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Character Development

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Character Development. Computer Animation SS2008. Characters ... Why? Example: Shrek (Shrek, DreamWorks)? Before ... ... and after! Notice anything different? ... – PowerPoint PPT presentation

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Title: Character Development


1
Character Development
  • Computer Animation SS2008

2
Characters Types
  • Protagonists
  • Antagonists
  • Supporting players
  • Background extras

3
Character Resumes
  • Questions to ask
  • Where did he come from?
  • How old is he?
  • What does he look like?
  • Is he exceptionally tall? Dangerously skinny?
  • Do people generally like him? Does he have many
    friends? Enemies?
  • Do you want your audience to like, despise or
    fear him?
  • What does he need or desire?
  • What skills does he possess that will help him
    achieve his goals?
  • What is his biggest fear?
  • Does he have an Achilles heel?
  • What, if anything, does he do for a living? Is he
    good at what he does?
  • Is he married? Does he have kids?
  • How does he see himself? Is it different than the
    way his friends or enemies see him?

4
Character Resumes
  • Try to keep your characters fairly simple in both
    design and personality
  • Choose a few major character traits and explore
    them sufficiently
  • Only include such details if they directly or
    indirectly relate to your story

5
Character Resumes
  • Exaggerate your characters most significant
    traits
  • If your protagonist is fat, make him obese
  • If your villain is muscular, make him enormous
  • Exaggeration increases the clarity of your
    characterizations allows for a margin of error

6
Character Development Tools
  • Names
  • Words (text, narration and speech)?
  • Design
  • Behavior

7
Character Development ToolsNames
  • Use descriptive names
  • Ex, Jimmy Neutron
  • Use suggestive names
  • Ex, Han Solo
  • Use personality traits

8
Character Development ToolsText, Narration
Speech
  • To imply
  • Personality
  • Nationality
  • Status
  • Intelligence
  • Motivation
  • Goals
  • Use
  • Pitch
  • Tone
  • Volume
  • Style
  • Accent
  • Vocabulary
  • Content of a characters words

9
Character Development ToolsDesign
  • Interpretive visual cues
  • How important is the look to the story?
  • Try designing characters with specific
    unmistakable visual elements
  • Appeal
  • Interesting to look at, not necessarily
    attractive
  • Indicative design
  • Visual cues should tell the audience something
  • Can reveal attributes
  • Should invoke audience reaction or expectation

10
Character Development ToolsDesign
  • Faces
  • Most distinguishable and expressive part
  • Try out many versions facial expressions
  • Keep it simple!
  • Dont overload your design
  • Be clear subtle
  • Think ahead characters need to be animated
  • Think 3-D
  • Even if your animation is 2-D

11
Example Rodney(Robots, Blue Sky Studios)?
  • Notice how most of the final details are in the
    sketch
  • But, there are still differences
  • Does the design tell you anything?
  • Is it too simple? Too complex?

12
Example Mr. Incredible(The Incredibles, Pixar)?
  • Three stages in the characters life
  • Why?

13
Example Shrek(Shrek, DreamWorks)?
  • Before
  • and after!
  • Notice anything different?

14
Example Ratatouille(Pixar)?
  • What can tell about these characters from their
    faces?

15
Your Turn!
  • Task Develop a character for a short animation
    about a flower that yearns to run free
  • Include
  • Character resume
  • Sketches
  • Possible characters
  • Main flower
  • Friends
  • Bullies (weeds?)?
  • Insects
  • Etc.
  • You have twenty minutes!

16
Reference
  • Inspired 3D Short Film Production Character
    Development and Design - Part 2
  • Jeremy Cantor and Pepe Valencia
  • Animation World Magazine
  • September 14, 2004
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