Title: Awana Leader Training Equipping the saints to serve
1Awana Leader Training
- Equipping the saints to serve.
2Schedule For Today
- An Overview of Awana (25 minutes) 100 pm
- Break (5 minutes)
- Leadership, Discipline (25 minutes) 130 pm
- Break (5 minutes)
- Meeting Segments (25 minutes) 200 pm
- Break (15 minutes)
- Cubbies (25 minutes) 240 pm
- Break (5 minutes)
- Sparks (25 minutes) 310 pm
- Break (5 minutes)
- Truth and Training (25 minutes) 340 pm
- Break (5 minutes)
- Tests and Scoring (25 minutes) 410 pm
- The Gift (30 minutes) 435 pm
- The Gift Test (15 minutes) 505 pm
- Awards (5 minutes) 520 pm
- Out by 530 pm
3Overview of Awana
- The purpose of the Awana Ministry is to
- Reach boys and girls with the gospel of Christ
and train them to serve Him - Reach parents and family members with the gospel
- Train adults to minister to children
- Your service as an Awana leader helps fulfill the
Great Commission (Matthew 2819-20)
4What does AWANA Stand for?
S
X
- Approved
- Workmen
- Are
- Not
- Ashamed
- Sometimes
- Comes from 2Tim 215 Study to show thyself
Approved unto God, a Workman that needeth Not to
be Ashamed, rightly dividing the Word of Truth.
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5Why Awana?
- Children must enjoy Gods Word
- Christian friendships are a powerful tool against
Satans grip on children - Our children need godly heroes YOU!
6Awana Emphasizes
- The Gospel Message
- Scripture Memory
7Whats the Big Attraction?
- Games!
- Ask most kids why they come to Awana, and they
will tell you its all about the fun games we
play! - Awards!
- Every kid (adults too!) needs an Atta-boy from
time to time, for the hard work they do.
8Children Must Know
- Why they need to be saved
- What salvation brings
- That they must trust what Christ did on the cross
9The Club Meeting
- Opening Ceremony (10 minutes)
- Game Time (30 minutes)
- Handbook Time (30 minutes)
- Council Time (30 minutes)
- Closing Time (10 minutes)
- Add 5 minutes for movement, section to section
10Awana Clubs
- Cubbies Ages 3-4
- Sparks K5 2nd Grade
- Truth and Training 3rd 6th Grade
- Truth We want clubbers to know the Truth of
Gods Word - Train We want to train them to serve Him in
their everyday lives. - Junior Varsity 7th-8th grade
- Varsity (Journey 24/7) 9th-12th grade
11BREAKTIME!
12Leadership Structure
- Church Pastor
- Responsible for all aspects of club
- Commander
- Oversees 2 or more clubs
- Director
- Hands-on management of Club
- Leader
- A committed volunteer who gives time to work with
Clubbers - Secretary
- Records advancement, issues uniforms and books
and gathers awards for Awards Ceremony. Records
points towards Awana Store - LIT Leader In Training
- Needs to be Certified also. Works with kids at
least 2 grades younger. - Game Director
- Organizes Awana Games on the game circle,
prepares games ahead of time, ensures fair play
and FUN!
13Leader Qualifications
- Genuinely saved and above reproach
- Consistent walk with the Lord
- Burdened to reach kids for Christ
- Enthusiastic
- Patient and gentle
- Trained (what you are getting now!)
14Leaders Wear Uniforms to
- Encourage discipline
- Promote club unity
- Provides a place to display awards
- Allows clubbers to identify leaders
15Action Steps for Awana Leaders
- Study Leader Basics and complete the Training
Test - Attend Monthly Prayer and Planning Sessions
- Commit to a year of service
- Annually Attend the Leadership Training Conference
16Leadership Training Conference
- September 10th, Germantown Baptist Church, 8-4
- Mark Your Calendars!
- Once A Year Commitment
- Recharges your batteries. Encouraging.
Informative. - Valuable Class Instruction on every aspect of
club - Leaders train other leaders
- Instead of everyone going to the same class,
split up and cover more subjects. Get handouts
and make photocopies for all leaders. - I will be teaching 4 classes. The least you can
do is come see if I flubb up!
17Leadership Awards
- Basic Training
- BT Bar for any uniform
- BT Patch for casual shirt
- Other Awards
- Years of service, Sharing Awana, Leadership
Conference Attendance, Awana Games Attendance,
Awana Games Service, Bible Quiz Service, Trainer
Pin, Book Awards (YES, you can earn them too!) - Worn on BT Bar, collar or award strips. Patches
worn on sleeves.
18Discipline
- What Discipline IS
- To Disciple, to Teach, To Mold
- What Discipline is NOT
- Punishing, revenge, physical abuse, verbal abuse.
- Positive Discipline
- Verbal praise
- Positive points
- Special Recognition
19Tools of Discipline
- Preparation
- Keep the meeting moving along, clubbers do not
have TIME to get bored and unruly. - Whistle to start games
- 5 count
- Leader begins counting SLOWLY to five, raised
hand, raised voice (no yelling) - All clubbers should be quiet and still BEFORE the
leader reaches 5. They should ALL be looking at
the leader counting. - Maintains discipline, gets clubbers attention
for announcements and information. - Positive points to enforce the 5-count. Awarded
to first team to be quiet - Dont take points away, look for ways to reward
positive behavior. - 3 count
- Individual rebellion.
- At ONE, clubber is warned by Leader, explaining
what happens at 2 3 - At TWO, clubber is taken to Director, who warns
clubber. Clubber may be kept from activities at
Directors discretion. - At THREE, Clubber is taken to Commander, who will
call parents to come get clubber. Parents are
required to talk with Commander before clubber
can come back to club.
20Points!!
- The MOST important things receive the MOST points
- The team that wins should win because of sections
and behavior. - TEAM points go towards a team prize at
end-of-night. - Individual points go towards Awana Bucks to be
used in the Awana Store.
21The Path to Good Discipline
- The Director is the primary disciplinarian
- Stay on schedule!
- Plan thoroughly and prepare well
- Keep the meeting moving
- Meet clubbers needs
- (Sometimes you may THINK what a clubber NEEDS is
a swift kick, but what they usually need is some
loving correction and gentle firmness.)
22Establishing Good Discipline
- Establish Club Rules
- Be Sure each rule is necessary
- Enforce the rules fairly and consistently
- Encourage good conduct by personal example
- Make discipline a matter of prayer
- Recognize that various degrees of noise and quiet
are acceptable - Establish standards for discipline when clubbers
move from one segment of club to another
23Importance of the Uniform
- It enhances discipline
- It develops a feeling of unity
- It provides a place to display awards
- It bonds Leaders and Clubbers
24BREAKTIME!!
- Stretch your legs!
- Grab a drink
- Be back in 5!
25Opening
- A proper Opening sets the stage for Discipline
for the rest of the night. - Begin Opening with Five Count
- Clubbers should assemble on game square lines
- Leaders and clubbers should be silent.
- Doors are closed to meeting room for opening.
- No latecomers should be allowed to straggle in.
- One leader should be posted outside door to
enforce this - Two clubbers in uniform, selected before the
meeting, or the previous week, get the flags
26Opening A Great Start
- Flag Ceremony
- Attention!
- Present Colors! (clubbers get flags, carry to the
LONG hash mark on Adjacent color diagonals - Right Hand Salute!(right hand over heart)
- Pledge (American Flag, Awana Flag)
- Post Colors! (clubbers carry flags back to posts)
- Order Arms!
- Awana Song
- Here, if you wish can go the Sparks Key Verse,
Sparky song, TT song, Awana Cheer, Sparks Cheer - Prayer
- General Announcements (Handouts at END of night!)
27The Meeting Night
- Divided into 3 segments
- Handbook Time (Sparkle Time)
- Game Time
- Council Time (Green Meadow)
28General Info Handbook Time
- Gives an opportunity to work individually with
clubbers to lead them to accept Christ as Savior
and grow spiritually. - All clubbers must start in their clubs entrance
booklet when they enter that club. - All clubbers must then start in the first book of
their club. - Clubbers who start a year or two late in their
club can go on to do multiple books in one year.
NO clubber should ever advance beyond his/her
grade level.
29Handbook Time-Sections
- What is a SECTION?
- The amount of work a clubber MUST do at one
setting to earn a leaders signature. - Sections may contain
- Bible memory
- Questions to be answered
- Things to do
- Bible reading and written questions to answer.
30Handbook Time- Section Passing Standards
- Sections MUST be passed in one setting.
- Clubbers may receive no more than TWO helps per
section - A HELP consists of 1-3 words or a verse reference
- Clubbers must recite Address and Verse
- Clubbers must complete ALL section activities.
- Sections must be completed in order.
- (Exceptions to this will be discussed later)
- Sections must be completed in Handbook Time or at
Awana-accepted functions (Super Section Saturdays
and scheduled available times) - Parents cannot pass their own children on
sections unless they are that clubbers leader.
31Handbook Time The Leaders Role
- Open with prayer
- Get each child working
- Listen to sections
- Each child should be limited to 1-2 sections
until ALL have had a chance to recite. Then work
back through for those wanting to complete more. - Help clubbers understand. Review the words after
they complete the section. - Get to know your clubbers
- Keep Records.
- Sign clubbers book.
- Fill out clubbers attendance points and
permanent record - Fill out nightly advancement sheet for Secretary
to pull awards
32General Info - Gametime
- The BIG Draw of Awana
- Provides fun. KISMIF
- Develops good sportsmanship
- Gives Clubbers exercise
- Encourages Clubbers to excel.
- Provides practice for Awana Games and SAR.
33What does a Game Director Do?
- Plans and directs game time.
- Plan games 2 weeks in advance
- Plan to have 5-6 games per night
- Plan games that apply to Theme nights, plan
special, odd, or NEW games the kids have never
tried (KISMIF). - Controls the gametime
- Maintains the pace and discipline of Game Time
- Give children who dont WANT to play a JOB
scorekeeper, team lap counter, beanbag monitor
for tug-of-war, cheerleader.
34Line Leader Duties
- Is Enthusiastic
- Be a proper example
- Be THERE! Your team needs you.
- Is an Encourager
- Is an assistant. Helps team line up for each game
- Helps maintain discipline
35Awana Game Circle
- Teams are divided up by the 4 game Circle colors
Red, Yellow, Blue, Green - Teams line up outside the square
- Line Leader stands by the Team color diagonal
- Here is the starting line.
- Most games end in the center in a race for the
center pin - Players run in a counterclockwise direction
X
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36Council Time
- Kids and leaders are together in a large group
setting - Focuses on the bible
- Provides another opportunity to present the
gospel. - Use worship music to help clubbers prepare for
the message - Message should be one minute per year of age plus
3. - Leave Time for counseling
- Use an invitation that encourages a genuine
response - Use biblically accurate phrases for explaining
the gospel that are also age appropriate.
37Council Time-Schedule
- Prayer
- Worship - 5 minutes
- Testimony time 5 minutes
- Message 10 minutes
- Invitation
- If God is talking to you, if you feel like you
would like to pray with a leader, please look up
at me. Those who have looked up may go with X and
X now. - Counseling 5 minutes
- Awards 5 minutes (Secretary should be ready)
- Announcements
38LOONG BREAKTIME!!!
- Stretch your legs!
- Be back in 15 minutes
39Cubbies
- Ages 3-4 (begins 2 years before Kindergarten)
- UniformBlue Vest
- MascotCubbie Bear
- 2 Handbooks (Hopper, Jumper)
- Entire group works in same book each year.
40The A-B-Cs of Cubbies
- A NURTURE is a highly effective teaching
approach - B Total Time Teaching
- C Age-appropriate Awards
41Nurture
- What IS Nurture?
- Learning continually by example and training
- When and how is nurture applied?
- Built into every part of the Cubbies program
- Who implements it?
- Everyone involved in Cubbies, including PARENTS.
42More about Nurture
- Parent Nurture
- What?-Get to know the Parents!
- Why?-Helps parents and leaders work as a team.
- When?-Parent VIP Nites (before beginning of the
year), Coming-in Time, Going-Home Time, special
events (Meet the Pastor Nite, Awards Night,
Parent Outings) - Who?-All Cubbies Leaders.
43Total Time Teaching
- What Teaching is a part of EVERY segment of the
Club Night. - Why Because they cant read, Cubbies learn
through their senses. Play, activities, songs. - When During every club segment, and also at
home.(Bear Hug sections completed at home) - How Just use the Cubbies materials.
44Age-Appropriate Awards
- Non-competitive Award System
- Learning is structured and coordinated
- More clubbers will finish the book
- All clubbers working as a team
- Extra credit is available for the advanced
clubbers - Base-level lessons receive awards. Show
enthusiasm when clubbers earn these base-level
awards! This encourages ALL clubbers to do well.
45Four Stages ofCubbies Leadership
- Cubbies Leaders
- Completed certification test
- Approved Leaders
- Also completed 1 year of service
- Approved Workmen
- Additional 4 years service, attended 3 Leadership
Conferences - Cubbies Trainer/Training Specialist
- Recommended by Awana Missionary to assist in
Cubbies Training
46Cubbies Team Building Sessions
- Team meeting with Cubbies Director and Leaders
- Build cooperative team spirit
- Share plans
- Idea sharing, problem solving
- Supporting each other
- Communicate what God is doing in club
47Cubbies Meeting Schedule
- Coming-in Time
- Story Time
- Book Time
- Play Time
- Awards Time
- Going Home Time
48Coming-in Time
- The purpose of Coming in Time is to
- To provide a warm welcome to parents and clubbers
- To focus the clubber on the weekly teaching aim
- To set a positive tone for the meeting
- During Coming-in Time, Leaders should
- Assist with activities, maintain order, show a
positive attitude, help kids focus on the
teaching aim - To reinforce what Cubbies have learned at home
- Open the handbook to current Bear Hug section
- Ask them questions to help them understand what
God is saying in the Bear Hug - Use their answers to help them focus on what will
be taught in Story Time.
49Story Time
- The objectives of story Time are to
- Focus on current weeks Bible Truth
- Nurture understanding through a bible story
- Reinforces the Bear Hug verse
- Provide opportunities to respond positively
through group praise - During Story Time, Leaders should
- Sit with clubbers
- Support the teacher.
- How can a Leader be a good role model?
- Sing with the cubbies (Make a joyful NOISE)
- Respond to questions clubbers may have
- Be sensitive to what is happening around you.
50Book Time
- During Book Time, Leaders help Cubbies review and
complete the Bear Hug - Book Time allows Cubbies to get to know and work
with one particular leader - Book Time Objectives
- Refocus attention on Bible verse
- Review and encourage a basic understanding of the
verse - Work with the Cubbies to complete sections of
handbooks
51Book TimeWays Leaders Participate
- Staying with your Book group at all times
- Help establish and maintain order
- Continuing Total Time Teaching
- Helping Cubbies understand the basic meaning of
the verse - Listening to children recite verses
- Signing off any completed Bear Hugs or extra
credit - Using clubber rotation to make sure all cubbies
get to say a section - Having kids who are finished reciting work on the
Book Time ActivitySheet - Explaining the Book Time Activity Sheet
- Keeping Accurate Records
52Book Time Steps
- Prayer
- Bear Hug Review
- Recite
- Reinforce
- Book Time Fun
53Book Time Standards
- Standards for reciting verses
- All Cubbies must hold to the same standard
- Cubbies may have up to TWO helps
- 3yo Cubbies who CAN should recite the verse
reference - Cubbies must complete Bear Hugs in order
- Cubbies can only complete one Bear Hug per
meeting. - Rotating through your Clubbers
- Choose a clubber to begin
- Have that clubber recite their verse. Sign them
off - Rotate to the next clubber and repeat the process
- Clubbers who have finished should do the Book
Time Activity Sheets - Complete parts of the Activity with your clubbers
54Book Time
- The three-hop method for memorizing
- Hop 1 Repeat the verse over and over to the
child, explaining what it means - Hop 2 Ask the child to repeat it to you several
times. - Hop 3 Show how the verses meaning applies to
their life. - Book Time has a Cubbie Bear Buddy Rating of Two.
55Hey, Its Play Time!
- Cubbie Play Time is non-competitive. The Awana
Game Circle is not a part of Play Time. - Leaders should keep control, help with the
logistics, occasionally demonstrate how to play
the game, talk with the kids, and cheer them on. - If a child refuses to play, allow the child to
sit quietly and watch, or help them take their
turn. If they refuse week after week, talk to the
parent. - Play time consists of 2 parts
- Active Play
- Cool Down Play
- Play Time has a Cubbie Bear Buddy rating of Three.
56Awards
- The Club Secretary is responsible for keeping
accurate records - Attendance and records are kept on the Cubbie
Bear Buddy Weekly Progress Card. - This card records
- Name of clubber, address, contact info, club
attendance, name of the handbook you are using
this year, advancement
57Going Home Time
- As each parent arrives, you should
- Greet them
- Invite them to their childs table
- Show them what their child has done
- If someone unfamiliar comes to pick up a child
- Phone that childs contact numbers
- Parents MUST give permission in advance for
someone else to pick up their child. - NEVER let a child go with someone unfamiliar.
58BREAKTIME!
- Cubbies Leaders may begin work on their test
- Take 5
- Stretch your legs.
59SPARKS!!
- Club Schedule consists of
- Game Time
- Sparkle Time (Handbook Time)
- Green Meadow Time (Council Time)
- Uniform Red Vest
- Club handbooks
- Sparks Gate Test (Entrance Booklet)
- Skipper
- Hiker
- Climber
- Extra Credit Work
- Handbook Review Island
- Handbook Workbook
60Sparks Game Time
- Uses Awana Game Circle
- Low-intensity competition, a cooldown period, low
points - Game Director in charge
- Line Leaders help keep order
- All clubbers are encouraged to participate
- Never FORCE a child to play in Game Time if they
do not want to. Instead, include them by giving
them a JOB helping set up, cheering, etc.
61Sparks Game Time
- 4 color teams Red, Yellow, Green, Blue
- Even number of K5, 1st, and 2nd Graders on each
team for fairness - Teams line up and play as discussed before.
- Some Sparky Games
- Rabbit Hunt
- Sparky Safari
- Sparky Train
- Sparky Crawl (kneepads)
- Balloon Relay
62Sparks A Rama
- Churches compete against one another once a year
- Low-competition
- Sparks play same games as in gametime.
- Gospel message is presented to parents and
clubbers - Unbelievable FUN!
63Sparkle Time
- Clubbers starting Sparks must begin with the
Sparks Gate Test - Clubbers must then complete the Skipper Book
(First Book Method) - A clubber who starts Sparks in 1st or 2nd grade
can choose to go on to the next book, or earn the
Review Island/Workbook - Sparks get up to TWO helps per section in the
handbook - Sparks get ZERO helps when working on Review.
- All clubbers can complete the Review Island and
Workbook for their current year. - Sparks can go back and complete books, reviews,
and workbooks for previous years. - Total Time Teaching applies to all segments of
club, and all Leaders.
64Sparkle Time
- Each handbook consists of one rank path, then 4
red jewels and 4 green jewels. - Red Jewels are Bible Drills (Bible Memorization)
- Green Jewels are Crafts. Green Jewels may be
earned at any time after the Rank Path has been
completed. - Blue Jewels are for Club Attendance. To get one
a clubber cannot have more than TWO UNEXCUSED
absences in a quarter. - Green Jewels may be completed at home.
- Sparks earn their vest and handbook after
completion of the Sparks Gate Test. - Sparks Earn the Rank Patch after completion of
the Rank Path. - Sparks earn a Crown with their first jewel.
- Rank Path and Red Jewels MUST be completed in
order. - Parents may initial sections for 100 points each.
65Green Meadow Time
- Schedule
- Begin with prayer
- Worship Time (Action songs, worship songs)
- Testimonials
- Message
- Invitation
- Awards
- Announcements
- Leaders should sit with clubbers
- The Director can assign Leaders to prepare and
deliver the message. - Green Meadow is the main teaching segment of
Sparks. - All Leaders should be trained to lead a Sparkie
to Christ.
66Awards Time
- Awards encourage Bible memorization and handbook
achievements - Crown colors
- Bronze Skipper
- Silver Hiker
- Gold Climber
- Red Jewels go in bottom row
- Green Jewels in top row
- Blue Jewels in the middle row
- Use the Jewel Tool!
- It saves thumbs!
- Sunday School Attendance Patch
- 2 per year
- No more than 2 UNEXCUSED absences
67Sparks Awards Ceremony
- End of Year ceremony
- Parents attend
- Book awards are awarded here
- 1st book award
- 2nd book award
- Sparky Award plaque and pin for 3 books.
68BREAKTIME!
69Truth Training
- Meeting Consists of FIVE segments
- Opening, Handbook Time, Game Time, Council Time,
Awards - Uniform green polo shirt
- Ages 3rd- 6th grade
70T T Handbook Time
- Begin Handbook Time with prayer
- Leaders record attendance and advancement on
permanent record cards. - Leaders use Rotation method to ensure all
clubbers get a chance to pass sections. - Get all clubbers studying.
- Choose a clubber to start
- Record attendance, uniform, book, bible, SS
Attendance, and Participation on the record card. - Listen to up to 2 sections from that clubber.
Make sure the clubber understands the meaning of
the passage. If the clubber has more to recite,
come back after all clubbers have had a chance to
say sections. - Begin with the next clubber. Allow the previous
clubber to work on crosswords, coloring pages,
find-a-words, or study a section. NO TALKING. - Award milestones are recorded on a nightly award
sheet and turned in to the Secretary at end of
Handbook Time. Secretary gathers awards.
71TT Handbook Time
- TT Books are called, oddly enough, Book One
Book Four, corresponding to the grade levels - These books are part of the Ultimate Adventure
Series - Each book is composed of 8 Bible drills
- Book One Two these are called Discoveries
- Book Three and Four these are called Challenges
- Each book has two extra credit Segments,
- Silver Discovery
- Gold Discovery
- These are Activities and Missions Work.
- Discovery and Challenge Sections MUST be done in
order, EXCEPT - Sections concerning bringing a Visitor or
Performing acts of Service - Silver and Gold sections
- Clubbers may receive only TWO helps per section
- Sections must be completed in ONE setting.
72TT - Game Time
- Highly competitive
- Game Director in charge
- Line Leaders
- Assist Game Director
- Line up team
- Maintain order
- Pick participants
- Cheer for team
- Ensure each clubber gets to play
73TT Game Time
- New Competitive Games
- 4-way Tug-o-war
- Sprint Relay
- Sprint Race
- Marathon Relay
- Marathon Race
- 3-legged race
- Beanbag grab
- Beanbag relay
- Other Cool Games
- Line Tag
- Shipwreck
- Theme Night Games
74Awana Games
- Once a year all day Super Bash!
- Same fun games as in game time!
- Highly competitive event.
- Churches around the area compete against each
other - Parents come and hear the gospel message
- Volunteers are needed for Team Coach, Line Judge,
and general Staff person in order for team to go.
75Awana Store
- Clubbers in Sparks and TT earn points toward
Awana Store - Store happens once a quarter
- Sections gtgtPoints gtgt Awana Bucks gtgt Cool Stuff!
- Points are awarded for
- Attendance 100
- Uniform 100
- Handbook Brought 100
- Bible Brought 100
- Participation 100 (bringing stuffed animal,
etc.) - Parents Initials 100 (per section)
- Bringing a visitor 1000
- Sections 500 each
- 500 points 1 Awana Buck!
- Visitors get 3 spending money.
- Prizes range from penny candy to sports bags and
CD players
76TT Council Time
- Schedule
- Prayer
- Worship
- Testimonies
- Message 1 minute per year of age, 3
- Invitation
- Counseling
- Awards
- Announcements
77TT Council Time
- Leaders sit with Clubbers
- All leaders should be trained on how to lead a
clubber to Christ. - Any Leader can Deliver the message.
- Always give an invitation.
- If any clubber feels the Lord talking to them,
look up at me. Those who looked up may go with X
and X to pray. - Leave time for counseling.
78TT Awards
- Upon completion of the first Discovery/Challenge,
a clubber gets an award badge and his/her first
seal. - Awards must only be presented to clubbers in
uniform. - Book Awards may only be presented at an
End-of-Year Awards Ceremony. - Book Awards
- First Book Award Ribbon
- 2nd Book Award Excellence Trophy
- 3rd Book Award 3rd Book Award Plaque
- 4th Book Award Timothy Trophy
- 6th Book Award Meritorious Trophy
- 10th Book Award Citation Award
- (The last two are for books in JV/Journey 24/7)