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Title: Contact: jjchandlumich.edu


1
Online I am We
Summary
The effects of computer game characters
(avatars) on womens body image depends on how
close they feel to their avatar. Women who feel
close to their avatar assimilate their avatars
body into their body image. The opposite is true
for those who do not feel close to their avatars.
This has implications for understanding the
effects of media exposure and close relationships
more generally.
Contrast and assimilation effects in virtual
environments
  • Study Two
  • Awareness of informations influence should
    attenuate the effect observed in Study 1 (Strack,
    Schwarz, Bless, Kübler Wänke, 1993).
  • Manipulated the salience of the avatars body by
    changing the order in which people made ratings
    for the self and avatar.
  • Method
  • 394 online gamers (174 women) with same-gender
    avatars took part in the survey.
  • Estimated their height and weight
  • Described their avatar
  • Completed the modified IOS
  • Modified BIA-Os for themselves and their avatar
    (randomly assigned)
  • Including an Avatar as a part of the self
  • Computer game characters are often thought of as
    extensions of the self (e.g. Turkle , 1995) or as
    something that can be included within the self
    (Myers Biocca, 1992)
  • However, as individuated agents, avatars can also
    serve as targets of comparison.
  • If the phrase including the other in the self
    can be taken literally, the degree of closeness
    that people feel to an avatar should predict
    whether the avatar is included in their self
    concept
  • Conclusions
  • For women, feeling overlapped leads to
    assimilation effects when estimating their body
    size prior to thinking of an avatar (Studies 1
    2).
  • Drawing attention to the avatars body may
    attenuate this effect (Study 2)
  • These findings suggest that the degree to which
    people include media figures as a part of their
    self determines their influence
  • More generally it may be appropriate to treat
    media figures (particularly avatars) as
    relationship partners
  • Including the other in the self should predict
    assimilation effects in other kinds of
    relationships as well
  • Limitations
  • Avatar bodies were not randomly assigned, nor was
    the feeling of closeness. People might simply
    identify more with avatars who have similar
    bodies to themselves.
  • The effect is only observed in women and it is
    not clear why. It may be that women pay more
    attention to the bodies of their avatars or are
    more concerned about their own body image

Avatar
  • Method
  • 386 online gamers (67 women) with same-gender
    avatars took part in the survey.
  • As a part of a larger questionnaire, participants
    completed
  • ?a version of the Inclusion of Other in the Self
    scale (IOS Aron et al., 1991)
  • ?the Body Image Assessment for Obesity Scale
    (BIA-O Williamson et al, 2000)
  • ?randomly assigned to complete a version of the
    BIA-O referring to their avatar or their ideal
    body
  • ?estimated their own height and weight

Self
Study 1 Results
Study 2 Results
  • There was no relationship between avatar body
    size, overlap, and actual body size prior to
    thinking about their avatars body.
  • For women, there was a relationship between
    avatar body size, overlap, and body size after
    after bringing an avatars body to mind, ß
    .596, t (386) 2.14, p lt.05
  • This effect was not observed for men.
  • One reason this may be the case is that men are
    less concerned with the body image of their
    avatar, F (1, 313) 22.35, p .000.
  • Again, for women there is a relationship between
    avatar body overlap and body size after thinking
    about their avatar ß .280, t (394) 2.75, p
    lt.001
  • The contrast effect is attenuated somewhat for
    women who report low overlap and think of their
    avatars body first ß -.229, t (394) 1.95, p
    .052
  • Again, avatar body size does not predict weight
    prior to thinking of an avatar.

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