Online Communities - PowerPoint PPT Presentation

About This Presentation
Title:

Online Communities

Description:

... communities (shared interests in activity) Ebay, Sierra Club, EverQuest ... You can post queries on plant care, how to deal with a landscaping problem or ... – PowerPoint PPT presentation

Number of Views:90
Avg rating:3.0/5.0
Slides: 30
Provided by: DavidZac
Learn more at: https://www.utdallas.edu
Category:

less

Transcript and Presenter's Notes

Title: Online Communities


1
  • Online Communities

2
Defining Online Communities
  • Community feeling of membership, sense of
    involvement, shared interests
  • A community is a set of interwoven
    relationships, built upon shared interests.
  • Relationships imply a higher degree of
    commitment and intensity than interactions.
  • Community Characteristics
  • 1. Internet communication tools email, chat
    rooms, bulletin boards
  • 2. Rules defining community membership
  • 3. Collaborative production of materials by
    members
  • 4. Repeat use by members

3
Ten Criteria that define Successful Community, p.
393
  • People Criteria
  • Membership by choice (dont subscribe
    automatically to mailing list)
  • Critical mass and sustainability (chat rooms and
    bulletin boards active and current)
  • Sense of trust
  • Process Criteria
  • Benefits in scale
  • Roles not imposed or hierarchical
    (responsibilities voluntary, no boss)
  • Facilitation and site structure keep community on
    track (moderators avoid flame wars and keep
    content focused)
  • Culture Criteria
  • A spirit of participation and feedback (sustained
    but not dominated by minority)
  • A sense of affiliation through equity (incentives
    to participate, but watch out)
  • Technology Criteria
  • Efficiency in interaction mailing list, bulletin
    boards, chat (depends on nature of community)
  • Easily navigable meaningful subdivisions

4
CommunitiesRayport and Jaworski
  • Community feeling of membership, sense of
    involvement, shared interests
  • Community archetypes
  • 1. Bazaar many sub-areas no meaningful
    interaction
  • 2. Theme park Interests grouped, multiple
    communities, interaction but no strong bonds
  • 3. Club lots of interaction focused on one
    area
  • 4. Shrine focus, minimal interaction, high
    enthusiasm
  • 5. Theatre Interaction is part of content
  • 6. Café Primary focus is on conversation btwn
    members

5
Value of Online CommunitiesHagel and Armstrong
  • Communities of transaction
  • buy, sell, deliver info e.g. Virtual Vineyards
  • Communities of Interest
  • Special topics, high degree of interpersonal
    communication, e.g. GardenWeb, Motley Fool
  • Communities of fantasy
  • Red Dragon Inn, ESPNet
  • Communities of relationship
  • life experiences, cancer forum, divorce

6
Communities (Mohammed et al.)
  • Three Types of Shared Interests , p. 401
  • 1. Information-driven communities (built upon
    shared interests in information)
  • Tips, opinions, discussions (Motley Fool)
  • 2. Activity-driven communities (shared interests
    in activity) Ebay, Sierra Club, EverQuest
  • 3. Commonality-driven (shared interests out of a
    commonality) profession, ethnicity, age, weight

7
Types of Successful Community, p. 419
  • 1. Search Communities (search for old friend,
    classmate)
  • 2. Trading communities (eBay)
  • 3. Education Communities (University of Phoenix)
  • 4. Event-based (schedules, locations, logistics)
  • 5. Subscriber-based rely on critical mass
    (forums, etc.)
  • 6. Advocacy-based (passion for the cause)

8
Virtualvineyard.com / Wine.com
9
GardenWeb.com
  • The GardenWeb Forums The GardenWeb Forums
    comprise the largest community of gardeners on
    the Internet. Covering more than 90 different
    plants, regions and topics, the forums allow you
    to tap the collective wisdom of the thousands of
    other users who visit GardenWeb each day. You can
    post queries on plant care, how to deal with a
    landscaping problem or perhaps initiate a
    discussion on your favorite subject.

10
Defining Online Communities
  • Community Characteristics
  • 1. Internet communication tools email,
    chatrooms, bulletin boards
  • 2. Rules defining community membership
  • 3. Collaborative production of materials by
    members
  • 4. Repeat use by members

11
Communication Tools
  • Communication Rings Communication rings send
    messages directly between individuals. Everyone
    in the ring gets all the messages.
  • Content Trees Hierarchies that create
    manageable discussions. INDIRECT large scale
    communication. Central gathering points such as
    bulletin boards or a web site, to collect and
    store information.

12
Types of Community Tools
Communication Rings Content Trees
E-mail lists Usenet
Net pagers Bulletin boards
Groupware Chat rooms
Games and Simulations Virtual worlds
Web sites
13
Internet Pagers
  • Internet Pagers ICQ, AOL instant messaging
  • Text-based telephone
  • Immediacy
  • Lack of structure
  • User online notification
  • Direct chats between members
  • ICQ that can be called
  • Both one-on-one and group communication

14
Groupware
  • Technologies that lead to collaboration and
    sharing between members
  • Productivity oriented
  • Methods for remote individuals to share software,
    files, and ideas
  • Examples Group design software, shared digital
    workspaces

15
BULLETIN BOARD SYSTEM
  • An electronic message center. Most bulletin
    boards serve specific interest groups. They allow
    you to review messages left by others, and leave
    your own message if you want.

16
Usenet
  • Refers collectively to all sites that participate
    in the exchange of network news, regardless of
    the type of network used. Network news is the
    Internet equivalent of a discussion group or a
    "electronic bulletin board" system. Network news
    organizes discussions under a set of broad
    headings called newsgroups. USENET is not a
    computer network, it is not software, and it does
    not require the Internet. It is a set of
    voluntary rules for passing and maintaining
    newsgroups (Krol, 1994). Sites that do not use
    the Internet continue to participate in network
    news using other communication networks,
    including BITNET and the dial-up telephone
    system.
  • Google newsgroups alt. rec.
  • UTD newsgroups utd.

17
Virtual World
  • Also referred to as a Persistent State World
    (PSW), a Virtual World is a place you co-inhabit
    with hundreds of thousands of other people
    simultaneously. Its persistent in that the world
    exists independent of your presence, and in that
    your actions can permanently shape the world.
  • What if you could take on a new persona? One
    that you could make into anything you wanted.
    That wasn't limited by physical, economic, or
    social restraints. That could be anything and
    everything you ever imagined. If you've ever felt
    like you wanted to step out of yourself, your
    life, into one that was full of fantasy and
    adventure - virtual worlds offer you this
    opportunity.

18
Ultima Online
  • Ultima Online Members create personalized
    characters that need to earn their place in the
    virtual world. Wealth and status require effort
    A citizen of this vast land is born naked and
    accumulates clothing and possessions, whether by
    making, buying, or stealing them. With practice,
    players become more powerful and skillful.
  • There are thousands of items in the game that
    you can make, buy, or carry and with over dozens
    of unique skills to master, youll never run out
    ways to continuously evolve your character and
    your online persona.
  • Thousands of game masters, counselors, interest
    volunteers and companions are in the game night
    and day to make sure that the world of Ultima
    Online stays fresh and exciting.

19
Community members
20
Offline community rules
  • Family
  • Religion
  • Citizenship
  • Language
  • Initiation rites
  • Common interests

21
Offline and Online Community Rules
  • Strong vs. weak membership rules
  • Strong membership difficult to obtain
  • Long initiation rites and challenging tasks
  • Result in strong ties
  • Examples School alumni, fraternities, military
    veterans
  • Weak membership easily accomplished
  • No barriers to entry
  • Result in weak ties
  • Celebrity fan clubs, shopping clubs, frequent
    flier membership
  • Charities checkbook members do not identify
    closely with goals and objectives of the charity
  • Marketing Perspective No commitments or
    participation from weak community members.

22
Community rules
  • Escalating membership rules
  • e.g. Cumulative usage
  • Easily attained membership
  • Full benefits require graduation
  • Churches, airlines, online role-playing games
    (Ultima Online)

23
Focus
  • Focus is critical to online communities
  • -- The more concentrated the community focus, the
    easier it is for search engines and directories
    to point potential members to the community.
  • --Content focus triggers search engines to return
    a site HIGH on the result list.
  • --Sophisticated search engines use content
    hierarchies to put relevance weights on pages
  • Usenet discussion groups are an example for both
    focus and lack of focus
  • Focus Barney hating (alt.die-barney),
  • Lack of focus Influx of novice users and spam.

24
The death of Usenet
  • Alt.barney.dinosaur.die.die.die
  • Alt.tv.dinosaurs.barney.die.die.die
  • Alt.religion.barney
  • Alt.satannet.barney

25
  • alt.tv.baywatch (3T(B) 3A 0K 0H R )
  • 1 4 WARHOL SAYS TO STUPID TO BE
    A WARHOL' Warhol
  • 3 2 CloneHill
    NewsReader
  • alt.tv.melrose-place (3T(B) 2A 0K 0H
    R )
  • 1 15 anybody on this newsgroup?
    wonka
  • 2 2 GOLD-DIPPED ROSES FOR YOUR
    VALENTIN
  • 3 15 Millionaire Spelling Edition
    pertifly

26
How to create value out of communities
  • Usage fees
  • Communities need to maximize of members
  • more usage, chat - move to flat fees
  • Content fees - per download
  • Transactions and advertising
  • Synergies -
  • CISCO

27
Cisco-centric open source community
28
Community Potential
  • How large is the potential?
  • Potential is a function of
  • Number of participants
  • Frequency of use
  • intensity of interaction
  • Demographics for advertising
  • Propensity to transact often

29
Operating the community
  • Executive moderator
  • manage large number of system operators
  • moderate discussions
  • transform low quality to intense interaction
  • Community merchandiser
  • Executive editor - programming, external content
  • Archivist
  • Usage analyst
  • New product developer
Write a Comment
User Comments (0)
About PowerShow.com