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CS2947 Presentation

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Decline of Saturday morning cartoons. Resurgence of adult-oriented animation. ... Pioneered as a result of low budget television cartoons. ... – PowerPoint PPT presentation

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Title: CS2947 Presentation


1
CS294-7 Presentation
  • A Comparison of Animation Techniques Between
    American and Japanese Animation

2
Overview
  • American animation techniques are very broad,
    impossible to generalize, but best known for full
    animation.
  • Japanese animation, or anime, is not as well
    documented in the Western world, but best known
    for limited animation.
  • Differences seem to be more style and plot
    devices than technique.

3
Brief History - America
  • 1900s to 1920s
  • Silent age cartoons such as Felix the Cat, Mighty
    Mouse, and Betty Boop.
  • 1930s to 1940s
  • Golden age of Disney cartoons.
  • 1950s to 1980s
  • Television era dominated by Hanna-Barbera
    Productions.
  • 1980s to present
  • Decline of Saturday morning cartoons.
  • Resurgence of adult-oriented animation.
  • Mainstream popularization of anime in American
    culture.

4
Brief History - Japan
  • 1900
  • First known animation of a boy wearing a sailor
    uniform saluting the camera (50 frames).
  • 1963
  • First popular anime series, Astro Boy.
  • 1970s
  • Anime develops, separating itself from Western
    roots.
  • Emergence of mecha anime genre.
  • 1980s
  • Golden age of anime.
  • Rise of otaku subculture.
  • Mainstream acceptance of anime in Japan.
  • Akira sets record for production costs in 1988
    with over 160,000 cels and meticulously
    lip-synched dialogue.
  • 1990s
  • Anime economy bubble bursts in Japan.
  • International growth, such as Pokemon, Dragon
    Ball Z, Sailor Moon, etc.

5
Limited Animation
  • Emerged in 1950s.
  • As opposed to realistic animation championed by
    Disney.
  • For example, rather than lip-synching every word,
    just create certain mouth shapes and re-use them.
    Rather than animating each walk cycle, just
    animate one cycle and repeat it.
  • Pioneered as a result of low budget television
    cartoons.
  • Hanna Barbera Productions and United Productions
    of America.
  • Seen in most Saturday morning and prime time
    television cartoons.
  • Heavily utilized in anime.
  • An extreme example is Dragon Ball Z.
  • Philosophy that more time should be spent doing
    few good animations than spending time doing many
    mediocre animations.
  • More effort placed on animating money shots.

6
Wild Takes vs Face Faults
  • Wild Takes
  • Well known in Looney Tunes
  • Exaggerated facial expressions
  • Face Faults
  • Symbolic things representing certain emotions.
  • For example, sweat drop, nosebleeds, forehead
    veins, large shining eyes, flames in eyes, giant
    hammers.
  • Commonalities
  • Hammer space pulling ridiculous objects out of
    thin air

7
Physics and Timing
  • American Animation
  • Gravity is negated by fear.
  • Prolonged death scenes.
  • Everything falls faster than an anvil.
  • Arms and necks holding heavy objects can stretch
    to infinity.
  • Anime
  • Dramatic moments distort time.
  • Also prolonged death scenes.
  • Scenes repeated in different angles for emphasis.

8
Camera
  • Anime regularly uses close-ups of faces,
    establishing shots, background shots, rack focus,
    over the shoulder shots, low and high angles,
    long takes. http//www.animenation.net/news/askjo
    hn.php?id1352

9
Anime Influenced Animation
  • Styles and techniques are recently influencing
    American animation.
  • Examples Teen Titans, The Boondocks, Aeon Flux
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