Title: Bringing Game Characters to Life
1Bringing Game Characters to Life
2Game Characters are Dreadful
- Why are they dreadful?
- Why does it matter?
- How can we improve the situation?
3Why do characters matter?
- Mainstream entertainment is based on interesting
characters
4Games Lack the Broad Appeal of Movies
- Not everyone is goal-oriented or competitive
- Hand-eye coordination fades
- Game graphics arent quite there yet
- Game characters fall short
5Action Movies vs. Action Games
- Games are good at the action scenes
- Games fail to deliver the quiet moments that
define character - Great action memorable characters massive
hit - Should be an easier problem than simulating all
of human behavior
6Character Can Drive New Kinds of Gameplay
- If there isnt any gameplay during the quiet
moments, they might as well be cut scenes. - Ill get back to this later
7Where Do Game Characters Fall Short?
8Where Do Game Characters Fall Short?
- They respond too similarly
9Where Do Game Characters Fall Short?
10Where Do Game Characters Fall Short?
11Where Do Game Characters Fall Short?
- They dont interact believably
12How Do We Make Game Characters More Interesting?
- Challenge 1 Characters shouldnt act like idiots
- They need to respond to events believably
- Characters should vary their behavior
13How Do We Make Game Characters More Interesting?
- Challenge 2 Characters should display a baseline
level of human behavior - Their behavior takes relationships and past
events into account - They have moods
- They behave differently around people they know
versus ones they dont - They express themselves (at a minimum) via body
language
14How Do We Make Game Characters More Interesting?
- Challenge 3 Characters should have recognizable
personalities - One-note personalities are acceptable for
supporting characters (e.g.tough guy, weasily
coward) - Ideally, main characters have at least two
competing traits. This enables meta-games.
15How Do We Make Game Characters More Interesting?
- Challenge 4 Characters should be able to engage
emotionally with the player
16Special Cases
17Special Cases
18Special Cases
19Special Cases
20Special Cases
21Special Cases Crowds
- Real crowds are non-uniform
22Special Cases Crowds
- Real People Respond Differently to Events
23Personality
24Personality
25Personality
26Personality
27Personality
28Personality
29Personality
30Personality
31Facial Expression and Body Language as Indicators
of Personality and Mood
- Animators figured out the rules long ago
3293 of human communication is through body
language
- A search for body language on Amazon generates
1373 hits - Body language is straight-forward to implement
33Body Language
- Level 1 Brain-dead obvious
34Body Language
35Body Language
- Level 3 Obscure
- Dont over-think it. Players wont get it.
36Body Language
- Static postures are the place to start
37Body Language
- Posture plus movement can provide an unmistakable
signal
38Body Language
39Body Language
- Body language can express a changing relationship
40Body Language
- Another example of a changing relationship
41Body Language
- Invading personal space creates tension
42Body Language
- The message is clearest when postures reinforce
each other
43Body Language
- Mixed messages are interesting
44Body Language
- You can always tell when someone cares
45Body Language
- Group dynamics are a harder problem
46Case Study - Poker
- There is no such thing as a poker face
47Case Study - Poker
- Poker is a game and a meta-game
- The meta-game is all about body language
48Case Study - Poker
- A player is either acting or he isnt
49How Character Can Drive Gameplay
- Imagine that you cared about an NPC
- Would you change your play to avoid hurting their
feelings or alienating them? - Suppose an enemy NPC had human weaknesses that
you could exploit?
50Case Studies
- The guard
- The alien abductee
- The plucky heroine
51Connecting Emotionally with Game Characters
- Can an NPC be your friend?
- Shared interests
- Shared experiences
- Responsiveness
- Friendly gestures
- How about if you choose your friends?
52Summary How Do We Make Game Characters More
Interesting?
- Characters should react to whats happening
around them - Characters should display a baseline level of
human behavior - Characters should have recognizable personalities
- Characters should engage emotionally with the
player
53Questions?
- (Oh, and by the way, Midway is hiring AI
programmers. Lots of them.)