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Exploring design features for effective teaching cases

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Title: Exploring design features for effective teaching cases


1
Exploring design features for effective teaching
cases
  • Matthew J. Koehler
  • Michigan State University

2
Context for my interest
  • A circuitous route to this research area
  • Mathematics ? Computer Science ? Artificial
    Intelligence ? Cognitive Psychology ? Educational
    Psychology
  • Work in mathematics and science classrooms
    exposed me to research projects interested in
    conveying models of student thinking to teachers
    so that they could become better teachers
    (Carpenter Fennema Lehrer Lehrer Schauble).
  • Each of these projects wrestled with how to
    develop materials and professional development
    experiences that helped teachers accomplish this.

3
Context for my interest
  • Some common elements across efforts
  • Complex, but structured models to be conveyed.
  • A belief that pieces of video of student
    reasoning, or classroom practices were the
    fertile ground for this learning to take place.
  • What could I offer?
  • Thinking about the ways that recent advances in
    technology (e.g. video and hypermedia) might be
    designed to scaffold this process of teacher
    development.

4
Ancient History (e.g., 1998)
  • Koehler, M.J., Lehrer, R. (1998). Designing a
    hypermedia tool for learning about childrens
    mathematical cognition. Journal of Educational
    Computing Research, 18(2), pp. 123-145.
  • My first work in this area was developing teacher
    resources for Cognitively Guided Instruction
    (Carpenter Fennema, 1992)
  • They had a handbook for teachers that described a
    model of childrens thinking about simple
    arithmetic, rich with text-based examples of
    childrens solution strategies
  • Could materials adapted to a hypermedia format,
    using video vignettes of childrens reasoning
    show any advantage in teacher learning?

5
Ancient History (e.g., 1998)
  • ANSWER Yes
  • The study used pre-service teachers studying with
    the text-only materials and hypermedia,
    video-rich materials.
  • Results showed that the hypermedia / video
    materials were more effective in two areas of
    teacher learning
  • A taxonomy of word problems for addition and
    subtraction that had implications for instruction
    and the development of childrens reasoning
  • Identifying the developmental sequence of
    solution strategies that children bring to bear
    for each of the problem types.

6
Ancient History -- Summary
  • At the very least, well-designed hypermedia that
    used video to exemplify childrens thinking has
    something to offer in the realm of teacher
    learning.
  • Important here, is that the way in which video
    was used was only to exemplify childrens
    thinking. Exemplification, is of course,
    important for understanding in general, but
    seemed to be particularly useful here for
    developing teachers knowledge of childrens
    thinking (even though text described the same
    episodes of childrens thinking)

7
Broadening the questions
  • Given that the approach of using video and
    hypermedia showed some potential, what were the
    next steps?
  • Moved to a consideration of what else you could
    do with video and hypermedia. What about teacher
    performances? What about classroom video? What to
    put in and what to leave out?
  • Enter Case and Case-methods
  • One common definition suggests that a case is a
    descriptive research document, often presented in
    narrative form, that is based on a real-life
    situation or event. It attempts to convey a
    balanced, multidimensional representation of the
    context, participants, and reality of the
    situation (Merseth, 1994).

8
Broadening the questions
  • Also enter a research project by Lehrer
    (geometry) and Lehrer Schauble (modeling in
    mathematics and science).
  • Up to 40 practicing teachers at one point.
  • Regular teacher meetings that use text, classroom
    video, examples of childrens work, and teacher
    writings.
  • New curriculum, being design and implemented by
    teacher-researchers
  • A LOT of video from a LOT of classrooms.
  • QUESTION Given the complexity in these projects
    (student models, teaching models, curriculum,
    examples of student work, teacher writings)
  • HOW to develop a case that would be effective at
    helping learning teachers see and understand
    all of this.

9
Recent History (2002)
  • Koehler, M.J. (2002). Designing case-based
    hypermedia for developing understanding of
    childrens mathematical reasoning. Cognition and
    Instruction, 20(2), 151-195.
  • Most of the remaining talk explains this paper in
    more detail.
  • High level overview Tests the effectiveness of a
    number of decisions about how to use video (and
    cases) effectively.

10
Core Research Questions
  • What makes for a good case?
  • What elements should be present?
  • How should elements be sequenced?
  • Do you follow the teacher or students?
  • How do you design a case that meets your goals?
  • When to link to cases?
  • When (and how) to link from cases?
  • How to help teachers see what is important in
    the cases.
  • Given that there are different ways to accomplish
    the same goals, which ways are most effective for
    teacher learning?

11
What makes for a good case?
  • Some caveats
  • Primarily talking about what makes a good case in
    K-6 mathematics teaching
  • Keeping in mind the kind of materials that are
    used in the professional development communities
    that I described (video,childrens work, texts,
    etc.)
  • Five general principles to guide development.
    Good cases are
  • Situated in Practice
  • Layered with Annotation
  • Annotated with Big Ideas
  • Criss-cross the domain
  • Anchor exploration

12
Elements of good casesSituated in practice
  • Since teaching is situated in classroom practice,
    cases of teaching should also be situated in
    classroom practices.
  • Advocate use of classroom video
  • Video is more engaging and facilitates
    remembering (CTGV).
  • Video is more like being there than text
  • Written accounts of a classroom assume that
    textual expression can completely express the
    dynamics of classroom activity.

13
Elements of good casesLayered with annotation
  • Video does not speak for itself.
  • Any two viewers of a classroom video are likely
    to see different things, especially if they
    differ in experience, perspective, or expertise.
  • Classroom events are often subtle and difficult
    to interpret.
  • Therefore, video cases should be layered with
    annotation that helps teachers interpret
    classroom situations, so that teachers understand
    what the video is a case of.

14
Elements of good casesAnnotated with Big Ideas
  • Big ideas in mathematics are important landmarks
    in teaching based on models of student thinking
    (Schifter, 1996 Lehrer Schauble, in press).
  • Accordingly, annotation should help teachers
    lift out and interpret the big ideas of the
    domain as they occur in the case.
  • Like big mathematical ideas
  • norms for argument (Yackel Cobb, 1996)
  • general trajectories of student thinking
    (Carpenter Fennema, 1992).

15
Elements of good casesCriss-cross the domain
  • Teaching and learning comprises a complex,
    ill-structured domain, cases often embody more
    than one big idea.
  • The same episode can be related to the big
    ideas in mathematics, childrens thinking, the
    use of tools and notations, and the classroom
    norms of teaching.
  • Good teaching requires not only understanding
    these ideas in isolation, but also orchestrating
    them to design effective classroom environments.
  • Cognitive Flexibility Theory (Spiro, Coulson,
    Feltovich, Anderson, 1988) suggests that cases
    should criss-cross the conceptual landscape.

16
Elements of good casesAnchor Exploration
  • Cases that portray complex, ill-structured
    classroom situations often raise several
    important issues
  • For example, the same episode bring up big
    ideas in mathematics, childrens thinking, the
    use of tools and notations, and the classroom
    norms of teaching.
  • Cases should situate, or anchor (CTGV, 1990),
    explorations into these important ideas by
    providing access to further information (e.g.,
    text, interpretation, related case, etc.) as
    issues arise in the case.
  • In contrast, if cases only represent the main
    story line, teachers may come to understand
    childrens development as a fixed progression
    through stages.

17
The Domain of Measurement
  • Tried to use these ideas in the development of a
    case-based tool for teachers about length and
    area Measurement (based on the work of Lehrer et.
    al).
  • Often taught and understood procedurally
  • Instead, instruction should help children to
    understand the mathematical ideas that underlie
    measurement (e.g., all the units are the same
    size)
  • Goal was to build a case-based hypermedia that
    emphasized 6 strands of teaching and learning
  • Key Mathematical Ideas (e.g., Identical Units)
  • Classroom Norms (e.g., make thinking visible)
  • Childrens thinking (e.g., measurement rulers)
  • Connections to other Math ideas (e.g., fractions)
  • Classroom activities (e.g., building tape
    measures)
  • Tools and Notations (e.g., graph paper)

18
Candidates for good cases
  • Given
  • the domain to cover (The six strands of
    measurement)
  • A set of design principles for good cases
  • There a still a lot of possible designs to
    explore.
  • This study focused on two possibilities

19
Two types of casesExemplification
  • One emphasized exemplification (like in the
    previous work)
  • Mini-Demo of this type of case
  • Uses all five principles
  • Situated in practice
  • Layered with Annotation
  • Annotated with Big Ideas
  • Criss-crosses the domain
  • Anchors exploration

20
Two types of casesNarrative
  • The other type of case emphasizes narrative
    structure
  • Cognitive reasons in general -
  • Narrative structure facilitates remembering and
    structures knowledge organization (Mandler, 1984)
  • Teacher learning reasons
  • Has the same footage as the examples do, but
    shows how they are structured over time.
  • How students ideas are initially raised,
    developed, and recalled in later classroom
    episodes.
  • Shows how episodes of student thinking are
    sequences to form a lesson, how lessons are used
    to design activities, and how activities and
    lessons are sequence to develop big ideas in the
    curriculum.

21
Two types of casesNarrative
  • Mini-Demo of this type of case
  • Uses all five principles
  • Situated in practice
  • Layered with Annotation
  • Annotated with Big Ideas
  • Criss-crosses the domain
  • Anchors exploration

22
An ExperimentRationale
  • Wanted to contrast the type of learning afforded
    by these two types of cases
  • Believed that the advantage of narrative cases
    lies in the causal structure that ties stories
    together (van den Broek Trabasso, 1998).
  • The ability to apply knowledge relies, in part,
    on understanding the causal relationships between
    situations and actions that need to be taken
    (Eylon Reif, 1984).
  • Therefore, I expected that narrative cases would
    be more likely to lead to knowledge that could be
    applied.

23
An ExperimentProcedure
  • Made two versions of the hypermedia tool
  • One version had exemplification cases only.
  • The other version had exemplification AND
    narrative cases.
  • Twenty-four pre-service teachers, randomly
    assigned to study with one version of the
    hypermedia tool.
  • Measures before study, after study, and 6 weeks
    after study
  • Speak aloud to video - participants saw short
    classroom segments. Following each clip,
    participants were asked to identify any
    important elements of teaching or learning about
    measurement that they saw. This was used to track
    the type of knowledge that participants acquired.
  • Analysis of student work - Participants were
    asked to apply their knowledge to an analysis of
    student work. Interviews addressed what the
    sample student understood (or did not), what the
    student needed to understand, and what classroom
    activities would most likely help this student
    gain understanding. This measured the ability to
    apply knowledge.

24
An ExperimentResults
  • Speak aloud video interviews showed that
  • Both groups gained knowledge about the
    mathematics of measurement and about the teaching
    norms in place in the classes illustrated in the
    hypermedia.
  • Before, after, and six-weeks after instruction,
    both groups were equally able to name the big
    ideas (e.g., identical units) when they saw
    them in the videos
  • Conclusion There were no difference in knowledge
    acquisition
  • Analyses of student work showed that
  • The group who had access to narrative cases did
    better at applying their knowledge to their
    analyses of student work
  • More about this ...

25
An ExperimentAnalysis of student work
  • Measuring Application of Knowledge
  • What does the following student understand about
    measurement?
  • Before instruction
  • Both groups tended to give procedural
    explanations
  • After instruction
  • Both groups improved more so for the narrative
    group

26
An ExperimentOther findings
  • This trend towards better application of
    knowledge by the narrative group shows up in
    other questions of the student work interview
  • Better at listing all the requisite knowledge a
    student would need to understand the problem
  • Better at suggesting appropriate follow-up
    activities
  • Have better memory for the classroom activities
    outlined in the hypermedia tool
  • Analysis of their time allocation during study
    supports the view that the narrative cases were
    responsible for these differences
  • Tended to read less text than their exemplar-only
    counterparts
  • Tended to watch less exemplar cases
  • The more time spent watching narrative cases was
    predictive of better analysis of student work (up
    to a point).

27
Take-away message
  • The nature of cases, how they should be crafted,
    and the consequences of different knowledge
    structuring are all important questions to
    investigate.
  • This work shows that even given some guiding
    principles for design (the five), competing
    designs have different affordances for learning
  • Cases used for exemplification are pretty good at
    helping students acquire declarative knowledge.
  • Cases organized around narrative of classroom
    events has some potential for fostering the
    application of that knowledge.

28
More questions / Future work ..
  • Since then, my work has opened up considerably
  • Most broadly, Im interested in how the many
    design decisions that go into making and
    delivering cases impact learners.
  • Here are few specifics of things that Im working
    on

29
Cases for Different Domains
  • Science Learning (with Lehrer and Schauble)
  • Different way to highlight ideas in the video
    cases
  • Different subject matter (science)
  • http//mkoehler.educ.msu.edu/growth/
  • Early literacy teaching (K-2) (Hopefully w/ Nell
    Duke)
  • What elements are needed in a case about literacy
    instruction
  • Overall, interested in learning what elements of
    effective design are domain dependent and which
    are general purpose.

30
Future work - Student-authored cases
  • Working with a team at MSU on how to design a
    system that scaffolds student-authored cases of
    classroom video
  • What a student might learn from crafting a case
  • What kinds of video do they use as evidence for
    their claims?
  • What types of sequences would students build?
  • What would they learn?

Interface design by Charlie Ruggiero
31
Future Work - When is video advantageous? And for
what?
  • Aimed at figuring out what the cognitive
    affordances are for video vs. text treatments for
    various types of information/stories/genres in
    the teacher ed population (those 18-21 yr olds)
  • Currently collecting data
  • Looking at text and video versions of the same
    material
  • Video lectures vs. text transcripts
  • Poetry vs. Poetry readings
  • Stories from the nightly news.
  • Trying to figure out what the effect of video
    treatments are in terms of motivation, interest,
    affect, fact learning, persuasion, recall, and
    gist learning.
  • Measures

32
Future Work - Video vs. Text
  • Preliminary results are interesting
  • Poetry reading vs. text of poem
  • Video has, if anything, a negative impact on
    students interest level
  • Doesnt seem to help their understanding of poem
    at all (and perhaps hurt it)
  • News story on college drinking (fact-laden story,
    very serious)
  • Seems to be no difference in text vs. video
    treatments on students interest, their ability
    to recall facts from the story, or a change in
    their beliefs about the problems of student
    drinking.
  • Story about AIBO, the robotic dog.
  • Medium-size effects for peoples interest
    level, change in emotional state, change in
    belief that robotic dogs could make a good
    companion, and ability to recall information
  • BIG differences in the quality of students
    written summary of the story.
  • WHY???

33
Future work - Genres differences
  • Looking at the same classroom video footage
    rendered in different story or TV genres
  • Case-format (from before)
  • News-story
  • Documentary
  • Drama
  • Reality TV (e.g., MTVs The Real World no
    narrator)
  • Looking for the different learning affordances of
    each for the teacher candidate population (e.g.,
    18-21 yr olds). Looking at factual recall,
    interest levels, gist learning, opinion
    changes, etc.
  • Hopefully some correspondance to previous slide

34
Conclusions and Questions
  • In general, Im keenly interested in unpacking
    the learning affordances of the elements of
    effective case design.
  • Questions? Comments? Critiques?

35
Sample Data from speak aloud video
Lesson has good use of visual manipulatives Teache
s about the need for same-size units Teaches
about units that are not whole Teaches that
things that look different may be the same
size Teaches about breaking big measurements into
smaller ones Teaches about reusing units Activity
is hands on Teacher uses a variety of units Good
introduction to tools such as rulers Teacher uses
open-ended questions Students lead class
discussions Teacher takes input from the
students Using more than just standard
units Teachers build understanding by restating
students ideas Teachers bring up history Children
understand that you cannot have gaps between
units Children understand the need for identical
units Children account for fractional
units Teachers help students see consequences of
their ideas Children understand that different
objects can have the same measure Children
understand that units can be reused
Episode Only (Post-test)
Episode Plus Narrative (Post-test)
36
What would a student need to know to understand
the problem
Not using the diagram and 1x1 squares
correctly Doesnt understand all the units have
to be the same size Student would need to
know the diff between square and rectangle All
the units of a measurement need to be the same
size There can be no spaces between the units
Episode Only (6-weeks later)
Episode Plus Narrative (6-weeks later)
37
Follow up activities suggested
38
Very Early Results
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