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INTERACTIVITY IN DIGITAL NARRATIVES

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archetypical stories and characters. cut scenes. 5 ... Star Trek. complete freedom of behaviour. artificiel intelligence. generation of different stories ... – PowerPoint PPT presentation

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Title: INTERACTIVITY IN DIGITAL NARRATIVES


1
  • INTERACTIVITY IN DIGITAL NARRATIVES

2
CIVILIZATION CREATING A WORLD
3
THE INTERACTIVE STORY
  • Is there such a thing as an interactive story?
  • The split condition of digital textuality
  • The Holy Grail for new media

4
NEW MEDIA NEW NARRATIVES
  • Integration of various media to tell one story
  • Fluency of the implied reader (literacy)
  • spatial concept vs. the traditional plot

5
NEW MEDIA NEW NARRATIVES
  • eg Apartment
  • Apartment is inspired by the idea of the memory
    palace. In a mnemonic technique from a
    pre-Post-It era. Cicero imagined inscribing the
    themes of a speech on a suite of rooms in a
    villa, and then reciting that speech by mentally
    walking from space to space.

6
THIS IS NOT A GAME
  • GAME a system in which players engage in an
    artificial conflict, defined by rules, that
    results in a quantifiable outcome

7
THIS IS NOT A GAME
  • borderline cases
  • Façade
  • The Sims
  • Playable media interactive narrative
  • even better than the real thing

8
WHAT IS INTERACTIVITY?
  • CHOICE
  • MODIFICATION
  • 4 TYPES OF PARTICIPATION

9
WHAT IS INTERACTIVITY?
10
WHAT IS INTERACTIVITY?
11
DIGITAL IMMERSION
  • Suspension of disbelief
  • Total immersion Virtual Reality
  • depth of information
  • spatial immersion
  • temporal immersion
  • emotional immersion

12
DIGITAL IMMERSION
  • Grades of immersion
  • concentration
  • engagement
  • trance
  • addiction

13
5 LAYERS OF INTERACTIVITY
14
5 LAYERS OF INTERACTIVITY
  • 1. peripheral interactivity
  • The story is framed by an interactive interface,
    but neither story nor order of presentation
    (text) are affected.
  • Activity books
  • Cruising
  • Interactive TV
  • Marginal

15
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16
5 LAYERS OF INTERACTIVITY
  • 2. interactivity affecting text and presentation
  • Predetermined story, but variable presentation.
    Hypertext. Database.
  • 3 types
  • anemone
  • maze
  • tree

17
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18
5 LAYERS OF INTERACTIVITY
  • 3. interactivity creating variations in the story
  • User plays a role in the storyworld, but system
    controls the trajectory.
  • prominent in games
  • internal interactivity user has an avatar
  • archetypical stories and characters
  • cut scenes

19
5 LAYERS OF INTERACTIVITY
  • 4. real time story generation
  • Data are generated on the spot by system and
    user.
  • Hamlet on the Holodeck, Janet Murray
  • Star Trek
  • complete freedom of behaviour
  • artificiel intelligence
  • generation of different stories
  • complete immersion (spatial, temporal, emotional)
  • extratechnical problem
  • combining top-down structure and bottom-up
    participation

20
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5 LAYERS OF INTERACTIVITY
  • 5. meta-interactivity
  • Adding extra story material by writing code.
  • not consuming the onion, but looking for new ways
    to cook it.
  • cliché of the user as co-author
  • writing code vs. immersion

22
REFERENCES
  • website of Marie-Laure Ryan
  • http//lamar.colostate.edu/pwryan/indml.htm
  • Ryan, Marie-Laure. Immersion vs. Interactivity
    Virtual Reality and
  • Literary Theory Online http//www3.iath.virgi
    nia.edu/pmc/text-only/issue.994/ryan.994. 1994.
  • Ryan, Marie-Laure. Narrative and the Split
    Condition of Digital Textuality. Online
    http//dichtung-digital.de/2005/1/. 2005.
  • Ryan, Marie-Laure. Peeling the Onion Layers of
    Interactivity in Digital Narrative Texts.
    Online http//lamar.colostate.edu/pwryan/onion.h
    tm. 2005.
  • Wardrip-Fruin, Noah. Playable Media and Textual
    Instruments. Online http//dichtung-digital.de/2
    005/1/. 2005.
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