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Star Trek II - 1983. particle system for the Genesis Effect. 19. ??? - * Abyss - 1989 ... fairly realistic looking human characters, and by 2005 with Final ... – PowerPoint PPT presentation

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Title: http:www.evl.uic.eduaej527lecture01.html


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  • http//www.evl.uic.edu/aej/527/lecture01.html

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Thaumatrope - 1825
  • Round board with a cage on one side and a bird on
    the other. A piece of string is attached to each
    edge. When the disc is spun the bird appears to
    be inside the cage

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Phenakistiscope - 1832
  • Disc with images drawn in sequential order around
    its surface. Above each image is a slit. The user
    holds the disc up to a mirror with the image
    facing the mirror. The user spins the disc and
    look through the slit at the image in the mirror.
    Since slit is narrow each image is only seen in a
    single position. 'optimal' number of fframes per
    second found to be 16.

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Zeotrope - 1834
  • (Daedalum - Wheel of the Devil - Wheel of Life)

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Kineograph (flipbook) - 1868
  • Set of sequential drawings bound together as a
    book. User looks at the pages while flipping
    through them.
  • wikipedia entry http//en.wikipedia.org/wiki/Flip
    -book

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Praxinoscope - 1877
  • Band of pictures is placed inside an outer
    cylinder. Each picture is reflected by a set of
    flat mirrors on the inner cylinder. The number of
    mirrors is equal to the number of pictures. The
    user looks down into the device at the mirrors.
    When the cylinder rotates, the reflected pictures
    gives the illusion of motion. Brighter, clearer
    image than Zeotrope. If you want to see a simple
    version of one of these, go to the Life Over Time
    exhibit at the Field Museum

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Zoopraxiscope - 1877
  • Eadweard Muybridge

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??? - 2009/9/6
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Mutoscope 1895
  • Mechanized version of the flipbook

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The Movies and Cell Animation
  • First animated cartoon - 1906 - J. Stuart
    Blackton
  • First use of translucent cells (celluloid) - 1910
    - John Bray
  • Out of Bray's studio
  • multiple layers of cells
  • using greyscale drawings
  • using pegs/peg holes to align the layers
    (registration)
  • color in 1920
  • people like Max Fleischer (Betty Boop. Superman),
    Walkter Lantz (Woody Woodpecker)

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Rotoscoping - 1915
  • trace live action images to create individual
    animation trames

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Walt Disney and associates
  • storyboards to review story
  • pencil drawings to review motion
  • multi-plane camera stand - instead of laying the
    cells directly onto the backdrop, place each
    element on a separate plane. Each plane can move
    independantly from the others and the camera. Can
    create the illusion of depth, zooming, motion
    blur
  • sound - Steamboat Willie with Ub Iwerks - 1928
    (though Max Fleisher did sound in 1924 in Oh!
    Mabel)
  • two-strip technicolour - Ub Iwerks - Fiddlesticks
    - 1930
  • three-strip technicolour - Flowers and Trees -
    1932
  • stereo sound - Fantasia - 1940

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Computer Animation
  • University of Utah, Ohio State University,
    Cornell, North Carolina State pioneered the field
    in the 60s and early 70s.
  • Large numbers of people would begin to see
    computer animation in the mid to late 70s at the
    movies.

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Star Wars - 1977 - vector graphics
  • Rebel Pilots trench briefing done with computer
    graphics created here at EVL (then called the
    Circle Graphics Habitat) at the University of
    Illinois at Chicago Circle by Larry Cuba.

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Tron - 1982 - coloured, shaded graphics
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Star Trek II - 1983
  • particle system for the Genesis Effect

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Abyss - 1989
  • realistic natural object (water) moving in an
    unrealistic way - water tentacle)

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Jurassic Park - 1993
  • - back to animating dinosaurs but now with CG

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Toy Story - 1995
  • - first full length computer animation feature

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Twister - 1996
  • - lots of particles

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Titanic - 1997
  • - Computer generated people in the background

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Star Wars I
  • - the Phantom Menace - 1999 - computer generated
    jar jar and yoda and others. We should see more
    of this in the later Star Wars prequels,  and
    with Gollum in the Lord of the Rings films.
    Computer generated stunt people would be used for
    action scenes in films like Spiderman.

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Final Fantasy
  • The Spirits Within - 2001 - fairly realistic
    looking human characters, and by 2005 with Final
    Fantasy Advent Children even more realistic
    looking human characters, and by 2007 there was
    Beowulf with even more realistic looking
    characters

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Lord of the Rings
  • Fellowship of the Ring - 2001 - lots and lots and
    lots of CG people fighting, which would be
    further enhanced in the Two Towers and the Return
    of the King.

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Timeline
  • http//www.evl.uic.edu/aej/527/
  • http//www.evl.uic.edu/aej/527/lecture03.html
  • http//www.evl.uic.edu/aej/527/lecture03.html
  • http//en.wikipedia.org/wiki/Timeline_of_CGI_in_fi
    lm_and_television

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