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Programming Games Without Programming sort of

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'Levels' indicate the progress of the avatar. Massive Multiplayer Online RPG (MMORPG) ... State: an activity performed by an avatar ... – PowerPoint PPT presentation

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Title: Programming Games Without Programming sort of


1
Programming Games Without Programming(sort of)
  • H. Muñoz-Avila
  • Jarret Raim
  • Jonathan Martin

2
Most Popular Games Genres
  • Adventure games
  • Solving puzzles
  • Finding clues
  • E.g., through conversations with NPCs
  • Role Playing Games (RPG)
  • Player assumes fictional roles through Avatars
  • Avatar acquires skills by performing
    tasks/actions
  • Levels indicate the progress of the avatar
  • Massive Multiplayer Online RPG (MMORPG)
  • RPGs with multiple other players in pervasive
    worlds

3
Most Popular Games Genres (II)
  • Strategy games
  • resource gathering, managing economy, technology
    development
  • Real-Time Strategy (RTS)
  • Simultaneous actions
  • Turn-based Games (TBS)
  • Take turns
  • Wargames
  • Accurate depiction of actual units and maps
  • Sport Games
  • Simulation of actual sport games
  • Games of chance
  • Outcome highly influenced by a stochastic
    environment

4
Motivation Scripting Programming Languages
  • The Community Expansion Package is a game
    created by players, many non-programmers
  • It is build using a software tool called Aurora
    which is included in the game Neverwinter Nights
  • In fact using Aurora, gamers creating thousands
    their own games
  • Most variants of the original game
  • Others significant departures

5
Thief 2 How to program NPC behavior?
6
Finite State Machines and Games
  • State an activity performed by an avatar
  • Event something that happens in the game world
    that makes state change

Enemy on sight
Attack
Patrol
7
Another Finite State Machine
  • States
  • Attack
  • Chase
  • Spawn
  • Wander
  • Events
  • E see an enemy
  • S hear a sound
  • D die

Attack
E
D
E
Wander
E
E
Spawn
D
8
But it gets even easier (event-on-map)
9
Even at a Larger Scale
10
Ok Let Us Construct One Finite State Machine
  • Lets program High Priestess Jeklik
  • Here is she in action
  • Text Description
  • Step 1 list states and events
  • Step 2 Construct the Finite State Machine

11
Homework (next class)
  • Pick an existing game
  • Select one or more NPCs in the game
  • Create a Finite State Machine modeling the
    behavior of the NPCs
  • List states (at least 5)
  • List events (at least 5)
  • Draw Finite State Machine
  • Pick and existing game (can be same as before)
  • Provide at least 3 different examples of
    events-on-map

12
Computer Programs
  • -Program sequence of instructions that the
    computer can understand
  • read(x)
  • read(y)
  • z ? x y
  • print(z)

13
Scripts
  • - Script specialized program that uses
    instructions that are based on game world
  • pick-weapon()
  • if monster then
  • attack(monster)
  • if hurt then
  • heal()

A Finite State Machine
14
Three Engines
  • Adventure Game Studio
  • http//www.adventuregamestudio.co.uk/
  • RPG Maker
  • http//www.enterbrain.co.jp/tkool/RPG_XP/eng/
  • Aurora (Neverwinter Nigths
    http//nwn.bioware.com/
  • Almost for every game genre there is such an
    engine
  • Available with the commercial release of the game

15
Aurora Neverwinter Toolset
By Nicholas Haines
16
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17
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19
Final Remarks
  • Give some serious thought to doing the optional
    assignment of creating a game
  • Try one of the engines
  • Last time some 50 of the class created one
  • Its fun and
  • Some 80 of them got exempt from the Final Exam
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