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Networks and Positive Feedback

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Positive feedback makes a market 'tippy' winner take all. Examples: VHS v. Beta, Wintel v. Apple, 56k modems, DVD v DivX 'Winner-take-all markets' ... – PowerPoint PPT presentation

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Title: Networks and Positive Feedback


1
Networks and Positive Feedback
  • John Morgan

2
Important Ideas
  • Positive feedback
  • Network effects
  • Returns to scale
  • Demand side
  • Supply side

3
Positive Feedback
  • How system adjusts to perturbations
  • Negative feedback stabilizing
  • Positive feedback destabilizing
  • Positive feedback makes a market tippy winner
    take all
  • Examples VHS v. Beta, Wintel v. Apple, 56k
    modems, DVD v DivX
  • Winner-take-all markets

4
Sources of Positive Feedback
  • Supply side economies of scale
  • Declining unit cost of supply
  • Marginal cost less than average cost
  • Example information goods are all fixed cost
  • Demand side economies of scale
  • Increasing value to users as market share
    increases
  • A single standard fax, email, Web
  • Competing standards VHS v. Beta, Wintel v.
    Apple, 56k modems, Codec standards in Digital
    Audio

5
Color fax machine
  • You have a new technology for color fax machines
  • License it to many sellers
  • Technology can only be used by sender if receiver
    has color fax machine
  • So there is a strong network effect---value to
    user of technology depends on number of adopters

6
Setup
  • Indicate your adoption of the technology by
    standing up
  • The number on your card shows that value v (to
    you) of adopting if you are the only adopter
  • In n people (including you) adopt, your value is
    nv
  • I will write the price of the fax machine on the
    board
  • Adopt when your value (strictly) exceeds the
    price.

7
Analysis
  • Standalone values were 10,9,8,,1

8
Analysis
  • vn p marginal user wants to adopt
  • n10-v everyone with greater value than marginal
    user adopts
  • Combine to give demandsupply condition
  • (10-n)np
  • n1, (10-1)19
  • n2, (10-2)216
  • n3, (10-3)321 n9, (10-9)99
  • Takeoff occurs when p9

9
Adoption Dynamics
Saturation
Number of Users
Takeoff
Launch
Time
10
Network Effects
  • Demand side economies of scale often referred to
    as network effects
  • Real networks telecom
  • Virtual networks network of users
  • Metcalfes Law Value of network of size n
    proportional to n2
  • Experiment is an example of this

11
Expectations Matter
  • What is the difference between success and
    failure in tippy markets?
  • Expectations Matter
  • I want to join network that I expect to succeed
  • Central part of successful marketing is setting
    appropriate expectations
  • Commitment can help
  • Old economy example Banks
  • New economy example Microsoft version 1.0
    products

12
Virtuous Cycles and Death Spirals 1-2-3 v
Visicalc
Value to User
Virtuous cycle
Death spiral
Number of Users
13
Direct and indirect Network Effects
  • Value to me depends directly on number of
    adopters
  • Fax machine, telephone, email
  • Value to me depends on adoption of some
    complementary product
  • DVD player/ DVD disks
  • eBook reader content
  • Palms and software

14
Are All Information Markets Tippy?
  • AOL
  • Dell
  • Google
  • What are the key drivers of network effects?

15
Network EffectsLikelihood of Tipping
16
Chicken Eggs
  • Fax and fax machines
  • VCRs and tapes
  • DVDs A more complicated problem
  • Online dating

17
Igniting Positive Feedback
  • Evolution
  • Give up some performance to ensure compatibility,
    thus easing consumer adoption
  • Revolution
  • Wipe the slate clean and come up with the best
    product possible

18
Compatibility versus Performance
Compatibility
Evolution
Revolution
Performance
19
Evolution
  • Offer a migration path
  • Examples
  • Microsoft Windows
  • Intel
  • Borland v Lotus
  • Build new network by links to old one

20
Important Considerations
  • Use creative design for migration
  • Think in terms of whole system

21
Compatibility versus Performance
Compatibility
Migration sweet spot
Evolution
Revolution
Performance
22
Technical Obstacles
  • Converters and bridge technologies
  • One-way compatibility or two way?
  • Windows for Wordperfect users
  • Importance of UI

23
Legal Obstacles
  • May need IP licensing
  • Example Sony and Philips had advantage since
    they held the patents on CDs
  • DVD players usually play CDs as well

24
Revolution
  • Groves law 10X rule
  • But depends on switching costs
  • Examples Nintendo, Iomega Zip, DVD, CD

25
Openness v. Control
  • Your reward Total added to industry x your
    share
  • Value added to industry
  • Depends on product and
  • Size of network
  • Your share
  • Depends on how open technology is

26
Openness
  • Full openness
  • Anybody can make the product
  • Problem no champion
  • Unix v BSD v Linux
  • Alliance
  • Only members of alliance can use
  • Problem holding alliance together
  • Conflicting incentives China and DVDs

27
Control
  • Control the standard and go it alone
  • If several try this strategy, may lead to
    standards wars
  • iPod/iTunes v MP3 players

28
Generic Strategies
29
Performance Play
  • Introduce new, incompatible technology
  • Examples
  • Palm Pilot
  • Iomega Zip
  • Your examples
  • Attractive if
  • Great technology
  • Outsider with no installed base nothing to
    cannibalize

30
Controlled Migration
  • Compatible, but proprietary
  • Examples
  • Windows 98
  • Pentium
  • Upgrades to every product
  • Your examples
  • Some vulnerability to entry since have to pay
    switching cost anyway

31
Open Migration
  • Many vendors, compatible technology
  • Examples
  • Fax machines
  • Some modems
  • Your examples

32
Discontinuity
  • Many vendors, new technology
  • Examples
  • CD audio
  • 3 1/2 disks
  • Your examples

33
Historical Examples ofPositive Feedback Effects
  • RR gauges
  • AC v. DC
  • Telephone networks
  • Color TV

34
Lessons
  • Positive feedback means strong get stronger and
    weak get weaker
  • Consumers value size of network
  • Works for large networks, against small ones
  • Consumer expectations are critical
  • Fundamental tradeoff performance and
    compatibility

35
Lessons, continued
  • Fundamental tradeoff openness and control
  • Generic strategies
  • Performance play
  • Controlled Migration
  • Open Migration
  • Discontinuity
  • Lessons of history
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