Bringing Game Characters to Life - PowerPoint PPT Presentation

1 / 53
About This Presentation
Title:

Bringing Game Characters to Life

Description:

Not everyone is goal-oriented or competitive. Hand-eye ... Zombies. Special Cases. Soldiers. Special Cases. Law Enforcement. Special Cases. Stone-cold killer ... – PowerPoint PPT presentation

Number of Views:122
Avg rating:3.0/5.0
Slides: 54
Provided by: denisem1
Category:

less

Transcript and Presenter's Notes

Title: Bringing Game Characters to Life


1
Bringing Game Characters to Life
  • Steve Crane
  • Midway Games

2
Game Characters are Dreadful
  • Why are they dreadful?
  • Why does it matter?
  • How can we improve the situation?

3
Why do characters matter?
  • Mainstream entertainment is based on interesting
    characters

4
Games Lack the Broad Appeal of Movies
  • Not everyone is goal-oriented or competitive
  • Hand-eye coordination fades
  • Game graphics arent quite there yet
  • Game characters fall short

5
Action Movies vs. Action Games
  • Games are good at the action scenes
  • Games fail to deliver the quiet moments that
    define character
  • Great action memorable characters massive
    hit
  • Should be an easier problem than simulating all
    of human behavior

6
Character Can Drive New Kinds of Gameplay
  • If there isnt any gameplay during the quiet
    moments, they might as well be cut scenes.
  • Ill get back to this later

7
Where Do Game Characters Fall Short?
  • Theyre often autistic

8
Where Do Game Characters Fall Short?
  • They respond too similarly

9
Where Do Game Characters Fall Short?
  • Theyre wooden

10
Where Do Game Characters Fall Short?
  • They repeat themselves

11
Where Do Game Characters Fall Short?
  • They dont interact believably

12
How Do We Make Game Characters More Interesting?
  • Challenge 1 Characters shouldnt act like idiots
  • They need to respond to events believably
  • Characters should vary their behavior

13
How Do We Make Game Characters More Interesting?
  • Challenge 2 Characters should display a baseline
    level of human behavior
  • Their behavior takes relationships and past
    events into account
  • They have moods
  • They behave differently around people they know
    versus ones they dont
  • They express themselves (at a minimum) via body
    language

14
How Do We Make Game Characters More Interesting?
  • Challenge 3 Characters should have recognizable
    personalities
  • One-note personalities are acceptable for
    supporting characters (e.g.tough guy, weasily
    coward)
  • Ideally, main characters have at least two
    competing traits. This enables meta-games.

15
How Do We Make Game Characters More Interesting?
  • Challenge 4 Characters should be able to engage
    emotionally with the player

16
Special Cases
  • Zombies

17
Special Cases
  • Soldiers

18
Special Cases
  • Law Enforcement

19
Special Cases
  • Stone-cold killer

20
Special Cases
  • Sports

21
Special Cases Crowds
  • Real crowds are non-uniform

22
Special Cases Crowds
  • Real People Respond Differently to Events

23
Personality
  • Heroic

24
Personality
  • Villainous

25
Personality
  • Likeable

26
Personality
  • Ditzy

27
Personality
  • World-weary

28
Personality
  • Intense

29
Personality
  • Cool

30
Personality
  • Irritable

31
Facial Expression and Body Language as Indicators
of Personality and Mood
  • Animators figured out the rules long ago

32
93 of human communication is through body
language
  • A search for body language on Amazon generates
    1373 hits
  • Body language is straight-forward to implement

33
Body Language
  • Level 1 Brain-dead obvious

34
Body Language
  • Level 2 Subtle

35
Body Language
  • Level 3 Obscure
  • Dont over-think it. Players wont get it.

36
Body Language
  • Static postures are the place to start

37
Body Language
  • Posture plus movement can provide an unmistakable
    signal

38
Body Language
  • Crowds can tell a story

39
Body Language
  • Body language can express a changing relationship

40
Body Language
  • Another example of a changing relationship

41
Body Language
  • Invading personal space creates tension

42
Body Language
  • The message is clearest when postures reinforce
    each other

43
Body Language
  • Mixed messages are interesting

44
Body Language
  • You can always tell when someone cares

45
Body Language
  • Group dynamics are a harder problem

46
Case Study - Poker
  • There is no such thing as a poker face

47
Case Study - Poker
  • Poker is a game and a meta-game
  • The meta-game is all about body language

48
Case Study - Poker
  • A player is either acting or he isnt

49
How Character Can Drive Gameplay
  • Imagine that you cared about an NPC
  • Would you change your play to avoid hurting their
    feelings or alienating them?
  • Suppose an enemy NPC had human weaknesses that
    you could exploit?

50
Case Studies
  • The guard
  • The alien abductee
  • The plucky heroine

51
Connecting Emotionally with Game Characters
  • Can an NPC be your friend?
  • Shared interests
  • Shared experiences
  • Responsiveness
  • Friendly gestures
  • How about if you choose your friends?

52
Summary How Do We Make Game Characters More
Interesting?
  • Characters should react to whats happening
    around them
  • Characters should display a baseline level of
    human behavior
  • Characters should have recognizable personalities
  • Characters should engage emotionally with the
    player

53
Questions?
  • (Oh, and by the way, Midway is hiring AI
    programmers. Lots of them.)
Write a Comment
User Comments (0)
About PowerShow.com