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WebQuests Structured But Fun Web Lessons Definition An

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Title: WebQuests Structured But Fun Web Lessons Definition An


1
WebQuests
  • Structured But Fun Web Lessons

2
Definition
  • An inquiry-oriented activity in which some or
    all of the information that learners interact
    with comes from resources on the internet
  • Created by Prof. Bernie Dodge with assistance
    from associate Tom March

3
Two Levels
  • Short term
  • designed to be completed in 1-3 class periods
  • Long term
  • typically takes from 1-4 weeks in a classroom
    setting.

4
Short Term
  • Knowledge acquisition and integration
  • Learners make sense of a significant amount of
    new information

5
Long Term
  • Extending and refining knowledge
  • Learner
  • analyzes a body of knowledge deeply,
  • transforms it in some way, and
  • demonstrates an understanding of the material by
    creating something that others can respond to
  • Online or Offline product

6
Why WebQuests?
  • Questionable educational benefit to having
    learners surf the net without a clear task in
    mind
  • Most schools must ration student connection time
    severely

7
WebQuests
  • Are designed to make the best use of a learner's
    time,
  • Should address large, complex or controversial
    topics,
  • To achieve efficiency and clarity of purpose,
    should contain the following parts

8
Critical Attribute Introduction
  • Sets the stage
  • Provides some background information.

9
Critical Attribute Task
  • What the student is expected to have completed at
    the end of the project (expectations)
  • Should be doable and interesting.
  • Product can be a presentation, web site, etc.

10
Critical Attribute Info Sources
  • Most resources are embedded(Learner is not left
    to wander through Web space completely adrift.)
  • May include web documents, experts available via
    e-mail or real-time conferencing, searchable
    databases on the net, and books

11
Critical Attribute Process
  • A description of what the learners should go
    through in accomplishing the task
  • Should be broken out into clearly described steps
    that a student will go through to get to the
    end-point

12
Critical Attribute Guidance
  • How to organize the information acquired.
  • Can take the form of guiding questions, or
    directions to complete organizational frameworks
    such as
  • timelines,
  • concept maps, or
  • cause-and-effect diagrams

13
Critical Attribute Evaluation
  • Describes the evaluation criteria needed to meet
    performance and content standards
  • Often takes the form of an assessment rubric
  • Should align with the culminating project or
    performance
  • Group or individual grade?

14
Critical Attribute Conclusion
  • Brings closure to the quest
  • Reminds the learners about what they've learned
  • Ideally, should encourage learners to extend the
    experience into other domains

15
Non-Critical Attributes
  • Most are designed as group activities
  • Can be enhanced by wrapping motivational elements
    around the basic structure
  • Give the learners a role to play (e.g.,
    scientist, detective, reporter),
  • Provide a simulated personae to interact with via
    e-mail and/or
  • Provide a scenario to work within (e.g., you've
    been asked by the Secretary General of the UN to
    brief him on what's happening in sub-Saharan
    Africa this week.)
  • Can be designed within a single discipline or can
    be interdisciplinary

16
Why WebQuests?
  • Bring together the most effective instructional
    practices into one integrated student activity
  • Motivation Authenticity
  • Developing Thinking Skills
  • Cooperative Learning
  • http//webquest.sdsu.edu/
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