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Agents with Personality: Negotiating Agents and Marital Stability

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Emotions are important in giving Disney characters. the illusion of life. ... use simplified, exaggerated characters. 14. How to Combine Emotions ... – PowerPoint PPT presentation

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Title: Agents with Personality: Negotiating Agents and Marital Stability


1
Agents with PersonalityNegotiating Agents and
Marital Stability
  • Vicki H. Allan
  • (Sponsored by CURI)
  • Sylvia Niehuis

2
A Software Agent in its Environment
AGENT Database of Goals Personality Traits
(Neo) Couple Interactions(Gottman)
Sensor Input Comments Emotions Inquiries
Action output Comments Emotions Inquiries Body
Language
ENVIRONMENT Partner
3
Agents
  • Need for computer systems to act in our best
    interests
  • The issues addressed in multiagent systems have
    profound implications for our understanding of
    ourselves. Wooldridge
  • The mere fact of writing equations forces you to
    be clear about your hypotheses. John Gottman
    (recent Chronicle of Higher Education)

4
Emile IPDSynthetic Agents Military Scenario
(UCLA)
  • Mission rehearsal
  • training scenario or education
  • interactive story whose outcome depends on
    decisions and actions of participants
  • Opening scene accident, child injured. Mother
    waits for lieutenant to arrive.
  • Arrive goal authority present is satisfied.
  • Squads ordered to move out mothers goal is
    threatened.

5
Affective Reasoning Project DePaul
  • Elliot and Rick raced bikes around their block.
    Rick won as usual
  • Rick Hey I won the race again
  • Rick bullies Elliot as usual
  • Rick Hey Elliot. I can make you do anything I
    want.
  • Elliot Okay. Lets race again.
  • They raced again and this time Ricks chain came
    off and he lost.
  • Rick My chain came off.
  • Elliot Thats too bad.
  • Rick Come back here and help me before I pound
    you.
  • Elliot I wont do it. You cannot make me.
  • Rick Darn. I am going to get you.
  • Elliot I dont care. Ill get you too.
  • Rick I am going home
  • Rick thinks imagine that, he fought back for
    once.

6
Alpha Wolves(MIT)
  • Human participants have high level of control
    over wolves not sacrifice realistic autonomous
    personality of wolf
  • Participant growls into microphone to direct his
    pup to growl at white pup.
  • Next time they meet remember interaction
  • Might perform action as directed, but in a style
    that demonstrates its own impressions
  • Action comes bundled with a trigger context

7
  • Emotional agentsA computable science of emotions
  • Data personality surveys, NEO-IPIP
  • Gottman attachment, influence functions
  • Surveyascertain goals, importance, emotional
    reaction to achievement/failure to meet goals.
  • Virtual actors
  • Respond morphing faces, text, and speech
  • manifest temperament/control of emotions

8
We program agents to act like couple
  • Give results of survey information so alerted
  • Replay interaction
  • Explore alternatives winner may actually lose
  • See futility detached spouse not my fault
  • Fast forward to predict changes in 10 years
  • facilitate conversation about concerns
  • Tools analyze problem
  • May use with therapist

9
Program Agents with Personality and Emotion
  • Bob and Alice are considering marriage.
  • Evaluate their personalities (neo IPIP) via
    on-line perl-cgi scripts
  • Create algebra of emotion
  • Agent Bob and Agent Alice
  • Give Agents a problem and view how they negotiate.

10
My wife and I had words, but I never got to use
mine. -Fibber McGee
11
Marital Research
  • How a couple differs is not so important (as
    there will always be differences).
  • What is important is how they deal with those
    differences.
  • I have engine to produce emotions from goals.
    I need Sylvias help with
  • selecting goals/subgoals for couple
  • assigning emotions to goals/failure
  • selecting appropriate reactions/actions
  • evaluating believability of agent system

12
Interaction Patterns
  • speaker/listener (take roles)
  • hostile-detached
  • validating
  • conflict-avoiding
  • criticism
  • defensiveness
  • contempt
  • stonewalling (listener withdrawal emotionally and
    perhaps physically)
  • kitchen sink (prior complaints brought up)

13
Which emotions to model?
  • Joy
  • Fear/anxiety
  • Like/dislike
  • anger
  • shame/remorse
  • startle
  • interest
  • sadness
  • disgust/contempt
  • shyness
  • love
  • Emotions are important in giving Disney
    characters
  • the illusion of life.
  • Believability vs realism may be better to
  • use simplified, exaggerated characters.

14
How to Combine Emotions
  • Winner take all ignore all but the highest
    intensity emotion
  • Additive
  • Logarithmic log(2emotion1 2emotion2)
  • Focus kicking example
  • React to immediate occurrence but add in general
    emotional state.

15
How emotions are created
  • trigger emotion structure in response to a failed
    goal or goal that becomes less likely.
  • also triggered if goal succeeds or becomes more
    likely
  • Raw emotion is created, but must be manipulated
    by action component.

16
System details
  • Data base of goals/subgoals. Tagged with
    importance and emotions.
  • Use couple surveys (NEO, Relate) to
  • activate goals
  • assign emotions to goals
  • increase likelihood of certain styles of reaction
    or behavior patterns

17
  • Event happens
  • emotions are generated
  • deficiency list is generated
  • Select appropriate action based on
  • unmet goals
  • deficiency list
  • emotions
  • personality
  • history relationship to other person
  • reading of other person
  • importance of goal

18
Conclusion
  • Access from website
  • Visual tool
  • Interactive tool to help couple
  • Applies results of surveys
  • Explore alternatives
  • Analyze concerns
  • Helps researcher to be clear about hypothesis
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