accurate phrases for explaining
    the gospel that are also age appropriate.

37
Council Time-Schedule
  • Prayer
  • Worship - 5 minutes
  • Testimony time 5 minutes
  • Message 10 minutes
  • Invitation
  • If God is talking to you, if you feel like you
    would like to pray with a leader, please look up
    at me. Those who have looked up may go with X and
    X now.
  • Counseling 5 minutes
  • Awards 5 minutes (Secretary should be ready)
  • Announcements

38
LOONG BREAKTIME!!!
  • Stretch your legs!
  • Be back in 15 minutes

39
Cubbies
  • Ages 3-4 (begins 2 years before Kindergarten)
  • UniformBlue Vest
  • MascotCubbie Bear
  • 2 Handbooks (Hopper, Jumper)
  • Entire group works in same book each year.

40
The A-B-Cs of Cubbies
  • A NURTURE is a highly effective teaching
    approach
  • B Total Time Teaching
  • C Age-appropriate Awards

41
Nurture
  • What IS Nurture?
  • Learning continually by example and training
  • When and how is nurture applied?
  • Built into every part of the Cubbies program
  • Who implements it?
  • Everyone involved in Cubbies, including PARENTS.

42
More about Nurture
  • Parent Nurture
  • What?-Get to know the Parents!
  • Why?-Helps parents and leaders work as a team.
  • When?-Parent VIP Nites (before beginning of the
    year), Coming-in Time, Going-Home Time, special
    events (Meet the Pastor Nite, Awards Night,
    Parent Outings)
  • Who?-All Cubbies Leaders.

43
Total Time Teaching
  • What Teaching is a part of EVERY segment of the
    Club Night.
  • Why Because they cant read, Cubbies learn
    through their senses. Play, activities, songs.
  • When During every club segment, and also at
    home.(Bear Hug sections completed at home)
  • How Just use the Cubbies materials.

44
Age-Appropriate Awards
  • Non-competitive Award System
  • Learning is structured and coordinated
  • More clubbers will finish the book
  • All clubbers working as a team
  • Extra credit is available for the advanced
    clubbers
  • Base-level lessons receive awards. Show
    enthusiasm when clubbers earn these base-level
    awards! This encourages ALL clubbers to do well.

45
Four Stages ofCubbies Leadership
  • Cubbies Leaders
  • Completed certification test
  • Approved Leaders
  • Also completed 1 year of service
  • Approved Workmen
  • Additional 4 years service, attended 3 Leadership
    Conferences
  • Cubbies Trainer/Training Specialist
  • Recommended by Awana Missionary to assist in
    Cubbies Training

46
Cubbies Team Building Sessions
  • Team meeting with Cubbies Director and Leaders
  • Build cooperative team spirit
  • Share plans
  • Idea sharing, problem solving
  • Supporting each other
  • Communicate what God is doing in club

47
Cubbies Meeting Schedule
  • Coming-in Time
  • Story Time
  • Book Time
  • Play Time
  • Awards Time
  • Going Home Time

48
Coming-in Time
  • The purpose of Coming in Time is to
  • To provide a warm welcome to parents and clubbers
  • To focus the clubber on the weekly teaching aim
  • To set a positive tone for the meeting
  • During Coming-in Time, Leaders should
  • Assist with activities, maintain order, show a
    positive attitude, help kids focus on the
    teaching aim
  • To reinforce what Cubbies have learned at home
  • Open the handbook to current Bear Hug section
  • Ask them questions to help them understand what
    God is saying in the Bear Hug
  • Use their answers to help them focus on what will
    be taught in Story Time.

49
Story Time
  • The objectives of story Time are to
  • Focus on current weeks Bible Truth
  • Nurture understanding through a bible story
  • Reinforces the Bear Hug verse
  • Provide opportunities to respond positively
    through group praise
  • During Story Time, Leaders should
  • Sit with clubbers
  • Support the teacher.
  • How can a Leader be a good role model?
  • Sing with the cubbies (Make a joyful NOISE)
  • Respond to questions clubbers may have
  • Be sensitive to what is happening around you.

50
Book Time
  • During Book Time, Leaders help Cubbies review and
    complete the Bear Hug
  • Book Time allows Cubbies to get to know and work
    with one particular leader
  • Book Time Objectives
  • Refocus attention on Bible verse
  • Review and encourage a basic understanding of the
    verse
  • Work with the Cubbies to complete sections of
    handbooks

51
Book TimeWays Leaders Participate
  • Staying with your Book group at all times
  • Help establish and maintain order
  • Continuing Total Time Teaching
  • Helping Cubbies understand the basic meaning of
    the verse
  • Listening to children recite verses
  • Signing off any completed Bear Hugs or extra
    credit
  • Using clubber rotation to make sure all cubbies
    get to say a section
  • Having kids who are finished reciting work on the
    Book Time ActivitySheet
  • Explaining the Book Time Activity Sheet
  • Keeping Accurate Records

52
Book Time Steps
  • Prayer
  • Bear Hug Review
  • Recite
  • Reinforce
  • Book Time Fun

53
Book Time Standards
  • Standards for reciting verses
  • All Cubbies must hold to the same standard
  • Cubbies may have up to TWO helps
  • 3yo Cubbies who CAN should recite the verse
    reference
  • Cubbies must complete Bear Hugs in order
  • Cubbies can only complete one Bear Hug per
    meeting.
  • Rotating through your Clubbers
  • Choose a clubber to begin
  • Have that clubber recite their verse. Sign them
    off
  • Rotate to the next clubber and repeat the process
  • Clubbers who have finished should do the Book
    Time Activity Sheets
  • Complete parts of the Activity with your clubbers

54
Book Time
  • The three-hop method for memorizing
  • Hop 1 Repeat the verse over and over to the
    child, explaining what it means
  • Hop 2 Ask the child to repeat it to you several
    times.
  • Hop 3 Show how the verses meaning applies to
    their life.
  • Book Time has a Cubbie Bear Buddy Rating of Two.

55
Hey, Its Play Time!
  • Cubbie Play Time is non-competitive. The Awana
    Game Circle is not a part of Play Time.
  • Leaders should keep control, help with the
    logistics, occasionally demonstrate how to play
    the game, talk with the kids, and cheer them on.
  • If a child refuses to play, allow the child to
    sit quietly and watch, or help them take their
    turn. If they refuse week after week, talk to the
    parent.
  • Play time consists of 2 parts
  • Active Play
  • Cool Down Play
  • Play Time has a Cubbie Bear Buddy rating of Three.

56
Awards
  • The Club Secretary is responsible for keeping
    accurate records
  • Attendance and records are kept on the Cubbie
    Bear Buddy Weekly Progress Card.
  • This card records
  • Name of clubber, address, contact info, club
    attendance, name of the handbook you are using
    this year, advancement

57
Going Home Time
  • As each parent arrives, you should
  • Greet them
  • Invite them to their childs table
  • Show them what their child has done
  • If someone unfamiliar comes to pick up a child
  • Phone that childs contact numbers
  • Parents MUST give permission in advance for
    someone else to pick up their child.
  • NEVER let a child go with someone unfamiliar.

58
BREAKTIME!
  • Cubbies Leaders may begin work on their test
  • Take 5
  • Stretch your legs.

59
SPARKS!!
  • Club Schedule consists of
  • Game Time
  • Sparkle Time (Handbook Time)
  • Green Meadow Time (Council Time)
  • Uniform Red Vest
  • Club handbooks
  • Sparks Gate Test (Entrance Booklet)
  • Skipper
  • Hiker
  • Climber
  • Extra Credit Work
  • Handbook Review Island
  • Handbook Workbook

60
Sparks Game Time
  • Uses Awana Game Circle
  • Low-intensity competition, a cooldown period, low
    points
  • Game Director in charge
  • Line Leaders help keep order
  • All clubbers are encouraged to participate
  • Never FORCE a child to play in Game Time if they
    do not want to. Instead, include them by giving
    them a JOB helping set up, cheering, etc.

61
Sparks Game Time
  • 4 color teams Red, Yellow, Green, Blue
  • Even number of K5, 1st, and 2nd Graders on each
    team for fairness
  • Teams line up and play as discussed before.
  • Some Sparky Games
  • Rabbit Hunt
  • Sparky Safari
  • Sparky Train
  • Sparky Crawl (kneepads)
  • Balloon Relay

62
Sparks A Rama
  • Churches compete against one another once a year
  • Low-competition
  • Sparks play same games as in gametime.
  • Gospel message is presented to parents and
    clubbers
  • Unbelievable FUN!

63
Sparkle Time
  • Clubbers starting Sparks must begin with the
    Sparks Gate Test
  • Clubbers must then complete the Skipper Book
    (First Book Method)
  • A clubber who starts Sparks in 1st or 2nd grade
    can choose to go on to the next book, or earn the
    Review Island/Workbook
  • Sparks get up to TWO helps per section in the
    handbook
  • Sparks get ZERO helps when working on Review.
  • All clubbers can complete the Review Island and
    Workbook for their current year.
  • Sparks can go back and complete books, reviews,
    and workbooks for previous years.
  • Total Time Teaching applies to all segments of
    club, and all Leaders.

64
Sparkle Time
  • Each handbook consists of one rank path, then 4
    red jewels and 4 green jewels.
  • Red Jewels are Bible Drills (Bible Memorization)
  • Green Jewels are Crafts. Green Jewels may be
    earned at any time after the Rank Path has been
    completed.
  • Blue Jewels are for Club Attendance. To get one
    a clubber cannot have more than TWO UNEXCUSED
    absences in a quarter.
  • Green Jewels may be completed at home.
  • Sparks earn their vest and handbook after
    completion of the Sparks Gate Test.
  • Sparks Earn the Rank Patch after completion of
    the Rank Path.
  • Sparks earn a Crown with their first jewel.
  • Rank Path and Red Jewels MUST be completed in
    order.
  • Parents may initial sections for 100 points each.

65
Green Meadow Time
  • Schedule
  • Begin with prayer
  • Worship Time (Action songs, worship songs)
  • Testimonials
  • Message
  • Invitation
  • Awards
  • Announcements
  • Leaders should sit with clubbers
  • The Director can assign Leaders to prepare and
    deliver the message.
  • Green Meadow is the main teaching segment of
    Sparks.
  • All Leaders should be trained to lead a Sparkie
    to Christ.

66
Awards Time
  • Awards encourage Bible memorization and handbook
    achievements
  • Crown colors
  • Bronze Skipper
  • Silver Hiker
  • Gold Climber
  • Red Jewels go in bottom row
  • Green Jewels in top row
  • Blue Jewels in the middle row
  • Use the Jewel Tool!
  • It saves thumbs!
  • Sunday School Attendance Patch
  • 2 per year
  • No more than 2 UNEXCUSED absences

67
Sparks Awards Ceremony
  • End of Year ceremony
  • Parents attend
  • Book awards are awarded here
  • 1st book award
  • 2nd book award
  • Sparky Award plaque and pin for 3 books.

68
BREAKTIME!
  • Take 5!

69
Truth Training
  • Meeting Consists of FIVE segments
  • Opening, Handbook Time, Game Time, Council Time,
    Awards
  • Uniform green polo shirt
  • Ages 3rd- 6th grade

70
T T Handbook Time
  • Begin Handbook Time with prayer
  • Leaders record attendance and advancement on
    permanent record cards.
  • Leaders use Rotation method to ensure all
    clubbers get a chance to pass sections.
  • Get all clubbers studying.
  • Choose a clubber to start
  • Record attendance, uniform, book, bible, SS
    Attendance, and Participation on the record card.
  • Listen to up to 2 sections from that clubber.
    Make sure the clubber understands the meaning of
    the passage. If the clubber has more to recite,
    come back after all clubbers have had a chance to
    say sections.
  • Begin with the next clubber. Allow the previous
    clubber to work on crosswords, coloring pages,
    find-a-words, or study a section. NO TALKING.
  • Award milestones are recorded on a nightly award
    sheet and turned in to the Secretary at end of
    Handbook Time. Secretary gathers awards.

71
TT Handbook Time
  • TT Books are called, oddly enough, Book One
    Book Four, corresponding to the grade levels
  • These books are part of the Ultimate Adventure
    Series
  • Each book is composed of 8 Bible drills
  • Book One Two these are called Discoveries
  • Book Three and Four these are called Challenges
  • Each book has two extra credit Segments,
  • Silver Discovery
  • Gold Discovery
  • These are Activities and Missions Work.
  • Discovery and Challenge Sections MUST be done in
    order, EXCEPT
  • Sections concerning bringing a Visitor or
    Performing acts of Service
  • Silver and Gold sections
  • Clubbers may receive only TWO helps per section
  • Sections must be completed in ONE setting.

72
TT - Game Time
  • Highly competitive
  • Game Director in charge
  • Line Leaders
  • Assist Game Director
  • Line up team
  • Maintain order
  • Pick participants
  • Cheer for team
  • Ensure each clubber gets to play

73
TT Game Time
  • New Competitive Games
  • 4-way Tug-o-war
  • Sprint Relay
  • Sprint Race
  • Marathon Relay
  • Marathon Race
  • 3-legged race
  • Beanbag grab
  • Beanbag relay
  • Other Cool Games
  • Line Tag
  • Shipwreck
  • Theme Night Games

74
Awana Games
  • Once a year all day Super Bash!
  • Same fun games as in game time!
  • Highly competitive event.
  • Churches around the area compete against each
    other
  • Parents come and hear the gospel message
  • Volunteers are needed for Team Coach, Line Judge,
    and general Staff person in order for team to go.

75
Awana Store
  • Clubbers in Sparks and TT earn points toward
    Awana Store
  • Store happens once a quarter
  • Sections gtgtPoints gtgt Awana Bucks gtgt Cool Stuff!
  • Points are awarded for
  • Attendance 100
  • Uniform 100
  • Handbook Brought 100
  • Bible Brought 100
  • Participation 100 (bringing stuffed animal,
    etc.)
  • Parents Initials 100 (per section)
  • Bringing a visitor 1000
  • Sections 500 each
  • 500 points 1 Awana Buck!
  • Visitors get 3 spending money.
  • Prizes range from penny candy to sports bags and
    CD players

76
TT Council Time
  • Schedule
  • Prayer
  • Worship
  • Testimonies
  • Message 1 minute per year of age, 3
  • Invitation
  • Counseling
  • Awards
  • Announcements

77
TT Council Time
  • Leaders sit with Clubbers
  • All leaders should be trained on how to lead a
    clubber to Christ.
  • Any Leader can Deliver the message.
  • Always give an invitation.
  • If any clubber feels the Lord talking to them,
    look up at me. Those who looked up may go with X
    and X to pray.
  • Leave time for counseling.

78
TT Awards
  • Upon completion of the first Discovery/Challenge,
    a clubber gets an award badge and his/her first
    seal.
  • Awards must only be presented to clubbers in
    uniform.
  • Book Awards may only be presented at an
    End-of-Year Awards Ceremony.
  • Book Awards
  • First Book Award Ribbon
  • 2nd Book Award Excellence Trophy
  • 3rd Book Award 3rd Book Award Plaque
  • 4th Book Award Timothy Trophy
  • 6th Book Award Meritorious Trophy
  • 10th Book Award Citation Award
  • (The last two are for books in JV/Journey 24/7)
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