Title: Exploring design features for effective teaching cases
1Exploring design features for effective teaching
cases
- Matthew J. Koehler
- Michigan State University
2Context for my interest
- A circuitous route to this research area
- Mathematics ? Computer Science ? Artificial
Intelligence ? Cognitive Psychology ? Educational
Psychology - Work in mathematics and science classrooms
exposed me to research projects interested in
conveying models of student thinking to teachers
so that they could become better teachers
(Carpenter Fennema Lehrer Lehrer Schauble). - Each of these projects wrestled with how to
develop materials and professional development
experiences that helped teachers accomplish this.
3Context for my interest
- Some common elements across efforts
- Complex, but structured models to be conveyed.
- A belief that pieces of video of student
reasoning, or classroom practices were the
fertile ground for this learning to take place. - What could I offer?
- Thinking about the ways that recent advances in
technology (e.g. video and hypermedia) might be
designed to scaffold this process of teacher
development.
4Ancient History (e.g., 1998)
- Koehler, M.J., Lehrer, R. (1998). Designing a
hypermedia tool for learning about childrens
mathematical cognition. Journal of Educational
Computing Research, 18(2), pp. 123-145. - My first work in this area was developing teacher
resources for Cognitively Guided Instruction
(Carpenter Fennema, 1992) - They had a handbook for teachers that described a
model of childrens thinking about simple
arithmetic, rich with text-based examples of
childrens solution strategies - Could materials adapted to a hypermedia format,
using video vignettes of childrens reasoning
show any advantage in teacher learning?
5Ancient History (e.g., 1998)
- ANSWER Yes
- The study used pre-service teachers studying with
the text-only materials and hypermedia,
video-rich materials. - Results showed that the hypermedia / video
materials were more effective in two areas of
teacher learning - A taxonomy of word problems for addition and
subtraction that had implications for instruction
and the development of childrens reasoning - Identifying the developmental sequence of
solution strategies that children bring to bear
for each of the problem types.
6Ancient History -- Summary
- At the very least, well-designed hypermedia that
used video to exemplify childrens thinking has
something to offer in the realm of teacher
learning. - Important here, is that the way in which video
was used was only to exemplify childrens
thinking. Exemplification, is of course,
important for understanding in general, but
seemed to be particularly useful here for
developing teachers knowledge of childrens
thinking (even though text described the same
episodes of childrens thinking)
7Broadening the questions
- Given that the approach of using video and
hypermedia showed some potential, what were the
next steps? - Moved to a consideration of what else you could
do with video and hypermedia. What about teacher
performances? What about classroom video? What to
put in and what to leave out? - Enter Case and Case-methods
- One common definition suggests that a case is a
descriptive research document, often presented in
narrative form, that is based on a real-life
situation or event. It attempts to convey a
balanced, multidimensional representation of the
context, participants, and reality of the
situation (Merseth, 1994).
8Broadening the questions
- Also enter a research project by Lehrer
(geometry) and Lehrer Schauble (modeling in
mathematics and science). - Up to 40 practicing teachers at one point.
- Regular teacher meetings that use text, classroom
video, examples of childrens work, and teacher
writings. - New curriculum, being design and implemented by
teacher-researchers - A LOT of video from a LOT of classrooms.
- QUESTION Given the complexity in these projects
(student models, teaching models, curriculum,
examples of student work, teacher writings) - HOW to develop a case that would be effective at
helping learning teachers see and understand
all of this.
9Recent History (2002)
- Koehler, M.J. (2002). Designing case-based
hypermedia for developing understanding of
childrens mathematical reasoning. Cognition and
Instruction, 20(2), 151-195. - Most of the remaining talk explains this paper in
more detail. - High level overview Tests the effectiveness of a
number of decisions about how to use video (and
cases) effectively.
10Core Research Questions
- What makes for a good case?
- What elements should be present?
- How should elements be sequenced?
- Do you follow the teacher or students?
- How do you design a case that meets your goals?
- When to link to cases?
- When (and how) to link from cases?
- How to help teachers see what is important in
the cases. - Given that there are different ways to accomplish
the same goals, which ways are most effective for
teacher learning?
11What makes for a good case?
- Some caveats
- Primarily talking about what makes a good case in
K-6 mathematics teaching - Keeping in mind the kind of materials that are
used in the professional development communities
that I described (video,childrens work, texts,
etc.)
- Five general principles to guide development.
Good cases are - Situated in Practice
- Layered with Annotation
- Annotated with Big Ideas
- Criss-cross the domain
- Anchor exploration
12Elements of good casesSituated in practice
- Since teaching is situated in classroom practice,
cases of teaching should also be situated in
classroom practices. - Advocate use of classroom video
- Video is more engaging and facilitates
remembering (CTGV). - Video is more like being there than text
- Written accounts of a classroom assume that
textual expression can completely express the
dynamics of classroom activity.
13Elements of good casesLayered with annotation
- Video does not speak for itself.
- Any two viewers of a classroom video are likely
to see different things, especially if they
differ in experience, perspective, or expertise. - Classroom events are often subtle and difficult
to interpret. - Therefore, video cases should be layered with
annotation that helps teachers interpret
classroom situations, so that teachers understand
what the video is a case of.
14Elements of good casesAnnotated with Big Ideas
- Big ideas in mathematics are important landmarks
in teaching based on models of student thinking
(Schifter, 1996 Lehrer Schauble, in press). - Accordingly, annotation should help teachers
lift out and interpret the big ideas of the
domain as they occur in the case. - Like big mathematical ideas
- norms for argument (Yackel Cobb, 1996)
- general trajectories of student thinking
(Carpenter Fennema, 1992).
15Elements of good casesCriss-cross the domain
- Teaching and learning comprises a complex,
ill-structured domain, cases often embody more
than one big idea. - The same episode can be related to the big
ideas in mathematics, childrens thinking, the
use of tools and notations, and the classroom
norms of teaching. - Good teaching requires not only understanding
these ideas in isolation, but also orchestrating
them to design effective classroom environments. - Cognitive Flexibility Theory (Spiro, Coulson,
Feltovich, Anderson, 1988) suggests that cases
should criss-cross the conceptual landscape.
16Elements of good casesAnchor Exploration
- Cases that portray complex, ill-structured
classroom situations often raise several
important issues - For example, the same episode bring up big
ideas in mathematics, childrens thinking, the
use of tools and notations, and the classroom
norms of teaching. - Cases should situate, or anchor (CTGV, 1990),
explorations into these important ideas by
providing access to further information (e.g.,
text, interpretation, related case, etc.) as
issues arise in the case. - In contrast, if cases only represent the main
story line, teachers may come to understand
childrens development as a fixed progression
through stages.
17The Domain of Measurement
- Tried to use these ideas in the development of a
case-based tool for teachers about length and
area Measurement (based on the work of Lehrer et.
al). - Often taught and understood procedurally
- Instead, instruction should help children to
understand the mathematical ideas that underlie
measurement (e.g., all the units are the same
size)
- Goal was to build a case-based hypermedia that
emphasized 6 strands of teaching and learning - Key Mathematical Ideas (e.g., Identical Units)
- Classroom Norms (e.g., make thinking visible)
- Childrens thinking (e.g., measurement rulers)
- Connections to other Math ideas (e.g., fractions)
- Classroom activities (e.g., building tape
measures) - Tools and Notations (e.g., graph paper)
18Candidates for good cases
- Given
- the domain to cover (The six strands of
measurement) - A set of design principles for good cases
- There a still a lot of possible designs to
explore. - This study focused on two possibilities
19Two types of casesExemplification
- One emphasized exemplification (like in the
previous work) - Mini-Demo of this type of case
- Uses all five principles
- Situated in practice
- Layered with Annotation
- Annotated with Big Ideas
- Criss-crosses the domain
- Anchors exploration
20Two types of casesNarrative
- The other type of case emphasizes narrative
structure - Cognitive reasons in general -
- Narrative structure facilitates remembering and
structures knowledge organization (Mandler, 1984) - Teacher learning reasons
- Has the same footage as the examples do, but
shows how they are structured over time. - How students ideas are initially raised,
developed, and recalled in later classroom
episodes. - Shows how episodes of student thinking are
sequences to form a lesson, how lessons are used
to design activities, and how activities and
lessons are sequence to develop big ideas in the
curriculum.
21Two types of casesNarrative
- Mini-Demo of this type of case
- Uses all five principles
- Situated in practice
- Layered with Annotation
- Annotated with Big Ideas
- Criss-crosses the domain
- Anchors exploration
22An ExperimentRationale
- Wanted to contrast the type of learning afforded
by these two types of cases - Believed that the advantage of narrative cases
lies in the causal structure that ties stories
together (van den Broek Trabasso, 1998). - The ability to apply knowledge relies, in part,
on understanding the causal relationships between
situations and actions that need to be taken
(Eylon Reif, 1984). - Therefore, I expected that narrative cases would
be more likely to lead to knowledge that could be
applied.
23An ExperimentProcedure
- Made two versions of the hypermedia tool
- One version had exemplification cases only.
- The other version had exemplification AND
narrative cases. - Twenty-four pre-service teachers, randomly
assigned to study with one version of the
hypermedia tool. - Measures before study, after study, and 6 weeks
after study - Speak aloud to video - participants saw short
classroom segments. Following each clip,
participants were asked to identify any
important elements of teaching or learning about
measurement that they saw. This was used to track
the type of knowledge that participants acquired. - Analysis of student work - Participants were
asked to apply their knowledge to an analysis of
student work. Interviews addressed what the
sample student understood (or did not), what the
student needed to understand, and what classroom
activities would most likely help this student
gain understanding. This measured the ability to
apply knowledge.
24An ExperimentResults
- Speak aloud video interviews showed that
- Both groups gained knowledge about the
mathematics of measurement and about the teaching
norms in place in the classes illustrated in the
hypermedia. - Before, after, and six-weeks after instruction,
both groups were equally able to name the big
ideas (e.g., identical units) when they saw
them in the videos - Conclusion There were no difference in knowledge
acquisition - Analyses of student work showed that
- The group who had access to narrative cases did
better at applying their knowledge to their
analyses of student work - More about this ...
25An ExperimentAnalysis of student work
- Measuring Application of Knowledge
- What does the following student understand about
measurement? - Before instruction
- Both groups tended to give procedural
explanations - After instruction
- Both groups improved more so for the narrative
group
26An ExperimentOther findings
- This trend towards better application of
knowledge by the narrative group shows up in
other questions of the student work interview - Better at listing all the requisite knowledge a
student would need to understand the problem - Better at suggesting appropriate follow-up
activities - Have better memory for the classroom activities
outlined in the hypermedia tool - Analysis of their time allocation during study
supports the view that the narrative cases were
responsible for these differences - Tended to read less text than their exemplar-only
counterparts - Tended to watch less exemplar cases
- The more time spent watching narrative cases was
predictive of better analysis of student work (up
to a point).
27Take-away message
- The nature of cases, how they should be crafted,
and the consequences of different knowledge
structuring are all important questions to
investigate. - This work shows that even given some guiding
principles for design (the five), competing
designs have different affordances for learning - Cases used for exemplification are pretty good at
helping students acquire declarative knowledge. - Cases organized around narrative of classroom
events has some potential for fostering the
application of that knowledge.
28More questions / Future work ..
- Since then, my work has opened up considerably
- Most broadly, Im interested in how the many
design decisions that go into making and
delivering cases impact learners. - Here are few specifics of things that Im working
on
29Cases for Different Domains
- Science Learning (with Lehrer and Schauble)
- Different way to highlight ideas in the video
cases - Different subject matter (science)
- http//mkoehler.educ.msu.edu/growth/
- Early literacy teaching (K-2) (Hopefully w/ Nell
Duke) - What elements are needed in a case about literacy
instruction - Overall, interested in learning what elements of
effective design are domain dependent and which
are general purpose.
30Future work - Student-authored cases
- Working with a team at MSU on how to design a
system that scaffolds student-authored cases of
classroom video - What a student might learn from crafting a case
- What kinds of video do they use as evidence for
their claims? - What types of sequences would students build?
- What would they learn?
Interface design by Charlie Ruggiero
31Future Work - When is video advantageous? And for
what?
- Aimed at figuring out what the cognitive
affordances are for video vs. text treatments for
various types of information/stories/genres in
the teacher ed population (those 18-21 yr olds) - Currently collecting data
- Looking at text and video versions of the same
material - Video lectures vs. text transcripts
- Poetry vs. Poetry readings
- Stories from the nightly news.
- Trying to figure out what the effect of video
treatments are in terms of motivation, interest,
affect, fact learning, persuasion, recall, and
gist learning. - Measures
32Future Work - Video vs. Text
- Preliminary results are interesting
- Poetry reading vs. text of poem
- Video has, if anything, a negative impact on
students interest level - Doesnt seem to help their understanding of poem
at all (and perhaps hurt it) - News story on college drinking (fact-laden story,
very serious) - Seems to be no difference in text vs. video
treatments on students interest, their ability
to recall facts from the story, or a change in
their beliefs about the problems of student
drinking. - Story about AIBO, the robotic dog.
- Medium-size effects for peoples interest
level, change in emotional state, change in
belief that robotic dogs could make a good
companion, and ability to recall information - BIG differences in the quality of students
written summary of the story. - WHY???
33Future work - Genres differences
- Looking at the same classroom video footage
rendered in different story or TV genres - Case-format (from before)
- News-story
- Documentary
- Drama
- Reality TV (e.g., MTVs The Real World no
narrator) - Looking for the different learning affordances of
each for the teacher candidate population (e.g.,
18-21 yr olds). Looking at factual recall,
interest levels, gist learning, opinion
changes, etc. - Hopefully some correspondance to previous slide
34Conclusions and Questions
- In general, Im keenly interested in unpacking
the learning affordances of the elements of
effective case design. - Questions? Comments? Critiques?
35Sample Data from speak aloud video
Lesson has good use of visual manipulatives Teache
s about the need for same-size units Teaches
about units that are not whole Teaches that
things that look different may be the same
size Teaches about breaking big measurements into
smaller ones Teaches about reusing units Activity
is hands on Teacher uses a variety of units Good
introduction to tools such as rulers Teacher uses
open-ended questions Students lead class
discussions Teacher takes input from the
students Using more than just standard
units Teachers build understanding by restating
students ideas Teachers bring up history Children
understand that you cannot have gaps between
units Children understand the need for identical
units Children account for fractional
units Teachers help students see consequences of
their ideas Children understand that different
objects can have the same measure Children
understand that units can be reused
Episode Only (Post-test)
Episode Plus Narrative (Post-test)
36What would a student need to know to understand
the problem
Not using the diagram and 1x1 squares
correctly Doesnt understand all the units have
to be the same size Student would need to
know the diff between square and rectangle All
the units of a measurement need to be the same
size There can be no spaces between the units
Episode Only (6-weeks later)
Episode Plus Narrative (6-weeks later)
37Follow up activities suggested
38Very Early Results