Title: Online Communities
1 2Defining Online Communities
- Community feeling of membership, sense of
involvement, shared interests - A community is a set of interwoven
relationships, built upon shared interests. - Relationships imply a higher degree of
commitment and intensity than interactions. - Community Characteristics
- 1. Internet communication tools email, chat
rooms, bulletin boards - 2. Rules defining community membership
- 3. Collaborative production of materials by
members - 4. Repeat use by members
3Ten Criteria that define Successful Community, p.
393
- People Criteria
- Membership by choice (dont subscribe
automatically to mailing list) - Critical mass and sustainability (chat rooms and
bulletin boards active and current) - Sense of trust
- Process Criteria
- Benefits in scale
- Roles not imposed or hierarchical
(responsibilities voluntary, no boss) - Facilitation and site structure keep community on
track (moderators avoid flame wars and keep
content focused) - Culture Criteria
- A spirit of participation and feedback (sustained
but not dominated by minority) - A sense of affiliation through equity (incentives
to participate, but watch out) - Technology Criteria
- Efficiency in interaction mailing list, bulletin
boards, chat (depends on nature of community) - Easily navigable meaningful subdivisions
4CommunitiesRayport and Jaworski
- Community feeling of membership, sense of
involvement, shared interests - Community archetypes
- 1. Bazaar many sub-areas no meaningful
interaction - 2. Theme park Interests grouped, multiple
communities, interaction but no strong bonds - 3. Club lots of interaction focused on one
area - 4. Shrine focus, minimal interaction, high
enthusiasm - 5. Theatre Interaction is part of content
- 6. Café Primary focus is on conversation btwn
members
5Value of Online CommunitiesHagel and Armstrong
- Communities of transaction
- buy, sell, deliver info e.g. Virtual Vineyards
- Communities of Interest
- Special topics, high degree of interpersonal
communication, e.g. GardenWeb, Motley Fool - Communities of fantasy
- Red Dragon Inn, ESPNet
- Communities of relationship
- life experiences, cancer forum, divorce
6Communities (Mohammed et al.)
- Three Types of Shared Interests , p. 401
- 1. Information-driven communities (built upon
shared interests in information) - Tips, opinions, discussions (Motley Fool)
- 2. Activity-driven communities (shared interests
in activity) Ebay, Sierra Club, EverQuest - 3. Commonality-driven (shared interests out of a
commonality) profession, ethnicity, age, weight
7Types of Successful Community, p. 419
- 1. Search Communities (search for old friend,
classmate) - 2. Trading communities (eBay)
- 3. Education Communities (University of Phoenix)
- 4. Event-based (schedules, locations, logistics)
- 5. Subscriber-based rely on critical mass
(forums, etc.) - 6. Advocacy-based (passion for the cause)
8Virtualvineyard.com / Wine.com
9GardenWeb.com
- The GardenWeb Forums The GardenWeb Forums
comprise the largest community of gardeners on
the Internet. Covering more than 90 different
plants, regions and topics, the forums allow you
to tap the collective wisdom of the thousands of
other users who visit GardenWeb each day. You can
post queries on plant care, how to deal with a
landscaping problem or perhaps initiate a
discussion on your favorite subject.
10Defining Online Communities
- Community Characteristics
- 1. Internet communication tools email,
chatrooms, bulletin boards - 2. Rules defining community membership
- 3. Collaborative production of materials by
members - 4. Repeat use by members
11Communication Tools
- Communication Rings Communication rings send
messages directly between individuals. Everyone
in the ring gets all the messages. - Content Trees Hierarchies that create
manageable discussions. INDIRECT large scale
communication. Central gathering points such as
bulletin boards or a web site, to collect and
store information.
12Types of Community Tools
Communication Rings Content Trees
E-mail lists Usenet
Net pagers Bulletin boards
Groupware Chat rooms
Games and Simulations Virtual worlds
Web sites
13Internet Pagers
- Internet Pagers ICQ, AOL instant messaging
- Text-based telephone
- Immediacy
- Lack of structure
- User online notification
- Direct chats between members
- ICQ that can be called
- Both one-on-one and group communication
14Groupware
- Technologies that lead to collaboration and
sharing between members - Productivity oriented
- Methods for remote individuals to share software,
files, and ideas - Examples Group design software, shared digital
workspaces
15BULLETIN BOARD SYSTEM
- An electronic message center. Most bulletin
boards serve specific interest groups. They allow
you to review messages left by others, and leave
your own message if you want.
16Usenet
- Refers collectively to all sites that participate
in the exchange of network news, regardless of
the type of network used. Network news is the
Internet equivalent of a discussion group or a
"electronic bulletin board" system. Network news
organizes discussions under a set of broad
headings called newsgroups. USENET is not a
computer network, it is not software, and it does
not require the Internet. It is a set of
voluntary rules for passing and maintaining
newsgroups (Krol, 1994). Sites that do not use
the Internet continue to participate in network
news using other communication networks,
including BITNET and the dial-up telephone
system. - Google newsgroups alt. rec.
- UTD newsgroups utd.
17Virtual World
- Also referred to as a Persistent State World
(PSW), a Virtual World is a place you co-inhabit
with hundreds of thousands of other people
simultaneously. Its persistent in that the world
exists independent of your presence, and in that
your actions can permanently shape the world. - What if you could take on a new persona? One
that you could make into anything you wanted.
That wasn't limited by physical, economic, or
social restraints. That could be anything and
everything you ever imagined. If you've ever felt
like you wanted to step out of yourself, your
life, into one that was full of fantasy and
adventure - virtual worlds offer you this
opportunity.
18Ultima Online
- Ultima Online Members create personalized
characters that need to earn their place in the
virtual world. Wealth and status require effort
A citizen of this vast land is born naked and
accumulates clothing and possessions, whether by
making, buying, or stealing them. With practice,
players become more powerful and skillful. - There are thousands of items in the game that
you can make, buy, or carry and with over dozens
of unique skills to master, youll never run out
ways to continuously evolve your character and
your online persona. -
- Thousands of game masters, counselors, interest
volunteers and companions are in the game night
and day to make sure that the world of Ultima
Online stays fresh and exciting.
19Community members
20Offline community rules
- Family
- Religion
- Citizenship
- Language
- Initiation rites
- Common interests
21Offline and Online Community Rules
- Strong vs. weak membership rules
- Strong membership difficult to obtain
- Long initiation rites and challenging tasks
- Result in strong ties
- Examples School alumni, fraternities, military
veterans - Weak membership easily accomplished
- No barriers to entry
- Result in weak ties
- Celebrity fan clubs, shopping clubs, frequent
flier membership - Charities checkbook members do not identify
closely with goals and objectives of the charity - Marketing Perspective No commitments or
participation from weak community members.
22Community rules
- Escalating membership rules
- e.g. Cumulative usage
- Easily attained membership
- Full benefits require graduation
- Churches, airlines, online role-playing games
(Ultima Online)
23Focus
- Focus is critical to online communities
- -- The more concentrated the community focus, the
easier it is for search engines and directories
to point potential members to the community. - --Content focus triggers search engines to return
a site HIGH on the result list. - --Sophisticated search engines use content
hierarchies to put relevance weights on pages - Usenet discussion groups are an example for both
focus and lack of focus - Focus Barney hating (alt.die-barney),
- Lack of focus Influx of novice users and spam.
24The death of Usenet
- Alt.barney.dinosaur.die.die.die
- Alt.tv.dinosaurs.barney.die.die.die
- Alt.religion.barney
- Alt.satannet.barney
25- alt.tv.baywatch (3T(B) 3A 0K 0H R )
- 1 4 WARHOL SAYS TO STUPID TO BE
A WARHOL' Warhol - 3 2 CloneHill
NewsReader - alt.tv.melrose-place (3T(B) 2A 0K 0H
R ) - 1 15 anybody on this newsgroup?
wonka - 2 2 GOLD-DIPPED ROSES FOR YOUR
VALENTIN - 3 15 Millionaire Spelling Edition
pertifly
26How to create value out of communities
- Usage fees
- Communities need to maximize of members
- more usage, chat - move to flat fees
- Content fees - per download
- Transactions and advertising
- Synergies -
- CISCO
27Cisco-centric open source community
28Community Potential
- How large is the potential?
- Potential is a function of
- Number of participants
- Frequency of use
- intensity of interaction
- Demographics for advertising
- Propensity to transact often
29Operating the community
- Executive moderator
- manage large number of system operators
- moderate discussions
- transform low quality to intense interaction
- Community merchandiser
- Executive editor - programming, external content
- Archivist
- Usage analyst
- New product developer